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Praise The Sun... and Moon - Pokemon Sun and Pokemon Moon


Godot

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People thought Ghost might become super effective on Fairy because doing so would complete a triangle with the starters' secondary types, since Fairy > Dark and Dark > Ghost. (although Incineroar's Fire typing cancels out Dark's Fairy weakness) This was done in Gen 6 and in Gen 4. I'm actually glad it wasn't changed, since Gen 6 introduced a new type + some changes in Steel no longer resisting Ghost and Dark. So I'd rather the type chart stay where it is for now instead of having to adjust again for a new gen.

Gen 4 isn't really a triangle either. I agree with you though Fairy is perfectly balanced and doesn't need a nerf.

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So, I read that the hyper training will require bottlecaps to do once you've grinded up to lvl 100. Now I'm worried about how we're gonna get more of these.

They're purchasable with shards in-game. From what I've heard, grinding to lvl 100 isn't that hard either.

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You know what's funny, the Pokedex talks about Type: Null, having this incredible power that's why it wears the mask. Yet when it evolves it just gets a slight speed boost.

Kinda weird....but I think the 'incredible power' referred to RKS-System. The game itself elaborates on that at certain points.

http://www.eurogamer.net/articles/2016-11-18-nintendo-switch-will-get-pokemon-sun-and-moon-version

Interesting...

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Apparently there's 26 Z moves, at least According to Gamexplain, which seems like a decent number until you remember that there's one for every type, meaning there are only actually 8 unique Z moves. And at least 6 of them have already been shown in trailers (maybe even more that I'm not remembering).

They threw away megas for this?

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Apparently there's 26 Z moves, at least According to Gamexplain, which seems like a decent number until you remember that there's one for every type, meaning there are only actually 8 unique Z moves. And at least 6 of them have already been shown in trailers (maybe even more that I'm not remembering).

They threw away megas for this?

3 starter z moves

1 tapu z move

1 eevee z move

1 Pikachu z move

1 snorlax z move

so only one unique z move has not been revealed although many of the non unique ones have yet to be shown also so you have that to look forward to I guess

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Lol Gamexplain get it together, how did you miss 3 Z moves?

Still, 11 non-generic super attacks (the majority of which were shown in trailers) is still pretty underwhelming for something that's supposed to herald the end of megas, of which there's like 50

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Lol Gamexplain get it together, how did you miss 3 Z moves?

Still, 11 non-generic super attacks (the majority of which were shown in trailers) is still pretty underwhelming for something that's supposed to herald the end of megas, of which there's like 50

....which were spread over 2 games. One of the major complaints about Mega Evolutions from what I remember was that people complained that their favourite Pokemon didn't get one, with Z-moves, everyone gets access to them. So really, it's not really underwhelming at all.

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Personally, I believe they didn't introduce any new megas this time around just because the focus of these games was supposed to be on Z moves. I think that whatever the next games will be (Stars, Gen 4 remake, or whatever) will introduce more of each.

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I just finished the postgame in Sun so here's a list of things that I liked and didn't like about SM. Warning: contains spoilers all the way up to the postgame.

Liked

+When you lift up the starter you choose

+I mentioned this about the demo, but I was fascinated by objects that've never been seen before in Pokemon games like fire extinguishers and coffee machines

+The soundtrack is A M A Z I N G

+Poke Ride replacing HMs while the good HMs became TMs

+Team Skull is hilarious and I'd never expected to see the kind of dialogue they have in Pokemon.

+I thought it was interesting that this is the first time we live on a route instead of a small town (granted, right next to both a small town and a big city, but still a first)

+The minigames from Pokemon Amie didn't carry over to Pokemon Refresh. I didn't really enjoy having to do those minigames to get cupcakes, and I wasn't very good at them. The new options like medicine for healing status conditions and dusting the Pokemon off are cool too.

+All the little sidequests like finding a specific Pokemon, trainers that you need to beat all the other trainers in the area to face, etc.

+Lillie and Nebby interactions. Especially the one after getting to Akala where Nebby is all > A < about having to stay in the bag.

+Water changing colors with the time of day.

+The map layout on the bottom screen makes it easy to not get lost like the AreaNav from ORAS

+Rotom Dex

+Swapping held items and party members is quicker now

+Tapu Cocoa pun

+Some trainers do activities in the overworld like stretching or exercising.

+"So, if you'd just stay hidden, we'dve been stuck here anyway, right?" Both that line and Faba's reaction.

+A lot of the characters from the Battle Tree have appearances during the story. I was really shocked when the person with a kimono who was mentioned turned out to be Grimsley. Also, Grimsley's kimono.

+Anabel returning. The main reason I wanted the Battle Frontier to return in ORAS wasn't to do the facilities but to see updated designs for the Frontier Brains, and now there is one. Both her new design and role in postgame story are better than I could have imagined.

+Some of the overworld interactions with Pokemon were funny, like one of the Sudowoodo that blocks off Route 6 saying "So?" almost like it's taunting us.

+All of the villains being redeemed in some way. I wish we could've got to see Lusamine again postgame, but it's really rare in Pokemon for all of them to make a new start. The only other time I think it's happened is in ORAS. There are usually a few that we never see again after the team is beaten.

+Being able to defend Champion title.

Didn't like

-There's no rebattleable trainers (or at least that I encountered), so if you run out of trainers you're stuck with just wild Pokemon to grind on. I think a rematch tool should be included in every game. This wasn't a big problem for me because EXP Share, but it was something I worried about early on.

-I'm not fond of Kiawe's event battle being exclusive to Sun and Mallow's being exclusive to Moon.

-There's very noticeable lag in double battles and when wild Pokemon and totems call for help.

-I don't get how Hau keeps up with us on trials when he mentions quite a few times not being as strong as Hala? Wouldn't he have needed to beat Hala?

-Why do we just stand there while Lusamine holds up the cube and summons the Ultra Beasts?

-I found it weird that not all the island's ferries can go to every ferry terminal. Not that it matters because Ride Charizard, but it still doesn't make sense to me.

-Instead of battling Dexio twice, why didn't we battle Dexio once and Sina once?

-When using Poke Ride, the music change sometimes killed the atmosphere for me. It's not the fact the music changed (bicycle and surf music have always done this), but what it changes to. Especially going from Ten Carat Hill, one of my favorite tracks in the game, to farm music.

-Same as with ORAS with the non-Hoenn legendaries, battle themes for returning characters not getting updated (other than Red and Blue).

-Notable characters using standard trainer battle theme. This has always happened and I'm okay with it for minor side characters like Eusine and Aarune, but for example Guzma losing his unique battle theme in the postgame battle and Red and Blue not having their new theme in front of the Battle Tree.

There may be some things I forgot. But I think Alola is my new favorite region and SM are my new favorite Pokemon games.

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Let's disagree there actually. I'll give you dark but ghost I thought was just alright. I like Shattered Psyche more.

One thing about these Z moves is that the anime is going to make them look incredible. Gigavolt Havoc and Inferno Overdrive already looked super cool when they were shown. Though I can see a lot of recycled frames being used later on lol.

After beating the main story, gotta say, SM is probably my favorite pokemon game. Ending was lovely, I was getting a bit teary eyed. My god has GF evolved since gen 1.

Loving this game so much.

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