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Edo

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Edo

  1. On 6/27/2020 at 9:13 PM, P.Kiko said:

    Euh, thank you but I'm searching this Pokémon on Pokémon Rejuvenation. And I already have one in Pokémon Reborn 😅

    ugh 🤦‍♂️ sorry guess I was too tired that night to notice

     

     

  2. 6 minutes ago, Arrok said:

    I was a little vague since I hadn't found the rules yet. Sometimes there's rules against talking about automation. I've got an autohotkey script that just hits the c button over and over. I can run that in front of a headbutt tree and watch something while grinding happens. I've also been using the same idea to EV train pokemon (granted not completely optimally, but its close enough). I could try and make a better script, however I'm a bit lazy and the script I'm using is a repurposed script for another game and I didn't write it, so I don't understand completely why it does some of things that it does. So that's why I'm interested in headbutt encounters specifically

    You should be fine here talking about that, since there are even mods showcased here from which some are for automation purposes (like breeding).

    Byxbysion should be the only place where headbutt trees are unaffected.

  3. interact with the stones in this order:

    center - top right - bottom left - bottom right - top left - top right - bottom left - bottom right - top left - center

  4. why headbutt encounters specifically? normal encounters are more frequent
    rodochrine jungle caves should still have mons at level 20 (grand stairway cave too, but there are geodude's with Sturdy, so not optimal)

  5. 37 minutes ago, Ichiru said:

    kinda off topic since i don't know the answer, but do you by chance remember where u got the yellow piece?

    in blackview city, you need 2 keys to open a door in a small house. unfortunately i don't remember where to get them, but i think it was the shiny key and dull key which you need

    • Thanks 1
  6. hmm if you're that early, then go with Roselia for now, Onix has pretty low Attack and won't be of much help, while Roselia is decently strong. Lapis ward is accessible after your 3rd gym battle, so it's pretty soon. You can get Roserade between badge 4 and 5, also earlier than Steelix which is 6-7. And yes, let it hold the Metal coat while using the Link stone to evolve it.
    Also Tynamo is really weak and useless at first, i suggest leaving it in the daycare until you can evolve it.

    If you want more detailed guides there's several on this forum which are always up to date.

    Ep18 Item guide:

    https://www.rebornevo.com/forums/topic/41661-item-guide-v18-void-kissed/#comment-807677

    Pokemon location guide:

    https://www.rebornevo.com/forums/topic/42836-void-kissed-pokemon-location-guide/

    https://www.rebornevo.com/forums/topic/43367-e18-pokemon-locations-spreadsheet-all-wild-and-event-pokemon-plus-more/

    Walkthroughs (Video and text format, also sidequest list)

    https://www.rebornevo.com/forums/topic/48337-v18-full-walkthrough-guide/

  7. 13 hours ago, Fiasom said:

    I have fixed the braille bit of the puzzle and got the door to open, but it seems like the tiles between centre, northwest and northeast rocks are impassable. So I can't get to the bidoof part of the cave. Am I missing something or is this a bug?

    you need to update your game, download the newer version

  8. Depends on how far you are in the game. Route 3 is after 10 badges, but you can actually get the Metal coat earlier, right before the 7th badge in Tanzan Depths (only accessible after the story events there are finished), so i would wait if you're already close to the 7th badge.
    If you have your Delphox evolved, you should've already been in Lapis. And it stays available even when you're in Spinel, until you get to Agate.

  9. On 7/3/2020 at 8:40 PM, Junior said:

    Surfing on any body of water in Addenfall Woods changes the BGM from the calm and serene theme of the forest to the BGM that plays when the Black Foxes initially raided the woods. Exiting and re-entering the woods reverts the BGM back to the correct one that should play, and aside from that, nothing happens at all. Just a weird (bug?) 

     

    Thought I'd put it in here since nothing about it really affects the game, its just the background music. 

    To add to this, the music also changes to the Fox raid BGM when you load your save inside of the woods.

  10. Go to C:\Users\%userprofile%\Saved Games\Pokemon Rejuvenation
    There you have a list of your backup save files and your actual current saves. Your current saves are called Game.rxdata. Delete it or rename it first to anything else, then rename the latest backup file to Game.rxdata instead.

  11. 1. reload an older save

    2. after entering the vulcano, leave from the front entrance

    3. go back to crawli's gym and enter the volcano again. Cutscenes should now all work properly again

  12. 40 minutes ago, Shard_ said:

    The reason why it didnt work before is that after top right your meant to go bottom left then bottom right and than top left and top left's braile would change to middle

     

    yes, I already managed to solve it, but thanks anyway for the answer. I watched the solution on youtube where it showed what you mean, basically you have to do two rounds, yet it wouldnt work for me at first even when I did that, I even did like 5 rounds, going back and forth between the rocks. I tried switching between 5.0.3 and 5.0.4, still nothing, but afterwards it suddenly worked. 🤷‍♂️

  13. 5 hours ago, Myrrh said:

    This is exactly the reason why a terrain setter like Rillaboom breaks the mechanic.  It replaces strategy of using moves to change them to your own advantage with just sending out Rillaboom and being done with it.  It essentially lets you just bypass the whole thing outside occasions where the opponent happens to have moves to take back control.

    hmm.. I think I read somewhere that for V13, the four original terrains will be separate from the fanmade fields introduced in Reborn and Rejuvenation, so basically they would stack.
    For example, let's say setting the Grassy terrain (only 2 effects: Grass +50% damage and heal every turn) on top of the Factory field (with its countless effects).
    I might be remembering wrong tho, but that would definitely be the best way to balance out the field moves/abilities.

  14. yeah just keep going, i dont know for how long but it will eventually work. other puzzles in deso seem to work like that too, patiently going on until it works. its really unusual when you're not used to it, needed some help from others as well

  15. 1 hour ago, Devilish said:

    I as well noticed no change in the damage I took from Hardy and considering that he's 100% physical which means the player only gets half the seed's benefits against him, I believe it's the actual boost that is wrong rather than the text. 

     

    Oh sweet, I didn't even realize there was an 18.4. I'm on it. 
    Not that it matters much now since I've finished. 

     

    UPDATE: Nope, 18.4 doesn't work with mods I got this when I clicked Z (my action key) on the title screen:
    YzQYw8K.png

    weird, the mods work for me with 18.4.
    But that looks like an error unrelated to the mods. Just to make sure, you've downloaded the new SWM pack and deleted the SWM-AAA file? If yes than you might have to redownload or extract the game again

  16. The same happens for me. It even says when the seed is activated that Defense and Evasion got boosted, yet physical attacks do the same damage even after switching out and in again, so it definitely doesn't boost Def.

     

    @Devilish You can actually play 18.4 with those mods. The SWM pack was already updated to 18.4, and the speedbreed mod is also compatible since it only changes one Map file.

  17. So, after downloading 5.0.4 I tried the Braille puzzle in Helix cave, but it doesn't seem to react. I read and deciphered all of the messages, but even after interacting with them in the supposedly right order nothing happens. I interact with the middle one first, then top right, bottom left, bottom right, top left, top right. But the supposed crack in the wall doesn't appear. Am I missing something?

     

    Edit: It works now for some reason. I could swear I tried interacting with the rocks for longer, yet nothing changed before, now it suddenly works.
     

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