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Edo

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Edo

  1. if you want all the info on the fight: (this is for Intense, but still very useful for any difficulty)

     

    https://pokepast.es/40d41064f670dc41

     

    There are lots of ways to beat this. Very easy ways would be Destiny Bond, Perish Song, Endeavor, Curse or Toxic.

     

    But other things can be very helpful too, like

    - Leech Seed on the Gardevoir to heal tons of HP.

    - The Sweet Veil ability so your team cannot fall asleep (Ribombee for example, which I believe can be caught in town or nearby).

    - Imposter Ditto (can also be caught in Hiyoshi City, but very rare).

    - Terrain moves to prevent sleep or get a general advantage, or a Seed for Trick Room as already mentioned.

    - Teach your mons Sleep Talk to make use of the sleep, for physical mons you could even teach Facade for double damage.

    - Magic Bounce/Magic Coat to reflect the status moves back. 

  2. RMs are TMs from older generations, and I think those weren't updated in Rejuv to reflect the gen 7 learnable moves, which is why Alolan Sandslash, a gen7 mon, doesn't learn Hone Claws through RM, since it was a TM in gen 5 iirc. (So any pokemon introduced in a later gen than when the TM existed can't learn that RM).

    If you want to see which mons can learn a specific RM, you need to look up in which gen that RM was a TM (bulbapedia, serebii, etc.), and a list of the pokemon that learn it in said gen.

  3. you could teach Rain Dance to weaken her Fire moves, and stop her from burning the field

    another option, since you have Avalugg, is to relearn Wide guard at the circus, which helps with blocking her Eruption and Heat Wave attacks

  4. You can load a backup save from before you entered the house to get out without losing progress.

    Search your PC for the file 'Game.rxdata'. The folder it's in also contains recent backup save files. You just have to rename the Game.rxdata file to something else, then rename the most recent backup file to 'Game.rxdata' instead, then load the game.

     

    Also I'd recommend not to keep weak moves like Cut or Rock Smash on your team, especially for major fights like these. And keep in mind your pokemons' attack stats: Not every move is useful. Rhyperior will barely do any damage at all with Surf, because it's a special move, but Rhyperior's special attack sucks.

  5. hitting both opponents with Discharge+EQ is of course a good strategy, just saying paralyzing one mon and fighting only one of the trainers is what I usually do. If you get to fight 3 with no or barely any losses you can keep using that strat. The problem i can think of is that Rotom's forms aren't that fast, so until you get Discharge off you will probably get hit, but again, worth a try.

     

    For the Weavile, if you go and get the TM WilloWisp from Mirage Tower, you can teach it to Rotom and burn the Weavile immediately.

  6. Okay, so for the way the healing works, after the first battle your team is completely healed as you already noticed, but after the second fight only the pokemon alive get healed, those that are fainted won't be revived, so try to keep as many alive as possible in the second fight.

     

    Then, if you don't mind doing this, it is possible to quick save inbetween battles, so you won't have to redo a fight after winning anymore.

     

    As for the doubles, I usually go about it by paralyzing the weaker opponent and then don't attack them. I take care of the other trainer first, so that it ends up as a 2vs1 in my favor, making the rest much easier.

    You could try using your Rotom to paralyze, then focus on the other mon. For the third battle, I would choose to paralyze the Clefable and then leave it alone since it's one of the weakest mons you will have to deal with during that fight. (On a side note, Frost Rotom doesn't have the best defensive typing, so if you want a more beneficial typing I'd go with Wash Rotom)

    And since that Clefable likes to use Thunder Wave, having Rotom and so many Ground types will be useful actually. The thing is though that it knows Blizzard, so keep that in mind and hope it gets paralyzed and misses several times. But since it's not STAB it definitely won't hit as hard as the Ninetales.

     

    If you still have trouble, it might be worth to level up your Larvesta. Heat Wave is a very helpful move for the Glass gauntlet, since half or more of the mons are weak to Fire. If you bring a sun setter like Ninetales on top of that it would help out a ton.

  7. since you already have Excadrill I would recommend using that. With a Sand streamer like Hippowdon you can easily let Excadrill sweep

    and you could use that chance to bring in Flygon and set up Ddance while excadrill hits both opponents with Earthquake

    but I would advise also getting Rock slide on Flygon and Excadrill, maybe even Swampert (primarily for Shelly, but also useful later)

  8. I doubt the AI was made to be easier. While using a weak move out of nowhere does indeed look like the AI is being dumb in that moment, it does it when you are at low health to conserve PP of its stronger attacks. But it only does that if it calculates that it can beat you with that attack. The problem is that damage has random deviations, so a low roll can lead to you still surviving. I guess the AI doesn't presently consider that.

     

    As for the constant switching until the AI loses, this only happened to me when my mon was faster and had attack boosts high enough to oneshot every of the AI's mons, so basically when I would have won either way. The switching might be to try and switch into an attack with a mon that resists or something like that, since the AI has no other alternative. No idea if it's really due to this though.

     

    The daily trainers would have probably done the same things if the same conditions were present as in the fights where the AI messed up. Again, not 100% sure on this, just my observations so far.

    • Hmm 1
  9. Wormadam is amazing early game, as it learns Quiver Dance as early as Lvl 20, and it's useful for at least halfway of the game

     

    then you can get a Budew during clear weather in Peridot Ward (north, next to train rails) if you got the Rose Incense (hidden next to a female trainer standing on a patch of grass, also next to train rails, in Lower Peridot Ward). Roselia is a really good mon for being available so early

     

    and as already mentioned, Moxie Myghtiena and Lightningrod Goldeen are also great against Julia

  10. You can't trade in Rejuvenation.

     

    I'd advice teaching Psych Up to a mon so you can copy her Cosmic Power boosts. If you don't have the TM, you can find it during a Hidden Library quest iirc.

    Psychic and Fairy types are boosted on her field, and Xatu (Amethyst Cave) with Ominous Wind can change it into Haunted Field so she loses her advantage.

  11. Also, in case you don't get Vulpix, try getting the TM Sunny Day as soon as possible. I will try not to spoiler too much:

    At one point in the game, when you get to Lapis Ward (after your third gym battle), you will meet 2 groups and have to choose between one of them. I am sure you will understand which one to choose when you get there 😉

    You won't get the TM immediately though, you first need to do some quests for them before you get it.

  12. Well since we're getting gen 8 soon, Rillaboom and Cinderace will definitely be very solid choices with their Hidden abilities.

     

    It's also worth mentioning that Rejuv's Move Relearner becomes able to teach Egg moves after a certain side quest (after badge 7, so halfway into the current version). This increases some starters' viability.

    For instance, Charmander and Totodile can learn Dragon Dance,

    Empoleon gets Agility and Power Trip (great with Swords Dance, and later the Crest)

    Emboar gets Curse and Sucker Punch

  13. I'd recommend using Oranguru for Trick Room, since it's the only available mon, besides Porygon-Z, that learns it by level up. And Telepathy and Instruct can be really good for Doubles, paired with Mamoswine or Dragalge it would make for a good combination. You can catch it on Terajuma in the meadows where Orichorio can be found.

     

    But afaik, the Amplifield Rock for extending the duration of Trick Room isn't available yet. You'd have to use the mining mod, which adds all kinds of Stone Items, to get that item.

     

    But generally I'd say don't plan your teams too much in games like Rejuv or Reborn. In Gamefreak's main games and most other fan games everything was easily available, so planning was easy too. But in Rejuvenation every good ressource, be it pokemon, TMs or Hold items, are very late and often complicated to get, or still unavailable, so planning this out is too difficult for a first-time-player.

    Just go with the flow of the game, and at most make simple plans, not so detailed ones.

  14. well, just how you normally transfer files

    either use an USB stick or upload them on a Cloud (or send the save files in an Email attachment to yourself), then download them from your new PC

  15. I second the previous comment. Leave the pokemon with the weaker attack alive. For the first battle that would be Ribombee, for the third it's Clefairy, but it also kinda depends on who your team is worse at dealing with. If you are faster than Ninetales, try knocking it out before it can set up Aurora Veil, but if the Clefairy's Thunder Wave is causing you more problems, take out the Clefairy's side.

    It also helps a lot to weaken the attack or paralyze the pokemon you are not attacking so that they occasionally skip a turn.

  16. The tip with the Reverse Candies is very good, especially to get enough AP for the Exp All very early.

     

    I think the best way to farm AP other than that is to do achievements that overlap, for example the "encounter mons", "catching mons", "use moves in battle", "buy items", "use items" and "use items in battle" achievements. You buy pokeballs, find encounters, weaken them with moves, use the balls in battle, and catch mons.  6 achievements simultaneously.

    While it's true you can get these over time by just playing normally, it pays off to pay a little more attention to this early game, since they have low requirements at first for the rewards.

    It's enough to just try and catch most of the pokemon you can find in an area, like if you would to fill your pokedex (takes maybe 5-10 min per area).

    This way it doesn't even become much of a grind and is pretty effective.

     

    Afterwards you can also train the mons you caught which evolve at a low level, optimally when you can use the Audino trainer in Goldenwood and already have the Exp All.

    This way you can quickly farm AP from the "evolving" achievement as well.  (Of course this also helps with the "trainer battles" and "moves in battles" achievements)

     

    19 hours ago, Dim The Dimwit said:

    7. friendship
    for this one, i think i accidentally glitched it. so, i sometimes lowered my pokemon's friendship points and raised it again so i easily maxed it out. i used this by using some sour items.

    it's probably like this for everyone. It counts every time a mon gets to max value, even if it's the same one. You can get this achievement automatically and really fast once your whole team is at max happiness, since every time your mons faint they lose a few points, but can then reach the max value again very fast, so this achievement is really easy to get without even doing anything.

     

    19 hours ago, Dim The Dimwit said:

    5. baby boomer
    id reccomend just using 2 pokemon of the same egg group since if you've been catching stuff you probably have 2 pokemon in the same group.

    It might also be good to mention not to use 2 different pokemon species, cause their chance of spawning an egg is the lowest. The best combination would be 2 of the same species from different trainers, so using a pokemon with a different trainer name than yours in the summary, since that boosts the egg spawn rate as well.

     

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