Hello, while I can´t say it´s difficulty curve is perfect, I do think it has been really enjoyable  so far, without been too fustrating (most of the time)
 
	In V13, given that you plan to introduce the mega-ring and we already have access to a good number of the most powerful and competitive pokemon/tm/items. 
 
	How do you plan to keep the game difficulty without recurring to ¨cheap difficulty¨? With all the tools that we will have I imagine it will hard to keep the game chagenlly without   just throwing us into a forest in fire with just a glass of water,
 
	And by ¨cheap difficulty¨ I mean things like: overleved enemies (like the virtual Elit4 in intense, god, that was a nightmare), battles in succesion without healing, or battles again enemies than just have a ton of Hp and took an eternity to kill. Things than dont really push your strategic thinking and are just  plain frustrain.