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Autumn Zephyr

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Everything posted by Autumn Zephyr

  1. Given that it's a direct continuation of the previous Version's story, and past Versions did little to recap what came before on release, probably not. The Devs have highly recommended replaying the game to see all of what's been changed earlier on in previous updates though, so that's probably our best bet for getting back in the groove.
  2. Dang, I knew this was going to be natively larger than usual, but you guys didn't quite sell just how massive this is gonna be before now! Yup, this definitely validates the decision to add the Side Quests separately just as much as Gen. 8's shenaniganry does! >Reina isn't in any of the groups [CONCERN INTENSIFIES]
  3. 😃 🎅 ☀️❗

    The year may not have been the greatest overall, but hopefully this holiday season proves to be better for everyone~!

  4. Oh hey, Angie's getting dressed up for her return to the grand stage Goodness gracious, that first song's pretty icky. I haven't felt that uncomfortable listening to a piece of music since I found that glitchtune remix of the Totoro theme back in May! I'm getting the feeling that we may need to check up on the Interceptor's pillars soon, man...
  5. Uhm. This is certainly not the sort of poll I expected to see around these parts. Though I suppose any opportunity to vote for the game future's a good thing to have, so here's hoping we don't somehow manage to betray your trust here or something.
  6. (Answering in English since I don't know the wording in Spanish, sorry) Gigantamaxes are going to be added, though they'll be programmed as custom Megas since Dynamax is a difficult mechanic to work with in terms of game-balance and the lore of the world. While we aren't getting any new protagonists (that we know of), the ones we do have will all be getting new alternate outfits soon, so that's pretty nice to look forward to!
  7. Autumn Zephyr

    hi again

    Suggestion: instead of mercilessly slaughtering the bars and smoking them like the cattle they supposedly are, how 'bout you rework them in some fire rap beats? More seriously, this is a fine enough change, I'd say. It's been said time and time again that the bars in their percentages were basically made up since there's little way to actually judge the workload until its 100% complete anyway, so this'll even save on some time messing with superficial formatting to boot! This should free a teensy bit more than just your sanity, don'cha think?
  8. ...Why the heck does this song bring Concealed the Conclusion's OST to mind? It's not depressing-sounding enough for that game. Anywhodles, guessing time! I'm gonna make a couple guesses: either we're looking at the Bladestar-colored place with Keta trapped in it from Jan's first shared screenshot of V13, or for V's lair when we inevitably raid it. I'm leaning strongly toward the former since everything about the Reject District has been tied to sidequests so far, and I'm not sure there'd be much a reason to go across that chasm outside the context of the Ana Quest. Seeing as we already know that sidequests are being pushed back a bit, it would be silly to post a song associated with one now, don'cha think?
  9. "Ew! How dare you add DLC to the game! This is just a cash grab!"- some fool who hasn't figured out that the game is both naturally downloadable and, more importantly, free Don't worry too much about splitting this in two. You guys have stated that this Version was going to be substantially larger than the previous two were even before taking Gen. 8 and the extra work Jan put in earlier in the year. It isn't exactly surprising that it wound up getting to be a bit overwhelming once all the extra bells and whistles were taken into account.
  10. For what it's worth, the 'mon doesn't exist in the game's code doesn't mean that it's lore can't be trickled into the game's world- most of the Devs. for RBY had expected something like that to happen with Mew, even. My concern is how the two parts of Calyrex's identity work here. It does fit in nicely with the Badlands' story beats if you focus on its ability to make plants grow from otherwise barren land ruined by supernatural means (thanks, Spectrier...), but that's secondary to its status as an ancient king... and I highly doubt that the Devs. haven't already determined who and what all of the ancient kings are by now. Calyrex demands to be part of an ancient history that might not have much room for it...
  11. The soft wailing synth in the background kinda reminds of part of the Hades OST. Curious... I've got two guesses: either this plays within the Garufan spire next to Sashila Village, or when the Puppet Master unveils some less-than-savory schemes. I don't recognize the melody or the distinct focus on sharp-sounding bells, though, so it's most likely something we've only had surface-level contact with so far, if we've run into it at all...
  12. It's a possibility, though it's entirely impossible to tell if it'll actually happen until the game is in our court. The Devs. do try their absolute best to kick all of the bugs out of existence by the time the community release is out, but there have been things that slip through the cracks before (decidueye learning Steam Eruption instead of Spirit Shackle in V9, for example). We'll see how it goes when the time comes.
  13. I gotta say, I'm liking this batch of Crest suggestions quite a bit more than the previous one- both in terms of creativity and the distinct lack of "+50 BST and Water Bubble" submissions~! Of course, the second batch of Crests added to the game being less conservative than the first one is probably helping out a lot in that regard. 

  14. Not exactly, Lowie. Leafeon and Glaceon have had Crests ever since they were introduced, and still are the only two to have one despite a second major batch being added.
  15. Unfortunately, spiritomb already have a Crest (noted in-universe to have been especially taxing to make due to the species' nature), though it's a pretty special one for another reason. It's actually one of the few Crest designs that were submitted last time an opportunity like this arose to actually make it into the game! Credit goes to a fellow by the name of Solniste, whose original concept can be found here. Anyway, I'm back with some more ideas of my own! Probopass Crest- The holder and allied pokemon take 25% reduced damage, and allies deal 30% more damage with Special Attacks. (The idea here is to strengthen the magnetism that lets it control the Mininoses so that they can run interference against the opponents and provide support to allies, effectively simulating the effects of Friend Guard and Battery, respectively) Porygon-Z Crest*- Partially guards against an attack, and Glitches the battlefield; ignored by Infiltrators. (Functionally, post-nerf Disguise that causes problems on breaking, 'cuz sometimes, the firewalls just make things worse~! The Glitch Field interaction is an interesting trick that's exclusive to the Porygon line <and Smeargle, that cheating cur> but currently requires them to be literal sitting ducks for two whole Rounds to trigger- and Porygon-Z's natural frailty means that it certainly doesn't have time for that. Because the Crest takes up the Item slot that would normally be dedicated to stuff like a Life Orb or- dare I say it- Normalium-Z, it shouldn't quite as abusable a Surge Ability, especially since being unable to hold an Amplifield Rock limits the Field Change to 3 Rounds as it is...) *Partial credit goes to my brother for helping brainstorm this one Solrock/Lunatone Crest- Amplifies gravity, reduces damage from Super Effective attacks, and ignores the downsides of weather. (Become a miniature planet, complete with a thin atmosphere to Filter out bad stuff! A major problem I ran into is that all of the celestial body 'mons are either Legendary/Mythical or would lose an Immunity with Gravity applied... except for the Solatone fusion. Thankfully, it gets some Ground coverage, and enough lowish-Accuracy moves to benefit from the other half of Gravity as well~! The last clause is mostly there to make Morning Sun and Moonlight more reliable, which should help with the survivability issues that naturally plague Analytic users; note that this only affects the celestial being's moves- they're still going to get savaged by a Rain-boosted Hydro Pump!) Golisopod Crest- Emergency Exit passes stat changes to the next pokemon. (With so many people trying to work around EE, someone oughta take the other route and lean into it, right? Swords Dance into what is essentially a free Baton Pass can be pretty scary on some recipients, though the fact that the Crest prevents it from also passing Seed bonuses is admittedly kinda sad) Delcatty Crest- The holder's moves become Fairy Typed, ala Pixilate. (yes I'm aware that the loss of STAB would actually make it lose 10% to its damage output this is a terrible joke entry plese don't kill me!) Lastly, I'd like to say I really like Generic Gamer and Joy's Vespiquen Crest designs (they're pretty similar, admittedly, but take slightly different directions with the ideas)... and sincerely hope Rejuv. doesn't follow through with SwSh's gutting of the poor sovereign. Seriously, cutting Heal Order from existence and pulling Roost out from its movepool was not a nice move to a pokemon that's statted out to be a tank...
  16. Goodness, these are utterly fantastic! The bases are already pretty sweet on their own, but the extra mile on the details definitely helps out quite a bit. As for easily replicable backgrounds you could do if given the chance, might I suggest the city streets? There aren't a whole lot in the way of places that use them, after all. ...Assuming I am not underestimating the variety in GDC, anyway. That'd always a possibility...
  17. I could spend this entire post complaining about we're still missing WLL's addition to the Riftdex (though given how long Gloria and Chandelure were in their respective Rifted states, I wouldn't be surprised to it return in the main story at some point), or that I'm actually kinda irked that Kieran doesn't have his hoverboard, but like... what's the point of being such a nitpicky when the overall collection is so marvelously well done? That'd be rude, and a massive disservice to Goomink, Sakitron, Narcy's Chandelure, and Dylan's unexpected OJ-sunset t-shirt, all of which collectively serve as the peak of this batch's iceberg! ...Apparently it's a bit of a small iceberg. Anyway, it's all pretty dang good, so feel free to take a moment to rest if need be! Doing this much drawing and whatnot in such a comparatively short amount of time has got to have started getting at least a little uncomfortable towards the end there, I'd think. I, for one, would say you deserve a little downtime between this project and all of the spritework you handled beforehand.
  18. Man, I just kinda love the juxtaposition between Haruki's "ready to cut some heathens down" attire and Nymeria's "I'm just out to get a cup of joe while waiting for the paint to dry" look. Gotta respect the hat, though- always kinda liked those things~ Reina just looks like the Queen of Hypetm here, with how much energy she's got in that otherwise still pose. I wonder if she's as excited for V13 as the rest of us are?
  19. Now I gotta wonder how dusty the Quest Card in Sashila are gonna look. Hmm... Given it's one of the choices that eventually leads to if you choose wrong all three times, I'd honestly be surprised if it weren't on the list of decisions that impact the ending. The question is probably more along the lines of whether the game would let you know which choice goes where at the time, or wait until they all of your decisions in the chain come together- it was the ambiguity behind the choices on one's first run that made it so compelling, after all, and these gears would pretty much ruin that aspect of the situation.
  20. There's a reasonably high chance that we'll see some more of them when we inevitably storm Team Xen's base (which probably isn't too terribly far off now that we know where it is), but I doubt we'll see any actively deployed before hand. At least the amaura added in V12 shows that they're still around.
  21. 'Allo! I dunno if we can fill in that GF-shaped hole in your heart at all, but nonetheless... Welcome to the Reborn Evolved Forums! Be sure to read up on our rules, feel free to check out all that we have to offer, and above all else, please do enjoy your stay~!
  22. It took me waaay too long to realize that the reason there was an image of the Daycare was because Sheridan's architecture's changed again. And they now grow trees on their buildings? Hardly seems like a safe way to handle things to me, but at least it lessens humanity's impact on the local nature somewhat. Does this mean that we're getting character portraits cropping up every time a new major character/Sygna Suit outfit is introduced? That's pretty neat~! And it seems there's more detail to the Voidal Chasm now as well. Sure didn't take too long for that place to get the graphical overhaul all the older areas have had/are currently in the process of getting, but it does look quite a bit nicer~
  23. It's a chain of three different choices (who to partner with in Darchlight Cave, spilling the beans once everyone is out of said cave, and revealing the truth to GDC's leadership, respectively) that all add up to losing points with Erin if you choose poorly in all three prompts.
  24. The game is still being worked- pretty actively at that- but there hasn't been a new Version yet. V13 was planned to be a bigger update than V12 was from the beginning, and adding in Gen. 8's new goodies is making the already kinda long development cycle even longer. Patience is very much requested at the moment.
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