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groniack

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  1. Any updates for this project will be posted here for the time being. Later we might create a progress bar so that you can see our progress. But generally, this will be the thread for all the news about the development.
  2. Hey everyone! Lots of stuff happened during these days but we are back! Couldn't leave this project behind Progress might be slow though. But we will definitely put a lot of effort in it. So, we have been working on some fakemon sprites for the game. Here they are: As far as eventing goes, there has been a lot of progress in that part. We are aiming for a release of 3 gyms. But we are not sure when we will be able to have it ready as we don't want to rush things. Anyway, that's it for today We are back in business!
  3. I looked a little bit on this issue and I think I found the solution. One of the arguments of pbCanPoison needs to be the attacker since the addition of the corrosion ability because we need to know if we are going to bypass the poison immunity. So, what I did was to replace the "nil" with "user" like the pic below. I run some tests and I didn't encounter the some problem anymore. I think it should be ok now
  4. @Carrotcake Can you send a screenshot of the modification you made? You saved the file before you tested, right?
  5. My signature pokemon would most likely be leafeon! I loved it ever since gen 4. It was really fun taking it to the battle tower and beating Tycoon with it. Up to now it's still my favorite pokemon. It might have its flaws like its trash special defense and a limited movepool but its awesome at what it does And come on, how can someone not like this?
  6. I am in the difficult position to announce that this project will be put on hiatus for the time being... Real life can hit you hard in the most unexpected ways and times. These are really tough times for me and my brother. I hope time solves everything. We will definitely not forget this project and we will get right back at it when everything settles back.
  7. @Felcatty Haha, don't worry about ripping the designs apart, that's a good thing for us That really help us improve. We were already feeling that something was off with jedog, so thanks for pointing all these things out! I agree with what you said about the sabertooth's tail, too. We will try to get all that fixed. As for the names you suggested, I personally really like them! We will discuss them and we might include them in the game! Thank you for all your help! It's really appreciated!
  8. So exams are over! That means we got some time to work on the game We did a lot of things and the game is coming along nicely! Our main focus for now is eventing and testing up to a certain point. But that doesn't mean the game is close to having its first release... Many things need to be done. Spriting alone takes a lot of time... those backsprites for the new pokemon have been quite troublesome and time-consuming... On another note, I would like to announce that we are adding items that will replace the HMs. So you won't be forced to have an HM slave in your team. I have added some of them, mostly those that will be available in the first release. I will figure out how to script the rest later on! Bonus sprites! Here are some fakemon we have been working on: Sorry for the lack of updates lately. Hopefully we can update more regularly during the summer. So what are your thoughts on all these?
  9. In the event, do you spell her name the way you spell it in the trainers.txt file? Like Lass Nicole is different than Lass NICOLE.
  10. It's nice to see this project progressing! I checked a little bit the field effect section you added. Have you tested them? I kinda think some of them have a little bit powerful effects, but if they are not game breaking it's all good. I really love the new screenshots! Keep up the good work and continue at your own pace. Most of us don't want you to rush it, sacrificing quality.
  11. Congrats for the completion of Spork! You definitely improved greatly throughout this process! You and your team deserve all the praise. Thanks for this amazing game
  12. @Felcatty Thanks! I only have one exam left and I will finally be free!! Woah! That's a really detailed response. I love it! To answer your questions now: 1. Yeah, the special skills will be different. For example if you level up Attacker and Defender you will get a skill that when you get hit you have a chance of returning some damage back to your opponent. Attacker and racer will give you an effect like parental bond on mega Kangashkan. As for the other thing you said, that's also correct. If you manage to master everything, you will get all the special skills. But don't think it's unfair The strongest trainers in the game will also have a lot of things mastered. 2. I think I didn't word it correctly here. I meant that it will be similar to the gym system in the sense of having a small boost in the stats. The actual way of gaining the stats would be to reach a certain level in a class. Like if you reach level 50 in the attacker class, all your pokemons' attack and special attack will be boosted. Thanks a lot for the comments on the feature! In the future we will post a more detailed guide on the system. Like what each class does, what combos can be achieved, when you get your boosts in stats and stuff like that. Most of the things I talked about are already implemented in the game but might changed based on the opinions we get
  13. I finished the release a while ago and I have to tell, it was an awesome experience! I was playing spork when I was having a break from studying for my exams and it really helped me cheer up, something I really needed since exams in general stress me a lot Thanks for the great game! I am eagerly waiting for the next release!
  14. Hey, how have you all been? Exams are almost over for us so I have a little bit more time to work on the game When I got some free time during this period, I worked on some features for the game coding-wise. The one I would like to talk about is the trainer class feature that's mentioned in the first post of this thread. For those who are not familiar with this feature, here is what it does: This pretty much sums up what we originally had planned for this feature. But... we decided to add some more things 1. Combination Skills: If you reach a certain level in two or more different classes, you will have access to some special orders in battle. 2. Pokemon Stat increase: Something like the badge system, where when you gain some badges, you get a slight boost in some stats. 3. The more stats you have in a certain class, the more powerful the effect will get in battle. (the original idea was to just boost the chance of the order to be issued but we decided this idea was better) You can view your stats from your trainer card. Here is a prototype for that: Any thoughts and comments on the idea would be really appreciated!
  15. The event should be made at the map which you selected as a player's starting position, in your case, in the safari zone. You can place it wherever in that map you want.
  16. You should create an event at the map where you transfer the player first. An example is something like this: You should make it an autorun event as I did here. Notice that the event has 2 pages. The second one is this: The whole purpose of this page is to stop the event from repeating itself because autorun events do that So we turned self switch A ON to make the event jump to this page. This whole event I posted just asks you to choose your gender and your name. You should also check the default essentials event of the intro, it might help. You should also check these tutorials out: They will teach you a lot of things about essentials.
  17. @Princess Titania When you started the game, have you gone through an event so as to select your character? Like professor Oak asking you if you are a boy or a girl? If not, you should go through that event firstly. The script that gives your character an icon is this: pbChangePlayer(Numb_of_Graphic) in the place of Numb_of_Graphic you can put values from 0 to 8 I believe. Try using 0 for the boy and 1 for the girl. Once you do that, your character will have a sprite. I hope this helps you
  18. Thanks a lot! It's great to see that our hard work pays off The water starter is my favorite too! (That's why I have it as a cover mon for now) For the dragonfly line: The spikes are not ears, they are supposed to be spikes like the ones the next forms have. But I guess the placement of them give the feel them being ears. We will work on it since we weren't ourselves completely satisfied with how the first stage came out. Maybe that's the reason! Also good point on the leg. Feels somewhat off and somewhat right at the same time For the ants, I agree with what you said. The second stage is more like a stag beetle than an ant. But we have seen more weird evolution lines in pokemon, haven't we ? To tell you the truth, I had completely forgotten about feelers. I will try adding them and if it turns out better, we will update it here. Anyway, thank you for your post! Glad you liked our work! We have a lot more fakemon to come!
  19. Wow! This looks amazing! You did a great job on this. Especially mega Gardevoir seems really fabulous with these colors! Really well done
  20. Good luck with your exams as well You guessed right! the dragonfly is indeed a bug+electric mon. I see what you mean with the wing and I agree. We will get that fixed. Thanks, as always, for your support! It's been really helpful and has helped us improve a lot
  21. Hey everyone! Sorry for the lack of updates lately. We have been busy studying since exams are approaching for us But that doesn't mean we don't have anything to update! We have some new fakemon to introduce to you. Check them out: Lot's of bug Pokemon If you are a bug lover rejoice! If you are not... well... you should avoid going to the grass since there will be lots of them. On another note, we will probably be quiet busy for a while so updates will come less often Thank you for the support till now! And a review of the above ones will be appreciated!
  22. I have this script there: if hasWorkingAbility(:CONTRARY) pbIncreaseStatBasic(PBStats::ATTACK,1) @battle.pbCommonAnimation("StatUp",self,nil) @battle.pbDisplay(_INTL("{1}'s Attack rose beacause of its Contrary!",pbThis)) return false end if you add it above the line with the code: if !opponent.hasWorkingAbility(:CONTRARY) it might fix the problem. It's not 100% sure to fix the problem though...
  23. @StarryDreamerKitten Here are some changes I would make if I were you. 1) An the first map I feel like the table and the chairs should be at the center of the carpet. So I would enlarge the carpet and move the table and the chairs one tile right. Furthermore, I would consider adding something to the lower part of the map (like plants?) to make it feel less empty. Also, is there a tile error on the carpet? Or it has white outline on purpose? 2) An the second map, the sofa is covering the window and it feels a little bit weird. I would probably remove it (or replace it with something that's not that tall). 3) Same problem with the third map. You should remove the bookcases that block the windows. Also you should consider removing some of the posters on the wall. It seems a little bit too crowded there. So these are the changes I would make. Overall, I really liked your maps, especially the outdoor one ( I found no flaws there ). It's just small details that need to be changed to be aesthetically better. But it's your game. You decide what you are gonna do with your maps. Have fun making your game!
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