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groniack

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Everything posted by groniack

  1. I have noticed that most of the recent games released in this forum include 16 or 18 gyms and after that an elite 8. When I see this, I think to myself "great! This game is going to have a lot of content! I will definitely give it a try" or something like that. But lately an interesting thought came to my mind. If you try to include so much content in a game, will it be of the same quality? Or at the end the creator of the game will run out of great ideas and just for the shake of making the game long will create stories that are not that catchy? As a wannabe fan game creator, I really am bothered by this. Should I set a goal to create a long game? Or keep it small? I have lots of ideas that I plan to include in my game story-wise and a set plan for it. I believe these ideas can be easily prolonged so as to make the game bigger but I am quite hesitant about this. What are your thoughts on this? Do you find a longer story more appealing since it includes more gameplay? Is it worth extending a game while risking lowering the quality?
  2. About a year or so. At that time, I hadn't created this account and I had just been looking at various threads anonymously. I was keeping up with the updates from this forum. Since I, at last, decided to create an account here, I express my support for the game now
  3. What I would do is have a specific variable just for the transformation. You can make that variable take value 1 with the specific event in the game you are making. In order to transform, you can have an if branch with conditions ( Input.press?(Input::InsertButtonHere) && $game_variables[NumberOfVariableHere]==1) and follow it with the transformation effect. After the transformation effect add this instruction: $game_variables[NumberOfVariableHere]=2 This will help so as not to transform into the same sprite but it will also work as a condition for the transformation back to the original sprite So you have to create a second if branch with these conditions: ( Input.press?(Input::InsertButtonHere) && $game_variables[NumberOfVariableHere]==2) and follow it with the code for transformation back to the original sprite. Before you close the if branch, add this instruction: $game_variables[NumberOfVariableHere]=1 That's how I would do it... Hope it helps you a bit.
  4. Actually that is what he is doing now. He decided to create 2 main topics, one for his game and one for the dev talks and put a link to all the other topics in those two.
  5. I am a little conflicted about this... To tell you the truth, I really felt that by posting so many threads recently, you got the spotlight from other games. I think that some people tried to bring up their topics but they were immediately returned to the bottom of the first page of the forum. But a lot of things you were posting weren't solely to advertise your game. You posted some helpful threads (the dev talks) and tried to make the people in the forum to work together, giving them freedom to have a sort of impact to your game. Other threads were about problems many game developers may have and others about asking help in certain things in a game. People may want to see such threads even if they don't know about your game. So, I believe you should merge some things together. The threads that they introduce your game, the evil team and the gym leaders can go to a singly thread. All the dev talks into another. As far as everything else... I believe they are ok as they are right now. All in all, I enjoyed following your posts and keeping up with your ideas and way of thought. But to be fair to others, you should reduce the number of different topics. Since you started posting, this forum has actually come back to life and more and more people are trying to voice their opinion and give their ideas. We have to thank you for that Continue your regular posting, but limit the number of threads. I think this would be great for everyone.
  6. You can always have vulpix following you through the game, even if it is not in the party. That way, you can have it play a role in the story, without having it take part in pokemon battles. Like having it there just to fuse with it whenever you want If I was the one playing the game, just the thought of having an in-battle fusion with vuplix would persuade me to keep it in my team. You don't always see a feature like this one!
  7. My choice was between sneasel and abra. I just thought that sneasel is pretty decent early on while abra gets knocked out quite easily. And if I ever ran into a dark pokemon... abra wouldn't be able to do anything since its only damaging move would be confusion...
  8. I have been watching the progress of this game for quite some time and I am amazed by the effort and passion you have put into this. It is so good looking and I would definitely play it when it becomes available Keep up the good work!
  9. I really like this idea! Personally, I think it would be fair to lose the battle when your fusion-pokemon is knocked out. This will change the way we battle and will make us think whether to fuse with our pokemon or not. If you follow this route, you should be careful with how the opponents utilize this feature. You don't want them to fuse right away and lose easily. You would have to make some changes at the AI of essentials...
  10. you can use Input.press?(Input::InsertButtonHere) as a condition in an if branch wherever you want at the script editor. Then, in the if branch you can add the transformation. I am not sure if you can add any button command you want... Probably you can but you need to find which number matches which button.
  11. to do so you can use this script-> Input.press?(Input::InsertButtonHere) Just replace the "InsertButtonHere" with the button you want to be pressing to activate the event. To see which characters are available check at the script section PSystem_Controls and search for module Input I hope this is what you are looking for.
  12. name: Groniack trainer type: ranger team theme: Well, the whole team would be Leafeon, Volcarona and Flygon. I would love to see this team in a field with sunny day always active ace pokemon: Obviously Leafeon! With chlorophyll as its ability in that field, it would be really good! Personality: A chilled guy who enjoys taking naps under the trees. He likes to play the flute in the nature making wild pokemon calm and friendly. He prefers peaceful and quite places and he trusts pokemon more than humans. Gaining his trust would be difficult, but if he acknowledges you, he will consider you a friend for life and will help you in whatever situation you are in.
  13. How about an alchemy guild? They would research how to turn stone into gold and would try to find the secret of immortality... You can connect them with legendary pokemon since basically they are immortal and can be great research subjects for that reason I don't know if you want to touch such concepts. I just mention this since you are already planing to add a magic guild utilizing dark arts.
  14. The concept seems really interesting. I am working on a project with my brother too... But as a fellow engineering student, I can't turn my back to you I can help with coding, testing and giving ideas... But don't expect too much since I will be working on the other project at the same time
  15. I have been waiting for such answers!! Well, I was planning to give up on the idea since most people weren't a big fan of it... But maybe I will look at it a bit more. I just need to find a balance so as not to make it too long for people to get bored of it and not to make it too short for not fulfilling its purpose... I will try not to make it look as a punishment (although players who focus on gameplay may consider it as one) but as a whole new experience
  16. Thanks for all the feedback! What I am talking about is this-> if the fakemon designs aren't on par with the the real pokemon designs, does this make the game unplayable? Of course when I design them I treat them as real pokemon. I put my best effort to make them as good as possible But there is a limit to my and my brother's artistic capabilities We will improve though. If I were to upload a version of a game with designs like those above, would you give it a try?
  17. what's the pokedex number for alolan vulpix in your game? Have you created a new species for it? Or it is a different form of the regular vulpix? If in your PBS files -> battlers, alolan vulpix is registered as a different species, you should make the icon's number have the pokedex's number.
  18. try to rename the icon as icon037_1
  19. This is what causes the error. Once you add an icon for vulpix, it will work just fine
  20. Well, I don't want to give away too much right now about the story... But yeah... What I have in mind is something completely different from "you challenge gyms, fight evil teams, protect the peace" and those stuff... So... if the reason is good enough, the duration is limited and doesn't become repetitive, it's acceptable?
  21. The gym leader example is not what exactly I have in my mind. It's just an example to give a perspective without giving away my idea What I have in mind is actually a lot shorter, it's quite earlier (around the 4th gym) and it serves the purpose of allowing the player to create a stronger team (since when all is done, you will be able to keep both parties). Yes, it's similar but you won't be able to swap parties whenever you like.
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