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groniack

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Everything posted by groniack

  1. Yes, it's indeed a lot longer. I didn't want to make it look like a punishment. I just wanted to make it more like "not everything is going as planed". If the pokemon you got didn't go all the way to level 5 but more like 20, would it make it better? Or just the concept is a bad one?
  2. I have been thinking for a long time now about this. How would a player feel if at a point in a game they were forced to loose their progress? For example, let's say you played for hours and managed to become a Gym Leader. But you made a grave mistake and you were stripped of your role. The pokemon association decide to take away all your pokemon, but pitying you, they give you a new starter. They also tell you that in order to regain your role and your reputation, you have to prove yourself. So basically you start a new adventure in the game so as to regain your old progress, while keeping all the new pokemon, items and progress. How would something like this make you feel? Would you be discouraged because the creator of the game made you kinda start over? Or would you like the new challenge?
  3. If you are still searching for a way to implement field effects to your game, take a look to this link: https://www.pokecommunity.com/showthread.php?t=327488 I think that's what you are looking for.
  4. I think it's possible to make abra already know a move like confusion before giving it to the player. You don't need to give a free TM for it to be useful.
  5. Hmmm... Do the starters need to have three evolution stages(I personally would prefer it that way)? If so, here are those that I would personally like to see in a game: Bug: I guess Venipede is the best option for this type. I wish there were more decent bug pokemon with 3 evolution stages... Dark: Sandile! Dragon: I would prefer not a pseudo legendary here to make it fair with the other types. I think Axew is the best choice here. Electric: Magnemite! Fairy: Togepi Fighting: I personally prefer machop to timburr design wise. So I would say machop here. Fire: Litwik! Just because I didn't want to include original starters. Flying: Flechling! Ghost: Gastly! Grass: Budew Ground: Trapinch, Flygon is one of my favorite pokemon! Ice: Swinub, another favorite of mine! Normal: Porygon Poison: Nidoran... since they are basically the same species, can both male and female be available? Psychic: Ralts Rock: Roggenrola Steel: I like both aron and klink... I can't choose... Water: Horsea or Shpeal...
  6. So, if I understood correctly, you just need the codes which reborn has used that are not included in essentials? Like the field effects and the level cap? I am sure they are available somewhere but... My advise is that you shouldn't completely copy what reborn did. Having for example exactly the same field effects in every fan game is a bit boring. Just keep the idea of field effects and create your own ones. I make my own field effects for my project and I can help you if you want. Level caps are almost ready in the default essentials. You can go to the script for battlers and search for obedience. There you can modify the level cap as much as you want and make it apply not only to traded pokemon but also to those you caught yourself (to do the second, you just have to delete a line if I remember correctly) As for the number of badges, essentials does not limit their amount. You can have as many as you want. The only issue you might have is that 8 badges are shown by default at the trainer card which, with a little help, can be sorted (I personally haven't touched that part of the code...). I believe it's better to get influence from the features that reborn has added to the game than to completely copy them. There are some useful tutorials on the net that help with the things you need. If you have any difficulty with the coding, you can ask for someone to work with you in your game.
  7. This sounds really interesting. I can totally see a scene in the future where you command an army of normal pokemon against an army of UBs! Like a general in a battle It would be very cool to see something like this in a pokemon game! (I just thought it would be cool... If you don't like the idea of you being like a general in battle that's cool ) It has lots of potential! I hope it turns out great for you guys! If you ever have problems with coding or anything else, I can help (I am not an expert but I know some things). Though not in a regular basis since I work in a project, too (actually I work with my brother too ). Anyway, good luck with the project!
  8. Hahaha, I am basically doing the same thing with my brother! We have been working on a game for some time now so I have some experience in what you are talking about. So about mapping, here are some instructions: 1) First you have to talk about the things that the map must have (certain buildings for outside maps, certain items/furniture for inside ones). 2) Then you have to decide on what events will take place on the map and prepare a place for them. This is really important! That way you won't have to alter the map while doing the eventing. 3) You have to decide how your map will connect with other maps. 4) You have to decide on the environment (grassland, near the sea...) As far as me and my brother are concerned, after we talk about all of these things, I create the map having a basic idea. Then I show it to my brother and he tells me about things that he likes and dislikes. We might alter the design of the map 2 or 3 times with this process but it's worth it. here is an example of an old map of mine and a new one: old map: new map: As you can see, the basic idea of the maps is the same. One entrance from north, one from south, sea at the right, one pokemon center and one important house. But the second one is much better than the first one. That's why hearing the suggestions from other people is important In order for you two to create a map together, would mean making suggestions. One of you will put everything on the map and then you will discuss on how to decorate it better. I hope I helped a little! Good luck on your game!
  9. If you want a player to be teleported somewhere else when they loose a battle, you can have an 'event touch' event with only the script "Kernel.pbSetPokemonCenter". You should also make sure that the player has stepped on this event before the battle. That way, you won't have any problem with the player appearing somewhere you wouldn't like. I haven't played the game yet but I plan to do in the future once it is developed a bit more. Really liked the sprites for darkrai and cresselia. And the story seems really interesting! I hope the game turns out great! Good luck
  10. I really disliked the design of the elemental monkeys, too (except maybe Pansage/Simisage who were not bad). So I can see what you mean with lazy design and I totally agree with you. I was really planning to feature only fakemon in my game so it's great that you think this idea has promise! I will take all your suggestions into consideration.
  11. First of all, thanks for all the answers Of course the poison one would get your attention I was waiting for such an answer. I believe this is the most common opinion among people who play fakemon games myself included. In Pokemon Uranium for example, people mostly focus on the pokemon designs rather than the story (which was actually pretty good in my opinion). But I thought that if I add lots of new features for example in the battle system, maybe the focus will not be that much on the designs... Yup, I believe that's the strength of fakemon games. They give something different and exciting in comparison to the usual games. That's why I would like to make a game reality one day. Pretty glad you liked the designs . You mean your focus is more on the story and the features of the game rather than the designs? Thanks for the advice! I totally agree with you. If fakemon are well designed and balanced they add great depth to the game. I will take into consideration what you said.
  12. Thank you for your answers, all of you. I still believe though that good pokemon designs may be the deciding factor between a good fangame and and a great fangame. As you all said, there are more important things to a game. Thanks I will continue making them! In fact I have a lot of them already. So, you believe that with these designs people won't be discouraged to play? That's good to hear I personally would be bothered quite a bit... When I play fakemon games I catch them usually based on their appearance. I try not to look into the wiki for them until I finish the game/release. But I guess, the concept of their design is what urges me to catch them more than the actual design. Do you guys believe that the creativity in the design of a fakemon is more important than the design itself?
  13. Haha you got me Well, eeveelutions are awesome pokemon. I can't blame people for having them in their profile I am sure more of "us" will visit this topic!
  14. Leafeon for me! In fact leafeon is my favorite pokemon as you can see from the profile pic I really love the design and if you use it right it can be awsome in battle as well!
  15. Hahah, I know reborn is on another level Best game ever! I think though that in Insurgence the deltas had pretty interesting movepools and abilities... Maybe the design plays a much more important role than we think.
  16. Hello guys! For a while I have been thinking that making my own fan game would be really cool. Since I like doing creative stuff, I decided that it would be nice to add fakemon to it... And in the end, I decided to have only my fakemon appearing in the game. The problem is that I am not that good at digital art... here are some examples: So, I was wondering, In games that feature Fakemon, is the design of the Fakemon the most important thing for you? The thing that determines how good, or how bad the game is? Would you consider playing a Fakemon game with not as good designs as other fakemon games like Uranium and Sage?
  17. Thanks for welcoming me guys! All of you Welcome to Reborn, too! I hope you enjoy it here! Well, it might take a while though before releasing something... But once I get to do something I will tell you! Yup, Leafeon rules!!
  18. Hello Reborn! Time to introduce myself! I am groniack from Greece. I am 21 years old and I study Electrical engineering. I actually came across this forum last year, when I started playing Pokemon Rejuvenation, and finally I decided to be part of the community! After finishing playing the 3 most popular games of the community (Reborn, Rejuvenation and Desolation), I thought that it would be cool to make my own game Anyway, let's talk more about me. I really like playing sports, especially basketball (Root for my National team in Eurobasket guys!) and drawing, though I am at an amateur level at that... But I am getting better! In real life I am shy and I prefer staying home and talking with my twin brother for all kind of things. I am trying to persuade my little cousins to start watching pokemon... but this new generation doesn't know how great pokemon are! That's it for now. Thanks for having me here
  19. This usually happens when an event is about to move on another event. In your case I believe Sara1 is about to step on the event that caused the movement. You can avoid the non-movement by making Sara1 through. To do so, in Sara's Move Route, before the instruction "Move Up", you should add the instruction "Through On". When the movement is completed you might want to return the event to its previous state by adding "Through Off" at the end of the Move Route. I hope this helps
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