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DragonRage

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  1. "I'm not a psychic, kid," Mirri replies, "I just know how to keep them out of my head. Back home, it's a survival skill. But if you know a better defense, I'd gladly learn it. Anything that helps keep my thoughts my own is well worth having. "Yeah, my X-Wing has a hyperdrive. It can go interstellar. I wouldn't want to take passengers along, though, or go in an unmapped region. There's not a lot of room in the cockpit, and my fighter isn't equipped to map hyperlanes. A bad jump could take you through a star, or a black hole. Hyperspace is dangerous. Only reason to even use it is that we haven't found another way to go faster than light."
  2. "Simple telepathy? In what galaxy is that sim- I think I just answered my own question," Mirri realizes, "In my universe, simply communicating with that many minds at once would already put you in the top percentage of psychics alive. I have some training to resist mental assault, and your 'simple' message felt like being hit by a battering ram."
  3. Mirri flinches like she's been punched in the helmet, producing a clanging sound as her head hits the wall behind her. "...Please don't do whatever that was again without warning me first," She groans from between clenched teeth, "Rattled my shields real good. I'll give you the benefit of the doubt and assume that wasn't an attack since you haven't acted hostile before, but... Seriously, ow."
  4. "My X-Wing mounts heavier versions of my rifle," Mirri states. It's not like the T-65 X-Wing's technical specs aren't common knowledge, "Along with its defensive shields and armor, and enough engine power to break the sound barrier several times over. However, it is not to my knowledge magical, and it does not fire healing beams. Magic doesn't exist where I come from, though some people have gotten pretty close at times with what they can do with technology. "I'm a very good fighter pilot, and I've got solid aim with a blaster, Ambassador" Mirri offers to the group at large, "I've got a lot of experience with urban combat, and assuming our hosts picked it up a state of the art general purpose starfighter to fly in. My X-Wing is still nearly stock, but that means four laser cannons, a proton torpedo launcher, shields and armor sufficient to ignore small arms fire and resist anti-aircraft weapons, and enough engine power to go supersonic. Assuming you aren't familiar with the class; it's still pretty new on the market. I've got some training as an engineer and flight technician, so if I get a chance I may be able to improve it over the standard design."
  5. "Good to know. I'd rather not fight something like that without heavy weapons support," Mirri says, "Local unrest and finding a transport? Far more doable. "My X-Wing can fly so high that any living flyer would pass out from lack of oxygen. Faster too, since it doesn't get tired or have to worry about the limits of muscle power."
  6. "...Three of these things? Capable of destroying cities? Never defeated?" Mirri asks, "Do you think we could stop by my home world for a while first? I might know a guy who could get us a Victory-class Star Destroyer if we play our cards right and put a lot of work in."
  7. "It's a vehicle that flies through the air," Mirri explains, mentally bringing her expectations of the others' technology level down a few dozen pegs. "There are several different kinds of flying vehicle, and starships are the ones that can fly the highest. My weapon? It launches bolts of energy that can stun or blow holes in others. Very useful in a pinch, though of course it's a mark of great skill if you never need to fire it." "Anonymity? No problem. You can have my helmet off when you pry it from my cooling corpse," Mirri declares, "And of course you never go after family. That's the height of cowardice and dishonor. No killing? Well, I suppose you're the boss." She flicks a switch on her rifle. "Blasters set to stun. But if they don't get the message from the nonlethals, I'm escalating. There's no point in getting paid if you're dead. Big bad dark-sider messing with people's heads? Wouldn't be the first time. I can deal. "But I have to ask, Doctor. Why do you keep calling the planet 'Ground'? There's no way anyone would name their home world something that dumb."
  8. "Mirri of Clan Av. And yes, this is a weapon. I would advise against standing in front of the barrel, or touching it. The safety is on, but that doesn't make it completely safe," The armored woman sounds more amused by Lilly's antics than anything, "I do have a starship. If you'd like I could give you a ride once we're out of here. Free of charge, even. It's not the roomiest, but there's enough space for a passenger as long as I stay in atmosphere."
  9. "Acceptable, as long as you brought my X-Wing along," Mirri states, "No amount of loot compensates for losing my ship. Though I doubt you left it. I wouldn't be worth the effort of hiring otherwise. You've got yourself a Mandalorian. We don't disappoint." The important business dealt with, she turns her attention to the rest of the group. "So you're my backup on this mission? Well, you're not Mando'a, but I suppose you'll do. Hey, local, we need intel on this Bet system. Big names, people who need a good killing, tech level, paranoia levels of the local law enforcement, that sort of thing."
  10. Mirri considers the presented information briefly, and then drops her blaster rifle, allowing it to hang from its strap over her shoulder. Her aura of menace vanishes instantly. "What are we being paid?"
  11. Mirri very slowly and deliberately climbs to her feet with a scrape of metal-on-metal. She performs a brief systems diagnostic even as she pulls her blaster rifle into her hands, though she keeps her grip far away from the safety or trigger. For now. Her T-visor gives absolutely no indication of where her attention is, but her posture and something inexplicable radiate a subtle menace. "Black bagged again? At least they left my helmet this time. Tell me, bureaucrat, how many of your pawns did you sacrifice to get me in here? Was it worth the blood spilled?"
  12. Maris uses his perception to search the door for traps, locks, ways to get through, etc. He also checks if he can hear anything on the other side of the door. [OOC: 17 on perception!]
  13. "I don't think I do," Lucinda starts, "Didn't we- Holy sh- Crap that's more zeroes than I remember!" As she spoke, she'd checked her balance, and there was quite a bit more money in there than she remembered having. "I guess I will get a Fashion Next dress. Not exactly my style, but until I get to pick my own sets I'll do my best with what I'm given."
  14. Maris considers casting Druidcraft to help ward the drakes off with some skunk stench, but then he realizes that he left his only casting focus behind. Resolving to ask someone to cut him a quarterstaff the next time he gets a chance, the monk rejoins Ragash and Althea. "Well, that was bracing," He states calmly, "It seems the Dao smiles upon us today. Excellent. If I passed through the wheel now, I would feel like I'd abandoned you." He dresses as quickly as he can, and stows his razor and bowl back in their pockets. Then, he finds a third pocket, as far from his bowl as he can manage, for the finger. "Ugh. I'll need to wash my robes soon, and get the meat off that. It is... dripping. I do not like it. But for Richard's sake I shall persevere."
  15. Maris charges towards the drakes and Richard's corpse, swinging his robes like a net! He intends to trap/stun the drakes long enough to get a piece of Richard's body and run for his life to safety.
  16. Maris ducks under the incoming grabby hands from Yautja and sneaks down the corridor, trying to get close enough to make his move without upsetting the drakes. (Stealth roll 8!). He readies an action to use his clothes as a net/flail to knock down and entangle drakes that try to swarm him.
  17. Maris hears the armored Paladin hit the ground with a crash, and his companions can practically see the gears turning and grinding in his head. Finally, he comes to a decision and grabs the shoulders of the two nearest friends. "To go along with the journey is to become one with it! Ego is the antithesis of intention! The universe is calling to you via a resonance cascade! Can you hear it? We all must remove the barriers that keep us from enlightenment!" He drops the shoulders, and swiftly divests himself of all of his clothes except his sandals, leaving his bowl and razor in a corner as he waves his hands (and thus his clothes) in the air in excitement and inspiration. "Where on the great myth will we be guided?" He asks in a very serious tone, "Only through self-actualization can we hope to destroy the things that keep us from a higher state of being!" Beckoning for his comrades to follow, he heads into the corridor, doing his best to move quietly and not attract attention from the drakes (stealth roll 10!). Then he gets ready to dash at them. [OOC: Tomorrow afternoon Maris is going in there.]
  18. Maris readies an action to slam the doors shut, and will use it as soon as Richard is safely through. "A formless void fascinates objective creativity!" He helpfully shouts to Richard.
  19. Samantha calls upon the full power of the Phoenix Force once again, bringing her corona to full power and surrounding herself in the familiar hawk of fire. Then she fires a basic attack, dealing 9d6+9 damage as her corona fires a blast of psychic fire from its mouth to engulf Assassin. This costs a total of 27 HP to do.
  20. Maris produces his lockpicks and offers to crack the lock the easy way. "It is possible to erase the things that sabotage us," He informs Yautja, "But only with joy on our side. We cannot afford to live with ego. Reality has always buzzed with individuals whose chakras are opened by intention!"
  21. Samantha fires another mental blast at Assassin, carving a searing line from her forehead to Assassin's into the air. She does not use her Phoenix Corona, so her basic attack deals 4d6+4 damage, with 9 pure damage of recoil. The damage is both fire and psionic, and is mostly not physical, if that matters at all.
  22. "You don't have time to bleed!" Lexiel informs her allies as her aura pulses out, suddenly audible, "You hear that? That's the sound of victory!" Lexiel amps up her anthem, restoring 8 HP to herself, Liliya, and Leon. This replaces her passive anthem for the turn, and also completely changes the mood music.
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