FYI, this system doesn't distinguish between close and ranged combat. Also, you still have too many skills on Visrii. A level 1 skill costs 2 action points, and leveling a skill up costs 1. We each get 10 action points. You have 4 level 3 skills, which requires 16 action points.
I get that you want your character to be awesome. If you look at my first entry in this forum, you can see that my first draft of Alexandria is stupidly, hilariously overpowered. It's actually kind of funny in hindsight. But you're going to have to choose some skills to drop levels from. Also, with the listed weights of his gear, he's going to take -4 on pretty much all damage rolls and checks because he's got a 1 strength and a 5 weight item. Carry weight stat =/= dump stat unless you're travelling very light.
Also, I heard we need people who can cure wounds. If you could see that healing skill of his being a targeted effect instead of caster only, that would really help us all.
Ugh, giving Alexandria the 'repair effects only' flaw may have been a mistake. It fits the flavor perfectly and excuses a fair bit of strong abilities, but healing restrictions are always a pain to work around. It was bad enough playing a mummy in a D&D game that one time, and the cleric could learn spells to heal undead. I sure hope we have a mechanic in the party who can patch me up after encounters, because if I take enough damage I'll have trouble doing it myself.