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AweKartik777

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  1. Any pokemon which learns Earth Wave is good for the battle too as the field only reduces the dmg of physical Earth moves. Your own Nidoqueen/Nidoking would work great there.
  2. People enjoy it regardless. I have finished this game thrice in new runs from scratch in EP15, 16 and 17 (haven't started the new 18 yet) and I have yet to use a single common candy. You just need to grind less, and share XP between all your mons - like I tend to keep all my mons at the exact same level, if one of them levels up I swap it out from the front to another and so on until all 6 are the same level.
  3. You can buy ability capsules in the 7th street any time with 2-4 random shards. If you're in the point where you have access to A-Tales then you can afford like 20+ capsules in one go by now. If you still can't then you can battle the repeatable clown trainer in the Circus for a random shard after every win and keep doing it till you have enough for the capsule. Snow Cloak Hail Ninetales is wasting a good moveslot, Blizzard/Moonblast/Nasty Plot is obviously mandatory but you can get Aurora Veil (and let it hold a Light Clay for extended hail) if you remove Hail and get easy Nasty Plot setups with a Snow Warning Tales.
  4. And whenever you win a badge the gym leader says the new level cap in the dialogue itself.
  5. I just used an Adamant EV-trained Archeops with Rock Slide holding a Wide Lens for accuracy - it literally 3 turn sweeped the whole gym and didn't even let Charlotte use any potions. None of the other mons aside from Archeops ever got to use a move the whole battle including my other one. Any other fast Rock type pokemon would work too. Or just use fire types yourself, give them Charcoal and kill her even with resisted hits which is what I did on my last run.
  6. Yes it is, as Silvally (7th Street sidequest) and Phione (Mirage Tower outside illusion Super Rod fishing) both are guaranteed with three 31 IVs, and so are all unbreedable baby pokemons.
  7. The diaries were about 4 random friends in the school some years back who are now all gym leaders, and were about Amaria, Titania, Julia and Florinia (not Heather and Luna, their age groups are completely different).
  8. First of all change Meowstic's nature to Competitive. Hawlucha should wreck Hariyama, Mienshao and Conkeldurr if you send him out at the right time tbh. Get Thunder Wave on Magneton in place of either Metal Sound or Tri attack. Sturdy Thunder wave means you always get 2 turns before you die - in the first turn you use T. Wave after your opponent moves (as Magneton's speed is pretty low) then in the second you outspeed and get a free attack off and with good RNG you can even paralyze them for more turns. Remove Protective Pads as they are completely useless for him and give him a Thunder boosting item (Zap plate if you got one from mining, or Magnet, or a Weakness Policy if you have neither) and use him against Hawlucha and kill him with T.Wave + Discharge. Save Incineroar for his Lucario - send him out right then for Intimidate and break his Focus Sash with Fake out on first turn, then use Flare Blitz or Cross Chop to take him out. Alternatively send out Meowstic and use Fake Out to break Sash and then kill him with another mon after sacrificing Meowstic for healing or reviving turns on other mons. You can use your Seismitoad against Blaziken after swapping out a mon from your party (Heracross/Slurpuff/Amoongus).
  9. You should not have been using Type Null in the first place. Evolve it to Silvally - while Eviolite Type Null is a decent tank, I don't think he is worth a spot in Reborn teams as compared to a normal plate using Silvally.
  10. Actually many leaders have some pokemons over the previous badge's level cap. Like Titania has 2 mons at 86 and her Aegislash at 90 for example, when you are limited to 85 before you beat her. Or Luna has one each at 61,62,65 when the cap is 60 before you beat her.
  11. The guy probably means the MC might not want to be friends with Titania and not the other way around, considering Taka helped us out throughout the game especially in the Desert parts (heck he even has a relationship point if you say yes to the "is he your boyfriend" question in the Train town) and she just killed him out of nowhere.
  12. E18 will be out in a month or so. It will implement specific USUM changes like move tutors as E17 runs on SM only. You can get a debug mod in the meantime to completely change any thing about any pokemon - just try not to abuse it otherwise the game gets boring.
  13. Plates are gotten randomly through mining. Or just search for a Wave Incense or Sea Incense or Splash Plate (ctrl-F) in this guide for the locations. All 3 of them have the same effect of boosting Water moves by 20%. Maybe even check your inventory as you might have the Incenses already.
  14. Use a Magical Seed on a mon who can learn Swords Dance and Sucker Punch/Shadow Sneak. Send it out against Aegislash, get the free turn from the King's Shield due to the seed, use Swords Dance for a boost of 4 stages in attack (enhanced due to the field) then use the priority ghost/dark move on the next turn. I defeated her Aegislash with my Decidueye using the same (yeah I hacked in Swords Dance for it as it doesn't learn by level up and the TM is not in game) in one run, and in the other I swept her team using my own Aegislash (you can get one from the Mirage Tower). You don't even need to change the field if you use your own Aegislash (well I didn't do it in the Decidueye run too but that's because I'm a stubborn person who never uses field changing moves) - Leftovers removes the constant hail chip dmg, or you can use a Magical Seed like her own Aegi for a free turn. Whenever she sends out a new mon use King's Shield for a massive attack and SpA reduction on most of her moves then Swords Dance 2 times and Shadow Sneak for a clean sweep. Just don't use Shadow Sneak first turn against her Aegi as it gets a free turn due to her Seed too so use King's Shield yourself on that turn. Or you can remove the field then use a strong fire mon against most of her mons and use type advantages against the rest. A Houndoom with Nasty Plot destroys her whole team if you send it in with a Magical Seed for a free boosting turn (just use Dark Pulse as Fire type moves turn into Dragon anyways so not useful there), it also outspeeds Aegi and even a boosted Shadow Sneak doesn't OHKO kill it.
  15. Also you unlock the Nature Changer after some badges, so mostly select mons based on their IVs and the rare shinies as the Natures and Abilities can always be changed.
  16. Also there are many dark spots which can be rock smashed throughout the Railnet and even in the side area where you find the Aggron Pole and the guy stuck for the department store sticker - try to smash all of them for cool goodies like TMs.
  17. The other one is in a cave south-east to the first entrance of Calcenon City (which is demolished when you come near it initially). You have to pay like 40k currency to the guard to repair it.
  18. Oh and btw Decidueye is not a mixed attacker - he has a higher attack stat than special attack, and learns Leaf Blade + Spirit Shackle (signature, and you can get his own Z-stone to upgrade it) + Sucker Punch + Brave Bird naturally in terms of attack moves, and even more through TMs like if you want Acrobatics and no item instead of Brave Bird recoil, or Roost/Synthesis instead of Brave Bird or Sucker Punch. His main set in competitive play includes Swords Dance and no Brave Bird, but he doesn't learn that naturally or through breeding and there's no TM for it yet in the game.
  19. Also later on in the game you can change the nature of any of your Pokemon for just 1 Heart Scale. The new nature is set randomly out of the total options but you can just keep resetting the game till you get the desired nature.
  20. You can definitely beat Serra even with a Low IV mon like you (but EV train it a bit before attempting the gym battle). Overall obviously higher IVs are always preferable, somaybe try asking on the Online Trade section for a 5IV (31 in each) or perfect IV Magneton which someone can give away to you. Nature isn't as important as you can freely change it in a later part of the game. Also use an Ability Capsule to switch to Sturdy - a Magneton/Magnezone with Sturdy and Thunder Wave trivialises most boss fights. You Thunder Wave the boss mon with a guaranteed 2 turn survivability, get a free Discharge/Flash Cannon off on them and then your team comes in and kills the paralyzed boss. Analytic is also a good ability if you don't want to use Thunder Wave as then you will always hit after the enemy but get a 30% dmg boost in doing so. Most common moveset for him is Discharge + Flash Cannon + Thunder Wave + variable. The last slot can be filled with Metal Sound/Magnet Rise/Hidden Power/Tri Attack/Signal Beam/Electric Terrain/Charge Beam/Barrier (if going for a physically defensive set).
  21. I remember when I last finished the game back in E15, I had 2 Blue Moons by the time I got to the Nature Center for the Heracross and Pinsir Mega Stones. Now I have almost completed E17 in a new play-through and still haven't gotten any.
  22. Charlotte and Florinia for me. My EV trained Archeops holding Wide Lens spammed Rock Slide and killed all of Charlotte's team solo without taking a single hit. Florinia was easy with the team I had at the time. I remember getting Luna down to only her Umbreon with 4-5 mons left and thinking it would be an easy fight - my Toxicroak with Drain Punch wasn't up to the job and got PP stalled by her constant Moonlight + Luna's ultra potions + Double Team, and my other physical mons just didn't do enough dmg or got stalled by Toxic + Moonlight. Tried it 2-3 more times and just defeated him with neutral special moves in the next try as the physical SE hits weren't enough. I could have changed the field with EQ or something, but I make it a point to defeat every gym leader in their own field.
  23. Early game Trubbish is better due to Toxic Spikes, and higher base stats in everything (except Sp.A with only a difference of 3). I'd say Swalot is better mid game onwards as he has better tank stats (Garbodor has better attack stats though), learns Toxic earlier than Garbo or can use Yawn instead. With Toxic + Stockpile you can decently stall with him. There are better poison tanks other than these two though - Toxapex would be one, a tanky Nidoqueen with Stealth Rocks or Toxic Spikes and Black Sludge is another and I might be missing others. While Swalot can tank and stall pretty well, he can pretty much only do that, and while Garbo has decent dmg late game, he gets a lull in the mid game with no decent moves and TMs aside from the Acid Spray and Toxic Spikes stuff which are not that useful after all the PULSE Tangrowths. The ones I mentioned can be decent attackers and stallers/setup helpers both.
  24. You can request specific starters in the Request-A-Mon-Thread for a new playthrough, or you can use some mods from the Mod market which let you select any mon when selecting your starter. Or you can always edit the game files yourself if you know how - saw a guy using a Shiny Arceus, Shiny Giratina, and a Shiny Lunala - all with perfect IVs today.
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