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Genderist

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  1. Scratch all that i have fullivs on i can't trade shit rip. Glhf
  2. Btw Alt-Darm's learnset is slightly different. Gets Focus Blast at 47 and Fire Blast at 33 instead of Super power and Flare Blitz, both of which are great changes. Did you make any changes to Darm's TM/MT/Egg moves list? As well as a humble request to give alt-Darm psychic on level up, since Psychic TM is hella late.
  3. Mega pinsir is arguably the best mega available in reborn right now. Haxorus/Mence/Your own Dnite is likely going to be your best bet against Saphira's Dragonite in her gym. Then you add in Blaziken and Greninja for some nice mixed coverage. All that leaves only Gardevoir, Ferro and Glisc to avoid overlapping types. So i'd recommend filling out the last two slots with Gardevoir and Gliscor. Since stallmons are pretty moot in reborn and offensive Gliscor actually can be pretty fun.
  4. Then 1. Be specific when asking for help with the team, state that "I'm trying a challenge of etc x y and z." 2. That isn't a tangible approach to reborn with a fixed party of 6. You wanna do that kinda challenge runs on reborn, you're gonna need close to 10-15 mons that can be rotated in and out of your team.
  5. Yea pursuit is more of a thing in 6v6 competitive battles, where switching en masse is commonplace. Pursuit locking can guarantee some severe damage/even a kill on the pokemon that's switching out(Which is generally the more important piece of the opponent's team). As opposed to a Crunch which would either get resisted or tanked with ease.
  6. Pursuit does 40 damage no matter what. Doubles in power if the opposing pokemon switches that turn. If you miss HJK, just hit F12. If you take too much recoil from flare blitz. Just hyper potion. Are you tryna build a competitive team for online play or for use in game? If ingame, stop stressing and start spamming potions/battle items. If online play, i'd recommend a few changes. 1. Switch out Garchomp for Nidoking. Garchomp is one of the best pokemon in the game in certain niche roles. For the role you have it in here (Moderately fast, bulky SR setter that can beat any lead pokemon in a 1v1) Nidoking far outclasses chomp(especially one without EQ). No 4 times weakness, able to one shot literally any lead pokemon with the right coverage. Fast enough to outspeed most pokemon you need to outspeed in that role. 2. Your team seems to be mad reliant on speed control. I'd recommend getting a good sticky web pokemon up in there to fully take advantage of this. Given the wide variety of viable webbers available in the game right now, Go for araquanid to replace Alomomola, gives you power, resistance to ground, nice pocket mirror coat to fuck with their status spreaders and such. - Though i'm not 100% sure if they've imported Araquanid's USUM movepool yet or if this will only be viable in EP18 Beyond all of that, figure out what kinda team you wanna build. Hyper-Offense, Offense, Balanced, Stall, Balanced offense, "Hyper-Stall" and mould your team according to that. Cause right now your team looks like it's of the Offense archetype, but instead of being proper offense, it has some pieces here and there afflicting its optimization.
  7. Genderist

    Mudkip

    Yes What he said. Also just refer to this walkthrough for any event pokemon you're looking for Ctrl+f Mudkip to find the mudkip event
  8. What he said pretty much. 1000coins for TM70. Casino located in Chrisola hotel East Gearen.
  9. You get a Zubat soon after the third gym, but you need to cheese a bit to beat a level 48 Kingdra and lvl 48 Crobat before you can get it. Definitely recommend using a Crobat. And from my experience, you have access to Ponyta, Fletchling, Houndour, Salandit(i think) and Litleo all before the 4th gym. So just go for any of those. (I just went with Infernape as my starter.)
  10. Amazing. Got it right away, thanks a ton man.
  11. TL;DR Guy needs Choice Band wants to trade shiny nigh battle ready 4IV togepi. So i've got the Choice Specs from my aqua gang sidequest. Now i need a Choice Band and i unfortunately skipped the onix sidequest at the start of the game, so the Hiker isn't popping up for me in his special spot. I've roamed the forums and found no means of getting the guy to turn up now all the way at the end of Ep17. As it stands, i'd sincerely appreciate a Choice Band, so if there are any legitimate alternative means of getting one, some enlightenment would be much appreciated. If not, then i would like to kindly request anyone who has a spare choice band to help a brother out. I don't have much to offer in return, a handful of 4IV mons mostly. Namely, Froakie, Gible, Torchic and an assortment of bug types . The most special of which, is this little critter.
  12. No Garchomp? I'd say either Chomp or Flygon are absolute musts in a mono dragon run. You can also get a Deino in the room you save Luna with a bit of tomfoolery.
  13. In the first gym, there are a series of color based puzzles you need to resolve in order to get to the gym leader. In the final puzzle, there is the normal solution to unlock access to the leader battle, then there's the super secret solution that nets you the Seviper egg. However, after interacting with some NPCs and overworld objects, there seems to be a third puzzle that goes Brown > White > Teal. When input, i get a prompt reading that the poisons have been accepted. Though i don't see any direct changes in the environment, anyone got any idea what's supposed to happen here?
  14. Really the only change i can see making any significant improvements to the team is swapping out Sceptile. Everything else seems fine in place. Maybe get a Lilligant? As you are lacking a setup sweeper.
  15. Do you have any x-speeds or x-attacks? And a hardstone?
  16. Uh, you can only use damaging moves if you're holding an Assault Vest. So if you decide to go for a Milotic to fill out that last slot, i'd recommend getting a marvel scale milotic holding a flame orb(you get it in chrysolia once you have surf and strength) Since you're asking what to add and not what to change, i'm just going to act under the assumption that you're keeping the core 4 and tagging on a Milotic. In which case, your team now has a crippling weakness to Electric types in generally and kinda gets rocked by Mega Manectric(Assuming it ever gets added to the opponents in the game) So i'm just going to spitball pokemon that can potentially cover that weakness while complimenting what the rest of your team offers. -Lightning Rod Alolan Marowak -Levitate Eelektross -Gliscor -Krookodile -Garchomp Haaaave at it
  17. I haven't been around much, or too long for that matter. From where i'm standing, though. Rhyperior looks waaaaaay underused for what he brings to the table. Wide coverage movepool, access to EdgeQuake and capable of firing off one of the most potent attacks in the game in Rock Wrecker. Strap a hard stone on the boy and let the good times roll.
  18. Monobug could be interesting
  19. I think he's asking about Zangoose in Rejuvenation, mate.
  20. So your team right now is: Magneton Typhlosion Swampert Crobat Scrafty Sceptile Does your Crobat know brave bird? edit: Actually, can you let me know your full moveset?
  21. Clear Smog, right? Cause Garby doesn't get access to Smog, and Smog is kinda useless.
  22. Heracross - Close Combat and Megahorn are learnt naturally and bullet seed and night slash can be relearned. Gallade - Psycho cut, close combat (leaf blade, night slash relearned) Rhyperior - Hammer arm, edgequake, rock wrecker, megahorn, poison jab Arcanine - Outrage, Close Combat, Flare Blitz, Crunch, Extremespeed, thunder fang Greninja sucks in regards to movepool, the only move you learn that can fully take advantage of Protean with is Extrasensory. Brave Bird, too. If you don't mind the recoil piling up. Actually, you get Sludge Wave at Aya(5th badge) and Nidoking learns Earth power by himself. Sheer Force-Life Orb Nidoking is a force of nature, and mine just kept the Megahorn he naturally learns for some pocket bug coverage.
  23. You get Rotom and Vikavolt at the same time you can get Magnezone, and i think we can agree both are as good as Magnezone. Zone, Rotom and Vika each have their own advantage, allowing you to choose depending on what your team needs at that point. Alolem outclasses Magneton in literally every way. Magnezone only serves to level the playing field after the Yureyu key sidequest. Whatever Jolteon lacks in bulk, it more than compensates for in speed. And since that's around the same time you find a life orb, getting a fast and hard hitting electric type certainly outweighs the benefits of a blubbery giraffe thing. Granted i'd never recommend Jolteon over Magneton, that was more an alternative to Ampharos. IIRC, the level cap gets raised to 40 either prior to fighting shade or post Shade. Not long after that, Eelektrik learns Tbolt and you get your first Thunderstone. So you can get an Eelektross around the same time you get a Magnemite. Ampharos is an OK electric type, and as such is the earliest one you can get. If that's your pitch, then just get the Emolga as mentioned by @Paperblade Acrobatics hurts at that stage of the game, and you get your electric filler that has a fast 100% paralysis and can give you light screen. As for the last part, i honestly have nothing to say because most, if not all of that, is just your bias. Case and point, most 1st stage Fully Evolved pokes from Gen 1 are so garbage that they have either been given alternate forms, broken abilities, new evolutions or have been left to rot in obscurity. Magneton only being one such example of a pokemon that NEEDED a new evolution to keep up with the power creep.
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