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I finished programming a post-processing effect in Unreal Engine 4 that makes all the assets in a given scene/level have a cel-shading effect. Also, I programmed in a cool UI:
Doesn't exactly work very well with objects that have a certain level of metallicity and aren't whole numbers by a factor of 2.
Still feeling like something's missing in the HUD. Unsure about the positioning or maybe I need some kind of border around the character's icon.