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Dylanrockin

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Dylanrockin last won the day on September 6 2020

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About Dylanrockin

  • Birthday 09/16/1995

Profile Information

  • Alias
    Detective
  • Gender
    Male
  • Location
    Solving a Case
  • Interests
    It's probably a fact now at this point that I'm probably the biggest fan of Tales of Symphonia on the Earth, since I now own EVERYTHING Tales of Symphonia related, including all of the overly expensive figurines, blu-ray dvd's, posters, Japanese manga, Japanese novelization, wall-scrolls, and all versions of the game (including Japanese exclusive versions). Yes, I am a nerd, yes, I am a huge fan-boy who has plans to go to a Tales of Festival in Japan, and YES... I want to get my stuff autographed.

    Currently, I am an Animator, Animation Director, Fan-Game Developer, Stage Actor, and Computer Science Major with a Secondary Major in Performing Arts.

    Also... I don't like Pokeplayers. Fact.

    Animation and voice acting directing work, down below:

    Japanese Dub

    https://www.youtube.com/watch?v=m1AjMTC6sKo

    English Dub

    https://www.youtube.com/watch?v=flmb1JiqlX0

    Feel free to join my Groups Page! http://symphonic-horizon.deviantart.com/

Contact Methods

  • Website URL
    http://symphonic-horizon.deviantart.com/
  • Skype
    dylanlaufer
  • Discord
    Dylanrockin#0728
  • Social Media A
    https://twitter.com/Dylanrockin
  • Social Media B
    http://symphonic-horizon.deviantart.com/

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  1. I started fiddling around with Unreal Engine 4 and so far I like it more than Unity. However, I do see where people compare the two by saying that UE4 has a really large learning curve, because C++ and Blueprints, also with the added fact that once you start selling your product you have to pay Epic Games 5% of your quarterly gross revenue per product after you make your first three grand. Which... isn't THAT big of a deal, given that UE4 is now free.

     

    Unreal’s documentation is stellar, very well written with great explanations and screenshots.  While Unity’s docs are also great, they have some room to improve. Also Unreal has Visual C++ Scripting which... my god is it the best thing ever. So far though, I've just been wanting to find a 3D program that I can just pick up and learn as time goes by, and this feels far superior to Unity it's not even funny. Albeit the learning curve is steep for people who don't know C++ or aren't familiar with euclidean space editors.

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