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I guess my main concern and problem with Sun and Moon (the games) is that it's a game that's trying way too hard to be something it's not. Sun and Moon are constantly in your face about character development, and story, but even still it falls flat in the end, because the only character that has any kind of development throughout the story is Lilie and Hau. But, honestly, Hau was so boring and generic that I couldn't care one bit about him.
And then it's story is just bonkers and all over the place, with horrendous pacing and questionable Trainers that... I don't know why they decided "Oh let's give all these Trainers have 1 Pokemon for the first 30% of the game, and increment them by 1 slowly", because that doesn't make leveling freaking annoying at all.
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I mean, sure the story wasn't great, but it was probably better than most of the other main games (save for Black and White, which had a pretty good story.) There were certainly too many characters for its own good, most of which weren't memorable, but it was still better than "Hi I'm a gym leader you beat me goodbye forever." that we've endured for generations.
My biggest issue with Sun and Moon was that the game world felt like it was meant to host the player and nothing else. Despite having four islands, the cities were super small and filled with fake doors, there were almost no dungeons or cave systems, and there was only one evil hideout for you to go through.
And don't get me started with the pointless cameos. Who the hell thought we needed Grimsley in the game?
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The story was a complete joke, at least pacing wise. And I hated the fake doors and the rule of thumb that I have with there being too much characters is this: you can never have too many characters, so long as you make them relevant and actually do something worth a damn and matches up with the length of the story. Because who wants to play a JRPG with a cast of collectively 15 characters that is 80 hours long? That's be too few, because normally there'd be about 35+ to accommodate that length. But for Sun and Moon all those other characters not matter at all. And you can make the rationale that it's a Pokémon game and they're like Gym Leaders, and serve to be McGuffin holders or whatever for the others. And that's true, but this game is trying to tout itself as a JRPG by going to some masquerade party and shouting "hey look at me, I'm a JRPG like the rest of you" and doesn't even do it very well. If it wasn't being so in your face and try-hard about its story and characters than I can excuse that. Like it's not even subtle.
Also fuck those stupid cameos. They just did that to make fans of those games go "Oooooooh this is AWESOME!" mostly the ignorant PokePlayers and people who don't know any better would find that to be cool and endearing to their characters . But it isn't, because THEY DO NOTHING! They do a thing and are never seen again. That's stupid and a complete waste of a cameo that could've lead to something cool like a side quest, but didn't.