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Quickslip

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  1. Expanding on the color thing, an idea similar to what you did with generations could be applied to a pokemon's pokedex color. Rules: Start with your chosen starter + one pokemon of each of the 3 colors of the main protagonist that you choose. (Some may have more than that, I only looked at, like, 2. If they have more, choose more!) After defeating a gym leader, add 1 pokemon of that leader's primary color to your team chosen from among all pokemon found before the next gym. If this causes your team to have more than 6 members, release one at random. If a pokemon's higher evolution would cause it to change to a different color, it's evolution may not be used. If it starts as an incorrect color, but evolves into the correct color before the next gym, that pokemon is usable. No repeating mons, all mons must be nicknamed, ect. ect... And here's a list of pokemon that are usable up to...Aya I think? I dunno, been awhile since I looked at this list. Note that the pokemon are taken from the monotype listing, so some are changed in hardcore if I remember correctly. What? No, I didn't think of doing this at some point and just not, I would never.
  2. Further on this, I thought there used to be a view-as-code option in the forums before. Was this removed? Currently, if I edit a post, highlight sections of it and press the Code button, the popup only shows raw text instead of that plus any existing formatting and/or hyperlinks. Just pressing the code button gives an empty box that asks for input to insert. If I highlight a section of text and click the Link button, I am given a popup showing any existing hyperlink on the text and can edit a that link if I wish, but going to each individual section of linked text, highlighting, opening the popup, updating that single link, closing the popup, then doing the same for every other link seems...ugh. Its also possible I'm just blind and missing the option or its equivalent though.
  3. Short section, short post / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - Yeah, didn't do much here. Whimsicott sets a Prankster Stun Spore so Mega Mewtwo Y doesn't outspeed everyone before falling to an Ice Beam. Leavany gets in there and X-Scissors it for more than half it's health. Mewtwo gets fully paralyzed, so we just finish it with another X-Scissor. For a gym we're supposed to be favored against, Terra is pretty hard to beat in a straight fight. So we don't. // - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - What is it with Nidokings one-shotting my parties? Not even in just this run either. xD In any case, Gogoat barely survives GIOVANNI the Nidoking's Sludge Wave with the help of a Kebia Berry and responds with an Earthquake. Terra uses a Hyper Potion to heal up, but we just Earthquake the health away again. Terra doesn't like where this is going and just KOes Gogoat with another Sludge Wave instead of healing again. With the lowered health as insurance, we send in Whimsicott and go for Stun Spore. It immediately hits thankfully, as GIOVANNI just one-shots it with Sludge Wave. With the paralysis set, we send in Leavanny to get the Sticky Web down before getting one shot with a Blizzard. 3 down, but almost all set. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - Terra finally decides to Hyper Potion GIOVANNI again while Venusaur sets Sunny Day. We trade a Petal Blizzard for an Earth Power, then Petal Blizzard again while GIOVANNI remains fully paralyzed, but now in red health. We just use Sunny Day so that GIOVANNI will KO Venusaur, but it turns out Terra actually has 3 Hyper Potions and uses the last here. This is wasting Sun sadly, but I don't want to hard switch and so go for Petal Blizzard again. GIOVANNI remains fully paralyzed, but finally KOs Venusaur after another Petal Blizzard. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - // Running out of time, Roserade quickly KOes what's left of GIOVANNI's hp with an op Extrasensory. Then, with the final rays of the sun, we set the Sunny Growth we need to survive CLAYBOYBUNNY's Psychic and counter next turn with a Giga Drain. Life Orb-X-Scissor EXCAKILL tries to to speed in for revenge, but gets stuck in the Sticky Web falls to Giga Drain as well. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - // SWAGSIRE seems an odd choice to send in next, so we just Growth and wait. Scald is a surprising choice, but it does burn Roserade. Still, that's not that much damage so we just set another Growth, eating yet another Scald. Since this seems to be working we set another Growth, but SWAGSIRE reveals Blizzard. While it doesn't do much at this point, its too scary to set up against further, so we just Giga Drain for the one-shot. HIPHOPOTAMUS probably has physical attacks, so we one shot it too. We don't even fear the Mega RAWRCHOMP, but it surprisingly survives the +5 Giga Drain. We assume we'll have to finish with Ludicolo, but it uses Flamethrower, doing little given the Glitch field and Growths.. This does little given the Glitch field and the Growths, so Roserade finishes the match with another Giga Drain.
  4. Doing that sounds like pain and frustration to me, but it does sound nice to watch from a distance. That only use Everstone thing sounds particularly terrifying. Good luck. May your enemies confuse the weakness chart and the IV gods be kind..
  5. Avalugg was actually harder than I thought it would be since it also had Freeze-Dry instead of purely physical attacks. Still - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - Jumpluff once again does his thing against the giant, ridiculously powerful single pokemon, putting it to sleep with Sleep Powder. Leech Seed misses once, but it doesn't wake till the second anyway. Sadly, the second Sleep Powder misses and Jumpluff falls to a Freeze-Dry. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - Venusaur and Avalugg both miss their first attacks, but next round Venusaur gets the hit, sending Avalugg to sleep with another Sleep Powder. We hard switch to Gogoat and don't get punished, as Avalugg sleeps for 2 turns thankfully. The game is tired of all this sleep-leeching though and just burns the Full Restore next turn, curing Sleep and Avalugg's health, but Gogoat uses the oppertunity to break the field with an Earthquake. Another Earthquake deals a bit more damage but is countered with a Freeze-Dry. Without the field this isn't enough to one-shot Gogoat, so a third Earthquake deals even more damage before Rock Slide finishes her off. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - Next, we send in Leafeon to use Charm on the Avalugg just in case. The responding Freeze-Dry is still enough to one-shot him, so we send in Venusaur again. Sleep Powder once again proves to be the best hax in the game, sending Avalugg to sleep for a third time. It doesn't wake before three Petal Blizzards and Leech Seed finish it off. Aster's next, but...he has entirely the wrong strategy for fighting us. >.> - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - / Sure that Gogoat can tank anything a Solrock can throw at her, we set a Bulk Up. It decides to set up Stealth Rocks. Ooo not good for Solrock. We set another Bulk Up, but it sets a Reflect. Ok fair enough, we just go for another Bulk Up...it uses Light Screen? omg xD Here, Aster hard switches for Golurk while Gogoat gets in yet another Bulk Up. At this point, I'm sure that there's nothing Golurk can do against +4 Gogoat either, so we just set another Bulk Up...into a Dynamic Punch which confuses Gogoat. Well no big deal, Gogoat hits herself but she has massive defense at this point...oh crap it has Stone Edge and with the help of the field halves Gogoat's health. Thankfully, Gogoat does not hit herself again and gets the one-shot with Horn Leech. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - //// If the field helped Golurk, it really hurt Magmortar, who's Heat Wave doesn't burn as hot in the frigid cold. Stung back to yellow health but very much alive, Gogoat KOs it with an Earthquake. Electivire is sent in, but does basically no damage with its Thunder Punch and falls to another Earthquake. Unfortunately for Aster, Rhyperior, Milotic, and Solrock are all slower than Gogoat and all fall to a single Horn Leech. And of course there's Blake, who took a billion tries but that was mostly just due to me not looking at the battle in the right ways. In this case, me not using Sunny Day because I thought it would be too hard to set without serious losses when I first thought about it. Significantly easier than Charlotte after I found a viable strategy. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - / + Venusaur and Leafeon lead here, armed with Yache berries to guard against the cold. Blake's two leads both have Blizzard, so we hae to deal with them. Leafeon immeditely KOs Jynx with an Iron Tail before it starts freezing things and Venusaur puts Rotom down with Sleep Powder. Blake sends in Weavile here, and here is our chance; Weavile doesn't know Blizzard. With its speed, it does manage to go first and crits Leafeon with a Life Orb-Poison Jab purely to bypass the Yache berry, almost one-shotting him. Its not enough though, so Leafeon gets to set Sunny Day. Being slower, Venusaur takes advantage of the new weather and gets a 2-stage increase with Growth while Rotom sleeps on. Leafeon won't survive another turn though, so we just have him use Helping Hand, boosting the damage of Venusaur's followup Petal Blizzard to point that it one-shots the Weavile and just barely leaves the Rotom standing. Unfortunately, this knocks out Leafeon and wakes up Rotom. It responds with a derpy Thunder instead of trying for actual damage with a Blizzard, but it wouldn't have KOed Venusaur in any case. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - -/ + / And after that the fight is set. Blake uses a Hyper Potion on Rotom to keep it alive, but this eats it's turn while Petal Blizzard and Weather Ball take out the Vanilluxe Blake sends out. Next round, another Petal Blizzard finishes the Rotom off while Weather Ball cleans up what's left of Mega Glalie's health after the storm. When Walrein is sent in, it's all alone and falls to a Petal Blizzard/Giga Drain combo.
  6. When you put three children next to three puppies, are the children more adorable or the puppies?

    1. Show previous comments  3 more
    2. dragoniteborntacoz

      dragoniteborntacoz

      I mean the kids would probuly be playing with the puppies and they would combined to become super adorable

    3. Red_Chaos

      Red_Chaos

      puppies always win, unless its ugly puppy

    4. dragoniteborntacoz

      dragoniteborntacoz

      Guysi got it lets just combined them both together

      http://s1094.photobucket.com/user/Unchained-Stray/media/FMA Nina Chimera/nina.jpg.html

  7. Pure Flying here apparently. Flying Types are free-spirited and big dreamers! They're always looking for bigger and better things, and aren't necessarily bound to what they 'should' be doing. Sometimes this gets them in trouble... but they also have the unique ability to narrowly avoid any dire consequences. Seems fair enough. I think I get into trouble more often than "sometimes," but at least the last point is still true. >_>
  8. That was an awful lot of rain/waterfall/general wetness this episode. And you didn't even have an umbrella! Don't catch a cold! The region needs you! Yeah how come these particular PULSE's require external power sources? In my head, I assumed it was just needed due to Mr. Mime and Clawitzer being stationary and set for use over a long period of continual use. Abra seemed more "lets-try-this-over-and-over-again-until-we-get-it-right-y and Camelrupt was just meant to go boom. The Tangrowths weren't actually there all that long game-time I think, and Muk may have actually been hooked into the power of the plant. That and I assume ZEL learned from the whole Abra-thing and was like "This time, there will be a better off switch..."
  9. Thanks alot for this. I, and I'm sure many others, love what you've done, even if I don't truly appreciate what it takes to actually do it. You and the others have done some really nice work with all this and I hope it helps to say so. Enjoy your break; may life treat you well. Also, oh god, does that mean I have to try and fight the awesome-ified leaders in my current playthrough? I'm doomed.
  10. Porygon is kinda weird. I would never look at it and think bird but I'd certainly argue that it could be one. For what its worth: -1 bird point on the Magmar list here. Anyway, good luck with your run. Beware of power plants.
  11. Huh. Interesting, never knew about that. Good luck fixing it. Hope I sent the right file >_> After the Luna fight the game takes pity on us and we are given a bone with Samson, who is mostly easy just due to the general strategy of our team. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - We start with Leafeon against his Hariyama. Hariyama's got no way to buff itself, so we start Charming. It tries to Brick Break and Smack Down, but after 2 Charms it really doesn't deal much damage. Hard-switching to Gogoat now, we just go ahead and set 6 Bulk Ups. Hariyama goes through its entire move set, but at the end of the 6th turn it hasn't even halved Gogoat's HP. In the end, Gogoat one-shots it with Horn Leach, restoring his health to full. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - // Mienshao outspeeds and gets in a good High Jump Kick, but Horn Leach still one-shots and fully heals Gogoat. Mega Blaziken doesn't even get a turn, falling to an Earthquake before it can even act. Heracross tries an Earthquake, but even at OVER 9000, its still doesn't do much. It is tankier than I gave it credit for though; it survives Horn Leach. We go for another, but Samson heals it to full with a Hyper Potion. I think I see where this is going and have Gogoat go for Bounce, but instead of healing again Heracross just uses Megahorn, doing a pretty large amount of damage all things considered. It falls to Bounce, but Gogoat is almost at half HP. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - / Still, Hawlucha's Flying Gem-Acrobatics is not enough to take out Gogoat, so we get to try for another Bounce. Surprisingly, Samson uses the oppertunity to switch in his Conkeldurr. This would have actually been annoying as far as sweeping is concerned...but we miss the Bounce xD. We trade a Horn Leach for a Poison Jab on the first round, but Samson uses another Hyper Potion on the second turn, allowing Gogoat to completely heal and KO Conkeldurr at the same time. Hawlucha enters again and sets a Swords Dance in our face. Since Hawlucha would actually counter sweep everything now, this next Bounce is rather important. Thankfully, Gogoat's aim is true and Hawlucha falls. Aster and Eclipse were no trouble either, but really, we all know its just build-up for the next fight, right? + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - / + / Lunatone blasts Ludicolo with a Moonblast for a little damage while Solrock sets up a Reflect, but neither means much in the face of Ludicolo's followup Rain Dance. Dragalge does a little damage with Sludge Bomb, but Ludicolo's Surf next round wipes the opponents from the field. Thankfully Dragalge is pretty resistant to the waves. Magmortar and Rhyperior both tank the Surf, but Magmortar's Hidden Power isn't strong enough to KO Ludicolo. Phyperior might have had something to say about that, but Dragalge's Hydro Pump silences any objections it might have had. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - / + / Golurk is sent in to replace the KO'd Rhyperior. Eclipse uses a Hyper Potion on Magmortar to heal up it's damage and because of it, another Surf manages to not quite KO both the opposing pokemon. An answering Bulldoze from Golurk lowers everyone's speed, but it thankfully doesn't KO anything but Magmortar. It does manage to annoy Dragalge, who finishes it with another Hydro Pump. That speed hit is an issue though, as Mismagius outspeeds now though and finishes off Ludicolo with a Shadow Ball. Electivire's Thunder Punch is also enough to KO Dragalge through what remains of its health. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - + Mismagius's Mystical Fire does a tiny amount of damage to Nidoqueen while Electivire's Life Orb Rock Slide does a fair amount of damage. It sadly causes Gogoat to flinch, but Nidoqueen's got her back with a super effective...something(Earth Power? I didn't catch it in screenshots) at Electivire, lowering it to almost red health. Another Mystical Fire/Rock Slide combo is sent our way, but this time Nidoqueen flinches while Gogoat finishes off Electivire with a Horn Leach. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - + Mismagius continues its assault on Nidoqueen with a Shadow Ball, just now lowering it into yellow health. We have Gogoat use a Horn Leach on Slurpuff, but it proves to be a good bit tankier than I thought and takes only a little damage. It responds with a Return knocking Gogoat from yellow to red health while Nidoqueen uses a Flamethrower on Mismagius. Since the Rain's still around, this does minimal damage, but the rain ends at the end of the turn. Next round Mismagius finishes off Gogoat with a Shadow Ball while Slurpuff continues using Return, knocking Nidoqueen into red health. A responding Sludge Bomb dropping Slurpuff into the yellows, but triggering its Sitrus berry. + / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - + We have Jumpluff use Sleep Powder on Slurpuff, further reinforcing that I have no idea what it does as Sweet Veil prevents it from falling asleep. Mismagius finishes focusing down Nidoqueen while this happens and Slurpuff Returns Jumpluff for fair damage. Aya sends in Drapion and together it and Jumpluff use Acrobatics and Aqua Tail on Slurpuff knocking it into the low yellows. A Thunderbolt from Mismagius alomst KOes Jumpluff, but Slurpuff misses a Play Rough that might have finished him off. Aster uses a Hyper Potion to keep Slurpuff alive, but Acrobatics and Cross Poison KO it anyway. Sadly, Mystical Fire finishes Jumpluff as well. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - + Mismagius starts using its Confuse Ray now, rattling Drapion's mind. It remains focused though and hits it with a Crunch in return, almost KOing it. This just seems to be the turn for it really, as Vespiquen's Attack Order almost drops Cradily to red health and a countering Ancient Power almost one-shots it in revenge. Mismagius fires off another Confuse Ray to confuse Cradily as well, but Drapion is still in control, KOing Vespiquen. Cradily is not so focused, doing nothing but hitting himself. As Aster's out of pokemon its 2v1 now, but a Shadow Ball finishes off Cradily and Drapion gives in and punches itself in confusion. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - /// Mismagius Thunderbolts Drapion for some damage, but Giga Drain KOes it while Drapion breaks the grip of confusion. Annoyingly, Milotic lives through Giga Drain + Crunch and Confuse Rays Roserade, who promptly punches herself next turn. It doesn't stop Drapion from finishing it off though. Roserade hits herself again next turn as well but Drapion's Cross Poison does major damage to Aromatisse. Thunder deals good damage to Drapion, but a Giga Drain + Aqua Tail combo finishes it off. Vileplume lives through an Extrasensory/Crunch combo and even puts Drapion to sleep with Effect Spore, but it's Petal Dance isn't going to be KOing Roserade any time soon. Another Extrasensory closes the match. Getting a Prankster-Stun Spore Whimsicott is next, since Stun Spore is extremely helpful in general. As for Charlotte herself...that took many, many, many tries as expected. Still, the fight never looked entirely hopeless, so eventually... + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - + Prankster lets Whimsicott get in a Stun Spore on Darmanitan before it outspeeds everything in the universe. It lands, but Darmanitan doesn't appreciate it, slamming our team with a Rock Slide. Typhlosion has one of its moments and uses Hidden Power on Whimsicott for neutral damage, but Ludicolo lives and gets to set Rain Dance. Next round, Whimsicott gets in one more priority Stun Spore, this one landing on Typhlosion, before Ludicolo lets loose with a Splash Plate Surf. This knocks out Whimsicott, but actually isn't enough to KO either Darmanitan or Typhlosion. The steam does lower the accuracy of the fire pokemon, but another Rock Slide finishes Ludicolo. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - + / Both of the fire pokemon are left in the red, so this looks to be mostly a healing round. I use Leafeon's turn to Max Revive Ludicolo while Charlotte Hyper Potions both of her standing pokemon. Roserade is the only one to make a move, but that move is to send a watery Weather Ball at Darmanitan to KO it. Talonflame is sent in as a replacement, so I pray it decides to Brave Bird Leafeon. Sadly I'm wrong and it one-shots Roserade. We have Leafeon Charm the deadly bird so it hopefully won't happen again, but Typholsion KOs Leafeon with an Eruption afterward. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - + Ludicolo's back, and since Talonflame decides againt using its Gale Wings for priority, gets to blast the field with another Surf as the first action. This KOs Talonflame, lowers Typhlosion back into red health, and raises Cradily's SpA due to Storm Drain. The Steam lowers everyone's accuracy again, but Cradily hits a Confuse Ray on Typhlosion to add more chances for it to do effectively nothing. Sadly, it still manages to fire off a Heat Wave; this misses Ludicolo, but Cradily is hit and burned. Most importantly, the rain fades, which is a big problem. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - / + / Mega Houndoom enters and splashes Ludicolo with a Sludge Bomb, lowering her to red health. Hurt, Ludicolo wobbily finishes off another Rain Dance while Cradily defends her with an Ancient Power, lowering Houndoom's hp to red as well. Thankfully while all this happens, Typhlosion gets fully paralyzed and so can't take advantage of Ludicolo's current health. We use Cradily's turn to Hyper Potion Ludicolo while Giga Draining the rest of Houndoom's life away. We leave Typhlosion up because it's -2 Accuracy, confused, and paralyzed. Just to punctuate the point, Typholsion hits itself in confusion. Charlotte sends in Rotom to replace Houndoom, but is also through dealing with Typhlosion's statuses; she hard switches in Ninetails. Drought causes a Rainbow Field and raises the Sun, preventing Surf from one-shotting anything. Further, Rotom's Overheat easily KOes Cradily under the Sun while it's herb prevents it's SpA from dropping. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - / + Still, Venusaur has Chlorophyll and outspeeds everything, landing the pivotal Sleep Powder on Ninetails. Rotom takes out Venusaur immediately afterward with another Overheat, completely destroying him through the Occa Berry, but the damage is done; Ludicolo finishes another Rain Dance! With the Rain overhead, Ludicolo finishes off Ninetails and Rotom with another Surf and KOes the paralyzed Typhlosion when its sent back in.
  12. Thanks Torrent Not actually sure what you mean about Weather Ball DemICE. I mean, Roserade already has it, and yes, its awesome. I don't think it's actually worth it on Cherrim, if that's what you mean. Cherrim is usually too busy setting Sunny Day, and even if I gave the job to Leafeon or something, Cherrim doesn't feel tanky or strong enough at base to use the move. Maybe in a really sticky situation I'll go back and breed it on, but otherwise I'll probably leave it be. If Victreebel...well...I just really don't like them. >.> Oddish for life! After the fight with Radomus, we have that whole sequence of events that takes a fair bit of time without any battles of note happening. I completely space on the Chesnaught event and head straight to Luna's. There, I get beat by the Choice item and the raw power of Durant a couple times. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Ultimately, we lead with Leavanny against Volcarona. Leavanny sets a Sticky Web for Durant but gets immediately fried by a Fire Gem boosted Heat Wave. Cradily eats another here instead of a Signal Beam for some reason, but survives just the same. Ancient Power knocks Volcarona into red hp triggering Bennett's Moomoo Milk. It doesn't amount for enough though, as another Ancient Power KOs Volcarona through the healing. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Heracross is Choiced for Speed so even Jumpluff doesn't outspeed it. So instead we leave Cradily in to be KOed by the Megahorn but lock Heracross out of Stone Edge. Jumpluff enters and...oh right. Sticky Web makes Jumpluff outspeed. K. Acrobatics one-shots Heracross. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - / We have Cherrim set Sunny Day here, since Mega Pincer is very slow before it Megas. After it one-shots Cherrim with an X-Scissor, Roserade returns the favor with a fire-typed Weather Ball. Durant enters, but easily falls to the same now that it doesn't have so much speed. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - / Vivillon flies over our web though, so we send in Jumpluff again to outspeed and one-shot it with Acrobatics. Jumpluff is actually having a grand old time really. He continues his antics when the Venomoth is sent in, one-shotting it too. And then Luna. Oh my god Luna. Or more specifically, her Mandibuzz and to a much, much lesser extent, her Greninja. I mean sure, her Greninja outspeeds my team and one-shots most of them, but w/e that's fine. Her Manidbuzz though...let me just let all of this out real quick. Her Mandibuzz's typing makes it get sent out 2nd. Its extremely tanky. It has Overcoat, so I can't put it to sleep. It's got Brave Bird and deals lots of damage to everyone, enough that nothing sets up well against it. Its got lots of HP and Leftovers so this doesn't hurt it that much. Its got Foul Play so I can't really reduce the damage it does that much and it further increases the difficulty of setting up against it. Its got Roost and Toxic, so even if I go for a tanking it plan it just out-tanks the tank. Greninja is too overwhelming, so I can't set up enough against it without a ridiculous amount of luck being involved. Augh. Its possible I just missed some glaringly obvious strategy or something, but this took longer than any other fight by far...and I honestly didn't expect to have much trouble against Luna. Anyway. The fight: / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Luna leads with BoojumSnark the Greninja. There are a good number of ways to deal with this, but I need most of the good answers to not take damage here in case something goes wrong. Instead, we send in Cherrim. Greninja starts with a Protean Extrasensory instead of proccing Cherrim's Ice-type reducing berry. Stung but still standing, Cherrim calls to the sky with Sunny Day. Instead of KOing Cherrim next round, Greninja decides to use Scald...w/e same difference. Cherrim uses Petal Dance, getting in good damage. Luna heals Greninja once with a Hyper Potion, then just finishes off Cherrim with another Extrasensory. Roserade enters and is strong enough to tank an Ice Beam but Greninja is really sold on just spamming Extrasensory. Its still low though, so a flaming Weather Ball finishes it off. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Next is Jubjub Bird the Manibuzz. As far as I can tell, we have no effective means of fighting it. Still, something must be done so we send in Venusaur, who's strong enough to tank a single Brave Bird. Venusuar is faster though, and gets in the small amount of damage with Strength that we might need later if it doesn't Brave Bird. Sure enough, it just uses Foul Play. However...this triggers Venusaur's Red Card, forcing Mandibuzz out for now. This brings us to / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Chershire, the Umbreon this time. We wish it sweet dreams with Sleep Powder and switch in Leavanny. Thankfully, Umbreon does not immediately wake from that. We set a Swords Dance, but this is apparently too much noise, prompting a Dark Pulse from Umbreon. That's fine, Leavanny can tank 2 of those. We go for another Swords Dance, but Umbreon uses Confuse Ray...which is countered by a Persim Berry. Done and done; Leavanny one-shots Umbreon with X-Scissor. Which is nice, since I wasn't sure it would. >_> - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Mandibuzz enters again now...but it also gets finished off with X-Scissor. Yeeeeeeesssssss. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - // From left to right: Bandersnatch, HumptyDumpty, and March Hare. They all fall to X-Scissor and it is so sweet. Was also mildly concerned Mega Tyranitar might live. One thing to note if Commander is reading this: Greninja really doesn't seem to use it's moves well. On alot of the trials on this run, it seemed to actually use Scald about as often as Extrasensory against Cherrim. And it didn't actually use Ice Beam all that much more often than Extrasensory/Dark Pulse either. Could just be chance and my small set of results, but it seemed odd.
  13. Oh crap, Fern. Its been too long. I completely forgot he was there and didn't notice him. Thankfully he wasn't too hard, Hidden Power shenanigans aside... - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Ludicolo is once again evil with it's Ice Beam hitting pretty hard and Rain Dance countering Sunny Day. Roserade is fully capable of tanking an icy hit however, KOing with Growth + Giga Drain. // - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Scizor is next. Ah, set up fodder. We send in Leavanny to use Sticky Web and Cherrim for Sunny Day. Both fall to a single Bug Bite, but Roserade takes sweet revenge with the awesome power of Weather Ball. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - /// The Sticky Web from earlier de-speeds Fern's ridiculously fast Roserade, allowing mine to one-shot it with Weather Ball before it Hidden Power(fire)s. Mega Sceptile is threatening though, as it isn't actually weak against Fire and resists Grass. The best attack it can do is Dragon Pulse though, so Roserade tanks that and sets a Growth, one-shotting it with Weather Ball next turn. Krookodile tries, but is basically a free Potion, falling to a single Giga Drain before it can act. Serperior is Contrary and so actually speeds up in the Web, but Roserade can tank either Dragon Pulse or Leaf Storm. One more Weather Ball closes the match. Next we pick up a Skiddo, since Earthquake might be really, really needed later. And...it apparently has Pokerus. ...so we go ahead and do the honey tree Pincer-Heracross puzzle, picking up those Sitrus Berries and getting some EVs on Skiddo before heading to RadomusCain. Who took more tries than I thought he would since I keep underestimating that Nidoking/Beedrill. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Zoroark leads disguised as Nidoking while we, armed with foreknowledge, lead with Leavanny. Frighteningly, Zoroark starts with Nasty Plot while we lay the Sticky Web. Its followup Extrasensory neither KOs nor flinches however, so Leavanny gets in a Leaf Blade before falling to a Dark Pulse. Ludicolo finishes the fight with a Hydro Pump, but not before eating another Extrasensory. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - / Mega Beedrill is next, but stuck fast in the Sticky Web, its no match in speed for Jumpluff, who one-shots it with an Acrobatics. Through with all this, Can calls in Nidoking. Since this thing can actually one-shot my entire team, we leave nothing to chance. Sending in Ludicolo, we opt for a Rain Dance instead of going for Hydro Pump. It's Sludge Wave easily overpowers Ludicolo, but Roserade uses Weather Ball and cuts short the rampage. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Muk is next, but Leafeon's incredible cuteness and Charm lower the damage of its Poison Jabs to manageable levels. Unfortunately, I forgot that Rain Dance doesn't work well with Synthesis, and Leafeon falls after only 2 Charms from that mistake. Still, this is enough for Roserade to work with, who starts setting up Growths in the face of the fairly weak Poison Jabs and Ice Punches. At +4, Cain reveals that Muk actually has Minimize, so we start Giga Draining back the health. This takes awhile, but eventually we get full life back and KO with an Extrasensory after Cain tries to heal Muk with Moomoo Milk. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - / Gengar wastes no time and immediately crits Roserade down to 5 hp with a Shadow Ball. +4 Roserade is not pleased with this and one-shots it with another Extrasensory. Cain sends in Samurott last, but it falls to a Giga Drain as he probably expected. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Areceus is strong, but Jumpluff is faster. Sleep Powder sends it to sleep. When El Full Heals it, we Leech Seed it...but miss. No matter, another Sleep Powder puts it to sleep again and Jumpluff hits it after the second Full Heal. We try for a third Sleep Powder but miss; Judgement does not miss. It one-shots Jumpluff. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Arceus does outspeed Venusaur, but this cavern is not kind to it. Judgement hits as a type Venusaur is resistant to and leaves him standing. Sleep Powder sends the Ditto-god to sleep again, letting Venusaur get in 2 Petal Blizzards before it wakes and one-shots him with another Judgement. Arceus rolls the dice on another Judgement when Roserade enters, but Roserade is resistant and still stands. Giga Drain and the Leech Seed finally bring it down. After the Arceus fight, we head to the Grand Hall to train up everyone, since I can see this coming battle being difficult. Once properly prepared...we get beaten a bunch of times since Metagross makes a good impression of a wall and Gardevoir is terrifying. Eventually though... + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - + / We lead with a Sleep Powder on Reuniclus, since its too tanky to one-shot, and KO the Exeggutor with an X-Scissor from Leavanny. When the Metagross enters to ruin the day, we set Leech Seed on it since it feels cheap to just double Sleep Powder. An X-Scissor leaves Reuniclus just barely in the yellows, but it doesn't wake. Metagross tries to one-shot Jumpluff with Ice Punch, but an attached Yache berry keeps our acrobatic friend alive for another round. Radomus tosses Reuniclus a Hyper Potion, but Leavanny and Jumpluff manage to focus it down with Acrobatics and X-Scissor before Metagross finishes off Jumpluff with another Ice Punch. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - / + We send in Cherrim while Radomus goes for Malamar. Due to it's typing its basically made of paper to Leavanny, who one-shots it with another X-Scissor. Cherrim sets a Sunny Day to take care of Metagross, but Metagross decides to not KO it with Ice Punch and instead just deal some damage with Hammer Arm. Kinda bad actually, since Roserade can't just come in and KO it without Gardevoir being there now...still, Flower Gift proves itself again, as Leavanny now one-shots the Slowking Radomus sends in with a single Leaf Blade. Cherrim's Petal Dance doesn't do much to Metagross, but it still does some damage before the Meteor Mash KOs Cherrim. / + / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - + We send in Venusaur here purely to draw Mega Gardevoir into using Psychic. It does so, one-shotting Venusaur. Still, its open now and Leavanny gets in a good Leaf Blade on Gardevoir. Metagross goes for an Ice Punch, but Leavanny is actually pretty tanky, only being lowered into the yellows. Leafeon enters next and together, the two Chlorophyll ability pokemon outspeed and take down the Mega! Metagross Meteor Mashes Leavanny down, but that leaves Roserade free to enter and finish it off with a firey Weather Ball.
  14. If we're going with swords, I suppose you could go with Marowak as well. Can play off ships having cannons. Blastoise, Foretress, Octillery and such could work. Pirates are sometimes associated with monkeys, so Primeape and the elemental monkeys could be considered. Pirates are sometimes seen as being incredibly acrobatic since they swing through their sails and stuff; maybe consider things like Grovyle and Meinshao
  15. So...about this. It's becoming fairly obvious that I have a problem admitting when I feel too pressured by other things to keep up with commitments. I mean, that was hardly the first time I've left a thread without any warning to anyone about it, and I certainly could have mentioned it. It's a terribly bad habit to fall into and disrespectful to anyone who was reading along. All I can say is I apologize. Perhaps I can earn back a little of this trust as I finish off this run. So, on the run: I've lost everything on it except the last save, seeing as that was the only thing I was paranoid enough to backup. This save is immediately after the Noel battle so I have no idea how the Steelix or PULSE battle went. I also don't know exactly how the fight with Noel went, but since my pokemon are still hurt and have their pp pools lowered, I can make a few guesses. Just for fun, I'll post it all here too. If you like, you can guess how you think the fight went before reading it. Last hps and pps Going off of Lord Chespin's Psychic-Mono, Noel's team was Flinchinno, Staraptor, Porygon-Z, Pyroar, Mega Lolpunny, and Clefable. Movelists and individual strategies And then plotting the fight out...btw, I don't recommend reading all this unless you really want to. Its kinda stream of thought-y and mostly just an explanation for why I think what happened happened instead of something else With that considered, here's how I think the fight went: {Imaginary Noel Vs. Picture} - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Tangrowth starts the party as he's tanky enough to not fall to Cinccino's physical attacks. He remains unfazed in the face of the King's Rock multi-hit attack and Knocks Off the silly Rock. Cinccino counters with a Hidden Power(fire), but Tangrowth's berry reduces the damage to manageable levels. Giga Drain and the field heal Tangrowth just enough to survive Cincinno's next attack, allowing him to KO the chinchilla with another Giga Drain. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Staraptor is sent in for revenge. Nothing on my team really wants to fight that in any fair way, so I just give Tangrowth an Ice Cream to dull the pain. Staraptor KOs Tangrowth with Brave Bird, but takes a good bit of damage in doing so. Now weakened, we send in Cradily, who eats a Close Combat, but counters with a Rock Gemmed-Ancient Power, KOing the evil bird. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Noel threatens with a Mega Lopunny, so we call in Leafeon. Using its crazy speed, Lopunny Fire Punches Leafeon but doesn't get him below yellow health. Charm reduces Lopunny's offensive power greatly, so much so that a second Punch fails to KO Leafeon once again. A second Charm leaves Lopunny's damage quite small, but since it outspeeds we throw Leafeon an Ice Cream next round anyway. A third Charm reduces its attack even further and after that, Synthesis and Swords Dance are spammed by Leafeon while Lopunny tries to deal damage with its Punches, but to no avail. Eventually, Leafeon just one-shots Lopunny with a terrifying Leaf Blade. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - / Pyroar is next for Noel. Respecting that speed we recall Leafeon and send in Ludicolo. Pyroar lets loose with a Hyper Voice but can't quite KO Ludicolo, who is busy Rain Dancing. With the storm overhead, Ludicolo outspeeds Pyroar and one-shots it with a Hydro Pump. Noel sends in Porygon-Z who also is hit with a Hydro Pump, but survives. With little hp left, Ludicolo falls to a Tri-Attack. We send in Leafeon intending to get revenge, but are surprise-outsped and one-shot by Porygon-Z's impressive SpA. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - / Impressive though it is, Porygon-Z isn't quite strong enough to KO Roserade from full. Giga Drain, Black Sludge, and the field heal up Roserade a bit before Clefable is sent in. From here, Roserade just Growths twice and KOs Clefable with another Giga Drain, as whatever it has, it's not very effective against Roserade. Another Ice Cream may have been used here to help Roserade tank it all. Feel free to critique that if you like, I'm certainly not perfect. >_> But, in any case, let the journey continue...
  16. I have but one true obsession... Just seems the definition of serene...majestic...adorable...one the most peaceful looking creatures I'd imagine. But don't mess with them because they will mess you up. I don't actually play competitively, but everyone I know has looked at the typing and said "Why?" And its true those are some glaring weaknesses. But Aurorus packs some serious power into that typing, and they're typically tankier than most seam to think. Also its adorable and I can't resist. Did I mention that?
  17. Still being awesome I see. "Mnnnnnnnnnnngghhhhhhh...I think characters like Terra and Radomus were a key factor in me liking Cain more..." "Can we not?" "You probably shouldn't think too hard about it Aya..." At least the pain is shielding you from the other pain. In fact, with all that's happened, you might actually care if something terrible happens to Charlotte soon! ...maybe.
  18. Derpi tanked an earthquake from Chatot? That must have been some boomburst! GL on the next fight, he's always got it in for you. Nice to see some of these still going. Edit: Boooo, I stole the top post of the page... >_>
  19. I'm vaguely addicted to Summoner's War. I feel kinda ashamed. Guess I have to just take solace in that I'm still f2p >_>

  20. Just noting that this should be up to date for the forum section as of this time again. The Youtube section is probably horribly out of date, but I did add a couple there too. Also added the rule about not listing anything that didn't at least make it to Julia. If that doesn't seem fair to a decent number of people I'll add them, but you'll all have to speak up. I'm under the current impression that they were generally not well received.
  21. Nope. Just a random passerby here. Sohn is sure to show up eventually though. Come on, bigmoneybigmoney....
  22. I love the idea of CoM, postgame stuff is always great. Still, since you asked for thoughts, here's my nitpicky one: I don't like the name. It evokes the wrong feeling in me. Chain of Memories could get away with it because Spoilers, in case its still possible to spoil Kingdom Hearts for people Here though, we have a Chamber of Memories filled with people who are stronger than they once were. Why? If these are our memories, shouldn't they remain about the same strength? Really, if just given the name, I'd think the area was a place where our pokemon get de-leveled to an appropriate degree and we fight through some of the things we fought before but using our new team of pokemon. Unless some stuff is added that gives the name more meaning, I'd call it the Chamber of Echoes or something. Anything that can seem louder or get more distorted through the passage of time or distance, and play off that. Chamber of Memories seems too personal to use, implying that it is cherished and would remain true to itself rather than change. Anyway, that's my 2 cents and feelings on it. It could very well be different for others. Love that you're still continuing work on this. Also, poor Corey. Never to see the power of having OP speed. xD
  23. Sorry about the whole disappearing thing. I don't seem to be able to do one of these without vanishing for a week or so for various reasons. >_> Still, I did get to play a little bit, so back in the saddle! As some know, I can't just leave Heather with Sigmund, so... Dr Sigmund Connal starts the fight by using Intimidate with his incredibly buff stature and menacing glare. Its super effective. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - /+ Raichu's first move Discharge, basically only hurting Cherrim and Luxray a little. Cherrim sets Sunny Day and Nidoking takes advantage of the buff to Brick Break Luxray, leaving it in the yellows. Luxray's Crunch does the same to Cherrim. It also holds a Toxic Orb and gets poisoned. Luxray is lowish, so Sigmund tosses it an Ultra Potion and has Raichu Thunder Wave Cherrim. This doesn't stop Cherrim from Petal Dancing though, and combined with a Shadow Ball from Nidoking and the poison, almost KOes Luxray. Sigmund tosses another Ultra Potion on it while Focus Blasting Cherrim with Raichi. Flower Gift allows Cherrim to tank that easily, and Cherrim one-shots Raichu with a critical Petal Dance! Nidoking Sludge Bombs Luxray, leaving it in the red with the poison from the Orb. Electivire speeds onto the field and Fire Punches Cherrim, knocking him out while Nidoking finishes off the Luxray with another Sludge Bomb. /+ - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - + I thought I was going to use growths, but Electivire's Fire Punch is worrisome. Jumpluff goes for a fairly important Sleep Powder, but misses and falls to Electivire's Life Orb-Ice Punch. Nidoking gets some good damage on Electivire with Sludge Bomb and Eelektross does a little damage with Crush Claw. I send in Leavanny and hope. He predictably falls to another Fire Punch, but Cain proves to be on the ball and takes out Electivire with another Sludge Bomb. Eelektross is not amused and burns Nidoking with a Flamethrower, but it survives all the same. + - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - + With Electivire out of the way, it feels safe to set up, so I have Roserade use a Growth. Nidoking goes for a Brick Break on Lanturn, but it does little with the burn active. Lanturn goes for a Confuse Ray on Roserade, but the paranoia-induced Persim Berry held by Roserade takes care of it. Eelektross Crunches Roserade, but doesn't even get her into yellow health. That out of the way, Roserade Giga Drains the Lanturn before it Confuse Rays again, one-shotting it. Nidoking does very little damage with another burned-Brick Break and Eelektross finally gets tired of it and finishes it with a Crush Claw. /+/ - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - + Cain's choice of Samurott is immediately punished by a Leaf Storm from Rotom, one-shotting it, Rotom's White Herb keeps it's SpA up besides. Roserade Giga Drains Eelektross down to yellow health, but it uses Discharge(yay!) and paralyzes Roserade(auuuuggggghhhh). Rotom keeps up the pressure with a Shadow Ball on Roserade, but Eelektross decides to Crush Claw Muk instead of finishing Roserade. Muk uses Acid Armor to get me back for that Growth turn, but Roserade gets the Giga Drain on Eelektross...however it just barely survives. Rotom Confuse Rays Roserade and Eelektross Crunches her, but Roserade still survives. Muk takes out the eel with an Ice Punch, but Roserade knocks herself out in confusion. Still, that only leaves the Rotom and Tropius and Muk weather the Leaf Storms and take it out with Strengths and Ice Punch. Here I pick up Leafeon and Cradily. Leafeon may be helpful at some point with Charm + Synthesis and Cradily's just not weak to fire, which may be huge. I train them a bit and eventually accept Bennett's challenge. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - /// Jumpluff starts the fight with Sleep Powder, putting Larvesta to sleep. Acrobatics doesn't quite one-shot it, but it remains asleep. Instead of allowing the Larvesta to fall, he sends in Venomoth, who doesn't quite fall to a single Acrobatics. He tries to save it with a Berry Ice Cream, but its not enough to survive the 2nd Acrobatics in any case. Larvesta gets sent back out and falls to another Acrobatics. Scyther is strong enough to withstand an Acrobatics as well and counters with Wing Attack. Fortunately, Jumpluff is also tanky enough to survive that with red health and finishes it off with another Acrobatics. Heracross's typing also causes it to fall to Acrobatics. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - / In truth, I forgot entirely about the mirror field when thinking of this fight. Vivillon grants itself evasion and dodges Jumpluff's Acrobatics and the recoil KOes Jumpluff. Still, Cradily's more than enough to tank Vivillon's Hurricane and one-shots it with Ancient Power. Butterfree's blinding Signal Beam proves to be too much to tank on top of it though. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Continuing the story of my mistakes, I send in Roserade, thinking Butterfree couldn't possibly be tanky enough to survive 2 Extrasensories. Turns out that each only does about 1/4 of Butterfree's health and it has Leftovers besides. Roserade falls to 2 Signal Beams. Still, Venusaur puts it to sleep and almost KOes it with Double-Edge. A Berry Ice Cream causes Venusaur to take more recoil damage, but nothing more. And last but not least, Serra. // - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - As with alot of other fights, this one starts with a setup. Leavanny sets Sticky Web for Froslass before falling to Mega Abomasnow's Blizzard. Cherrim cancels the hail with Sunny Day before falling to a second. That done, Roserade enters and one-shots the snowman with Weather Ball. - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - // Venusaur sets a single Growth while eating Mamoswine's focused Earth Power(no, I don't know why it loves to Earth Power and Rock Slide Venusaur, but I will certainly take advantage of it). Thus empowered, Petal Blizzard one-shots Mamoswine. Glaceon is next, but it has evasion and evasion is hax. Thankfully, on this field Nature Power turns into Mirror Shot, and Mirror Shot cannot miss. Nature Power one-shots both Glaceon and Vanilluxe. / - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - Venusaur tries to one-shot Cloyster with Petal Blizzard, but it annoyingly has a Focus Sash and hangs on. Icicle Spear easily KOes Venusaur, but Roserade finishes off Cloyster with Giga Drain even through the Ultra Potion. /// - - - - - - - - - - - - - - - vs. - - - - - - - - - - - - - - - The sun is down and Froslass is absurdly fast. I send in Cradily to eat Froslass's focus and lower its evasion. Next is Jumpluff who uses Sleep Powder and successfully puts it to sleep. However, the evasion is apparently not actually gone, since Jumpluff misses Acrobatics and crashes into a mirror. Forslass immediately wakes up and one-shots Jumpluf with Frost Breath. I use Roserade's turn to use a Revive on Jumpluff, but feel stupid when I find out that Roserade actually survives Froslass' critical Frost Breath. Surprisingly, Froslass still outspeeds Roserade even through Sticky Web and finishes her off with another Frost Breath that misses, but is reflected by a mirror. In the end though, Jumpluff lands another Sleep Powder and KOes Froslass with 3 Acrobatics, since Serra still has another Ultra Potion.
  24. "WHAT THE **** ARE THOSE GREEN THINGS????" OMG Yes. This was my feeling almost exactly. I also didn't know that you could bypass Sigmund...it literally never occurred to me that you could just say no. >_>
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