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Rot8er_ConeX

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Everything posted by Rot8er_ConeX

  1. Got SMD. As soon as the personality quiz results said that I was popular, I knew I was Pikachu The game chose Riolu as my partner, but I rejected that because I did not want two Pokemon weak to Ground

    1. Show previous comments  1 more
    2. Rot8er_ConeX

      Rot8er_ConeX

      Super Evolution. Yep, I'm worried about a mechanic that only appears during two booses and the final dungeon.

    3. Rot8er_ConeX

      Rot8er_ConeX

      TBH, when I made the choice I thought Riolu was mono Steel, not Mono Fighting.

    4. Dark Desire

      Dark Desire

      i dont think you'd be able to do those two bosses without that steel typing

  2. The Astra ability is coded, and yes to those of you FE fans, it does exactly what you think it does. Like Parental Bond, it changes any single-target, single-strike move other than Fling or Explosion/SD into a multi-strike move. Five hits, each at half damage but each with their own chance of critting. But unlike Parental Bond, it has a random chance of triggering. (Speed/4)%

    1. Rot8er_ConeX

      Rot8er_ConeX

      It is intended as a further connection between Delta Bronzong and Fire Emblem.

  3. In either PvP battles with level 50s, or in normal gameplay, how common is a Pokemon with over 400 Speed? Considering making an ability that has a (Speed/4)% chance of activating, but want to know how common it would be to have a Pokemon that it always activates for. I know that the highest possible Speed in my game is 658, but that's a niche case.

    1. Show previous comments  5 more
    2. Shamitako

      Shamitako

      Well, with the way stat modifications work in Pokemon, all modifiers effect speed "directly"

      It can either work of of the speed stat or base speed, but not anything in-between

      Choice Scarf or other things effecting speed in battle (EX: Agility, String Shot, Lagging Tail) would be taken into account at the same time as IVs, EVs, and nature. Unless you set up an entirely seperate calculation for the ability that ignore stat modifications

    3. Rot8er_ConeX

      Rot8er_ConeX

      400=((((x*2+31+(252/4))*100/100)+5)*110/100)

      400=((((x*2+31+63)*1)+5)*1.1)

      363.6363=(((x*2+94)*1+5)

      358.6363=(x*2+94)

      264.6363=x*2

      132.31818181818181818181

      Pokemon with a Speed Base Stat over 132.318 will have 400 or more Speed at level 100 with 31 Speed IVs, 252 Speed EVs, and a Speed-boosting nature.

    4. Rot8er_ConeX

      Rot8er_ConeX

      http://orig00.deviantart.net/d78c/f/2015/358/1/f/untitled_by_rot8erconex-d9ld99q.png

      There is, in fact, a state in between "Speed base stat" and "Calculated Speed". Here's the subroutine that goes from that in-between state to the Calculated Speed.

  4. Working on making a Christmas version of my avatar. Felt really clever when I had the idea of doing Xerneas' antlers instead of generic antlers. Not feeling so clever after looking at how much I need to trace.

  5. My brother Chris may be mean most of the time, but he did just come up with an interesting idea. A game mode for Splatoon. Everyone shoots white ink. But, if you're killed, you die in an explosion of ink that's the color of the opposing team. This means that it's still ink-based territory claiming, but the only way to claim land is to kill opponents.

  6. because "full health and not even in enemy range" = "dying"

    1. Flux

      Flux

      Sounds like Xenoblade Chronicles X to me.

    2. Rot8er_ConeX

      Rot8er_ConeX

      No, it's my brother Chris commenting on my FE:A strategy.

  7. pizza > boiled hot dog > burnt (I mean grilled) hot dog

    1. phand1

      phand1

      OF COURSE PIZZA IS KING/Queen

  8. I'm trying to make a Pokemon fan game, and one of the features of the Pokedex is the stats page, which shows species/form-specific stats that are normally invisible to players - the base stats, EV yield, base happiness (which is referred to in game as "initial friendliness"), egg steps to hatch (for Pokemon that have eggs), etc. One of the things posted in this page of the Pokedex is the Capture Rate. I have the "rareness" numbers in their most up-to-date forms. These numbers display as both a number and a bar as if from a bar graph. But I'd also like to display a "using a Pokeball, while the Pokemon is at max health" kind of number, like the percents that Bulbapedia has in their capture rate sections. Upon browsing their links, I eventually found a link to this lovely algorithm. I want these "likelihood of capture" percentages to work under the following assumptions, which are the same ones that Bulba used for theirs: - The player is throwing an ordinary Poke Ball (Ball Modifier of 1) - The Pokemon trying to escape is at full health (so HP(max)*3-HP(current)*2 becomes just HP(max)*1 and therefore the two HP(max)es on either side of the fraction cancel each other out). - The Pokemon trying to escape does not have a status affliction (Status Modifier of 1) - No O-Powers or Pass Powers will be used, because they don't exist in my game. - No "mystery grass" modifier. - A Critical Capture won't happen. (so that CC/255 is 0 and that 1-(CC/255) is 1) Which means that: X=((3M-2H)*G*C*B/3M)*S*O X=((3M-2M)*1*C*1/3M)*1*1 X=((M)*C/3M) X=C/3 Y remains as it is: Y=65,536/((255/X)^(3/16)) Now, here's where I'm confused. How do I convert this number Y into a meaningful percent? I tried the formula given on that calculation page ((Y/65,536)^4, with a multiplication by 100 in order to turn it into a percent rather than a decimal. I am now getting percents that are slightly higher than those displayed on Bulbapedia, or on this calculator. Is this merely because I'm disregarding critical captures? In case anyone's curious, here's my actual code, in Ruby: catchPercentX=catchRate/3 catchPercentY= 65536 / ((255/catchPercentX)**0.1875) catchPercent=((catchPercentY/65536)**4)*10000 The resulting number is then divided by 100 to create a percent that has two decimal places.
  9. I need help figuring out what I did wrong here, will be posting a thread soon

  10. These are the abilities I've made items to mimic

    1. Rot8er_ConeX

      Rot8er_ConeX

      Cloud Nine

      Magma Armor

      Water Veil

      Immunity

      Limber

      Insomnia

      Soundproof

    2. Etesian

      Etesian

      Battle Armor and Victory Star would make sense as items too IMO.

      Same for Lightning Rod, but I'm looking at Gyarados...

      Mummy would make for a neat item, just some loose bandages or something. Instead of being like the ability that affects everything, it could be passed around and only affect one thing at a time, like Sticky Barb.

      And idk what kinda iten it would be, but Shed Skin would be handy. Like an unreliable multi-use Lum Berry or something.

  11. Coded the Cloud Nine Orb and the Headphones. Will make the Insomnia Orb. Any others?

    1. Show previous comments  4 more
    2. Nova

      Nova

      Maybe status-preventing items similar to those in PMD? Pecha Scarf for Immunity, Insomniscope for Insomnia, Persim Band for Own Tempo, and so on. Also, a special variant of the Rocky Helmet would be nice. It could be called the Cursed Headband or something...

    3. Rot8er_ConeX

      Rot8er_ConeX

      I might do that.

    4. Rot8er_ConeX

      Rot8er_ConeX

      Cursed Headband is coded now.

      @Nova - turns out the Rocky Helmet is for contact moves. So the Cursed Headband is for non-contact moves.

  12. Pokemon abilities that would make interesting items?

    1. Show previous comments  10 more
    2. Raindrop Valkyrie

      Raindrop Valkyrie

      Eh I still think it's not that great an idea... ((also good luck coding that.... sounds like an absolute nightmare to get it to work properly and not give the bonuses in some cases but not others.... I really don't think it's worth your time.))

    3. Raindrop Valkyrie

      Raindrop Valkyrie

      *give it in some cases, siad not tiwce... oops?

    4. Rot8er_ConeX

      Rot8er_ConeX

      if attacker.hasWorkingItem(:GUTSORB) && !attacker.hasWorkingAbility(:GUTS)

      easy.

  13. I feel like Hating Undertale is as much a meme as liking it by now but it's definitely not better than OoT

    1. Show previous comments  2 more
    2. Raindrop Valkyrie

      Raindrop Valkyrie

      Which could be said of any game that was ever popular to begin with and why people should really not care about an internet poll that means literally nothing because it tries to compare games that which you cannot. There's no such thing as a best game ever made and there never will be.

    3. Flux

      Flux

      Yep, pretty much. I think the poll's fun to see and vote on and all that, but you can't really take it all at face-value. You've got skewed voter populations, so everything isn't equally represented. Theoretically, we could determine the "most favorited game" or something if you got everyone in the world's vote, but that's unlikely for obvious reasons. Anyway, it's nothing that anyone should be upset about - it's just a fun little experiment in my eyes.

    4. Raindrop Valkyrie

      Raindrop Valkyrie

      Yea, but people put so much stock in it and legitmatley act liek it's the end of the damn world... like I really don't know why they do that... apparently a poll needs to come out to their result to validate their opinion or they can;t like it... that's freaking stupid and I ahte that it's a thing people do... it's dumb.

  14. I just had occasion to ask "since when does a female Kirlia evolve into Diancie?!?"

  15. went to the mall, with the intent of getting my sister Katie a GameStop gift card, and found a better gift. Ended up getting her that. Bus I got on to go home broke down

  16. Corrin is Rayquaza confirmed

    1. BIGJRA

      BIGJRA

      dragon ascent lmao

  17. I want to make a status to see people's comments, but I don't know what to say...And I'm not copying Mickey33000000

    1. BlueMoonIceCream

      BlueMoonIceCream

      EEEEEEE!! THERE'S NO EEEEEEEEEEEEEE!!

    2. Rot8er_ConeX

      Rot8er_ConeX

      sorry. But wow, I got the right number of zeroes

  18. Have you ever fucked up so bad that Groudon became Normal-type? Didn't think so. - thesuzerain

  19. My game has a very few triple-typed Delta Pokemon. Should STAB bonus be reduced for these Pokemon? If so, by how much?

    1. Show previous comments  11 more
    2. zimvader42

      zimvader42

      Hmm, so going back to the farfetch'd example, after t-o-t it would be dark/fairy/grass/ghost huh? well, what's the problem on that 4th typing gaining reduced STAB as well? first off, is not a type the pokemon was intended to have, it just won it through the use of a move, so it would be understandable that the mon, if it even had ONE move of the won type to begin with (I mean, a delt farfetch'd can run knock off play rough leaf blade and swords dance, who would run shadow claw fea...

    3. zimvader42

      zimvader42

      ...aring that unlikely moment where you get turned into a ghost? 4 slot syndrome affects this mon), it shouldn't necessarily gain any kind of strong STAB from it.

    4. zimvader42

      zimvader42

      In other words, I don't see what the worry about a 4th type not getting a full 50% STAB boost is.

  20. Pokemon Entropy Engine Beta 0.7.3 is out! Anyone who downloads the demo should read this spoiler: Changelog (0.7.3):
  21. Shadow Sneak in action. The tiles involved are not final.
  22. So, looking at the Pokemon that are Ice type (not counting Deltas, don't think lowly grunts should get Delta Pokemon), I think I can work with that. There's enough of them so that there'll be some team variation, but not so much that can't pull a "what's the one Ice-type non-legendary that Team Hail HASN'T used?" question

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