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Rot8er_ConeX

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Everything posted by Rot8er_ConeX

  1. There's someone that's tried to add a "seven move limit" where Pokemon could know seven moves at once but could only use four in battle. From what I hear they had to rework a lot more of the game engine than you'd think, and he didn't even bring the seven moves into battle. I assume that changing the "rule of six" would take as much effort. My game has a multitype moves mode where a lot of moves are more than one type a la Flying Press. I had to do a lot of recoding myself, to get things to display correctly - getting the damage to work right was easy, I just copied what the Gen VI pack did for Flying Press, the issue was getting everything to look right so the player would know what move did what.
  2. I'd say to re-download the demo, but I'm close to releasing another so you may want to wait.
  3. *throws Quick Ball* Meh, I won't be too butthurt if it breaks open, I only want it for the dex.
  4. Damn it, Sand cloak Wormadam looks like a slice of pizza and now I want some...

    1. Vlado Vladimir

      Vlado Vladimir

      Damn now I want one...

    2. dead account

      dead account

      Mmm... Pizza bug. *Drools*

  5. being "triple jointed" is awesome sometimes when your hand is being held ostage.

  6. Where are you guys getting these profiles of the characters?
  7. Hebi and I are currently debugging version 0.5.1 Will release when we feel it's relatively crash-free. Interesting. Looks like your pokemon.txt got corrupted.
  8. The sparkle is still attached to visibly Delta Pokemon. Using the example I gave, the green Electric/Steel Rayquaza will not sparkle, the yellow Dragon/Flying one will.
  9. in case anyone's curious, it is possible to make this work so that the fusion is but a form of the first base Pokemon rather than a Pokemon in and of itself (which would have led to things being a lot easier to find in the files). I wrote Schrroms an engine back on Pokecommunity that allowed this to work, which meant the game wouldn't take ten minutes to compile. Problem with my engine was that it didn't use the standard Essentials format for the trainers.txt file, so Schrroms would have had to make changes himself and he didn't have time to do that. There was also a problem with how names would have been handled. TL;DR: The way Schrroms is doing it is the best way.
  10. @Wavesblade and Hebi-Chan - Thanks to the former's suggestion, I have made what I'm calling Deltaverse Mode. In Deltaverse Mode, Pokemon with defined Delta typings (with the exception of Shedinja and Arceus for balance reasons) will have their Delta types, abilities, and learnset UNLESS they are a Delta (or Shadow) Pokemon. This effectively switches the chances of finding a Delta Pokemon with the chances of not finding one. HOWEVER, due to some errors on the loading screen, I couldn't get the sprites to switch. So in the Deltaverse, the green Rayquaza is Electric/Steel and the yellow one is Dragon/Flying, rather than the other way around as is normal. I'm in the process of fixing Megas and alt forms for Deltaverse Mode.
  11. Am I marketing my game incorrectly? I'm trying to recruit

    1. Show previous comments  5 more
    2. Rot8er_ConeX
    3. Simon

      Simon

      Oh, wow. I didn't expect so many spoilers haha.

      Hmm, I would recommend just having one whole spoiler over the Game Mechanics as that is the section that seems to be taking pretty much all of the space in your post as well as increasing the font size/change the color of the section that you're asking for help.

    4. Commander

      Commander

      Recruiting people is easier said then done especially in spriting as it takes such a commitment.

  12. I'm not trying to make too many changes to the type chart. I had to remove someone's weakness to Rock so that a certain secret boss would have no weaknesses, and I chose Ice because: A.) it's the type of my favorite non-Mega Pokemon. B.) Ice is already defensively weak. I'm not trying to make the type chart make more sense or anything, just to balance the types out so that a Pokemon that's every type at once has no weaknesses. If I make too many changes, it'll confuse people when they go from an official game or a game with the official type chart, to my game or back. Also, <3 your avatar.
  13. You can either: A.) Go into the Pokemon party screen and hover over a Pokemon and select Debug. One of the options there is Pokeminority. That can change Pokemon into Delta (or Shiny or Albino or Shadow). B.) Go into the Pause menu's Debug menu and select Switches. One of the switches should be labeled Delta Wild Pokemon. Switching that on should make all wild encounters Delta Pokemon. As for Deltas' typings, I have taken every single official Delta's types from the TCG (which is where the concept of Delta Pokemon originated), and then most of the "pseudo-official" ones from Zeta/Omicron and Insurgence. I tried to shy away from the "Suze Official" Deltas that shared a type with the normal version of the Pokemon, like Delta Houndoom which was Ice/Fire. Most of the time the Suze Official ones agreed with the TCG ones (Delta Snorlax, for example, is Grass type in both Insurgence and the TCG). As for storage space, you have 30 boxes. I may up that to 50. Current Hidden Powers don't have the possibility of being Fairy type. I added a pair of moves called Hidden Power PX/SX that can be Fairy type.
  14. if by "in-game" you mean, in the game's code, I have one for every species exccept Eevee and its evolutions, the Legendary Beasts, Castform, and Deerling/Sawsbuck. If by in-game you mean obtainable through legitimate means in the game, there's an always Delta Bronzong in the Mystery Gift, and any Pokemon that you can obtain in the wild has a 1/1000 chance of being Delta. Also, yeah, I may remove that bit of the intro. it's a little too...spoiler-y.
  15. I actually have a Pokemon "outfit" system already coded into the game, but the only thing I've done with it is giving the Totodile line bug-catcher's hats as a reference to Fedoro from MunhingOrange's Insurgence LP. I was thinking of including some more for Sableye (gem colors), but beyond that, I got nothing. Nice Glaceon, but I think you evolved your Kirlia into the wrong thing. XD
  16. I fixed the text, I think. I copy-pasted from another site. Problem is, I didn't want to lose the colored headers.
  17. Pokemon Entropy engine beta version 0.8.2 is out! After an involuntary months-long hiatus, I'm back with a vengeance! Because even though I wasn't able to get on the internet with my laptop and therefore upload any new updates to my game, that doesn't mean I haven't been working on it. I've been keeping up-to-date with all the news about Sun and Moon, even keeping up with the Lurantis leaks for datamine info despite actually having wanted to be surprised by the story. Every time a new ability, move, or mechanic was introduced either officially or unofficially, I would try to reverse-engineer it, and as such when the official game came out I was not as swamped as I expected to be. I still need to make the AI able to handle the new move effects, but otherwise I have every Essentials-compatible Gen VII mechanic in my game. Heavy debugging needed, obviously. Changelog (0.8.2): Earlier Changelogs{
  18. A lot of the crazy stuff I've got planned already works. Mostly I need to get to work on maps. Hey, you. Glad I could be of help, though unless you've just taken help I gave someone else and applied to your game, it appears you hold a different username here than you do there, as I don't recognize this one. I plan to post a game thread, I'm just trying to figure out what to put in it. Your rules for posting games don't appear to be as strict as PC or Relic Castle's rules. Thank you. Might I suggest making your 3DS FC a little lighter? It's hard to read on Reborn's background. (maybe that's your point?) *cough* Like I had any sanity to begin with *cough* It just goes to show you how very unfamiliar I am with competitive battling that I had to look up what Own Tempo did. The only thing I knew about it is that Smeargle gets it. Thanks, and thanks. (Didn't notice you put the black highlight on your text until I went to reply to you) I was wondering what the textbar below my icon was for. Thanks for telling me. They should make it more obvious. Gracias, senor o senorita Thanks, and I plan to. Hello. Dear gourd a lot of your stuff looks creepy. Liking that purple Megallade, but I already have sprites for the Delta Ralts family. Maybe I'll do it for the Shiny Delta Ralts family? Dunno. I think I'd be Spongebob in that scenario. Wonder who Squidward would be... Yeah, Scarfed Glaceon is a thing in my game. Shiny female Glace + Red Scarf = Red Scarf Glaceon, slight boost to her stats. Really wish it could be a thing in the official games, too, even without the stat boost. I do want to have a musician and therefore custom music, but I'm fairly certain I can live without one if I can't find one. Why, is that Dragonspiral remix yours? I like.
  19. Hello everybody, I am Rot8er_ConeX. I hold this name on many websites: deviantART, GameFAQs, PokeCommunity, etc. I am familiar with the concept of fanmade Pokemon games using Essentials. I've watched MunchingOrange play Zeta/Omicron, am watching him play Insurgence, and am watching him with other Essentials games which are on pause due to needing a plot update. At the moment I'm watching a Reborn walkthrough because I want to see the field effects in action, but am nowhere near competitive level play so couldn't handle the builds of trainer Pokemon in Reborn, let alone the field. I have, on the other hand, started to make my own game. The plot (which isn't all shown) has been snowballing in the back of my mind since at least January, and I've been working on making the game a reality since mid June when a copy of RPG Maker XP was gifted to me by a friend. For most of the time between then and now, I have been working on making the game myself - finding premade feature script tutorials and implementing and tweaking them for my game, getting permission from Suzerain to use his name and a few of his ideas as a nod to him since it was his games that introduced me to both "good fangames" and Delta Pokemon, coding in a few features that completely change up the battle mechanics, etc. However, about a week and a half ago, I acquired a beta tester who quickly became a team member as she started helping me balance Multitype Moves and Delta Pokemon. She's since suggested I take my hunt for other team members here. She herself doesn't have an account (yet, unless she's made one since she made the suggestion to me), but she says that there are spriters where who "throw their services at games". Considering spritework is one of the biggest things my game needs - mostly for human characters, though also for some fake Megas and fake Eeveeloutions - that sounded like a good idea.
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