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Rot8er_ConeX

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Everything posted by Rot8er_ConeX

  1. Update Tuesday + lack of waffles on Waffle Wednesday = grumpy Rot8er

  2. Bump. A day late, but the formal update is posted.
  3. https://drive.google.com/file/d/0B15YP5WdvCmzd242NUt4VWNaaFE/view?usp=docslist_api Will do a more formal release on Monday, with a changelog and editing of the first post. But I wanted to get this out there.
  4. Another update coming soon. Will include: 1.) Let's Play mode - in let's plays, I want Pokeminorities to be more likely so that they can be seen on screen. In Let's Play mode, shinies have a 1/128 chance (8 times more likely than the normal mode), Deltas have a 1/100 chance (10x more likely), and Albinos have a 1/12,800 chance (80x more likely). However, there is an icon on the summary screen of Pokemon caught in Let's Play mode that identifies them as such, and not even Debug Mode options can remove it. This is all done by altering the TSVs and ESVs of Pokemon caught in Let's Play mode so that they have a smaller range of possible values. Pokemon traded from LP mode to normal mode will retain their TSV and ESV (and therefore their Pokeminority) unless they're an egg when they're traded. 2.) A new, nicer looking title screen. Previous updates had merely a number change here. 3.) Riolu and Lucario now have a second Hidden Ability called Smash Force. The more the Lucario or Riolu is damaged, the stronger their attacks are, such that a Lucario with full health does the attack normally, but a Lucario with no health left does twice as much damage. This does not overwrite the species' official HAs. A new Mystery Gift can be found after updating, of a level 50 Lucario with the moves Agility, Force Palm, Aura Sphere, and Double Team, with the Smash Force ability. This is as close a recreation of Sm4sh's Lucario as I could get. 4.) In Double Battles with more than one trainer opponent, both opponent parties will now be displayed. 5.) Unown has new backsprites. Not perfect by any stretch of the imagination, but better than before. 6.) Vivillon's forms now have distinct sprites in battle. Every save file is randomly assigned one of eighteen forms, and all Vivillon family members generated in that file will be that form. Not all the forms have backsprites, though. If a Vivillon doesn't have the proper backsprites for its particular form, it will show up as Meadow form. 7.) Delta Scatterbug line re-added as Ice that becomes Ice/Fairy as a Vivillon. Bodies are cyan, as well as the tips of the backs of the wings. 8.) Unlike the official games, Pokeball pattern Vivillon look different based on their Pokeminority. Normal are red for Poke Balls, shiny are blue for Great Balls, albino are dark grey for Ultra Balls, and deltas are purple for Master Balls. 9.) Shadow Pokemon now show up with a purple tint in the Party and Summary screens, just as they do in battle.
  5. looking for gifs of Vivillon's forms as seen from behind. Each form a separate gif.

  6. Nope, only things that get changed are weather-summoning moves and moves that are the same type as the nonDelta version of the Pokemon (or become the same type in Multitype Moves Mode). And even then not every move gets changed, because not every move has a variation for every type. For damaging moves, you can see what get changed into what here. Within each rectangle, moves that are the same color (other than black) are variations of each other. You'll notice I added a lot (about a hundred) custom moves just so that there'd be more variations, but I haven't yet had someone willing to go through and tell me which moves don't get changed on which Pokemon that really should get a change - from the examples you gave, I think the only "problem" moves are Numel's Fire moves. They give him a little too much coverage.
  7. To those who check the Mystery Gift regularly, I added a few. However, DO NOT collect the one named "Aura Smash". It utilizes ability mechanics that aren't coded into version 0.5.3
  8. Not every single old STAB move becomes new STAB. For example, Tentacruel has Poison Spikes? Because there's no Steel or Dark type entry hazard, and unlike Fire and Electric, there's nothing that a Steel or Dark type entry hazard would do differently from Spikes. I added a lot of new moves to give certain Deltas new STAB, but some moves just can't have variations for one reason or another. For example, Chatter and Round. The Scatterbug line doesn't have Deltas. Originally I was planning on it (Ice/Fairy if you're curious), but spriting them would be too difficult. Vivillon keeps the same wing pattern regardless of shiny or nonshiny, which means that it would keep the same wings in its Delta form. This wouldn't be a problem for me, except the one thing that does change - the body - has no color whatsoever in both shiny and nonshiny forms, meaning I have no ground on which to hueshift. I'll be working on getting Vivi forms working properly soon, though, so if I can find the right images I'll be able to add color - but they'll be single-frame animations rather than the flapping-wings ones you expect.
  9. My first shiny was a Caterpie, which I caught and then traded away for something probably not of equivalent value. Second shiny was an Eevee in the Friend Safari, that I accidentally ran away from. Later accidentally MM'ed a shiny Eevee when I was breeding things to pass out to people in exchange for helping me fill my living dex. I then evolved it into a Glaceon, which I still have. Since then, all my shinies have been TSV matches.
  10. You mean like a "make a would-you-rather for the next person to answer?" Could be fun.
  11. I guess this takes an odd mind to even consider seriously for a second? Meh.
  12. I have a feeling I should update my status, but I don't know what to...

  13. There's no issue. There's no issue with the other one either. Ignore the square/cube law.
  14. Just noticed I hadn't set the permissions correctly. Anyone who attempted before can get it now.
  15. Don't worry, I don't like cake. Love frosting, don't care much for what's under it.
  16. Pokemon Entropy Engine Beta 0.5.3 is out! Known bugs: Anyone who downloads the demo should read this spoiler: Changelog (0.5.3):
  17. Engine Beta 0.5.3 release soon!

  18. Just realized that since Reborn changes shiny sprites, neither of my signature Pokemon - Shiny Glaceon and Shiny Mega Gallade - are in the game. What do these shinies look like in Reborn?

    1. Show previous comments  3 more
    2. Anvilicious

      Anvilicious

      Mega Gallade probably won't be in the game for a long time, if at all. I don't believe its shiny sprite is 100% decided yet.

    3. mde2001

      mde2001

      You can check out a thread made by Bazaro to see what will most likely be Mega Gallade's shiny sprite.

    4. Plok

      Plok

      just replace the sprites if you want original shinies in the game

  19. I've told this story on many a forum, but never in this much detail. A long time ago, in middle school, my family had just gotten Super Smash Bros. Brawl. After playing it, and my family discovered the "Melee cuts", I decided that there needed to be a game that had every single character that had ever been in Smash. I set about organizing a lot of things, drawing "screenshots" of the character select screen on paper and stuff. Back then, there (obviously) was no Smash 4, so every Smash game after the first had a fight-related subtitle. After searching far and wide for something other than "fight", I stumbled upon the third (in real-world chronology, because of course a sci-fi series is going to have an unchronological writing order) book in the Ender's Game series, titled Xenocide. Considering that the game was about characters alien to each others' universes trying to (cartoon) kill each other, I felt the name fit. My original mass-handle was a derivative of this: "Super Smash Bros. Xenocide Creator" became Xeno_Cre8or. I had that handle for years, jumping from website to website, but keeping the username the same (hence my use of the word "handle"). Until about three or four years ago (in what became my final college semester even though I never graduated), when me and my parents had a huge battle about my grades that somehow turned into a "your password isn't secure enough, anyone who finds out what your password is suddenly has access to your birthday and social security number, as well as whatever 60830 is" (Dad didn't know, but it was my lunch card number in primary school). Dad ended up changing my passwords to something he felt was more secure, and because of the fight about my grades he decided not to tell me what it was yet. By the time my grades were better, he'd forgotten what the password was. Ironic, because I'd come up with - and already trained myself to memorize with muscle memory - a more secure password to change to. On one of the forums I was on, I was pretty well known. Not wanting to be mistaken for a new member on that forum, I came up with the idea of spelling my old handle backwards: ro8erC_oneX. Upon writing it down, I realized how ugly it looked, and set about making a few tweaks: Ro8erC_oneX <- make R capitol Ro8er_ConeX <- shift the underscore over one space to make the word "Cone" Rot8er_ConeX <- add a T to make the first half pronounceable. And suddenly, a handle that had originally been a narcissistic way of saying "I'm going to make Smash 4 with no connection to Nintendo whatsoever" became a really unique way of referring to spinning conic cross-sections.
  20. I don't know what type I'd be, considering my signature Mega either Fighting or Psychic, and considering my puzzle Psychic would make more sense than Fighting. But then I don't get to use Glaceon.... Anyway, my puzzle would be akin to the one in Somnom Woods in Mario & Luigi: Dream Team, but with lasers. The gym would be a grid floating in space, with little islands floating in it as well. Near the entrance to the gym would be an interactive map, on which you could place triangular stones that would bounce lasers off of them. Beating trainers would get you more stones or allow you to access buttons to turn on new lasers, and the player could walk across the laser to reach new areas.
  21. getting very close to a metaphorical brick wall.

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