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Rot8er_ConeX

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Reborn Development Blog

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Everything posted by Rot8er_ConeX

  1. Pokemon Essentials, the engine upon which Reborn runs, does have Mystery Gift functionality that can work regardless of whether or not the game has net-based trading or battling. It does require an internet connection, as it looks at a text file stored somewhere to determine what gifts are available. I'm not sure why Reborn has not yet used Mystery Gifts, but there is probably a reason that has to do with the game's delicate balance.
  2. "That hair looks amazing"
    "Shame it'll be covered by his cap for 99% of the game"
    "Then lets make him able to toss his cap like a boomerang"

  3. Looking for a gif of the female Sightseer's in-battle animation

    1. Rot8er_ConeX

      Rot8er_ConeX

      or a png of a single frame of it

  4. I consistently get 9 hours. What isn't consistent is when I fall asleep. I can fall asleep anywhere between 10 PM and 5 AM. Generally around 2 AM. I'd love to fix my sleep schedule.
  5. I was inspired by Pokemon Insurgence and its predecessor, but once I found out the TCG did it, I tried to use as many TCG Delta types as possible. After all, they were the closest we had to "canon" Deltas before Alolan Forms came along. No pics of Mega Delphox. the fake Megas don't have pics yet.
  6. Pokemon Entropy engine beta version 0.8.2 is out! After an involuntary months-long hiatus, I'm back with a vengeance! Because even though I wasn't able to get on the internet with my laptop and therefore upload any new updates to my game, that doesn't mean I haven't been working on it. I've been keeping up-to-date with all the news about Sun and Moon, even keeping up with the Lurantis leaks for datamine info despite actually having wanted to be surprised by the story. Every time a new ability, move, or mechanic was introduced either officially or unofficially, I would try to reverse-engineer it, and as such when the official game came out I was not as swamped as I expected to be. I still need to make the AI able to handle the new move effects, but otherwise I have every Essentials-compatible Gen VII mechanic in my game. Heavy debugging needed, obviously. Changelog (0.8.2): Earlier Changelogs{
  7. Both the Pokemon I identify with are 5'3" and are Physical attackers with primary STAB in types that are usually considered Special types.  IRL I'm 4'9" and what Pokemon calls a Special wall...

    Something seems wrong about this.

  8. I wish I could check my Pokemon Bank without having a Gen VI game in my 3DS. I don't have my games anymore because they were stolen, and I want to check if I have the trading fodder a friend wants when January rolls around

    1. phand1

      phand1

      Game thieves are the worst people on earth. Let's beat them up with pool noodles.

  9. vs. Red/Blue vs. Guzma vs. Aether Foundation Employee vs. Gladion "Victory Road" When I need a track to mess with me, I go to "vs. Motherbeast"
  10. http://sta.sh/01mdv1y7q7a8 Contains massive Sun and Moon spoilers, so don't click if you haven't completed the game and postgame story
    1. IntSys

      IntSys

      I wouldn't mind if the image was a bit bigger.

    2. Rot8er_ConeX

      Rot8er_ConeX

      You can click it and make it bigger. there's three sizes - default, as-wide-as-your-screen, and native size

    3. doombotmecha
  11. I'm feeling demotivated. I messed up and broke my 80-Pokemon chain, and then I went to hatch the eggs that had been in my hot spring the whole time, and discovered that their mother was not holding an Everstone.

  12. Regarding the new site update, I don't have anything I want to buy, so I can donate Reborn Rupees to anyone who needs them

  13. I'm not saying the fact that I have Delta Pokemon is proof of them copying. I'm saying that the way I coded Delta Pokemon, which is different from the way most fangames do Delta Pokemon, is more akin to Game Freak's way than anyone else. I agree, They could have added these features in their games before, and in the case of the stat modifier indicators, other fangames and Pokemon simulators have added it before I did. However, it's funny that you say that the games are getting "more hand-holdy" when this is the first game that actually makes the important characters hard to fight, by giving them IVs and EVs in the relevant stats. In regards to your responses to the spoilers:
  14. To be fair, Eviolite was introduced in Gen V, and since then the only new evolution to an old Pokemon we've gotten was Sylveon, a branched evolution for a Pokemon that could already evolve and therefore was already compatible with Eviolite. Eviolite and CoM are the main reason I don't think we're going to see any more new evolutions to previously-Fully-Evolved Pokemon.
  15. Do I think Game Freak knowingly took inspiration from my game? No, but I've seen so may parallels to my game that sometimes I do get paranoid. - Alolan Forms/Regional Variants are very similar to the way my game in particular handles Delta Pokemon. Most games code them as if they're an entirely new species that has the same base stats as the original and is unbreedable. I made it a point in my game to code them as if they were a new kind of Shiny, so that they could be layered on top of the existing form code to make different forms for the same Delta Species. - The fact that you can see your stat mods in the middle of battle is something else my game can do. To be fair, I took inspiration from Insurgence, but didn't do it the way they [Insurgence] did because it looked like too much code for something like that (making it auto-stack and only show the stats that are changed). - The type effectiveness display on your moves was something that I had perfected approximately this time last year. In the early version of this feature in my game, it was an option in the Options screen and always displayed regardless of whether or not you'd seen that species. I have since edited it to match Game Freak's requirements for making it appear. Unlike Game Freak's version, though, mine accounts for abilities, doesn't display in online battles (to not give away sets), and knows the difference between a Delta Pokemon and its non-Delta counterpart (so will only display if you've seen the proper variant of the Pokemon). Jumping outside of the mechanics and into the story, we have (FUCKING MASSIVE SPOILERS BELOW) : And in the combination of mechanics and lore, we have (slightly-large spoilers below) : All of this, combined with the fact that Red appears in Sun and Moon, and is - as far as I can tell - still single and as such directly contradicts some backstory I'd made for my game, I'm considering scrapping my game entirely and just making a Gen VII Pack with what I've got now.
  16. Thank you. Honestly was expecting a crapton of "TL;DR?" responses. That's actually really cool that they did that. But...there's fossil Pokemon in the wild? LOL Whut?
  17. Up until - and mostly including - Sun and Moon, Game Freak has done a fairly good job of upholding a "Continuity of Mechanics". What is this, you might ask? Let us take the Eeveeloutions as an example. In Generation I, Game Freak introduced the original three Eeveeloutions. Vaporeon, Jolteon, and Flareon. They all evolved through evolutionary stones. In Generation II, they introduced two new ones. Espeon and Umbreon. These two were created by leveling up your Eevee with maximum friendship during the day and night, respectively. Since they also introduced a Sun Stone in Gen II, they could have made it so you got them by using Sun and Moon Stones on Eevee, respectively. Why didn't they? This is where the concept of CoM comes in. Eevee existed in Generation I. The Moon Stone existed in Generation I. If they'd made Eevee become Umbreon via Moon Stone, why did it not work in Gen I? Obviously the real-world reason would be that Umbreon didn't exist in Generation I, but what would be the in-universe lore reason? So instead, they made it so it evolves through friendship - a mechanic that didn't exist in Gen I - during specific times of day - also a mechanic that didn't exist in Gen I. Same with Leafeon and Glaceon in Gen IV. They could have made the Leaf Stone make Leafeon, and introduced an Ice Stone to make Glaceon. But they didn't, because once again they had a continuity to uphold. Technically, since Gen I and II were disconnected from Gen III and IV, you could argue that the first two gens no longer mattered, but you still had the third generation's lack of Leafeon to contend with. Instead, they made Eevee evolve via level-up in specific locations, which is explained in-universe as being near specific rocks that didn't appear prior to the Gen IV games. Sylveon is similar. It evolves via having a Fairy type move - Fairy type being new in Gen VI - and having two or more hearts in Pokemon-Amie/Refresh - a mechanic that didn't exist prior to Generation VI. In this particular case, they could have had a "Pixie Stone" and been done with it, but *shrug* We also have "baby Pokemon" as an example. Baby Pokemon were introduced in Generation II, with the Day Care system. In Generation II, they could make baby forms of Gen I Pokemon at will, since the Day Care didn't exist in Gen I. But ever since then, any new baby Pokemon of an old species has needed to have a parent hold specific Incenses. Now, their attempts at preserving the Continuity of Mechanics aren't always perfect. In Generation IV, they made a new evolution method where a Pokemon had to level up knowing a specific move. In some cases, they accidentally made the move required be one that the Pokemon could have learned in a prior generation. But I think that was accidental. In Generation VII, we have the first time where they have deliberately broken Continuity of Mechanics, with three Alolan Forms - specifically, the three that evolve from non-Alolan Form Pokemon: Alolan Raichu, Alolan Exeggutor, and Alolan Marowak. HOWEVER, there is an in-universe reason given for these three changes - and in the case of Marowak, we may end up seeing the change becoming permanent, using the Day/Night Cycle to determine which Marowak Cubone evolves into. Because of the in-universe reason being the unique climates of the Alola Region, I have taken to calling these three specific Alolan Forms "WEAFs" - short for "Wormadam-Esque Alolan Forms", because Wormadam is a Pokemon that also changes based on where you are when it evolves from Burmy. Maybe WERVs (Wormadam-Esque Regional Variants) is a better term in case they make more WEAFs, but the term has stuck in my mind. Here is where your opinions come in. Recently, I have seen a YouTube video where two people discussed evolution methods that bothered them, and discussed new methods that could work for these Pokemon. While the ideas presented in the video were okay (though most of them broke CoM, but in interesting ways, like Kadabra knowing Kenisis and holding a Twisted Spoon while leveling up), it was the comments section that triggered me - yes, I fully think the correct way to describe my feeling was "triggered". So many people were suggesting making all of the Eeveeloutions evolve via stones - Sun Stone makes Espeon, Moon Stone makes Umbreon, Leaf Stone makes Leafeon, Ice Stone makes Glaceon, and (depending on the particular comment) Dawn or Shiny Stone makes Sylveon. I am not against the idea of making new evolution methods to make an old Pokemon evolve into another old Pokemon. I am fully okay with the change to evolution method for Feebas->Milotic between Generations III and IV. I understand the reason they did it - the Beauty stat, related to Contests, was no longer something you could edit in-game, since Contests were gone. And I agree with the way they did it - they added a new item not available prior to Generation IV, and made you have to trade Feebas holding that item. Continuity of Mechanics was upheld. I would have been okay if they had made the new Ice Stone possible to generate Glaceon in Sun and Moon - it was a new item not available in previous games (and it would have indirectly made my second favorite Pokemon slightly easier to get). But they didn't do that, so in my opinion it is now too late to go back and make it happen. Even with my bias towards Glaceon, it is too late in my opinion to make the Ice Stone work on Eevee. But that doesn't mean that we can't make the more aggravating evolution methods less so. Perhaps in future games we could get a chisel that can break off pieces of the Mossy Rock and Frozen Rock, and in this manner make Mossy Fragments and Frozen Fragments that could be used like evolution stones or level-up held items. Maybe we could get a rare Link Stone that so many fangames include, which would allow you to use it like an evolution stone but it evolves trade-evolve Pokemon (and in the case of Shelmet and Karrablast, you'd have to have the other or its evolution in the party when using the stone on one). I'm okay with allowing female Gallade and male Froslass to exist - but only if they use a new evolution stone that doesn't exist yet, not the Dawn Stone like the current evolution methods. I'm not okay with making male Vespiquen because that evolution line is based on bees and their social structure, but I'd be fine with a new evolution for male Combee that uses a new evolution method (and is slightly weaker than Vespiquen, again for bee social structure reasons). I'm not sure where I stand with the idea of male Salazzle because I don't know enough about which animal that evolution line is based on. I am okay with them breaking Continuity of Mechanics if and only if they have a good in-universe reason for it. In this case, the Alola region is based on both Hawaii and the Galopegos Islands, the latter of which literally has regional variants of the kind seen in Alola.
  18. I have three contenders. 1.) Totem Salazzle - I recklessly went into this battle KNOWING I had a team super weak to Fire types, and didn't have any Ground type moves to counter this weakness. I was expecting it to be hard, and it didn't disappoint. I managed to beat it thanks to cheesing with Revives and heal-spamming. By the end of the battle, most of my team was dead. 2.) Totem Lurantis's partner, Castform - the Lurantis itself was easy enough to kill thanks to Flying type moves. But that Castform was surprisingly tanky, and once again evoked my weakness to Fire types. 3.) Totem Mimikyu - I'm glad to know I wasn't the only Decidueye user who made the mistake of using the super effective Sinister Arrow Raid against the Disguise instead of the actual Totem Pokemon. I facepalmed so hard at that that I triggered a funny bone at the bridge of my nose. But I refused to reset at that mistake, and the battle became a challenge because of that.
  19. Well done, ICSW. I'd reply in your own status, but I don't want to break the altered quote chain going on in the replies.

  20. What if someone's favorite island was Aether Paradise? Or Exeggutor Island? Or ?
  21. Both of the juveniles and the legendary Pokemon within my eyesight are lacking of wit. - Guzam
  22. Technically, the fact that all six markings are lit up doesn't necessarily mean the IVs are maxed. In regards to the shiny chances, people using KeySAV are having trouble figuring out how peoples' TSVs and ESVs work in this game. Sometimes an ESV will be listed as negative, and if I remember correctly each save file has like three TSVs instead of one. My theory is that, in order to prevent people from TSV hatching, the game now rotates between multiple TSVs each time a Pokemon is generated. The problem with this theory is that it breaks the Masuda Method.
  23. If I remember correctly, Amethyst wanted to keep Pokemon as true to their official incarnations as possible, with the exception of their shiny sprites.
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