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Rot8er_ConeX

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  1. Okay, Galeforce is added (though I may have the wrong description). I have also laid the groundwork for Aptitude as described in my previous post.
  2. Today I learned that in competitive Pokemon, sometimes it's more important for your HP stat to be an odd number than it is for it to be a higher number.

    1. Show previous comments  1 more
    2. Ironbound

      Ironbound

      Precisely. This is more important for Pokémon who do not carry Leftovers or an equivalent healing item. Those who do carry Leftovers, like Ferrothorn, can afford to max out their HP since it grants more lefties Healing.

      Toxic Orb Gliscor should have 244 EVs in HP, as that enables it to have a perfectly divisible HP stat that recovers fully in two turns after one substitute.

    3. Ironbound

      Ironbound

      Likewise, Unburden or Belly Drum users, like Hawlucha or Azumarill, run an even HP number (12 HP EVs for Hawlu and usually 92 HP EVs for Azu) to ensure that sitrus berry is activated after two Substitutes or one Belly Drum, respectively.

  3. So, I've looked at the code for stat calculation. What do you think about making it so that Aptitude Pokemon get a stat boost of EV/3 instead of EV/4? It wouldn't make things too OP - full EVs would boost a stat by 84 at level 100 instead of by 63, sure, but it comes at the price of any other ability the Pokemon has - and it would capture the spirit of Aptitude. It would also make those last two points in the 510 EV total actually have a use - since you'd want 252/252/6, not 252/252/4 Obviously we wouldn't give it to something high up in the tier list already, since 21 points is a lot.
  4. Let's see if I can break this down: - I've actually altered No Guard a bit to make it akin to Quixotic. If a Fire Emblem ability user goes against an opponent with No Guard, then their skill's proc rate is increased by 15. But now that you mention it I might add a Quixotic to be more like a balanced Serene Grace. - I've considered Amaterasu. I'm not sure if I will add it. It's pretty balanced, but also very niche - moreso than M-Audino's Healer. - I probably won't do the Seal skills. - Air Superiority might be okay, but in order to make it balanced I'd need to make one for each type, not just Flying. - We technically already have Gamble in the Pokemon universe. It's just called Hustle. - I've considered Vantage, but like Galeforce I'm having issues on how I want to translate it. Sure, it could be +1 priority if below half health, but, I don't know, you could still run into priority moves. - Aptitude the way you describe it is Pokerus. Would you want it to stack with Pokerus?
  5. I just gave it to all three of them. I need to figure out an ability to give the appliance Rotoms now.
  6. Also, I think people misunderstood the point of this topic. I'm not asking for new ideas on FE-inspired abilities. I'm looking for ideas on what Pokemon to give the existing ones in the OP to.
  7. I've been debating on how to incorporate Galeforce for a while now - especially since a lot of the time I mistype Gale Wings as Gale Force. This seems better than anything I planned. Basically, when the user kills an enemy, place an invisible entry hazard on the field, that after damaging the next foe, disappears. I've considered Even Rhythm and Odd Rhythm before, but I feel like they would be too easy to make OP. After all, Protect, attack with Even Rhythm boost, Protect, attack, Protect, attack, ad nauseam..
  8. Solrock already has a new gimmick. If I made Espeon have a second HA, I'd have to give one to each and every one of my Eeveeloutions. Considering my game has one for each and every type... I honestly don't know how I'd pull off Sol, anyway.
  9. I did consider Aether and Luna. My issue with them is the difference in how damage is calculated in FE and Pokemon. In FE, "cutting the opponent's Defense in half" just changes up how much damage you do, and is more useful against opponents with high Defense. In Pokemon, it directly translates to "double the amount of damage you do". And then Aether would just be a buffed Parental Bond.
  10. This is actually the reason I want help with what to put these on. Sure, if you slap Ignis on a Salamence it would become deadly AF, but slapping it on, say, a Poliwrath might merely bump it up a tier or two.
  11. I really don't know where to put this, but this is where my last such question was put, so...I guess I'll put it here, and an admin can move it if need be. I have coded some abilities in my game, all inspired by skills found in Fire Emblem: Awakening and returning in Fates. All of these skills, with the exception of the last two, have a chance to be Delta Bronzor/Bronzong's hidden ability (which one it is depends on an algorithm run on the pokemon's personality value), but I thought other Pokemon might enjoy these abilities. My game has a system where each species can have up to two HAs, so I don't need to overwrite the existing, official HAs. Please note that I'm looking for suggestions in the form of specific species. I include my personal thoughts on what Pokemon they might be good on, but I personally don't know what Pokemon fills which niche, and I also don't have much competitive knowledge, so might be completely wrong on what Pokemon they fit best. Astra - In Fire Emblem, this skill triggers (Skill/2)% percent of the time, and allows the user to turn a single strike into five strikes, each doing half the damage that a single strike would have done. Because this would be more broken in the right hands than Parental Bond, this ability has been seriously nerfed, but the spirit is still there. The ability Astra triggers (Speed/8)% of the time, and makes it so that single-target, single-strike moves become single-target, five-strike moves, each strike doing one quarter the damage a single strike would do. Ignis - This ability does almost exactly what the FE equivalent does, minus an alteration due to stats existing in FE but not in Pokemon. When using a damaging move, the Pokemon has a (Speed/4)% chance of adding half of the unused attack stat - i.e., SpAtk for physical moves, Attack for special moves - to the used attack stat when damage calculation is being performed. I imagine this ability would be really good for mixed attackers, or for Pokemon where their base Attack is higher but their movepool includes a larger number of Special attacks (or vice versa). Armsthrift - Again, this ability is identical to the FE counterpart, aside from mechanics differences. The Pokemon has a (Level/4)% chance of not expending PP when using a move. If triggered, it cancels out Pressure as well. Honestly, I can see almost any Pokemon benefiting from this ability, as it effectively makes PP-stalling harder to perform on the Pokemon. Vengeance - This one comes with its own funny story. In FE:A, this skill triggers (Skill*2)% of the time. With my established-by-now formula for converting FE stats into Pokemon stats, that would be (Speed/2)% chance of triggering. When coding the skill, I decided that was a little too much, so I changed it to (3*Speed/8)% of the time. At the time, I didn't know that Intelligent Systems had also decided to nerf the skill in FE:f, to triggering (Skill*1.5)% of the time, exactly the same nerf I had given it. When this skill triggers - (Speed*3/8)% of the time - half of the amount of damage the user has taken so far in the battle is added directly to the amount of damage the move will do. This happens after type effectiveness and other modifiers are applied, and the only thing that can stack on top of this is the move being a critical hit. This ability is likely good for a Pokemon that is a natural wall, one who can take a lot of hits and still survive, but that can also make use of damaging moves. Lifetaker - When conditions are right, this ability always triggers. Unlike the other ones, this one does not have a random chance of happening. Triggering at the same time as Moxie (i.e., when the user successfully causes an opponent to faint), this ability restores a quarter of the user's maximum HP. In FE, the skill of the same name restores half of the max HP, but in Pokemon that might be a bit too much. Thematically, I can see this ability matching the Zubat and Seviper lines really well. Pavise - If the opponent is using a Physical move, (Speed/4)% of the time, cuts the amount of damage dealt in half. Aegis - If the opponent is using a Special move, (Speed/4)% of the time, cuts the amount of damage dealt in half. These two abilities are counterparts, as they are in FE. The second-to-last one, which currently is only found on Delta Chimecho. Rightful King - when in a Double Battle, if the user's Ally has any of the abilities above (except Lifetaker), then the chance that the ability will trigger increases by a solid 10%. This means that Pavise and Aegis would trigger ((Speed/4)+10)% of the time. And the last one, which doesn't have any home at all yet: Trust (name changed from Nohrian Trust since Nohr isn't a thing in the Pokeverse) - When sent out in a Double Battle, this Pokemon copies its ally's ability, akin to how Trace copies the user's opponent's ability. I could see this one being more viable than Trace, since you have direct control of what ability to give the Pokemon.
  12. Uh oh. I think I've been watching too much subbed anime. I just referred to Froakie as Keromatsu

    1. pyrromanis

      pyrromanis

      But Keromatsu is way better name than Frokie! Also Gekogashira is better than Frogadier, but Greninja is absolutely fitting instead of Gekouga

    2. Rot8er_ConeX

      Rot8er_ConeX

      Actually, once I learned how they came up with the name Keromatsu, I have to agree it's better than Froakie. It's derived from the Japanese word for the sound made by bubbles FORMING on the surface of water. That's a nearly silent sound (why do the Japanese even have a word for such a specific sound?).

      What's nearly silent? A ninja.

      What does Froakie eventually become? A ninja?

  13. Okay, Hawlucha looked badass just now. But...is its head normally that GREEN?

    1. Rot8er_ConeX

      Rot8er_ConeX

      Oh, it was a mask...made of leaves

  14. Okay, your Pikachu knows Iron Tail. WHY do you use Electric moves on a machine specifically known to be immune to Electric moves?

    1. Red_Chaos

      Red_Chaos

      The same reason they use the same move over and over and over...

    2. pyrromanis

      pyrromanis

      Cause Pikachu's electric attacks can faint ground types, so why not affect machines immune to electric? ¯\_(ツ)_/¯

  15. After watching the Frogadier Ninja Boy episode, I really wish there was a way to recreate the pure badassery of the Double Quick Attack Braid in the games.

  16. I like how even though Mega Mega Mega Mecha Meowth isn't a officially Mega Evolution, they still use the same battle music as they do for Mega Evolved opponents.

  17. It's so weird watching the anime. They use all this music...from the later half of the games, in the first few episodes. For example, the snow city's theme is for Serena's flashback. Victory Road is for Ash training against Pansy-san.

  18. And my viewing of the XY anime on Youtube comes to an end, because I can't find season 3

    1. Show previous comments  3 more
    2. Hutch333

      Hutch333

      kissanime and watchcartoononline are both good.

    3. Cepheus

      Cepheus

      most prominent one is crunchyroll.com

      with a monthly premium option

      (of course with a free trial month)

    4. Rot8er_ConeX

      Rot8er_ConeX

      I'm using gogoanime at the moment. I tried kissanime, but it kicked me after a few minutes because I use adblock - I'm fine with ads at the start and end of a video, but mid-sentence every five minutes gets annoying.

  19. http://sta.sh/0g3utx6pjlg Second try now that dA's server hiccup appears to be over
    1. Show previous comments  2 more
    2. Rot8er_ConeX

      Rot8er_ConeX

      The game even calculates, based on which health-restoration items you have in your bag and how much HP is missing from the Pokemon, which health-restoration item is the most efficient - as in, which health item will come closest to and/or succeed in refilling the health entirely without going too far overboard.

    3. Red_Chaos

      Red_Chaos

      idk what this game is

    4. Rot8er_ConeX

      Rot8er_ConeX

      Pokemon Entropy

      Sadly I don't have much in the way of mapping skills so it's little more than an engine at this point.

    1. Show previous comments  1 more
    2. Rot8er_ConeX

      Rot8er_ConeX

      Sorry for the large dark squares in the Bag screens. Was debugging a bag-image-alteration feature and forgot to turn it off when taking these screenies. Don't want something spoiled.

    3. Rot8er_ConeX

      Rot8er_ConeX

      Sinnon - it should be an image

      Here's the link to the Sta.sh page if that would be easier

      http://sta.sh/0g3utx6pjlg

    4. Rot8er_ConeX

      Rot8er_ConeX

      Oh, of course I post that right before dA has a server hiccup

  20. Okay, so I'm considering giving the villain's last Pokemon its own theme. Would you guys rather it trigger right as the Pokemon is being sent out, or right when it Mega Evolves?

    1. Show previous comments  2 more
    2. Combat

      Combat

      I also agree.

    3. Rot8er_ConeX

      Rot8er_ConeX

      So here's how it's set up:

      Villain leads with his lead Pokemon

      Player knocks out lead

      Villain has four "grunt" Pokemon which he can send out in any order depending on the player's choices

      Player knocks out grunts

      Villain sends out final Pokemon

      He gives a final speech

      Player chooses move

      Player notices the villain's [non-standard] Key Stone

      Music starts, speed of music determined by how much HP the player's current...

    4. Rot8er_ConeX

      Rot8er_ConeX

      ...Pokemon's health

      Mega Evolution animation begins

  21. Soooo full. Went to Outback for the wife's birthday lunch.

  22. Pokemon Entropy Engine Beta 0.7.6 is out! Changelog (0.7.6):
  23. I may have just April Fools pranked myself...

    1. Show previous comments  1 more
    2. Rot8er_ConeX

      Rot8er_ConeX

      You guys are getting a v0.7.6b release today because of a mistake I made. I didn't intend to reveal those features, but...

      I know that technically, by calling attention to them, I'm possibly casting the "April Fools doubt" on their validity, which is why I want to release said beta so people don't think I'm lying.

    3. BlueMoonIceCream

      BlueMoonIceCream

      But now the beta seems... illegitimate... WHAT DO I BELIEVE?!?

    4. Rot8er_ConeX

      Rot8er_ConeX

      The beta is made and is being uploaded to Google Docs as I type this, but it's got 1h33m left. I may decide to go to bed and release it tomorrow. I'll see how much I can stall myself on the computer or with real world tasks.

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