#AGuyPassingThrough
Complexity is a GM determined Stat; you don't have to have separate stats for melee and ranged attacks because range is abstracted; Profane storm doesn't need a 25℅ miss chance because attacks are autohit by default, and 1d10+SYN is pretty high; especially when you can target up to five enemies, and that whole attack can target allies thing? It's a bad idea; nobody likes the idea of getting stabbed in the back; also you have two AOE actions; what is the damage formula for the first AOE attack anyway?