It's like the 4th RMT that comes out in 2 days but whatevs
Greetings people of Reborn! I'm here today with another RMT (the last one before S/M), this time featuring a pokémon you normally don't see very often in OU: Zoroark!
I'm having discrete success with this team, as of now the max i reached with it is 1628, but i believe a more expert battler can move it even further.
Without losing too much time i guess it's time to introduce the squad, isn't it?
AT A GLANCE
TEAMBUILDING PROCESS
IN-DEPTH DESCRIPTION
Zoroark @ Choice Specs
Ability: Illusion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Night Daze
- Flamethrower
- Sludge Bomb
- Hidden Power [ice]
Zoroark is my bae revenge killer and master of trolls. Really it's beautiful when you manage to convince your foe you're leading with Excadrill against his/hers Lando-T (wich is for the 80% of times a standard Rocky Helmet set) or Tankchomp and you OHKO them with HP Ice. It's a standard Choice Specs set, with Night Daze over Dark Pulse mostly for the slightly higher power, Flamethrower to get past things like Ferrothorn with a single shot, Sludge Bomb to take care of Fairies and HP Ice to surprise the opponent. Here are some calcs to prove what i'm saying
252 SpA Choice Specs Zoroark Hidden Power Ice vs. 240 HP / 0 SpD Garchomp: 428-504 (102.6 - 120.8%) -- guaranteed OHKO
252 SpA Choice Specs Zoroark Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 444-524 (116.2 - 137.1%) -- guaranteed OHKO
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 236 SpA / 20 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sleep Powder/Leech Seed/Synthesis
- Hidden Power [Fire]
- Sludge Bomb
I love Mega Venusaur's ability to come in on things like Serperior, Ferrothorn, Azumarill and Keldeo and kill back. The 20 EVs on Speed are to outspeed Adamant Azu as if it manages to get Belly Drum up i'm pretty much fucked and i needed a counter. The set is standard even there, but i slashed Sleep Powder because its accuracy is total sh*t, this move is definitely helpful to get more control on the match but sometimes it misses even more than one time against the same foe so it's annoying (that costed me some games). Other solid options are Leech Seed and Synthesis to have more recovery, any of them can work on this set. Giga Drain and Sludge Bomb hit hard with 236 EVs and STAB while HP Fire hits Bisharp (wich otherwise would wall this set) and Ferrothorn.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spe
Impish Nature
- Iron Head
- Whirlwind
- Roost
- Spikes
I originally had SR Skarm, then i switched to Spikes to have more damage on switch in combined with Stealth Rocks (wich i have on Clef, i got this combo suggested). Skarm is my primary check vs Ground Offense and Whirlwind user, because i also realized Set Ups were quite a pain, especially Bisharp and this guy is able to tank a hit and cancel the set up. The EV spread is standard so i guess there's no need to explain it. Iron Head hits Fairy Types and has STAB, the rest is totally for support as we have Roost (for recovery), Spikes and Whirlwind.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Iron Head
- Rapid Spin
Here we go to mah bro Excadrill. Probably one of my favourite mons in this tier since the Scarfed set w/ Mold Breaker is both simple and amazing. It's my spinner (because hazard stacking and Defog on a single team aren't a good matchup for obvious reasons) and main Physical attacker. I also like it because it checks things like Sp. Def Talonflame and Mega Zard Y, altough it can't switch in well on this one. Earthquake is to get rid of everything and has STAB, so its power is even greater. Rock Slide takes care of Flying Types (bar Gliscor) and Iron Head hits Fairies (bar that damn Klefki). Rapid Spin is for Hazard Control.
Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Thunder Wave
- Slack Off
Physical check number 2 and Keldeo switch in. I wanted something able to tank a ton of hits able to stop completely Bird Spam as well as Kyu-B. This one is a bit more troublesome but Bro can come in, tank 2 Fusion Bolt and either Scald it or T-Wave it (if it's not max Atk, if it is then you have to sack something as Bro has a 9% chance of getting 2HKO'd). I tried putting Protect on it because once i figure out something is Scarf'd, Specs'd or Band'd then the job becomes much more easier. With Protect i can see the next move and switch in the most appropriate mon ("What's with this aids set" - A guy before forfeiting). The rest pretty much doesn't need explanation, Scald has STAB and burns things while Slack Off gives Recovery and T-Wave provides Speed control.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 216 Def / 40 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Stealth Rock
- Soft-Boiled
Clef avoids my team being dunked by Draco Meteors and is my SR setter. This set with Max HP and 216 Def can take on Mega Medicham (as well as other physical attackers) and gives an answer to Mega Sableye, wich would otherwise be kinda troublesome to bring down. Even this member of my team is kinda standard, Moonblast has STAB and works fine with Calm Mind, Stealth Rock to complete the combo with Skarm and Soft-Boiled for Recovery.
IMPORTABLE
THREAT LIST
Volcanion - This guy hits really really hard with Specs and if i fail to predict the move it can tear holes in my team.
Chansey - I lack something able to bring it down in a low number of shots, so this thing can be troublesome as it has the potential to come in on basically every member of my team at full health.
Suicune - Not so common, but a RestTalk set is kinda annoying. Keep Skarm at full health and Whirlwind if it gets a dangerous amount of Calm Mind up (this rule applies when facing every Set Up sweeper).
Mega Sableye - If this thing comes at you go Clef and Calm Mind asap, otherwise you're pretty much doomed as Skarm can't Whirlwind it.
Magnezone - You have to be careful when facing it. A wrong move can lead to either Skarm or Exca's defeat and you don't want that to happen. However, playing around that mon is not too much difficult.
Mega Alakazam - Pretty much the same as Volcanion.
CONCLUSION
Hope you guys enjoyed both this team and this RMT of mine! I'm having a lot of fun with it and trying new playstyles sometimes can be a good idea. Thanks for the reading and see you all to my next RMT!