Greetings, i'm here today to receive advices for my 2nd RMT: Deadly Sins.
The name comes from one of my favourite Mangas, and each pokémon of this team is named after a Sin. A huge thanks goes to Reignited'Light for suggesting me some improvements already, with them the team got a lot better than its first version, but i still have some things to fix so i thought a RMT could have been a good choice.
Without further ado, let's see the team itself.
AT A GLANCE
DETAILED
Wrath (Garchomp) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock
Not much to say about it, it's the classical Tankchomp set i fell in love with some time ago.
Rough Skin + Rocky Helmet wears down Physical Atk and punishes Volt Turn Cores, EV Spread and Nature
focused on its Bulk/Speed and a pretty annoying set. Dragon Tail blocks set ups (damn fairies), Fire Blast
wears down Ferrothorn as my team struggles a bit against it and Earthquake is a powerful STAB. Stealth Rock is for Hazards.
Gluttony (Metagross) @ Assault Vest
Ability: Clear Body
EVs: 240 HP / 172 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Zen Headbutt
- Earthquake
- Bullet Punch
The second part of the infamous core.
Reignited'Light actually suggested me to put some more Atk and invest 96 EVs in Spe rather than Spd, but i
think even this way it's fine as this guy needs to be my Special Wall.
The EV Spread and the nature are explained already by this, Meteor Mash and BP gives STAB and either power or
priority, Zen Headbutt deals with that annoying mon named Keldeo, wich can be a huge threat if
equipped with Choice Specs (as i do actually). Earthquake deals well with Steel Types that can put Meta in trouble, like
Heatran for example,
Lust (Mew) @ Leftovers
Ability: Synchronize
EVs: 240 HP / 40 Def / 116 SpD / 112 Spe
Careful Nature
- Heal Bell
- Soft-Boiled
- Knock Off
- Will-O-Wisp
At this point i needed a Heal Beller/Status absorber, and Mew fills this role in an excellent way.
Synchronize is a wonderful defensive ability, and the EV Spread gives makes my mon covered against both
Physical and Special Atkers with a good chance of outspeeding the opponent (just to make an
example, Mew outspeeds No-Mega Metagross allowing it to use Will-o-Wisp).
Heal Bell gets rid of Statuses, Soft-Boiled for Recovery. Knock Off gets rid of troublesome things on troublesome
opponents and Will-o-Wisp cripples Physical Atkers.
Sloth (Bisharp) @ Leftovers
Ability: Defiant
EVs: 200 HP / 212 Atk / 96 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Swords Dance
- Iron Head
Bisharp acts as both a Revenge Killer and a Late Game Priority Sweeper thanks to SD + Sucker Punch. It's a weird
combo actually but it's doing a lot of work for this team.
It mainly comes in on Defoggers like Lati@s thanks to Defiant and Pursuit traps them, it's even another resource against
Fairy Types if needed.
Sucker Punch is here for Priority, Pursuit to trap fleeing opponents and Swords Dance to set up. Iron Head
has great power combined with Bisharp's high Base Atk.
Pride (Keldeo-Resolute) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Icy Wind
- Hydro Pump
Keldeo is my Special Sweeper. It's a threat for the 70% of the teams out there thanks to it's base Speed and Special
Atk, if equipped with Specs there aren't many things that this guy brings down, late game or not.
Takes care of mons like Stall Talonflame, Lando-T, Chomp (Mega and normal) and other common OU Threats.
It's the standard set, Scald and Hydro Pump to have STABs that can heavily damage the opponent. Secret Sword is STAB
as well and hits annoying opponents like Chansey or Ferrothorn. Icy Wind takes care of fast mons and some
previously mentioned threats.
Greed (Latios) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Last but not least we have Latios, my Defogger and #1 Keldeo/Volcanion switch in.
Reignited'Light actually suggested it and i think it's been a great add to the team as it stops completely Zard
Y/X/Volcanion thanks to Draco Meteor and Keldeo with Psyshock, other than dealing a considerable
amount of damage to a good number of problematic opponents. Defog takes care of Hazards and Roost
acts for Recovery, Draco Meteor and Psyshock are STABs and hits hard.
THREATS
The first one i recognized is Talonflame, it basically destroys all my team even without setting up and Bisharp can't touch
it either if it goes Brave Bird. If it's stall, Keldeo can survive a hit and kill back as well as Latios but if not it's a problem.
Another troublesome one is Slowbro as i basically don't have anything but Draco Meteor to damage it and it can be a huge
threat.
Another one is Raikou, if Metagross is down Specs Raikou can hurt the team a lot if paired with good switch-ins to my moves.
These are the 3 major ones i detected so far, and i'd really like suggestions on how to get rid of 'em honestly. If you find
something else aside these 3 please let me know.
IMPORTABLE
Well i guess that's all, please let me know what you guys think of the team!