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Phi-Bi

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Everything posted by Phi-Bi

  1. Anybody here is an Egyptian or from Middle East?

  2. Is being hard-working, a talent in itself?

    1. Candy

      Candy

      "I think it is" - person who can't stop procrastinating and taking the shortest route for everything

    2. Ojama Yellow
    3. Vinnie

      Vinnie

      It's a valuable quality. 

  3. The addition of fakemon is nice~ How many fakemon is planned and how many has finished sprites, I wonder?
  4. Writing is really hard. Wish I have a partner to discuss together about our fangame's project story--

    1. Candy

      Candy

      you know, I think reading is harder than writing xD I just can't focus with my pseudo-ADD

    2. Phi-Bi

      Phi-Bi

      That's why writing is hard too--you need to make sure that your reader can stay and enjoy your writing without being easily bored or getting distracte ^^"

    3. Candy

      Candy

      ez solution: write for your own enjoyment, fucc the readers xD 'sides if you enjoy your own story, chances are people reading it will also enjoy it 😛

  5. Check Verdant Tales: Symphonic Horizon, it's still in development but it has amazing trainer system (6 trainers all playable and each has different special skills--the opponent too~)
  6. Everytime she talk to Phantump I just can't help but want to cry...hwaa :"

  7. Well since the title says "Phoenix" I think I'll choose Growlithe and play Fire-mono~ I'm excited for the release too although I can't play them soon after~
  8. Maybe Gorochu will be a thing~

  9. It's often that my suggestion within a group is not considered and then there is problem because of that and then the problem got resolved with my previous suggestion. It gets annoying you know, why people don't want to listen at the first place?

    1. Ojama Yellow

      Ojama Yellow

      its human nature to first hit a wall with their head and only then use a solution that was mentioned before.

    2. Phi-Bi

      Phi-Bi

      Unless that person dies because of such ignorance and then there is no second chance, duh

    3. Candy

      Candy

      Well I must be in the minority. I actually don't mind when people don't listen to my suggestion, because I internally know I'm right (I mean I try to give suggestions only when I know they're good) and when they realize it later, they tell me stuff like "yeah you were right, we should've done it like that from the start"... It feels great to get my ego caressed like that muwahahaha >:) The only downside is when as you say, there's real consequences.

  10. Sorry that I cannot help since I already working on a project also. I understand how difficult it is to find spriters so it would help you more in the long run if you learn spriting by yourself. There are tons of tutorial out there--google and deviantart are your best friend. If you insist on finding help, showing your game progress might help. Of course you have to sacrifice "no spoiler-thing" for the sake of getting help since it's hard to get help unless you are being super clear about it.
  11. Pixel art is actually more similar to realistic vector than other form of digital art~

  12. I think 6 hours of sleep is too much. Anybody know how to reduce it and stay fresh? (or even fresher if that possible)

    1. PESH1

      PESH1

      If you have a relatively constant wake up time, then you can push your sleep duration to 5 hours. This schedule does help in keeping fresh, but in my experience only works for 5-6 days in a week. There'll be 1-2 days where you'll just collapse and fall asleep for 7-8 hours. However, it is possible to sustain this for months. If feeling a bit drowsy, 5-10 minute of nap does restore freshness.

    2. PESH1

      PESH1

      If you're a bit adventurous, you may attempt the following

       

      Leonardo da Vinci's sleep schedule included 20-minute naps every four hours. Da Vinci followed an extreme form of a polyphasic sleep schedule called the Uberman sleep cycle, which consists of 20-minute naps every four hours.

    3. 5hift

      5hift

      In my experience, sleeping 5-6 hours will only result in more napping.

  13. I don't know about Angel-type. I thought Fairy is supposed to be Angel, Light, and Pixie bundled into one type. Cyber is fine though, the change is not drastic and it's quite interesting how you buff Normal and Bug.
  14. Ah, I see. This post is not intended to break the boundary between tier since I think it's fun that some mons are stronger and weaker than another. Like you said, it is intended to balance type distribution within tier to increase variety. The role of typing is central to Pokemon battle overall so it'd be great to see more type variety within tier. As of now, Uber is centered around Primal Groudon, OU with Steel-types (one reason Landorus is so good), and so on. Adjusting type chart is more complex despite how simple it is. We can't sure what's the impact of the type chart change in every tier. It could affect the tier completely or have no relevant change. This is why the thread is made, to propose a change which impact can be more predicted so we can sure that the type distribution is balanced. My assumption is that balancing type distribution will increase variety and lead to more enjoyable gameplay. I wonder whether that assumption is true or not. Thanks for your feedback ^^ This is the goal of the thread, to ask for feedback to discuss with~ 1. Well, no damage from stealth rock is nice but remember that rock is not good for taking damage upon switch-in so this will really help Aerodactyl and Archeops~ 2. I don't know what is your direction with this one. Sure, another special moves is nice but I can't see how this will change type distribution in the tier... Right now, the most prominent issue with Rock-type I think is their inability to use STAB effectively. Having Rock moves cannot miss if used by Rock-type sure will help. The Speed issue could be mitigated by Rock Polish so you can invest more in bulk to have a chance to setup. Of course priority is still an issue but in the sandstorm (if Defense boost is applied) will mitigate it. Of course some mons will be better than another but hopefully the type distribution in the tier will be balanced slightly. Yess, grass type ability to be annoying should be emphasized~ The issue with introducing new moves is their distribution. Like Parting Shot is great but its distribution is just horrible. Having worry seed as entry hazard will be interesting~ Grass type should be immune to such effect~ I don't know how the change in Freeze status will help Ice-type. The issue with Ice-type right now is Stealth Rock and Speed. You want Ice-type to hit hard first before faint due to their weakness to commonly used offensive type (Fight and Fire...due to the omnipresent of Steel type and.....Steel due to the rise of Fairy). Having Ice type immune to hazard will be nice but I don't know how to make sense out of it. There will be still an issue with hitting first also since Ice don't have boosting moves (even if it have, do they have the chance to set up?) This is why I think priority is one of the most promising available choice among current mechanics. Oh, yeah the balance is better now~ But it can be better, that's why this thread is made for fans to discuss the possibility of balancing type distribution~ Some types and mons are simply better than others and I like that. I kinda wish there are more type variety within the tier. I want to repeat that I assume that by balancing type distribution, there will be more variety within the tier. This will be interesting development although with the current move and ability, the game will be revolved around Tapus--specifically Tapu Bulu and Fire types which is against the purpose of increasing variety. On the other side, too much variety can be detrimental too since the complexities of Field Effect will made it to be abandoned by people despite how interesting it is....I can be wrong though, I wonder. That's why this discussion is started. To hear everyone's opinion~
  15. Thanks for your suggestion guys~ I have some feedback... This is pretty interesting. I think the effect should be different for rain and sun respectively. I also have an idea that Grass-type should have auto big root as additional skill. Not sure which one will help balance more though. Maybe this is too much since Ice-type is pretty threatening in PU metagame. I think Ice need a way to attack first since Ice Shard is not enough to help them--not more damage. I'm not sure what do you mean by GameFreak vision. Do you know exactly what's GameFreak vision? While not intended for game balance, Reborn Field Effect is "out of line" that sometimes it's' frustrating but fun. The Steel type nerf may be not readily accepted at first. The same applies to Fairy immunity to Dragon back then. However, switching is almost non-existent in-game so it's not much on an issue. On the competitive side, people will use Steel-type more wisely. Right now, almost every team has Steel-type for the sake of Steel-type. It almost feels like a formula which is not healthy for the metagame. This way, people willing to use Steel-type have to accept that they have to play mind-games more to keep their Steel-type alive. If this is the case, then it's good for Uber. There is almost no viable Rock/Ice Pokemon in Uber and it'd be refreshing. Remember that Uber metagame is part of gameplay too and not just "trashbin for OP Pokemon." I'd like to clarify that the goal of this balancing is not to break the boundary of tier but to make people consider using other type so no type is overlooked, just like how Reborn Field Effect promotes team diversity.
  16. I always feel that the current type in Pokemon is not well-balanced. The most notable examples the over-abuse of Steel-type and the underappreciated Ice-type. The current metagame even revolved around Steel-type. Ground, Fire, and Fighting are considered "superior" mostly because they can get super effective STAB against Steel type. This limit the diversity of Pokemon choice so I think re-balancing is necessary. However, I'm sick with how many fans attempt to balance the typing by modifying type chart. Mostly, it does not work well. Not to mention that it confuses the player since they have to learn new type chart. But how is it possible to balance the typing without modifying the type chart? Well, GameFreak actually has some possible mechanics which can be explored more to balance the type. Some examples are: 1. Rock-type get Special Defense boost in Sandstorm 2. Grass type protected from Powder moves 3. Ghost-type cannot be trapped However, those are not enough since I believe it's not intended to balance the type. So, let's do this: give your suggestion how to balance the type so each Pokemon's type has their chance to be recruited as a member of your team WTIHOUT modifying the type chart itself~ I have few examples: 1. STEEL Steel-type Pokemon are too good with their resistances so let's nerve it a bit ---------> Steel-type Pokemon can only be switched at the end of the turn. Since steel is heavy I think it makes sense that when you try to switch Steel Pokemon, the switch occur at the end of the turn instead of at the start. This will change how Steel-type is used dramatically since now Steel type cannot escape from super effective moves as easily despite having many resistances. Light Metal negates this effect. 2. ROCK Rock is bad defensively yet it got defensive stat potential so let's up this a bit ---------> Rock-type get Defense and Special Defense boost in Sandstorm. Rock-moves are good offensively sadly Rock-Pokemon don't get enough chance to use it well ---------> Rock-moves cannot miss if used by Rock Pokemon. 3. ICE Ice is good offensively but no one want to use Ice for competitive reason except for specific roles so let's up their offensive potential ---------> Ice Pokemon get +1 priority/+1 speed of in Hail. Maybe this is too OP but this gives the reason to use Hail and Ice type. Sadly, this is negated by Psychic Field so I'm not sure which one is worth, priority or speed. There is still more room for other type balancing like for Grass and Bug (although some bugs are really good, not because of their bug type but because of their stat, other typing, moves, and ability). So, let's do this~
  17. Aah it's so hard to choose. Well since my main Reborn team is grass mono I'd like to say that Ludicolo is a monster. It can manipulate the field with Sunny Day/Rain Dance, the stats are well-rounded and it makes Charlotte so easy~ Jumpluff is also scary with Sleep Powder and Leech Seed. It's so satisfying seeing your opponent can't attack and being sapped slowly to death~ Roserade is your offensive choice as its typing coverage is quite large due to Weather Ball and Extrasensory. Serperior is also interesting due to Contrary Leaf Storm, its movepool is quite shallow though. Grass can take advantage of Field Effect since most of them can learn Nature Power. It's so fun and challenging to play with~ Competitively, I agree though that Mega Venusaur and Kartana are the best~
  18. Phi-Bi

    Map of Reborn

    Ooh, I'm interested! Yes, there was a topic like this in the past but it's discontinued so I hope this one will have complete region~
  19. Pokemon's villain goal is actually pretty interesting to explore. It's unfortunate that they got poor presentation.

  20. I don't know how to help you either so it may be helpful if you can post some screenshots and advertise a bit to gain interest from potential helpers~
  21. So...our fan-game project is in hiatus for business reason. However, I don't want to abandon the story right away since it's not cohesive enough. I'd like to have assistant writer to help write the dialogue since I'm still not confident enough with my English ability. I wonder if anyone is interested since it's quite rare that a fan-game project looks for writing help~

  22. There are some graphics style to choose. Which one do you want? If you want customized Gen 3 like Reborn, Rejuv, and Deso--I think you can use them from Graphics folder for each respective games. If you want other style, you can search deviantArt (dA). There are some to choose. For example, here is Gen 4 tileset compiled by Aki from dA. UltimoSpriter has a good selection of Gen 5 style. If you want compilation of custom styles as well. Chaoticcherrycake has a good selection. There are a lot of other tiles out there but it's quite tricky to find one that suit your need so sometimes you need to make your own tiles too. Things to note that make sure the style of each tiles match each other. Some fan-games fail to match their graphics style and aesthetically it's displeasing to see. Make sure that the width of tileset is 256 px in 2x2 pixel resolution (Autotiles is the exception for width size as they are formatted differently). Oh, and don't forget to credits the maker and the compiler of the tileset. It's quite a hard work to make and format them~
  23. Alright, I'll confess. I developed a Pokemon fan-game with a team and we need someone who experience in the metagame to design game balancing aspect like which Pokemon available first, which item available first, and discussing new mechanics I wonder if anyone interested to help~

  24. This remind me of my concept of historical Pokemon games which is inspired by ky-nim's Ancient Unova and Vahirom. I have dropped that concept since there are no sufficient graphical assets for the settings, sigh. Anyway, good luck for the project, you have quite an interesting theme to show in the world of fan-games.
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