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Dragon116

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  1. -I didn't realize shades gym was showing prophecies. I thought they were just scenes of past death (Corey being the only person I recognized). As such, I thought the scene showing Kiki and Garchomp was actually Silver from Gen 2 and the Garchomp was from Giovanni. -Fern joining team meteor. Did not see that coming. -Julia appearing at the end of E15 and making the game funny again rather than depressing.
  2. I think you mean Prankster, not Trickster. Prankster raises the priority of status moves by one, putting them on par with quick attack and the like. Prankster Murkrow is available in the Aqua hideout on windy nights. You will need to soft reset until it gets perish song as it's egg move. You can use ability capsules to change the ability to prankster. Or failing that you'll need to make sure the murkrow has Prankster ability and perish song egg move.
  3. Ame!! Ame!! Ame!! That's my 3 cheers for your efforts on this game. Take a break. We will be here when you're feeling better =D Because you're the only reason we're here. Without your work, this would all vanish. If you break yourself, that would be tragic =( Jirachi on Anna would be awesome. Given how Reborn is known for outrageous twists, a champion with a legend like Jirachi would fit right in. Also Anna is far too cosmic to not have some tricks up her sleeves (does she wear sleeves?), and a legend would be a good one.
  4. Update #6 Managed to get to Lapis, in an attempt to catch the culprit. Spoiler alter, it was Team Meteor. After a quick chase through the vast cavern under North Obsidia, I got an opportunity to team up with the V and go after Aster and Eclipse. V was pretty pathetic, which was not good for my underleveled team. After 3 tries, we managed to get it to work, but Plight got overleveled in the process. I was surprised how much bulk Magmar and Electabuzz had. Then we go back to Shelly, and she's still in shock. Victoria has the horrible idea to see Dr. Butt and I have no choice but to comply. Upon arrival I was introduced the the cast of characters that would populate Act 2-3 of Reborn and was challenged to a battle with Doctor John. I kinda forgot what happened here. But I remember doing this in one go, but that Wiscash almost ruined me. Overall an enjoyable fight though. Returning to Shelly once more, she pulls herself together and gets back to the gym leading. But before I can do anything, Victoria has an attack of conscience (even knowing the process is necessary). But so be it. Opened with Punishment vs Scraggy. It used Dragon Dance, I Force Palmed. Super potion didn't help scraggy as Punishment's next force palm still killed it. Gallade up next, so I respond with Desolation. Thanks to Desolation's outrageous speed, itgot off a Thunder Wave first, giving me guaranteed security if Desolation went down. Which it did, but it got off 2 Sparks first. Then out comes Scourge, my Fearow, and 2 Arial Aces and a Super Potion later, down goes Gallade. Next up is Poliwrath (a great option on her team for uniqueness), so I switch for Plight. Plight gets a Spark off first, with paralysis and Poliwrath can't move that turn. I get off another Spark, down goes Poliwrath with no scratches on Plight. Next up is Hariyama, so I get Scourge back out. But Hariyama is seriously bulky, and Scourge only managed to knock it down to 15%, which triggers the sitrus berry. Scourge is killed by Hariyama, so I get Plight back out. One Spark wasn't enough to finish it off, so Plight took damage before finishing it off next turn. Finally out comes Emboar, so I'm obliged to try out Crime. Thank's to Crime's new Counter move, and in combination with Sturdy, Emboar goes down in 1 hit and wins me the fight about about 8 tries. Victoria is harsh. Now that brutality is out of the way, I moved on to Shelly's room of doom and agony, otherwise known as a library. I was pleasantly surprised to see the junior trainers got upgrades in their roster as well. One techie even used a super potion (still kicked his ass). Managed to get Scourge 2 easy levels, giving it a shot during the Shelly fight. This time it only took me two tries to beat Shelly, the first try was ruined when I got critted and lost my main killers. Anyways, opening scene. Masquerian and Illusmise vs Misery and Desolation. A lv 33 Litleo may seem stupid, but Desolation was running T-Waves to ruin their speed, so Litleo got some easy Ember damage in. Meanwhile Desolation's Spark attacks drained Shelly's potion supply, giving me a smoother ride through the rest of the fight. Masquerian got called back and replaced with Armaldo, but a T Wave and Endeavor later left him in shambles - easy fodder for Desolation. Meanwhile Litleo was managing alternating attacks on Illusmise to keep it busy. So the turn Armaldo went down, Illusmise was almost a gonner. Masquerian returns to the field, but Desolation Sparks and Litleo Embers and clears them both before further damage was sustained. Then out comes Vespiquen and Heather, so let Litleo and Desolation be fodder, giving me a fresh Crime and Plight (Punishment would be funny here, but a fighting vs 2 flyings is a terrible idea). Since Plight was the main target due to it's threat, it was quite easy to weaken Heather with Spark from Plight and crush Vespiquen and Heather in one go with Rock Slide. Ya, Crime is not popular but it's got a great niche. With 5 down, only Bugsy was left. But I've been caught off guard before, so I call Crime in and send out Punishment, using Plight's turn to put Crime back to full health, reactivating Sturdy. Plight only takes mild damage, so a quick Knock Off - Spark combo drops Bugsy to 30%. At this point it could knock either one of my people out, but it opts to use Tail Glow. I wonder if Fern has been training it? Well, it was easy to kill it after that and gave me the win! The spoils of the fight: And my next assignment is given. Sigh. Giving me more pointless work. Fine, I'll do it. Why can't you just use the call box in the front door? I don't get it. And it's time again to find out Stay or Go! Here's our candidates for tonight The Selection... The Release... You may think this would be terrible. But I got a little surprise earlier. So let's see how well this goes. We're off to see Ame, the wonderful Ame of Reborn.
  5. It's a resource management game. Your character travels across a map (yes they're styled like pokemon, that's the best we could find) collecting resources, and the goal is to get to the end of the map and touch the village hut to end the game. Whoever has the most resources wins the game. There are map events at the end of each turn that give you items, fights, allies, or nothing. If you choose to do Solo, you will face a very fast AI.
  6. Hello. I am currently working on my senior project and this week we were supposed to collect feedback forms. Unfortunately all my other online friends have pretty much ignored or been unable to play my game. So I'm turning to the wonderful community of people I don't really know on Pokemon Reborn! Basically, I needed 20 feedback forms this week, and so far I have gotten 6. If any of you could play my game (it's a download) and fill out and PM the feedback form to me on this site, that would be wonderful! Also, I need the forms before the end of tomorrow so if you play it after Sunday 10/4, don't be concerned about filling out the form unless you really want to give feedback (which I am open to until 10/11). Here is the link to the game: https://www.dropbox.com/s/toe5tk9h7mq2it6/GSP497_TeamD_TheTravelerSr_Beta.zip?dl=0 The link to the feedback form: https://drive.google.com/file/d/0B8QD0gzGR7z6SUI0UUtyaU1wUTg/view?usp=sharing Thank you!!
  7. I'm not sure if you're looking to play this game blind, but there are really helpful links pinned to the top of "On the Hunt" section, including an EV Guide that lists all the pokemon in an area according to time of day and percentage of appearing. It's a tad out of date (for instance, kriketune has been replaced by tranquil at onyx ward rooftop garden).
  8. Asheri and Ashigari for the evolutions of Ashprit, I like Gromondo and Florragon as wytch suggested.
  9. It might be turquoise or teal. Or pure water
  10. Hell of a long post, but an interesting style. Might be better in a more diary-like manner, but whatever floats your boat. GL on the run!
  11. You are allowed to do whatever you want for the time being. When E16 comes out, you must save in a safe place (basically anywhere Ame doesn't explicitly list as off limits), and then proceed back to that last room to resume with E16 (while playing E16). Froakie is not available as an event yet, so no. Sadly, Cyndaquil is available at 7th street so you got the short end of the stick.
  12. UPDATE #5 When we left off, I had finally beaten Take and PULSE Tangrowth 2, and was headed towards PT3, *Picture of ZEL/Taka fight here because I never took one. Oops* Thanks to the fact this was a double battle, I was able to take significant advantage over stupid Gligar this time. First, I opened with Grievance and Affliction to get my Stealth Rocks and Toxic Spikes set up, thus making the battle even easier. Oddly, both ZEL and Taka focused their attacks on the severly underleveled Grievance, which gave Affliction a free pass to wail on Glaceon next turn. Once Grievance died, I sent out Punishment and pretty much knocked Glaceon, Flareon, and Umbreon out without much hassle. With ZEL out of the way, I could focus my attention on Taka. First, Punishment cleared Lileep with one Force Palm, meanwhile I swapped Affliction out for Strife. When Gligar came out, Punishment used Knock Off while Strife scored us a free turn with Fake Out. Taka, thinking nothing was wrong, attempted to Acrobatics Strife, but got double teamed with another Knock Off and Psyshock, knocking it out before it could do any serious damage. Then out came Tangrowth, but the combination of Punishment and Strife was too much for Tangrowth to bear, and it went down in about 2 turns. Finally, out comes Chatot, at which point I hauled Punishment in and sent out Crime. And just in time too, as Crime tanked a Chatter aimed for Punishment. Strife got hauled in for Affliction the next turn, while Crime OHKO Chatot with Rock Slide. If there was a Klefki (I honestly don't remember, it was over 24 hours ago), it died to Punishment without a problem. With that taken care of, the festivities begin... Ooo crack in candyland. No wonder it's so addictive. You may notice it was a sunny day. That made the loss of Agony after Flobot even more painful, as I knew a flaming forest under sunlight would have made Taka 1 soooo much easier. At this point, I swapped out Crime for Tribulation and got it some easy xp against the deluded officers in Corey's gym. The I headed outside to finish up training it to 30 so it could evolve into a Quick Feet Ursaring. And with that done it was off to Corey. Except no, no it wasn't. He kicked my ass because that damn Quilfish did too much damage to my team early on. After many, many team changes (at one point I had Pachirisu), my final team is what you see near the end of this post. The Zebstrika was actually a fluke as it was raining today in my game (sun -> high winds -> thunderstorm, weather must be from Hawaii). So that's how we began our 9 or 10th attempt against Corey. I opened with Grievance against his Quilfish, as I knew Stealth Rocks were essentail to guaranteeing 2HKO against the rest of his team. Grievance just barely managed to get them off before dying to the freshly obtained poison. Out comes MVP Desolation the Zebstrika, landing a Critical Hit Spark on Quilfish, taking out the biggest threat to the run. Although Desolation got poisoned, it was basically fresh and ready to fight Crobat later on. Corey sends out Swalot, and I respond with Strife. Strife goes in hard with Psyshock, beating Swalot down to red before Black Sludge and Corey attempted to heal it (Commander, thank you for not giving him Ultra Poitons). One more Psyshock and it was down for the count. Then comes Nidoqueen (which was abysmally weak IMO, I mean Icy Wind? Really?). But no sooner do I land a Psyshock than I go down to Venoshock and poison damage. Well, with so little life left (I knocked it down to about 35%) I went in with Punishment and Knocked Off it's head. What better to kill Punishment than with a Skuntank, to which I said "Oh no you didn't" and stuck with Punishment. Granted i don't have any SE moves, but a STAB Sheer Force Force Palm is still a damn strong move, hammering Skuntank down to about 30% left. However, it severly hit me with a Flamethrower, leaving me scared that this Skuntank would kill me before it went down. Luckily, it followed up with a Night Slash, leaving me with 20 HP and a hand-wrapped opportunity to kill Skuntank, which I gladly took at the expense of Aftermath (woulda died from poison anyways). Which leaves me with Desolation, Tribulation, and Plight against Scolipede and Crobat. I knew at this point I could easily cinch it. So when Scolipede came out I went with Tribulation. Although at this point Quick Feet didn't help, I managed to land a critical hit Slash, which set Scolipede up for disaster the next turn. It attempted to Venoshock me, but I survived and gave it a scar to remember. So out comes Crobat, and I know Tribulation, with 6 HP left after the poison last turn, has no reason to be called in, so I attempted a slash and was outsped with an Air Slash. But now it's 2 electrics vs 1 flying, so out comes Plight. Plight manages to almost kill Crobat (10% HP left) but Crobat lived. At this time another Venoshock is going to kill Plight, but amazingly Crobat used Nasty Plot, leaving itself open to the final jolt of electricity that earns me the right to raspberry Corey! The spoilers of the fight Now, I was curious what I would see, given the dramatically different team, but I was dissapointed when I saw this Jamak really needs to fix this. It's worse than the Dewott-Oshwatt issue. FFS 3 of the pokemon pictured aren't even on his team, and Nidorina is a Nidoqueen! Now everyone knows the story so i'll just show this pic of Corey base jumping. What a badass. Of course Fern doesn't agree. Sigh. He's just too pansy to go base jumping himself. I'd be glad to assist.... No, I think you're a pansy. Base jumping is great fun. You would be great at it. Please let me show you how! Instead a bomb went off and conveniently Fern escaped before I could convince him to give it a shot. Well, maybe next time. Time for the most tragic part of this run, the release. Prepare the candidates! The Selection... The Release.... What are we waiting for? On to the destruction of a fragile purple haired boot licker!
  13. That's because you're still relatively early in the game. Around Noel and after, Prankster Meowstic with Light Clay using dual screens is vital to allowing your pokemon to set up without getting 1 or 2 hit killed. In general, you'll want to carry a status inflictor (Thunder Wave, Nuzzle, Stun Spore are good options as they cut opponent speed in half). A good fighting type like Hariyama can stay with you and kick ass for a very, very long time because of Thick Fat late game, and Sheer Force early game. Toxicroak is also popular, and can be acquired once you get rock smash and return to Beryl Ward (see pokemon location guide for details).
  14. They also go by Pokeyen because of their resemblance to the Yen sign.
  15. There are 2 in Tanzan I believe. 1 on the upper floor, and one in the steelix area.
  16. I think what would be even funnier if it was a Matryoshka Egg of a Phione or something.
  17. You can do that glitch in E15 as well. It requires Waterfalling to B2 of Ametrine, then strength glitching the rock to the west of the end of the pool. You go south, and boom, you're back in North Aventine woods, which is right were Route 1 is. Heading south you can quickly get back to Reborn City.
  18. I''m not against the E4 having legendaries, especiallysince we ought to have pseudos by then to counter them. In Battle Tower on Emerald, I used Starmie, Salamence, and Blissey to beat all the legends at that time. s a matter of story, if a little kid can be a leader/E4, and that is somehow justified, then why not give them legends too? The anime already said legends can have babies (Lugia, Baby Lugia), so we would still be able to find them post game by that logic.
  19. I like this Reader's Digest version of updates for your run. Takes away the personality of it but now I feel compelled to read more.
  20. UPDATE #4 Following the loss of Agony, I took a look through what Gen 2 pokemon were available. Also realizing the next section would be dominated by Flying (Taka), Grass (Tangrowth), and Poison (Corey), I narrowed my choices down to Sudowoodo and Ursaring. At first I went with Teddiursa, nicknamed Tribulation (going to take a few more battles to get it up to 30 for Ursaring), but Taka stalled me out. Stupid Gligar. After 9 tries, I gave up and swapped to Sudowoodo (only took 2 fights to level Bonsly to 15). Since Sudowoodo, nicknamed Crime (Crime and Punishment lol), levels up so damn fast, it was cake getting it up to 24 for Taka (24 because I got tired of training). Also, since Distress wasn't able to make a dent in Taka, I swapped it out for Onix, which I nicknamed Grievance (because it's a Sturdy Stealth Rocker). So on we go to Taka for the 10-15th tries (that Gligar I swear...) So I open with Grievance, get the Stealth Rocks in, let it die, swap to Punishment. Punishment Force Palm one-shots Lileep, out comes stupid Gligar. Stupid Gligar gets to fight Affliction. Affliction gets off an Acid Spray while stupid Gligar uses Harden (because it's stupid). Then I fire off 2 sludges, the last of which poisons stupid Gligar, while stupid Gligar kills me with Acrobatics. But then Affliction blows up and knocks stupid Gligar into poison death range, which it happily obliges in (huzzah!!). Then in a surprising move, Taka sent out Chatot. Now, normally it's Tangrowth, but I guess Taka got cocky when he saw no one on the field. So I hauled in Famine and sent Crime in. Crime, being a badass rock type, tanked Chatot's Chatter, and Rock Tomb one-shot it. Now comes Tangrowth, so out comes Famine again. And Famine manages to get off 3 Fury Cutters (Swarm boosted, thx Forrest Field), while Taka uses his super potion to heal Tangrowth, I use Crime to Rock Tomb it down a speed notch, and then Faint Attack it to about 65% HP left. So out comes Punishment, and used Knock Off to knock it off the field (Honestly at this point I forget exactly how it went down, because I was so happy to get this far). Then out comes his final Klefki, which uses itsone turn of life to Thunder Wave Punishment, but Punishment would have none of it, and 2 Force Palms and one super potion later, Klefki went down. And then I had a lovely chat with 5 year old Heather, who called me a stupid doo-doo head for interfering with her supergirl routine. Ya, as if I care. Hop on you Salamence you pink haired pixie, I have no tolerance of your bullshit. The Team as it stands
  21. UPDATE #3 I was going to upload just between Julia and ZEL, but I realized there wasn't that much, so I went and got the 2nd badge too. Many things to say, but I'll get to that in my post. First, when we left off we had just lost Torment the Raticate, leaving me without a Gen 1. Given the selection of pokemon and level cap of 25, my only real options were Meowth or Mankey. Seel was also a random chance (which I ended up getting), but it had type disadvantage. In addition, Bellsprout and Nidorino were pretty weak due to only having status moves (Affliction already covering that) and weak grass/poison/normal attacks, and Spearow is pointless when I can get a Fearow in the next section. However, my luck at finding a good Meowth was terrible (let alone even finding a damn Meowth), so I went with Mankey, which I named Distress. Then I went about looking for my favorite fighter, Makuhita. This guy is a tank. Evolves at 24, meaning before the level cap, and it has 144 base hp, 120 base Atk!! Plus with Sheer Force, it's Knock Off and Force Palm become the most destructive forces available for quite awhile. Now on to the actually headliners! Yes, crazy hippie lady who loves to fight, wanted to fight me. Even with 4 pokemon of good coverage, she was a pushover. Affliction set her up for failure with Toxic Spikes and poisoned Scraggy with Sludge, finally taking it down with aftermath and poison damage. With her only dark type out of the way, it lead to Strife coming out and blowing away the rest of her team with ease with some Psybeams. Except for Ralts. For Ralts, I sent out Agony and Flame Wheeled it to death. I can see Victoria getting more difficult later on. Moving on through the slums, I got some good experience and acquired Distress and a Makuhita, which I named Punishment. As Makuhita is a gen 3, I dumped Vexation into the PC and warmly welcomed my favorite Ace. Which then needed to get leveled up as a lv 15 vs the Scafty gang is suicide. So I threw him in early, partnering him with Affliction. Avoiding the lv 20 Scraggy that only seems to open with Counter (ya, this took me 3-4 times to get the best set up), I managed to get Punishment up to lv 17 and Affliction up to lv 22. With that done, I moved on to Coral Ward to face the next monster. *I had a picture of us at Coral Ward but I think I deleted it. Oops.* First, Commander, although Dewott is supposed to make Cain stronger, it conflicts with the story. Cain is supposed to be using Oshwatt the first time, has an Oshwatt out when he challenges you, and talks about Oshwatt after he loses to you. It just doesn't fit. But anyways, Cain leads with his Grimer, while I lead with Punishment (I need them free xps). I quickly switched to Strife and 3 HKO that grimer with psybeam. Then out comes Dewott (with Air Slash no less...so much for free xps), so I swapped to Affliction and used Acid Spray then followed through with tons and tons of Sludge. Dewott's Razor Shell is pretty damn strong, but Affliction is a badass trashbag and endures it all, killing him off with Sludge. Returning to the weak poison types, I got Punishment back out there and swapped to Strife for Gastly and Nidorino. If there was a 5th pokemon I don't remember, but at the end Punishment was lv 19 and Strife was 23. After a quick heal at Coral PC, it was time to take down ZEL. *Crap deleted this picture too >.<* So ZEL only had that lv 25 PULSE Tangrowth, which seemed to be made of pillows and rock. After 5 tries, I decided Affliction Acid Spray until death would be the best plan, then swapped to Strife for heavy neutral Psybeam damage. But ZEL heals it up with and makes Strife take another 3 turns to kill it.Regardless, ZEL went down and all the people in Obsidia were all "Penthus you're amazing. Let's make babies!" Or they would have if their houses weren't destroyed and loved ones weren't dead. A hero never gets respect I swear. After some rambling, Flobot tells me to come get her badge. So on we go to Onyx Ward. *Commence Andy Griffith tune to raising and evolving Punishment and training Distress while beating in the faces of Fern's twerps* And then.... He opens with Ludicolo, so of course I'm obliged to kick his ass with Famine. Which I do in 2 turns because Ludicolo, much like Fern, can't fight or defend. He sends out Grovyle, which gets one shot by a 3rd turn Fury Cutter, and then wisens up and sends out Ferroseed. Great. So out goes Famine and in goes Agony. One Flame Wheel later and a fourth of my HP gone (Rocky Helmet and Iron Barbs? Cruel) Ferroseed is dead. Out comes Roslia, which gets slammed by 2 flame wheels, but already did it's damage by poisoning Agony. Finally we see Servine (with contrary no less), meaning it's Affliction's turn to begin hurling sludge. After 5 or 6 turns of Fern stalling by healing, Servine finally goes down after it tries to Leaf Tornado boost. And like a box of chocolates, Fern leaves a bad taste in my mouth while providing the sweet satisfaction of kicking his ass. Landmark time - I finally overleveled my Agony and Famine here, and had to use Common Candies. Never had to do that in Reborn before. Very nicely done Hardcore. *golf claps* *Seriously where did these pictures go* So Florina pretends she's going to crush me (lol) and opens with a lame ass Cacnea. Affliction sets up 2 Toxic Spikes on it, and Acid Sprays it twice before shoving sludge in its stupid cactus head. Cacnea goes down, and out comes Ferroseed, meaning in goes Agony. Surprising, this Ferroseed doesn't have Rocky Helmet, but it still goes down quick to a Flame Wheel. In comes Breloom, in goes Strife. Two Psyshocks later (forgot to mention, Strife evolved into Meowstic during the face pummeling earlier) down goes Breloom with hardly a scratch on Strife. In comes Tropius, back comes Agony. And after only 1 Sitrus berry Harvest, Agony takes Tropius down in 5 flame wheels (Blaze did help with that). So out comes Grotle to try and stop me, but I laugh and Flame Wheel that too. Except it Sand Tombed me and I died. But with only half it's HP left, I sent out Famine and Fury Cuttered it to death in 3 shots (after it misses a Sand Tomb and gets healed). Finally, the Ace Cradily arrives, with a small level boost to 27 as opposed to the regular game. So in similar fashion I bring out my Ace, Punishment. And boy does he deliver on that. Two Force Palms later, Flobot goes down and admits defeat. The spoils of the battle But before I get to leave, my next assignment is given And like James Bond before me, I accepted my new tools and went off like a good little boy. Before we get to the sad part of this update, we have one little joy to share. This Seel: Crappy Sp.A IVs, but it's shiny, so all is forgiven. Now, for the candidates... The Selection.... And the Release That may hurt me later, but in the present I'm doing fine. I hope. Damn PULSE Tangrowths.
  22. Why not woobat? Could also get the wurmple family and have a total of 5 flying types to go against an electric gym.
  23. UPDATE #2 Continuing where I left off, I prepared my team through rigorous and highly developed training strategies (read: beating in the faces of all available trainers). Once they all reached level 12 (the point I ran out of trainers at), I proceeded to Blackstream Factory to meet catdog Fern and allow him to experience sorrow and grief first hand. But first, while I was training, I met this charming fellow Yes, Techie Jonathan, charismatic saint of free experience and evangelist of the Dream World. Well, I thought to myself, surely this lovely man will make a worthy face smashing. And then Ah....what. Oh that must be a nick- .....Fuck.....Maybe it's handicapped? ....that's kinda the opposite of a handicap....But...I have a trashbag! Fear the nasal warfare!! Ame may not be happy with that.... Meanwhile in the wreckage of the Grand Hall.... Ya, who knew trashbags and nasal warfare could be so destructive? Definitely not related to the goddamn Rayquaza sitting outside, nope. Needless to say that Techie Jonathan remains with a perfect face. Anyways, getting back to Donald Trump Fern. I knew Fern here would be more difficult that I anticipated (I mean, this is Hardcore), I lead with Famine. What proceeded was about 5 levels worth of fodder that gave me a lv 17 Kricketune. Ya, that was a bit underwhelming. Then again, I guess Fern is known for underwhelming performances no matter what he does. So Famine destroyed all of Fern's crops for the year and left him completely and totally...unphased. And he calls his sister a robot. Riiiiiiight. Continuing on to Mosswater factory, I grabbed that tasty Ability Capsule and headed inside to look at the wine brewing factory inside....what? I'm being fake told that the water inside is wine-hued, not wine. Well, maybe Mikey Fern would like to verify that for us? No? Ok moving on then. Penthus and Fern marched bravely inside and confronted all the guards, converting them to Arceusism. Ok not really, but I did get repeatedly demolished because of all those rock and steel types. For once Fern actually proved an irreplaceable asset, but he's still an ass with an et. Yada yada, boom Aster and Eclipse. Now featuring Magmar and Electebuzz. I'm not really sure why, but this was easier than fighting Magby and Elekid. Fern didn't really do much, but a giant wave of nasal warfare from our pal Affliction may have been that reason. Amazing how fast poison widdles them down. I actually had to call in Torment at the start, so at the end when my side got crushed (4 members fell to the might of thundershock), Torment got a handy boost from lv 12 to lv 16, which made training it to 20 a little easier than expected. But more on that later. Once Julia, Fern, Rini, and I parted ways, it was off to the training grounds. In this case, I picked the northern Peridot ally. Many minutes of traditional RPG grinding were spent until all members were at least lv 16. And then off to Julia! After the first try when I figured out she had a Magnimite as her opener, I switched from Affliction (I was planning to get toxic spikes set up early) to Agony (Fire v Steel, pwn). And then I proceed to get cockblocked by that stupid Emolga. 6 times. After which I called quits and went back to training. Sigh.... 2 hours and some change later, I had a lv 20 Raticate, Loudred, and Quilava, along with a lv 19 Kriketune and Trubbish. Ok round 8 ! Opened with a Flame Wheel Agony, which did not one shot that Magnimite. It got charge beamed, which triggered Blaze. So when Julia used a Super Potion to heal it up, it went down with a boosted FW. Then the cockblock Emolga came out, so I swapped to Torment. Now, Torment had learned Sucker Punch. What it did not learn was how to aim under the burden of Hustle. After getting Nuzzled and missing about 3 more times, it finally landed a sucker punch, and then Julia healed the stupid flying rat. Ugh. So I tried a Hyper Fang...and was paralyzed. After surviving an Acrobatics, I manged to land Hyper Fang and kill it! WOOT! Then out came Voltorb, to which I responded with Famine. After 2 Fury Cutters, Chichou came out and died to the 3rd. Then Heliolisk arrived and promptly shutdown my run...ugh. Round 9!! Things went optimal this time around. Critical hit open against Magnimite, landed sucker punch on emolga first turn, which missed a Nuzzle. Then it died to a Hyper Fang (again , first try) after Julia tried to heal it. Then got out Famine, got back up to Heliolisk, killed Heliolisk after it set up Rain Dance. Out came Electrode, and killed it with a Swarm boosted 5th turn Fury Cutter. Hell of an opening to Hardcore. The spoils of the battle Well, ya it could. But it's time to kill off one of our heroes. Who shall be the unfortunate victim to be released? Prepare the candidates! The victim.... The release... Anyways, I need to add another clause to this run. There will be no duplicate catches. So once the pokemon is released, it's entire line is off-limits for the rest of the game. Next up the plants in Obsidia and the lovely fight with ZEL. *Weeps*
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