Btw spine, I think you can use print("Mumbo Jumbo") to the same effect.
BMIC, your first lesson is data types. int is for all integers (so no decimals), float is for decimals. Then there are byte sizes for numbers. A byte contains 8 bits and can store a number between 0-255 if it doesn't accept negative numbers, and -128 up to 127 if it does (0 is on the positive side, hence the lower 127). Then you have stuff like short, long, long long, which lets you store much more precise value ranges with numerous bytes. I've never needed these so I don't know them off the top of my head. The differences are for those who need to meticulously manage memory. So now you know why you see a number get capped at 255 in some games. The highest number that can be held in an int is 2 ^ 31 - 1 because that's the limit of a 32-bit system. Since we're moving into a standard of 64-bit systems, you'll see the limit go to 2 ^ 63 - 1 in the future, except old games likely won't due to legacy issues.
Is that a good start BMIC?