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Nadrel

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  1. Surprise, I'm back !!! I wanted to wait for the hardcore CoM version at first but it seems like it will not be available for some time now, so I will get to it in normal mode. After the difficulties I've had with my main save, I'm kinda worried but this can't be harder than the 6 first fights of the CoM, right? After a lot of shopping, I'm fighting in Devon. Victoria Arclight ZeL With this, Devon is defeated and Lin fled like a coward. As usual the set up tactic makes it pretty easy. Nevertheless, the next leader is probably the hardest I've had to fight yet in my main file (which was in hardcore). So it's probably gonna be good (or just disappointing with an easy set up and sweep...) So here we go Adrienn
  2. I have tried Charmander, Treeko and Fennekin. Easiest and favourite was Fennekin which stayed relevant all game long, Treeko was really hard early game, but became really useful later on and Charmander was average all game long, never too bad, but never super useful.
  3. I'm surprised noone mentionned electric. The availability should be quite good early game and it's quite a cool type with only one weakness.
  4. Agreed about the Titania part... Reborn's scenario may not be perfect but I'm curious which game can boast a better scenario than this one (and Rejuv). I've played tons of pokemon games, most of which were enjoyable, with some things better and some things worse than in Reborn . But, in the end, none had such a complex and well developed scenario. I'm not saying other games' stories are bad, but most of the time, they're not as well written and don't seem very important in the game. If you know games with both good gameplay and good storylines, i would really be interested ^^
  5. Having finished the current Hardcore CoM (ep15), will there be new content in previous episodes that will require a restart to get access to? By the way, I really liked Hardcore Reborn, even if the battles were harder, the Lucky egg and multi exp reduced exp farming a lot and the new Tms offered more tactical possibilities for the fights. The Gauntlet was hard even with a fully EV-trained team with overall good items (including leftovers and a life orb). In summary a really enjoyable mod and a big thank you for it.
  6. I like big tanks that I can boost with items or abilities to crush opposition.
  7. You get dark pulse tm from Luna if i remember well. It's essentially the same as extrasensory except it's dark and the flinching chance is 20% instead of 10. Both are fine imo. No problem, have fun
  8. I would go for nasty plot for now, as Ninetales is a beast for setting up (see my duo run). Not a big fan of Hex because if the target is not vulnerable, it will do less damage than flamethrower even with the burn. Comparison : FT : 90*1.5(stab)*1.5(sun) = 202.5 Hex : 65 * 2 (burn) = 130 That means you can only use hex efficiently if the target is burnt and fire is ineffective or hex is supereffective. The pokemon vulnerable to hex are psychic and ghosts, apart from solrock/lunatone, I don't remember any strong vs fire in those types. This means you will be better off a huge majority of time with flamethrower. When you're not, you 're better off switching anyway. I would replace hex with dark pulse till I can get solar beam and Nasty plot as the last skill for setting up. I agree with Neco for Clefable.
  9. Hi, after a few hours of play, this seems like a great, balanced mod. I just have a few questions. Is it possible to activate the level limiter after the game is started? When and where is the Tm shop available? Is it kinda hidden or should I expect to run into it without looking for it?
  10. She could still set up with Gardevoir vs Lunatone as solrock after paralysing or burning them. You may need some def X and speed X too, Light screen will most likely be up if you stall vs them so you'll probably not be able to beat the first enemies in 1 shot, def X will allow you to survive and drain kiss to stall. Once Light screen is down, focus on 1 side and it should be pretty easy. If you don't want to use a setup, just focus on one side while letting a paralysed Solrock/Lunatone on the other side. Empoleon with a balloon could be pretty good vs Gollurk too. Other things you could do is teach brick break to a pokemon to destroy light screen/reflect and grass knot to another to deal with the many ground/rock foes.
  11. An aggron might be useful for her too. Its special defense would benefit from the sandstorm and its rock typing + headsmash would crush most fire types. In fact, a head smash from aggron would probably kill most non-resistant pokemon in 1-shot. Plus, if the field reduces the damage from ground and water, it would only be really weak to fighting. He's also pretty badass which would go well with Titania.
  12. Sorry for the late answer and thanks for the kind words The solar beam/drought combo wasn't my idea, I was actually its victim in pokemon insurgence. Concerning Judgement, it seems like I misread the field manual and didn't see this, so thanks alot for your answer. Btw, I've actually started reading your ghost run, and it is very nice, a lot more developed than my run, and overall a very enjoyable read. (Btw, sorry for the many mistakes, English isn't my native language and my corrector is set in another language, I will spend a bit of time to edit my mistakes later) Hardcore Boss run (finished) Julia Florina Corey Shelly Shade Aya Serra Noel Radomus Luna Samson Aster and Eclipse Charlotte Aster Blake Terra Fern and Blake Solaris and Orderly Ciel Hardcore leaders are thus done, but while some were fun, the strategy used was awfully repetitive. It consisted in abusing the advantages of items and as I only loaded previous saves, I didn't need to avoid using too many items for every fight. As such, these fights were greatly facilitated. Well, on these words... See you in ep 16 !
  13. I stopped checking the progress for a few days, damn this is going fast
  14. Finally, this run id finished till ep 15. It didn't feel particularly hard, but the strategy involved was kinda repetitive, still a fun run. Here are the two main protagonists, Mifurey and Carbuncle at the end of this run. The reason why Ninetales was so good for this run was that he is relatively tanky and has only 2 weaknesses, ground and rock which she covers with Solar Beam, water being normally effective, because of Drought. Furthermore, most pokemon using rock and ground attacks are physical attackers which is dealt with using will o wisp. The occasional special attacker is dealt with using calm mind. The role of Ninetales is to debuff the opponent with will o wisp, to set up for a sweep and to prepare the terrain for Espeon (Sunny day for morning sun, will o wisp for physical attackers and calm mind for psych up) Carbuncle's role was to eliminate the threats that Ninetales couldn't deal with and with special tanks, magic bounce also protected against stats reductions and status moves which could be very bad for the set-ups. With one of the highest sp attack in non legendary pokemon, it could OHKO most glass cannons. Psyshock allowed him to deal physical damage if needed. His weaknesses are dark, bug and ghost. Dark was dealt with using dazzling gleam, while bug type was vulnerable to flamethrower. Ghost glass cannons were dealt with by using psyshock, while tanky ghosts were used by Ninetales to set up. Strategy The most common strategy for this team was to kill higher offensive threats with Espeon while outspeeding them and switching to Ninetales for set up when meeting a lower threat. If an enemy is too tanky to OS, you divide his attack by 2 with a will o wisp, and either become a tank with Def X or switch to Espeon for the kill. In double battle, by focus firing main threats and burning physical threats which are too tanky to kill, you can create a situation where you can set up with ninetales while espeon heals himself and psych up the stats boostsin the end. X def was also a very important item in the fights because, thanks to will o wisp, the enemy pokemon's attack was divided by 2. Thus, with 1 X def, you reduced the enemy damage by 3 (fom 2), with 2, by 4 and so on, till an 8-times damage reduction with 6 X-def. Making every attack tickle. Biggest threats Biggest threats include anything that you can't kill in 1 shot with 6 Calm mind, and anything that kills you even through a burn, climate changers are painful too. These mainly include : Tyranitar, Volcarona, Garchomp, Chandelure, some legendaries... These are the ones I remember. Most difficult battles were : First Sirius fight, Aster last stand, Radomus, Team Meteor group fighting in ep 15, Dittoarceus and finally, Luna. ___________________________________________________________________________________________________________________________________________________________________________________________________________________________ In the end, this was a pretty fun run And it was interesting to hold a journal of the battles. I will continue it in ep 16, and I might try to load previous saves to attempt beating the leaders in Hardcore mode. Thanks to anyone reading, I hope it was at least a bit interesting for you
  15. Flygon is really good, but so is Golem, I would advice using both and alternate for different situations. If you plan on using Flygon against Charlotte, mine (adamant) couldn't outspeed the typhlosion and got OHKO by eruption, even while being resistant. You could probably take out some of her threats but if you don't outspeed them, you will probably be One-shot.
  16. I'm pretty sure there was, I remember not being able to outspeed the M-beedrill because it was at level cap and i had no pokemon faster than it. Had to go back to get a magnemite for sturdy paralyse, if i remember well. But I still agree it becomes quite a lot easier when you get the secret base.
  17. Agreed on the story being badly developped. It certainly has potential, but the set up is not very good. I haven't played it in a while but I remember it being quite hard, at least in the beginning. spoilers below You could argue that most strong pokemon are available pretty early so you don't necessarly need to change your team after early game, and the mechanics of IV stones and secret base make it easier to breed a perfect team. When this is done, the game certainly becomes quite a bit easier, but a fast run with not-perfect pokemon might be quite challenging. Finally, I prefer Reborn for the story and the special fields, but Insurgence is still one of the best game out there and is full of original ideas.
  18. Do you have any status inducing move? Giant Steelix can't heal so you might want to burn/freeze him, even if you must reset several time for it to work. Check your tm too to see if you have anything useful.
  19. Heeeeey, I've been using Calm Mind since I captured my first Ralts on Ruby version years ago, I'm a calm mind professional (/jk) But honestly, when fighting the Ai, Bulk up and Calm Mind may be the best common buff moves (as you can use x speed over it) For Garchomp, I was kinda fixed on using ninetales, which wasn't the best idea ^^' In Tanzan cove, I had the choice between stopping Sirius or Sigmund and I stopped Sigmund. However I remembered having to fight 2 orderlies before fighting Sigmund in my first game, that wasn't the case here. Plus Shelly and Charlotte were captured instead of Laura so you must be right about the branches. On another note, none of the two has perfect evs (as i haven't ev berries yet) but Carbuncle is specialized in speed and attk sp, and Mifurey is mostly defense and a mix of everything else, I don't really know if I will give him Hp, AttSp, Defsp or speed as his second main stat. I'm now on my way to save Gossip Gardevoir from the clutches of the evil L I kinda remember some kindof Dittorceus, this might prove challenging ^^ . . . . . . . Oh my, here he is. But nobody ain't not afraid of fighting a not-Arceus Arceus... On theses wise words the fight begins Run from Arceus to Ciel
  20. Failed edit and multipost sorry
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