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OldSoulja

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  1. Hello, I am quite late. I do not check these forums too much. I have updated the OP to include the original sized versions. Except for the retired sprites, because eh. Were you trying to resize them to 192 x 96? Because that's the issue, I have not set them to such, except for the singular sprites like Annihilape, Sandy Shocks, etc(except roaring moon). Like I said in an earlier post to another person who had problems resizing, just resizing the image down by 50% would give you the original size. mspaint can do that.
  2. right click image, save image as, bam, complete. now if you're asking for the sprites in the Reborn format, you gotta do that part yourself, which is not difficult if you just look at the way they are formatted.
  3. I did use King's palettes for quite a lot, is true. But yeah like Ame said too, RPGmaker games don't need to comply to any palette limitations like the official games do, so yeah if you wanna insert these into some romhacks it would take some work to make them work. Not that it wouldn't take some work anyways for that, since official games also have size limits, sometimes 80x80, which i didn't try to stick to. AS FOR NEW SPRITES, I have an announcement, kinda. First, new Iron Moth, Now more compact and with an adjusted palette. Now here's the thing, there's like no other gen 9 Pokemon I'm really interested in making sprites for, since by now sprites made by others exist for them. Maybe I'll make a Kilowattrel, Palafin-bigman, and remake Slither Wing or Roaring moon if I find the patience for that last one, but thats about it. SO, here's also some more sprites i've made like a year ago that I didn't include due to the gen 9 theming of the thread. Jangmo-o line. and Heliolisk It is also very likely I wont be making anything for a WHILE now, bc I simply don't have much interest in doing so, unless I'm really bored like I was today and remade moth.
  4. Yeah most of the sprites are not fit in a 96x96 space, try just resizing the whole image to 50% instead, that should work. I mean, doing that works in MS Paint, though you will lose transparency. AS A SIDENOTE I somehow completely forgot to post my Capsakid and Scovillain sprites I made weeks ago. How did that happen? Oh well, here they be :
  5. Thank you, but also that reminds me, I shoulda said in the OP that these are Free Use given credit is provided. so yeah, you can use them !
  6. I do not right now, I will post if I do. Like I said on the OP.
  7. back again, but only with 2 remakes this time of varying significance!
  8. comin' atcha with 2 future paradoxes! well, one's a remake, but still a future paradoxical pokemon! I'll be keeping the old version in a different spoiler bag on the OP.
  9. So hey gen 9 is out and about, and eventually games will need gen 9 Pokemon sprites, so I started making some, but also I'm sure someone's plotting to mod gen 9 into whichever game early anyways, might as well share what I cooked up with the rest of the class right? You can use any of these if you want to, so long as credit is given. All sprites are x2 sized for better viewing, resize the whole image to 50% to get the x1 sizes since not all of them are fit in a perfect 96x96(x1/2/3) picture. In case this was not obvious already, this contains S/V Spoilers. all are x2 sized for better viewing. yayuh. i'll make new posts and update this post every time i make a new sprite, or remake an old one. Also now featuring some sprites I made for non pre gen 9 Pokemon, bc i might as well post them here too, Old versions(of only the ones I've replaced SINCE starting this thread)
  10. Hello once again. I got hit with ransomware about a week ago, and though i managed to recover most important personal stuff, I lost my Reborn savefiles, so I had to make new runs. Anna smiles route again. tried to use some Pokemon i never had before, but i just cannot go without Kommo-o it seems. and also yes, those are custom sprites for Kommo-o and Heliolisk made by yours truly.
  11. Second time beating on a different save file, Anna Smiles route this time. Kommo-o and Rotom-Heat are here again with the same sets bc yeah they're good and very useful, you can see them on my earlier post here. anime - Greninja - Life Orb - Scald, Dark Pulse, Ice Beam, Extrasensory - Protean, ofc dababy - Mamoswine - Assault Vest - Earthquake, Icicle Crash, Ice Shard, Stomp Tantrum(all these double battles man damn) - Thicc Phat BIRD UP - Staraptor - Sharp Beak - Brave Bird, Close Combat, Quick Attack, Final Gambit - Intimidate knife - Aegislash - Leftovers - Flash Cannon, Shadow Ball, Toxic, King's Shield - yes. the quirky part of this Aegislash was that i built it super SpDef invested bc just look at the rest of my team. much like in my first run, i beat Heather by lowering Crobat's Attack to -3, an XDefend, and Dragon Dance Kommo-o(hlaklaklakya). and same with Laura Bennet, eliminated Whimsicott and THEN Dragon Dance with Kommo-o, and Taunt the Sleep Powderers. Elias gave me some trouble with Kommo-o and Kangaskhan, i ended up abusing the Ditto with dababy and Rotom(FRY), using Will-o-Wisp until he switched to something else. knife, my Aegislash put it hella work here despite the terrain harming it. BIRD UP did more work than expected vs Anna, outspeeding and OHKOing the Gardevoir with Brave Bird, and then dodging a Meteor Mash and using Final Gambit to KO Megagross even tho i was just sacking it for Intimidate for Rotom to live a Zen Headbutt and Will-o-Wisp it, after that Aegislash just went crazy and undisturbed. Overview of the team : is that a physical attacker? what type? don't matter, enough Will-o-Wisps and Intimdates will let Kommo-o set up. or alternatively: if it can be Toxic'd, Aegislash will beat it.
  12. I'm doing a second run for a different route, but my first team was the following : ermes - Kommo-o - Leftovers - Drain Punch, Dragon Dance, Dragon Claw, Taunt - Bulletproof cabbage - Ferrothorn - Leftovers - Gyro Ball, Knock Off, Power Whip, Toxic - Iron Barbs caesar - Araquanid - Assault Vest or Mystic Water - Liquidation, Leech Life, Icy Wind Toxic - Water Bubble sandal - Krookodile - changed often - Earthquake, Crunch, Rock Tomb, Stone Edge - Intimidate djkhaled - Rotom-Heat - Firium-Z - Overheat, Thunderbolt, Will-o-Wisp, Thunder Wave - levitate lol eggar - Gengar - Gengarite - Shadow Ball, Sludge Bomb, Dazzling Gleam, Destiny Bond - cursed body lol the whole Elite 4 for me was like 40% Kommo-o, 40% Ferrothorn, 20% everyone else if Kommo-o found an opportunity to set up it was typically ggs, if it was physical there was a chance for it too. I swept both Heather and Laura/Bannett with it. Ferrothorn was just a catch-all GOAT defense mon, it played big parts in every battle except Heather especially big vs Anna and Elias, and sitting there vs Bennet/Laura. Araquanid was my screeching halt to Special Attacks with Assault Vest, and I'd use it to either bombard with Liquidation or speed drop with Icy Wind. Krookodile was... okay so it was good during most other parts of the game, but had a dreadful time in the E4, mostly used for Intimidate to allow the others to work better. Rotom-H was a late addition to my team bc i sucked vs Flying Types, it was quite crucial for its defensive profile and Z-Overheat. Dual status moves on it for the situation. Gengar was added super late and the only mon that was full 252/252 in 2 stats. though most its usage was for Destiny Bond, except for vs Elias and Anna where it went crazy. all my guys were EV trained well rounded(except for gengar) with EVs everywhere except for the secondary Attacking stat and for Araquanid and Ferrothorn who had no speed EVs. there were so many other mons I wanted to use, like Hydreigon, Garchomp, Blaziken, Salamence, Greninja, Magnezone, Metagross, Scizor, Tyranitar, but conflicting types with Kommo-o, Ferrothorn and Krookodile who had been some of my major driving forces throughout the game stopped me from using them.
  13. This has actually been a thing for a long time now, but I suppose almost nobody ever uses this Pokemon so its easy to see how this went under the radar for so long. Just as I said in the title of the thread, Barbaracle's stats have been wrong, more specifically its SpAtk, SpDef, and Speed being shuffled around, understandable accident, thanks to the stat order the PBS files use. You can check it for yourself by downloading the PBS files on the devblog of V13's release. Normally it has 54 SpAtk, 86 SpDef, and 68 Speed, but in Rejuv it has 86 SpAtk, 68 SpDef, and 54 Speed. Fun Fact : Barbaracle used to have this exact same issue in older versions of Reborn too, but has since been fixed there
  14. Kinda late to this, but oh man I had a LOT of Pokemon that did really well for me. Inteleon, my starter. Came in clutch more times than I can count, thanks to its bonkers speed, and maybe most surprisingly, TEARFUL LOOK with its speed was a lifesaver against basically every big boss battle there was. From Rift Gyarados to Rift Gardevoir and even beyond, it came in handy. Also its STAB moves are so strong that my moveset on it was Snipe Shot, Surf, Rain Dance, and Tearful Look, yes, only water moves. Notably carried me vs Valarie of all characters, bc the Field boost made Snipe Shot 2HKO half her team LMAO. Corviknight... if I didn't get so lucky with this one, I'd probably still be stuck somewhere. This thing was an omega HARD carry for nearly everything, even though its damage output was whatever, and Steel Wing missing when I need it to hit the most, just being bulky enough for me to heal others was important. Also, I don't think a Pokemon can carry a battle as hard as Mirror Armor Corviknight can carry against Saki. A-Palossand(Rock) was a very pleasant surprise. The real reason I wanted to use it is because I really want a Rock/Ghost type to be a real thing, but then it ended up being a really solid part of my team. It knew Power Gem, Shadow Ball, Giga Drain, and Iron Defense when I caught it, and kept that same moveset till the end. Carried in several battles, like Amber, Adam, Souta, SURPRISINGLY crucial vs Ryland with Iron Defense, every goddamn Trick Room team, and others. And then Grimmsnarl, it is one of my favorite Pokemon, but i was skeptical on using it bc its kinda late, but boy did it do work. The value of Thunder Wave, Sucker Punch, and being a Fairy type came in handy a whole buncha times, despite how late it was. Notably carried vs Puppet Masters, Rift Gardevoir, Geara, and others/ Honorable mention to Sandaconda, Coil, and Glare schnasty. Sand Spit is also quite good, even though it doesn't function correctly(it doesn't activate when KO'd as it normally should). It was really the only reason I won vs Zetta Geara on Valor Mountain, by setting up coils to all hell and back after Geara's Clefable died. The only reason it didn't stay on my team till the end was because... man its ground type moves by lv up are weak or Dig, so it really couldn't do much in terms of damage.
  15. I remember using a Chesto Berry and hoping for Lovely Kiss to miss so that my NON-PRANKSTER Grimmsnarl could Thunder Wave her twice (since nothing in her moveset could OHKO Grimmsnarl, unlike the rest of my team) Then letting something else die, then using Mud Shot with A-Roserade*, Tearful Look with Inteleon*, and using everyone else besides Grimmsnarl to chip away at the shields. The attack drop part is vital, because while Grimmsnarl is not OHKO'd by anything, it IS 2HKO'd by Sacred Sword normally, but not guaranteed with the drop. The Speed drop is also important because Grimmsnarl isn't faster even after Paralysis. After all this, its basically a stall war. Better have bought a LOT of Energy Roots in GDC for this one. * Doesn't need to be Mud Shot from A-Roserade, anything that Drops Speed, and is faster after her paralysis works. * Doesn't need to be Tearful Look from Inteleon specifically, anything that drops Attack works, or an Intimidater with Confide also works.
  16. My Team had undergone many changes, but the final team was : Inteleon, Grimmsnarl, Corviknight, Aevian Toxtricity, Aevian Palossand(Rock), and Aevian Roserade so yeah I REALLY wanted a team of stuff i couldn't've used in the previous versions lol Other Pokemon i that were on my team for a while until replacement were Breloom, Salazzle, Sandaconda, Hariyama, Centiskorch, Coalossal, and Luxray, though some of them were still brought out again for certain fights (Hariyama for Florin and Hazuki, Breloom for Ryland, Centiskorch on Ryland, Hazuki, Geara, and Saki, Coalossal for Angie)
  17. You can buy Water Stones, Fire Stones, and Leaf Stones from the Lost Camp if you've rescued the right child, i don't remember who he was and where he was, but you can look that stuff up. on another note here is some stat info : (order is HP/Atk/Def/SpAtk/SpDef/Speed) A-Lapras's stats are the same as Lapras EXCEPT its Atk and SpDef are swapped, making its stats 130/95/80/85/85/60 A-Chandelure has 5 more HP than regular Chandelure... thats it. dunno why it does, but it does. (65/55/90/145/90/80) now A-Paras and Sect... Paras' stats are normally the same as regular's, but after dying its stats become 15/100/25/45/25/70 And Sect's stats, before dying its stats are the same as normal Parasect, except with 5 less attack. And upon Resuscitation, its stats become 40/130/40/50/40/105 A-Munna's stats are 76/67/45/25/45/24, while A-Musharna's stats are 116/107/85/65/85/29
  18. EDIT : All these are found around the 2nd gym part of the game or slightly later(unintentionally ordered from earliest to latest too lmao) Hariyama is a nice early game Pokemon for a while, thanks to cool moves like Fake Out and Knock Off (and how early Makuhita evolves), but its a bit difficult to use healing items on it thanks to its fat HP I used Carkol and Coalossal were good for a good while, but they started to fall back because Coalossal is both just weak in general, but its level up learnset is a whole bunch of weak or unreliable attacks. Ribombee's another good option(though may be a bit easy to miss), because it is just super fast, gets good moves. though it starts to feel both a bit weak and real fragile later on Sandaconda is a bit later than the others here, but it is pretty interesting. Coil and Glare are nasty and its stats aint bad at all. but it crucially lacks a GOOD Ground Move by level up, I used my Sandaconda till the 70's, and its moveset was still just Bulldoze, Coil, Rock Tomb, and Glare, really was just the Slow and Steady kinda mon.
  19. Ah, thought someone said they found it at night, changed my settings for daytime and found it rather quickly, thanks!
  20. Ok so, A-Budew is in the Desert. right? I'm gonna assume it is a wild encounter somewhere. But my question is, in which part of this big ol' desert is it be in? Since the encounters change with the area quite a bit.
  21. Oh now we're doing stat info too? In that case... A-Toxtricity's stats are 70 HP, 75 Atk, 70 Def. 114 SpAt, 70 SpDef, 98 Speed. which is Toxtricity's stats but with the attack and speed swapped(and 5 points of HP missing for some reason) I mentioned it having Galvanize, but turns out its other two abilities are Punk Rock, and.... Solid Rock? I mean.. I get the joke but its like... weird. All three A-Palossand have the exact same stats are regular Palossand. which are 85 HP, 75 Atk, 110 Def, 100 SpAt, 75 SpDef, 35 Speed. Rock Palossand gets Clear Body and Solid Rock Fire Palossand gets Flame Body and Steam Engine Ice Palossand gets Ice Body and BULLETPROOF EDIT : Thanks @Vivi_Hallow for pointing out my mistake on Ice Palossand lol idk why i thought it was Filter
  22. This might sound strange but... get a good Pyukumuku. I used a Pyukumuku to beat her. with good investment in all 3 of HP, Defense, and SpDef, and a Sitrus Berry. Though its better to have more SpDef investment. Pyukumuku can use Purify to turn the Dimensional Field into a normal Icy Field, which is a good option, but not the most important. Pyukumuku gets both Toxic and Gastro Acid, Toxic is self explanatory, but Gastro Acid is good here to neuter the Arctovish and Beartic's speed, though you can also use it to make Rotom-Frost weak to Ground too. The most important thing about it, is that it can stone wall everything on Angie's Team except for Rotom and Arctovish's Freeze Dry. While both Abilities are good, they don't really matter that much, since Angie doesn't have anything that boosts up. Last slot can go to either potentially Recover or Memento, Recover is again self explanatory, but Memento can help turn like... Arctovish into a dud and give you more room. I'd also recommend a lot of MooMoo Milk, because you'll need it to keep it alive. I ended up getting down to just my Pyukumuku vs Walrein and Crabominable, and winning thanks to Toxic wearing them down. Aside from that, I used things like Technician Mach Punch from Breloom, Salazzle just being fast, Coalossal Rock Tomb, and Inteleon being also fast and Tearful Look(lmao).
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