Okay, so the title is almost self-descriptive. I've just finished Radomus' Gym, and up until now, I've been keeping all of my Pokémon more or less on a similar level. But just the thought of grinding all 21 of them up to level sixty is making me cringe; honestly, it would strip the fun away from the game
My question, as with all of the troublesome questions, is pretty simple: What kind of team can I build with these Pokémon?
I would like to make at least four or five of them "permanent", leaving one or two slots open for rotation according to my needs. I also plan to get a Metagross and a Gardevoir later in the game. My playstyle is normally fast and agressive, but I've been noticing that, in Reborn, it only gets me so far.
Here are the Pokémon. Incomplete EVs mean I have yet to train them/reset the trash EVs. I started EV training right after getting out of Reborn City (since Serra was my first real obstacle), and didn't bother to do it to everybody yet.
Bold names mean I particularly like that Pokémon/set. Also, I normally don't spend a lot of time soft-resetting. That's why some natures are weird; I can change them now, though.
LV. 57 Blaziken (Adamant with Speed Boost)
(Speed Boost Blaziken basically wreaks havoc in the early game, but that's not why I carry him. Torchic was my first Pokémon ever (since Ruby was my first game), and I make a point of, given the option, always picking him as a starter.
LV. 57 Archeops (Jolly with Defeatist)
EVs: 252Atk/252Spe (He can't take a hit, but he surely doesn't need to if he u-turns what he can't OHKO.)
LV. 57 Malamar (Adamant with Contrary)
Light Screen (thinking about replacing it)
(Superpower Malamar is the best thing since powdered milk. I chose to speed him up, but maybe slow and bulky would serve him better from now on. Who knows.)
LV. 56 Ludicolo (Relaxed with Rain Dish)
EVs: 252SpD (My groundbreaking, rock-shattering Pokémon. I wanted her to be a wall of sorts, not sure if I should invest the remaining EVs in Def to make her bulky, or in SpA - so she can also pack a punch with Energy Ball and Hydro Pump. Also, I'm thinking about putting Leech Seed on her and changing her nature, but I'm not sure if it would be worth the investment.)
LV. 53 Aggron (Adamant with Rock Head)
EVs: 252Atk /160Spe /98Def (Raised especially for Serra's gym. I kind of like Aggron, but I'm not sure about how he will fare at this point of the game.)
Lv. 55 Ampharos (Modest with Static)
EVs: 252SpA/252Spe (I think Ampharos is kind of lacking in the stats department. Used to have Thunder Wave - parafusion + Cotton Guard set up, but Charge Beam was far more useful nine out of ten times.)
Lv. 55 Meowstic (Female, Modest with Infiltrator)
EVs: - (I think Meowstic-F gets worse and less useful after each gym. Just too frail. She saw a little comeback against Radomus, faking the hell out of Reuniclus to keep him from using Trick Room. Also great to revenge-kill those stubborn 1hp survivors.)
Lv. 51 Camerupt (Hardy with Solid Rock)
EVs: - (Numel was a blessing against Florinia, Corey, Shelly, and Aya, but I think he overlaps way too much, especially after getting Archeops, the official bird-stoning beast.)
Lv. 54 Gourgeist (Lax with Frisk)
Trick or Treat
(I love Gourgeist's design. His Kit Fisto smile and the whole concept of a grass/ghost Pokémon are really amusing. Seed, ToT and Shadow Ball make a really fun combo. Radomus' Slowking was absolutely no match for him.)
Lv. 52 Hariyama (Adamant with Guts)
EVs: 252Atk/252Spd (Another early game gamebreaker. I love the idea of a Belly Drum sweep, but it's pretty hard to come across a viable situation to pull it off. I'm not particularly fond of his EV distribution either, but he was a great ally against Shade and just to brute force stuff in general.)
Lv. 53 Vanilluxe (Timid with Speed Boost)
EVs: - (Another really fun Pokémon to use, in my opinion. Both Mirror shot and Mirror coat were really helpful against Serra, and Mirror Coat saved my rear a few times. Unfortunately, he's a little too frail to be a viable MC user. Maybe that's fixable with a few changes in nature/ability and proper EV training. I'm just not sure about how to do it.)
Lv. 51 Drifblim (Sassy with Flare Boost)
EVs: - (I love Drifblim's eerie look and concept. Unfortunately, the idea of Drifblim was brighter than his actual performance. I feel like Cofagrigus can do everything he does, but a little better. His typing doesn't help either - thunderbolt and rock slide are way too common around Reborn.)
LV. 52 Swoobat (Quiet with Unaware)
EVs: 252SpA (Another early game beast who's gone bad with time. He was a blessing against Kiki.)
Lv. 50 Murkrow (Brave with Prankster)
EVs: - (The official bullshit-boss killer. Murkrow took me more soft resets alone than all of the other event Pokémon combined. Totally worth it to get her, though. Solaris' Garchomp, the giant Steelix, Pulse Abra, all swiftly breezen through. I'm thinking about teaching her Tailwind and better STAB moves to make a little use of her great attack stat. Or maybe throwing an Eviolite and status moves at her, I don't know. I just like this fun little girl as a support/troll prankster set.)
Lv. 51 Garbodor (Lonely with Stench)
EVs: - (Trubbish is really useful early in the game. Toxic Spikes + Acid Spray made a joke out of the three PULSE Tangrowth and the first few Fern showdowns. I haven't come up with a good set for the late game, though.)
Lv. 52 Slurpuff (Jolly with Sweet Veil)
EVs: - (Cute little thing, and a pretty good defensive set with Cotton Guard/Wish. Didn't bother to EV train her, though. Maybe she could be useful against Luna and Samson, but I plan to get a Gardevoir as soon as possible. Maybe she would be redundant for the late game.)
Lv. 54 Cofagrigus (Gentle with Mummy)
EVs: 252SpD/252SpA (I love how bulky Cofagrigus is. Generally I hate playing the slow game, but WoW + Hex is pretty useful. Haze is also pretty great, especially in doubles. Maybe he could get a little better with Curse, for instance.)
Lv. 55 Dodrio (Naughty with Early Bird)
EVs: 252Atk (Dodrio is another one of my favorite Pokémon. He does just fine as long as he doesn't get hit. Jump Kick adds a nice coverage against rock-types, Drill Peck is a nice STAB, and as long as I'm able to set up one or two SDs, he can sweep pretty well. Dented Noel's and Serra's teams and shut Solaris' Golisopod down. The problem is that he hardly makes it alive if the enemy can counterattack.
LV. 52 Mawile (Careful with Sheer Force)
EVs: - (I've always loved Mawile's design. Unfortunately she's very lacking in the stats. I raised her for Aya's gym because of her poison immunity, but I don't know if it was worth it. Steel/fairy sounds greater than it is, especially when paired with lackluster stats. Also, as it is with Slurpuff, I fear that getting a Gardevoir would make her too redundant.)
Lv. 50 Vespiquen (Timid with Unnerve)
EVs: 100HP/100Atk/100Def/100SpA /100SpD/10Spe (Vespiquen was the only Pokémon to whose EVs I paid attention since the beginning of the game. Balancing them all around sounded like a great idea, and she really was handy in the early game. My plan was having her as a jack-of-all-trades, but she's not seeing a lot of use since Shade. Still, her gimmick attacks are interesting, and she has good defensive stats. Maybe rearranging her IVs would do her good.)
Thanks for reading!