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Bigodes

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  1. I don't like to nitpick on other people's writing, but I get where you're coming from. The problem, in my opinion, is that Lin was getting so overpowered as a villain that it was really difficult to get rid of her once and for all. But, on the other hand, I don't see anythign that happened to her as a redemption/excuse attemp; more like an explanation about why she went off the rails.
  2. How far into the game are you? I remember this is used for a sidequest in the late game, at that point, IIRC, a NPC opens it for you. But I might be wrong.
  3. Simple Swoobat in the ashen beach field means you'll get +3 Sp. att. with one Calm Mind. Invest your EVs in Speed and Special Attack, beware of Sucker Punch users, and you'll probably sweep with Psybeam in a few tries. Your Ampharos and Donphan might help as well, if you teach Cotton Guard to the first and a STAB movie to the second (thus neutralizing her Lucario). Also, Strength does psychic-type damage in this field, so keep that in mind as well. Though I think no Pokémon learn it by level up, and you only get the TMX later.
  4. There's a guy on Youtube doing a "Two mon run". He basically defeats the E4 and Champion fights with a Honchkrow and a Blaziken. He uses some cheesy strats a few times, but since you have a Blaziken already, maybe he could give you some ideas. I copied his strategy for the second E4 battle almost verbatim! This if you don't mind spoiling the E4 teams, of course. The New World Field, as the other user said, can't be easily changed. Nonetheless, I'd recommend you to get a Prankster male Meowstic with dual screens, Toxic and Misty Terrain. MT is learned naturally, IIRC, and by that point you should already have the TMs for the other three moves. Also, if you get halfway decent IVs and time your moves well, Prankster basically guarantees that he'll move three times before going down. Worked miracles throughout the game. Without knowing the movesets, I suppose your Hydreigon is focused on sp. atk, and the other three are physical, right? If that's the case, I think it would be nice to raise a good special attacker, maybe a Gardevoir with Dazzling Gleam, Psychic and Thunderbolt? Ampharos and Aegislash might as well be great options. I went with Choice Specs Rotom-Wash as my only special mon for most of the game, but I don't really reccomend it... :P Oh, and one more thing: several moves get their power increased in the New World Field. Metagross' Meteor Mash benefit from this field, as well as Dazzling Gleam and most dark moves. Maybe playing around it would be better than trying to control the field overall?
  5. I think you have to go to Tanzan Mountain at night, IIRC. They'll be pretty easy to spot: by the southern entrance, a few steps to the right. Should be visible if you walk straight north.
  6. So there was this computer at the LCCC in Labradorra, in that basement where you fight the Pulse. It prompted me to insert a Data Chip, I did it, it turned off and apparently nothing changed? I tried navigating the Basement again but everything looks the same (unless it went over my head, of course). What was that supposed to be?
  7. Are you starting anew? I'd reccomend you do it, because as GodCabbage said, the game runs smoother in the beginning. Lots of lore and some story changes; also, new Pokémon for your enjoyment. But most of all:
  8. Hi, Edo and Fais! Thank you for your input! I took everything both of you have said into consideration. I really appreciate the time you took to answer this thread! @FaisLittleWhiteRaven, I'm glad I'm not the only one who gets a little too enthusiastic with the 'mons in Reborn! If it wasn't for the escalation of power creeping that happens in the late game, I'd be 100% weak favorites. I really meant Weak Armor on Vanilluxe, my brain probably went "It boosts speed, so... Speed Boost" while I was typing that one, . I actually had Earth Power on Camerupt until Aya, because of the double battles. Maybe I'll reteach her that move for Charlotte! @Edo, thank you for the tip about the Showdown teambuilder! I was spreading my EVs based solely on my intuition. It's nice to know that such a tool exists. I have actually got the Egg Move mod before, because breeding is my least favorite part of Pokémon games. That, and the itemfinder one. I've got nothing against quality of life mods, since I haven't got a lot of time to play. Thank you especially for the Sticky Web tip, I've taught it to Slurpuff, and boy, is that move handy! Based on your comments, I decided to drop (at least for now) Hariyama, Vespiquen, Garbodor, Swoobat, Drifblim, Mawile, Meowstic-F, Vanilluxe and Murkrow (as Edo pointed out, the boss fights are more balanced from now on. Also, most of them have more than one unbeatable Pokémon). I feel like these ones are the least worth the trouble of my team. I'll go through the game with Blaziken, Malamar, Slurpuff, Archeops and Ludicolo as fixed pokémon for now. Also, I'll keep Ampharos, Cofagrigus, Gourgeist, Dodrio, Aggron, and Camerupt for a while, as situational members of the team. As soon as I get Gardevoir, Malamar goes away. Same for Metagross and Aggron. I realized that my team is pretty much physical (except for Ludicolo), so exchanging Malamar for Gardevoir will pack a little more punch on the special side. Also, the lack of ground and water types might grow to be a problem. In the meantime, I got through Luna pretty eventlessly with the five Pokémon listed above plus Aggron. She was the easiest leader so far. I've also done the Type:Null event, which poses another problem, because I'm considering raising Silvally as a jack of all trades of a sort... especially since we'll have all his memories soon. Don't know if it lives up to the gimmick, though. Hard decisions, man. Hard decisions. Thank you once again for your advice!
  9. Okay, so the title is almost self-descriptive. I've just finished Radomus' Gym, and up until now, I've been keeping all of my Pokémon more or less on a similar level. But just the thought of grinding all 21 of them up to level sixty is making me cringe; honestly, it would strip the fun away from the game My question, as with all of the troublesome questions, is pretty simple: What kind of team can I build with these Pokémon? I would like to make at least four or five of them "permanent", leaving one or two slots open for rotation according to my needs. I also plan to get a Metagross and a Gardevoir later in the game. My playstyle is normally fast and agressive, but I've been noticing that, in Reborn, it only gets me so far. Here are the Pokémon. Incomplete EVs mean I have yet to train them/reset the trash EVs. I started EV training right after getting out of Reborn City (since Serra was my first real obstacle), and didn't bother to do it to everybody yet. Bold names mean I particularly like that Pokémon/set. Also, I normally don't spend a lot of time soft-resetting. That's why some natures are weird; I can change them now, though. LV. 57 Blaziken (Adamant with Speed Boost) Sky Uppercut Brave Bird Blaze Kick Bulk Up EVs: 252Atk (Speed Boost Blaziken basically wreaks havoc in the early game, but that's not why I carry him. Torchic was my first Pokémon ever (since Ruby was my first game), and I make a point of, given the option, always picking him as a starter. LV. 57 Archeops (Jolly with Defeatist) U-Turn Rock Slide Dragon Claw Acrobatics EVs: 252Atk/252Spe (He can't take a hit, but he surely doesn't need to if he u-turns what he can't OHKO.) LV. 57 Malamar (Adamant with Contrary) Superpower Psycho Cut Night Slash Light Screen (thinking about replacing it) EVs: 252Atk/252Spe (Superpower Malamar is the best thing since powdered milk. I chose to speed him up, but maybe slow and bulky would serve him better from now on. Who knows.) LV. 56 Ludicolo (Relaxed with Rain Dish) Energy Ball Hydro Pump Zen Headbutt Rain Dance EVs: 252SpD (My groundbreaking, rock-shattering Pokémon. I wanted her to be a wall of sorts, not sure if I should invest the remaining EVs in Def to make her bulky, or in SpA - so she can also pack a punch with Energy Ball and Hydro Pump. Also, I'm thinking about putting Leech Seed on her and changing her nature, but I'm not sure if it would be worth the investment.) LV. 53 Aggron (Adamant with Rock Head) Iron Defense Iron Head Rock Slide Double Edge EVs: 252Atk /160Spe /98Def (Raised especially for Serra's gym. I kind of like Aggron, but I'm not sure about how he will fare at this point of the game.) Lv. 55 Ampharos (Modest with Static) Charge Beam Discharge Cotton Guard Confuse Ray EVs: 252SpA/252Spe (I think Ampharos is kind of lacking in the stats department. Used to have Thunder Wave - parafusion + Cotton Guard set up, but Charge Beam was far more useful nine out of ten times.) Lv. 55 Meowstic (Female, Modest with Infiltrator) Shadow Ball Psychic Signal Beam Fake Out EVs: - (I think Meowstic-F gets worse and less useful after each gym. Just too frail. She saw a little comeback against Radomus, faking the hell out of Reuniclus to keep him from using Trick Room. Also great to revenge-kill those stubborn 1hp survivors.) Lv. 51 Camerupt (Hardy with Solid Rock) Lava Plume Earthquake Yawn Rock Slide EVs: - (Numel was a blessing against Florinia, Corey, Shelly, and Aya, but I think he overlaps way too much, especially after getting Archeops, the official bird-stoning beast.) Lv. 54 Gourgeist (Lax with Frisk) Trick or Treat Shadow Ball Seed Bomb Leech Seed EVs: - (I love Gourgeist's design. His Kit Fisto smile and the whole concept of a grass/ghost Pokémon are really amusing. Seed, ToT and Shadow Ball make a really fun combo. Radomus' Slowking was absolutely no match for him.) Lv. 52 Hariyama (Adamant with Guts) Belly Drum Fake Out Knock Off Wake-up Slap EVs: 252Atk/252Spd (Another early game gamebreaker. I love the idea of a Belly Drum sweep, but it's pretty hard to come across a viable situation to pull it off. I'm not particularly fond of his EV distribution either, but he was a great ally against Shade and just to brute force stuff in general.) Lv. 53 Vanilluxe (Timid with Speed Boost) Icy Wind Ice Beam Mirror Shot Mirror Coat EVs: - (Another really fun Pokémon to use, in my opinion. Both Mirror shot and Mirror coat were really helpful against Serra, and Mirror Coat saved my rear a few times. Unfortunately, he's a little too frail to be a viable MC user. Maybe that's fixable with a few changes in nature/ability and proper EV training. I'm just not sure about how to do it.) Lv. 51 Drifblim (Sassy with Flare Boost) Hex Amnesia Shadow Ball Weather Ball EVs: - (I love Drifblim's eerie look and concept. Unfortunately, the idea of Drifblim was brighter than his actual performance. I feel like Cofagrigus can do everything he does, but a little better. His typing doesn't help either - thunderbolt and rock slide are way too common around Reborn.) LV. 52 Swoobat (Quiet with Unaware) Calm Mind Future Sight Air Slash Psychic EVs: 252SpA (Another early game beast who's gone bad with time. He was a blessing against Kiki.) Lv. 50 Murkrow (Brave with Prankster) Mean Look Perish Song Wing Attack Faint Attack EVs: - (The official bullshit-boss killer. Murkrow took me more soft resets alone than all of the other event Pokémon combined. Totally worth it to get her, though. Solaris' Garchomp, the giant Steelix, Pulse Abra, all swiftly breezen through. I'm thinking about teaching her Tailwind and better STAB moves to make a little use of her great attack stat. Or maybe throwing an Eviolite and status moves at her, I don't know. I just like this fun little girl as a support/troll prankster set.) Lv. 51 Garbodor (Lonely with Stench) Sludge Bomb Stockpile Acid Spray Toxic Spikes EVs: - (Trubbish is really useful early in the game. Toxic Spikes + Acid Spray made a joke out of the three PULSE Tangrowth and the first few Fern showdowns. I haven't come up with a good set for the late game, though.) Lv. 52 Slurpuff (Jolly with Sweet Veil) Play Rough Wish Cotton Guard Aromatherapy EVs: - (Cute little thing, and a pretty good defensive set with Cotton Guard/Wish. Didn't bother to EV train her, though. Maybe she could be useful against Luna and Samson, but I plan to get a Gardevoir as soon as possible. Maybe she would be redundant for the late game.) Lv. 54 Cofagrigus (Gentle with Mummy) Will-o-Wisp Hex Haze Shadow Ball EVs: 252SpD/252SpA (I love how bulky Cofagrigus is. Generally I hate playing the slow game, but WoW + Hex is pretty useful. Haze is also pretty great, especially in doubles. Maybe he could get a little better with Curse, for instance.) Lv. 55 Dodrio (Naughty with Early Bird) Jump Kick Tri Attack Drill Peck Swords Dance EVs: 252Atk (Dodrio is another one of my favorite Pokémon. He does just fine as long as he doesn't get hit. Jump Kick adds a nice coverage against rock-types, Drill Peck is a nice STAB, and as long as I'm able to set up one or two SDs, he can sweep pretty well. Dented Noel's and Serra's teams and shut Solaris' Golisopod down. The problem is that he hardly makes it alive if the enemy can counterattack. LV. 52 Mawile (Careful with Sheer Force) Iron Head Iron Defense Play Rough Crunch EVs: - (I've always loved Mawile's design. Unfortunately she's very lacking in the stats. I raised her for Aya's gym because of her poison immunity, but I don't know if it was worth it. Steel/fairy sounds greater than it is, especially when paired with lackluster stats. Also, as it is with Slurpuff, I fear that getting a Gardevoir would make her too redundant.) Lv. 50 Vespiquen (Timid with Unnerve) Power Gem Air Slash Attack Order Heal Order EVs: 100HP/100Atk/100Def/100SpA /100SpD/10Spe (Vespiquen was the only Pokémon to whose EVs I paid attention since the beginning of the game. Balancing them all around sounded like a great idea, and she really was handy in the early game. My plan was having her as a jack-of-all-trades, but she's not seeing a lot of use since Shade. Still, her gimmick attacks are interesting, and she has good defensive stats. Maybe rearranging her IVs would do her good.) Thanks for reading!
  10. The poem Invictus have always been meaningful to me, despite its acquired cheesiness. There are three very meaningful things that echo to me in that poem: First, what is happening at any moment is a direct consequence of at least one past action of mine. I should not blame anyone else for that, and thinking this way frees me of that toxic whose-fault-is-it? mindset. Second, struggling and suffering are necessary realities. Everyone has their own, it would be too much wanting not to struggle at any point. Third, tough times pass, and they always leave something sweet (or at least bittersweet) behind. Even if it is only the fact that I can be proud for getting through it.
  11. You do now, but absolutely no one (including yourself) would take its time to read it. Sigh... this hits home. I wish I was passionated about math or natural sciences instead of creative writing.
  12. Granted, but all the rice will instantly turn inedible (by rotting, spilling or becoming floppy disks, you name it) as soon as you eat the first grain. I wish for my paper due to tomorrow to write itself.
  13. Mega Electrode Type: Electric/Steel or Electric/Ghost Ability: Shadow Tag or Compoundeyes HP 80 / Atk 60 / Def 105 / Sp. Atk 80 / Sp. Def. 105 / Spe 150 New moves: Hypnosis, False Swipe, Foresight, Ion Deluge, Block Mega Electrode should be a Masterball. That's it. It becomes the perfect Pokémon for in-game capture: - Having either an ability that prevents enemies from escaping, or one that raises Hypnosis' accuracy to more than 90; - Learning, among its new moves, Ion Deluge (which can be used to hit ghosts with False Swipe) and Block (to prevent roaming Pokémon from escaping); - Boosted defensive stats to take more hits; Kind of lame, to be honest. But it's two things I'd like to see: a Masterball form of Electrode and some kind of "field use" Mega Evolution. I thought also of a Mega HM Slave (like Linoone or Bibarel) which changes the moveset once evolved and can remain evolved outside of battle. So you could have all eight HMs in one Pokémon, changing between them according to what the situation demands.
  14. It's all yours. Unfortunately my cloud storage and SSD drives were gone, but I'm sure these floppy disks will work just fine. Even if one does not, you've got 7199 others left. I wish that somebody would want to publish my writings.
  15. Zapdos and Jolteon. Specifically, their spikey design. What in the world are those? They can be hardened fur, like you would expect from a canine like Jolteon. But then they're exactly the same in Zapdos' wings. Meaning they're feathers, or at least are expected to behave like so. To top it all, Jolteon can learn Pin Missile. As the name says, Pin Missile is about stinging the opponent with pointy projectiles. Meaning the fur should also act like porcupine spikes. Besides, I just dislike Zapdos' design overall. I always thought it looked like a bad talented child's depiction of a canary who just bit a high tension wire and lived to tell the tale. On second thinking, this may be his origin after all... Pics for reference: Also, I filled the spoiler tags below with other specific Pokémon that I think are weird and weren't mentioned yet. I'm kind of bitter when it comes to pokémon designs.
  16. Wow, I didn't expect this many answers, you're all really good at making someone feel welcome It's really nice to know that there are more brazilians in this forum, I'm kind of used to negative reactions about my country in the internet... Not like that would stop stubborn me from telling where I'm from. And,,, damn, I missed the why not pun. It's a bit megalomaniac, but... Gotta catch'em all! (that was kind of lame, I'm sorry) I'm considering that there are around 360 "final stage" Pokémon (didn't actually do the math), including the non-available ones. I'm planning to make a topic about this, but I'm almost halfway through it. It's a fun way to wait for E16. And thank you all for the warm reception!
  17. Hello! First, I must say that I've been participating (timidly, of course) in the On the Hunt forum for a while. But having no avatar, no signature and well, not much time, I think now it's the time to actually introduce myself. I'm a (mostly) normal guy from Brazil. Yeah, that's it. Now about Reborn. I started playing around October, because I stumbled into an image of the Pokémon selection room. Eighteen nice Pokemon just waiting for a trainer. Wow. My first Pokémon game was Ruby, then I played the older gens in an emulator, and finally Platinum, which was the one I played the most. Since then, didn't even finish my first 5th gen run. Partly because of external factors, like my scarce availability of time to play videogames in general, but the thing that made me shrug it off was the easiness aura of the game. Giving away Pansage to counter water-types that would screw my Tepig? Thanks, no. Not to be grumpy, but it just seemed that the game was your assistent, not something you had to actually beat. But I digress. As I was saying, I found Reborn. Well, looking at the list of obtainable Pokémon, my completionist sense tingled and I decided to give it a go. Then, as I begun to play, the logical twists that the game took (having no money/hunting grounds at the beginning of the game; the gym leader's six pokémon team while I couldn't even raise four; event Pokémon that made a huge difference on my team and that could have easily slipped away), alongside with its plot and some really, really interesting characters, like Cain, Julia (a leader actually being relevant to the plot, and not just staying at the gym) and Fern (he's a crapsack, but a nicely built crapsack), just to say the Peridot Ward ones, got me hooked on to it. It was the first time ever that a Pokémon game was a real challenge, one that couldn't be solved with brute force and overlevelling, something outside the elemental jokenpo that I was used to. Masochism or not, I like it. More than a month later, here I am. Crossed Ciel from my list, and I just can't wait for episode 16. Meanwhile, I gave myself a small task: to catch one each of all the available Pokémon families, but this is subject for another topic. Anyway, I think I'll have a nice time (and hope I can also be useful) among this community Cheers.
  18. I second wytch_doctor, there should be a tree around the log. Also, an useful tip while exploring route 1: everything has a way to reach it, just look around carefully About the Beldum thing: Probably it is legit, because the event involves using the Tauros to climb ledges in order to reach a certain room. Some signs in the way to said room actually mock the fact that you "just rode a bull up that ladder" along the way. Maybe it's not the most obvious logic, but it's certainly acknowledged by Ame. Just keep in mind that Beldum is meant to be catched after Luna's Gym (9th badge). Fainting on a Tauros before will make it disappear as soon as you touch the ground of the Wasteland Hideout. Remember to take a weak pokemon and one that can use Spore. Beldum is at level one and its only move is Take Down. Personally I haven't had much trouble catching it (sheer luck, I guess), but Beldum has the lowest catch rate of the game, the same as the legendaries, so be aware.
  19. So... I was kind of reckless and jumped in (after getting the stickers and levelling up my pickup users). I actually finished E15 today without much struggling except for those laggy routes and long walks inside them. That part in the Water Treatment Station was pretty... intense. Thank you all for the tips! Now I'm out to get the stuff I'm missing and anxiously wait for E16
  20. Hi! I'm on my first playthrough, just beat Luna, and when I went to go to Agate town through the gate, Cain said something about not coming back in a long time. I suppose it will be a "point of no return" from now on, at least in some time. Since I'm playing more to the completionist side, such possibility got me a little unnerved. I want to know what I have to do in Reborn city before going to the Circus. Things that aren't doable after I go through, but mostly things that may be important for me to have done before going (items and pokémon). Also, my "main" team is around levels 60-62, with some of the rotation pokémon being a little lower. Should I level them up more before going? I already went through the majority of the event Pokémon that I could access after Luna (Heracross, Eevee, Solosis, Rotom, Litwick, Spiritomb, Squirtle, Misdreavus, Chespin, Chikorita), did all the in-game trades I could find (Munna, Trapinch, Mime Jr, Accelgor/Escavalier), went through the hide-and-seek events (Zorua, Zangoose, Teddiursa, Lillipup, Litleo), got the prize fossil at the museum, and did everything I could at the 7th street (included "buying one each of the junk seller items just in case"). One more question: What do I need to trigger the Beldum event? The Tauros keeps disappearing as soon as I get teleported to the hideout.
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