So, that's it. I play with a lot of rotation pokémon, changing them according to what the situation demands (this is my first run). I struggled at the Pokemon Gargantuan, and now I'm struggling to defeat the pulse Abra. Yes, I can raise a female Combee until it evolves and get Destiny Bond with a heart scale, but it wouldn't be very honest. I'd like to defeat Abra (and the subsequent battles) with my own Pokémon. Here's a list of my current 'mons and, to those where it's relevant, how I'm using them. I'd like to know how can I mount a nice, pretty covered-up team with these Pokémons. If there's something really lacking here, I should say that I have most of the event Pokemons to this point, except, I think, for Zorua and Zangoose. I won't mind grinding one or two of them if it's for a good cause. Maybe I'm asking too much, but I'd like some help with hold items too. All my levels are between 46-48, maybe I do need to grind for a while?
Gardevoir Synchronize Draining Kiss Psychic Future Sight Magical Leaf (starts with FS, DK for stab + healing, ML for general team type coverage)
Donphan
Sand Veil Rollout Earthquake Fire Fang Rock Smash (I needed it in a cave and haven't replaced it since) Vanilluxe
Ice Body
Hail Ice Beam Mirror Shot Mirror Coat
(that Mirror Coat saved my skin countless times, mainly versus Sigmund and Serra)
Gothitelle
Competitive
Heal Block Psychic Psyshock Dark Pulse (it has a good coverage egg move, but I don't know what to do with the rest of the moveset. It's a bit underleveled too. Used to use it for special sweeping before the Ralts event, now it may as well be supportive since Gardevoir is doing the dirty job)
Pangoro Mold Breaker
Crunch Vital Throw Body Slam Shadow Claw
(stab Crunch, Vital Throw, also good typing. Been working miracles against Team Meteor and in caves. Will get Parting Shot as soon as it reaches the level.)
Aromatisse
Aroma Veil
Wish Aromatherapy Moonblast Mist
(healing supporter, my first attempt at a more defensive Pokemon. Mist negates field effects when necessary, Moonblast for coverage) Noibat Infiltrator
Super Fang Cut Air Cutter Roost (I like Noivern's high speed, but I haven't got the time to evolve it yet. It's mostly used for hunting in the wild, aka get-those-lowlevel-shinies, because of Super Fang. And for cutting, I know, that's stupid on me)
Kricketune Swarm
Flash
Night Slash Fury Cutter X-Scissor (Earlier in the game, he was the boss. Beat Florinia in my first try because of it. It's in the underlevel zone now, but I think it still has potential to counter some psychic, grass (screw you, Fern) or dark types. Flash is going to be replaced, of course)
Arcanine
Justified
Outrage Heat Wave Close Combat Flare Blitz Aggron Rock Head
Rock Slide Iron Defense Iron Head Strength (this one was intentional. I think Strenght it's a better option than Double Edge, because of the no-recoil thing. This move is mostly used against ground and grass types)
Camerupt
Solid Rock
Lava Plume Iron Head Earth Power Rock Slide
Ampharos Plus
Discharge Dragon Pulse Power Gem Electric Terrain
(I was using it to neutralize the field effects and take some advantage of it (now Aromatisse's work). Dragon Pulse was more useful before Arcanine's Outrage, and Power Gem was also useful before other 3 pokémon got Rock Slide. It's kind of obsolete, after all. Last used against Aya, so it's also underleveled.)
Empoleon
Torrent
Brine Aqua Jet Metal Claw Peck
Murkrow
Super Luck
Wing Attack Foul Play Mean Look Feint Attack
(To be evolved soon, I want to get it a better flying-type move and Night Slash, to take advantage of Honchkrow's big attack. STAB Foul Play also does me wonders against slower foes) Flygon
Levitate
Superpower Earthquake Rock Slide Dragon Claw Venomoth
Tinted Lens
Sleep Powder Signal Beam Psybeam Poison Fang Cofagrigus Mummy
Will-O-Wisp Hex Shadow Ball Curse
(my flawless anti-Pulse Muk. Now it's a semi-suicidal anti-almost-everything. Kind of bulky, it works by inflicting a burn, then go full power with the 130BP Hex (does it get stab too?). HP getting low? Curse time. Shadow Ball is my go-to move to OHKO weaker foes without having to set up. Also, it has the potential to nullify abilities. Got that protean Muk down in a few seconds, eventually useful since then)
Garbodor
Weak Armor
Toxic Toxic Spikes Sludge Bomb Amnesia (I guess I could call it a self-destructive lead. Very useful in double or 6-pokémon team battles. Amnesia allows it to take two or three special hits, enough to set up two layers of TS and a Toxic. Against physical foes, Weak Armor normally lets it to strike first on the next turn, guaranteeing at least two layers of TS, or one layer and one Toxic. Sludge Bomb has STAB, and, like Cofagrigus' Shadow Ball is good for sweeping without set-up.