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Ice Cream Sand Witch

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  1. I tested this just now by giving myself all the Eeveelution signs and setting the necessary switches for the Battle Frontier scene to play, but after the scene my walking directions were still normal. It seems like there was something else that was causing you to get locked into facing north. Once in a while there's an extremely specific and otherworldly glitch like this Thanks for the details, though! I appreciate that you explained what happened beforehand to help with finding the cause.
  2. Direction fixes like this happen when a player is on an object where they can only move in certain directions. For example when you're climbing a ladder, you can only move up and down, not left and right. It happening with the Battle Frontier is strange...I don't believe there's anything on that map or in that scene that's intended to cause it, so this is something I'll need to look into. How I fixed it was going to Technicolor Forest and climbing up and back down the ladder to Mable's treehouse. Direction fix issues can be fixed by going to an object that has a direction fix and then when you step away from the object, the player's directions will be back to normal. Game.rxdata
  3. Here's a guide for how to send save files: https://www.rebornevo.com/pr/save/ It was written for Pokemon Reborn but works with all Essentials fangames. I think it has the same limit as in the official games. iirc recent gens upped it slightly, but Spork goes by the 508. I also read this in the Rejuv V13 alpha server yesterday, which reminded me of your situation, so it might be possible the EV overflow is what happened:
  4. Here's an aice cream sandwich!
  5. That's very strange...it reminds me of the Gen 2 glitch where under certain circumstances, a Marowak holding a Thick Club could reach an Attack stat so high that it looped back around and went really low. The only thing that's coming to mind currently, did your total EVs of all stats put together go past 508 after setting them? Would you be able to send over your save file?
  6. Reuploaded DDDL -added better day and night screen tones script by VanillaSunshine -syntax: candy shop -> Sweets Shop Spork Updates -custom shiny Finneon and Lumineon sprites made by Palletite and Steffi -separated starter selection into rooms for each Pokemon generation -added better day and night screen tones script by VanillaSunshine (found by Enigma) -syntax: candy shop -> Sweets Shop, Herb Shop and Berry Shop are now capitalized when mentioned by NPCs, Dentist's Office is capitalized Spork Bug Fixes -Farfetch'd, Teddiursa, Wailmer, Skorupi, and Yamask are available as starters again (they got lost last year when I separated starter selection into two maps, and I didn't realize until a couple days ago) -can no longer hop up a part of the ledge at the Cave of Resolve -for Pokemon caught with a Lure Ball, the top half of the Lure Ball icon on their summary screen is now the correct blue instead of green (last reupload I fixed the colors for when the player is throwing a Lure Ball, but didn't realize the summary screen icon for Lure Balls was like that too) -Aron no longer faces backwards in starter selection This is an early reupload. When I was playtesting the starter rooms and learned there were five missing starters I thought it was best to reupload as soon as I was able. Last year I separated starter selection into two connected maps to reduce lag, and I think it helped but didn't erase it completely. I still noticed it taking longer to walk, and at the area where the maps are connected, there would be a couple seconds of inactivity before the player resumed walking. Someone requested me to separate the starter room by generation last year, and at the time I responded that it was something I considered before but didn't know how to address a few factors, like if Litwick would follow the player into each room, and I also felt having all of them in one room fit better with the dream context. But I think I was overthinking it back then. There's also Joiplay and future gens to consider. I think helping reduce lag would be especially important for people playing on Joiplay. And for Gen 9 and beyond, with the old layout I'd have to keep making updates to the starter selection to ensure the least amount of lag. With each gen having its own room, I don't have to worry about planning around having too many events on one map. Alolan and Galarian forms are in the Alola and Galar sections respectively, since they function as different species in Spork. The shiny Finneon and Lumineon are based on the Gen 4 beta sprites for them that were leaked a few months ago! I really liked the Lumineon's colors and immediately considered it as a shiny idea when I saw it. I'm amazed at how the sprites Palletite and Steffi made turned out! Something else I wanted to show in the post that's for a future reupload is a screenshot of the revamped Ocean Coast Enigma's been working on! This is the shoreline. While before you entered Ocean Coast going west from the Sea of Knowledge, now you go north. Ocean Coast's layout and connections to surrounding areas have been updated completely. Although you can't see all of them just from this screenshot, I like how many colors and shades are in the rocks and cliffs for Ocean Coast! I was originally going to post a screenshot in front of the diving entrance to the Sea Star Society too, but I decided to save that for the reupload when the map set is complete. The next set of new maps will be added to Spork when the revamps reach up to Mt. Comet, since that fits best for map transitions (like having both parts of the Sea of Knowledge) and is Enigma's current vision with this set.
  7. Reuploaded adding better day and night screen tones script by VanillaSunshine
  8. Is this the real world or the Dreamscape? Either way, I'm still dropping this mixtape Because I'm here for every time, place, season, and all Winter, Spring, Summer, now we're addin' Fall (Addenfall) Graceful like Rosetta and to the point like Garrett My wrist and rhymes are both 14-karat In the Fight Club I'm a high roller Striking out opponents like I'm a pro bowler Verbal murder, bars that hit heavy like a Gurdurr You'll see what happens when you try to cross a Black Fox Not Rejuvenation but you'll end up in a black box You can call me Darkrai, I've got nightmarish flow When I sing my song, enemies will perish slow I invented Perfection, I'm not the heiress, no This is all for now but I'll be back soon Like Nova I'll return on the night of the Crescent moon
  9. Do you remember what you set your EVs to originally, and did you battle any trainers between setting the EVs and checking again?
  10. Reuploaded DDDL -when characters sing, there's now a music note icon at the end of their singing lines instead of a tilde SPORK UPDATES -each Eeveelution now has a custom move (thanks to Cynesthesia for the move ideas, and to Cervys for helping to script the Espeon move!) -Shiny, Dawn, Dusk, and Ice Stones can now be found while mining (thanks to Cass for the mining scripts and graphics!) -the EV Training Center rooms now also have EV Trainers with teams of 6 you can battle if you're looking for faster EV gain than individual wild encounters -Steffi made shiny Mega Alakazam backsprite (I didn't realize it was missing until last year, and kept procrastinating because I couldn't remember which pattern in Paint I used to make the rest of the line) -added some trainers and items to Roundabout Rapids -added Shell Bell as a Battle Frontier prize since I realized it wasn't available there or anywhere else ingame (one of the items added to Roundabout Rapids is also a Shell Bell) -re-added the move Infestation as well as the TM for it since I was able to fix the error message that popped up when it was used -changed the way Deerling and Sawsbuck's forms work. Instead of being dependent on the season, they're now randomly generated like Unown and Flabebe -when characters sing, there's now a music note icon at the end of their singing lines instead of a tilde -The Department Store floor that sells Poke Balls now also has an NPC that can change the type of Poke Ball your Pokemon is in -Victory Road waterfalls are now like the other waterfalls in the game where you just need the HM and not a Pokemon in your party that knows the move -the tourist trainer who appears at both the Virima Hotel and Underwater Hotel now only appears at the latter after you've battled him and gotten the Marble from his computer at the former -syntax: all uses of Gym, Badge, League, Trial Captain, Island Kahuna, and the word mega in reference to Mega Evolution have been capitalized like in the official games SPORK BUG FIXES -doing the postgame rematch with Ashley or Dylan a second time while you're still in the room after having done the rematch once no longer causes them to walk into a wall (also fixed direction facing when speaking to them from the sides) -when viewing a Pokemon species in the Pokedex, the Fairy-type icon now displays for Fairy-type Pokemon -corrected the color of the top half of the Lure Ball in the Pictures folder; previously it was green when it's supposed to be blue -in the tmandtutorlocationlist notepad file, the Volt Switch TM's description has been updated to refer to Team Palms; previously it still mentioned the club's older name -fixed inconsistency where Milcery's Pokedex entry was "Magical girl" with the g in girl lowercase while Alcremie's was "Magical Girl" capitalized -added Adventurer Cradily, Dreamer Musharna, and Musical Corsola to the Pokemon League Pokemon Center since I realized they were missing from there -corrected the base stats and EV yield of some Gen 8 Pokemon that had incorrect stats listed for them -corrected the steps for eggs to hatch for all Gen 8 Pokemon (they were a little higher than they were supposed to be) -a few Pokemon had incorrect base EXP yields, those have been corrected -adjusted battler altitude for Pokemon whose battlefield positioning/placement needed adjusting The Eeveelution moves are as follows: Vaporeon has Vaporeonwave, a 90 power move that lowers the target's Speed one stage Jolteon has Spiky Surge, which does damage based on the user's Speed vs the target's Defense Flareon has Volcano Tackle, which is a physical Lava Plume Espeon has Psyswitch, which is a damage-dealing move that switches out the user after like Volt Switch, and the Pokemon Espeon switches into also gains Espeon's stat changes like Baton Pass Umbreon has Shadow Slam, which is a Dark-type Body Press Leafeon has Life Blade, which is Leaf Blade as a draining move Glaceon has Aurora Hail, which sets up Aurora Veil without the need for Hail Sylveon still has Pix (now not just exclusive to ICSW's), but the conditions were changed from Tri Attack's to sleep, infatuation, and confusion. This was the original intended effect but I didn't have the scripting skills to make it that way when I first added it during 2017 development These moves are learned at level 50. The reason for the change in Deerling and Sawsbuck's forms is that when playtesting during this reupload, I noticed Deerling and Sawsbuck couldn't change forms at all, even with debug. I did research and learned that their forms are tied to IRL months. This also meant that if you chose Deerling as a starter, it would always be in whichever form matches the current month regardless of which form you selected when choosing it. I made the forms randomly generated so that if players have a favorite Deerling and Sawsbuck form, they can get them during any season. I make lists in advance of what to do for each reupload, and this one is a lot different than what was originally intended. Me and a few other members of the Spork team had a lot of IRL situations in April. I thought I wouldn't be able to do anything super major and time-consuming for a while, so I shifted focus to smaller odds and ends. But I think I'll be able to move forward with some of 2021's major plans soon! Some of them I can't do until Rejuv V13.5 when we have Gen 8 DLC assets, but there are others that won't require them.
  11. Reuploaded: -when characters sing, there's now a music note icon at the end of their singing lines instead of a tilde -when battling Kayla at the True Arena, you can now choose to have a battle where she participates as a Pokemon herself or to battle her full team -adjusted battler altitude for Pokemon whose battlefield positioning/placement needed adjusting
  12. I see from the screenshot that you're playing an older version of Spork. That's the original Dark Dungeon map before it was revamped. That could explain why it still crashed after I sent the file back too, since the map I saved you in before has also been revamped, so it wouldn't look the same or might not even have the same map ID for you. This time I saved you in the Norall Pokemon Center. It should hopefully work this time since Pokemon Centers and Pokemarts have remained the same. I also recommend updating to the most recent reupload. Game.rxdata
  13. When I loaded up your save you were in the Virtual Battlefield, while your file says you have 9 badges. The Virtual Battlefield is a postgame area, so I'm not sure how the game took you there. Is that where you ended up after you lost? I warped to the Pokemon Research Institute and saved there since it was the closest map to the Virtual Battlefield, I apologize if this is further from where you were before the glitch This thread is the right place since it's a save file issue Game.rxdata
  14. You're now above the waterfall. I didn't realize that a Pokemon with the HM was needed, I'll make it like the other waterfalls where as long as you have the HM you can climb it even if you don't have a Pokemon that knows the move. Game.rxdata
  15. Reuploaded: DDDL -updated move descriptions for Captivate and Attract to account for them not only working on the opposite gender Spork -moved the incense vendor from Virima City to the daycare at Legend Dairy, with a feather vendor now at Virima City -Steffi made Soup or Potion item icon -added text to fridges, sinks, cabinets, and drawers in houses up to Liliech City -gigantamega stones now have item icons -the hide and seek location at the Skating Rink is now at a pillar accessible while sliding -there were more vendors at the Sea Star Society where you needed more than the number of Heart Scales asked for which meant having the exact amount didn't work, all have been fixed -updated move descriptions for Captivate and Attract to account for them not only working on the opposite gender -changed dialogue of the fisherman who gives the Good Rod, since his previous dialogue assumed the player had the Old Rod -for the home selection options, fixed inconsistency where Circhester/Galar was the only option that didn't have the region name after the city/town -cocoon Pokemon now learn Harden at the level they evolve from their first stage This is mainly a bug fixing reupload that was done at this time to fix an issue reported yesterday that prevented completion of the hide and seek quest, and by extension the Eternatus quest as well. The reason the incense vendor was moved to the day care is that incenses are very expensive for the beginning of the game, and the day care might be the most convenient place to have them be sold at since a few Pokemon need to have an incense in order to have an egg of their first stage. A feather vendor now takes the incense vendor's place at Virima City because I realized the feather items weren't available anywhere in the game.
  16. reuploaded updating the move descriptions for Captivate and Attract to account for them not only working on the opposite gender
  17. I'm glad you're enjoying Spork! I checked and it seems like you're right about the hide and seek location there being inaccessible. I'll have to move it to another location. The pillar immediately to the right of it is accessible, so I'll move it there. For the second bug, I thought I fixed that in the most recent reupload...the healing machine in the starting room at Virima Hotel had a strange event page where if you used it after the second gym, it would turn off the Defeated Gym 2 switch and set the Premoggin Progress variable to 0, causing those events to reset. Is the most recent March 11 reupload your first time playing Spork, or did you play an older reupload before? If you updated from an older one, do you remember if you ever used a healing machine? It doesn't break anything else in the game, but it's concerning to me if there's still an event somewhere that causes it. I only discovered the healing machine page by coincidence while I was looking for something else.
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