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Ice Cream Sand Witch

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  1. Reuploaded DDDL and Spork: DDDL: -added Natalie VS sprite -added new Game.exe icon Spork Updates: -added Ceolis, Rania, Brutus, Kayla, and Natalie VS sprites made by Palletite -several new custom shinies made by Steffi! Bidoof line, Farfetch'd (based on Hatsune Miku), and Articuno -new Game.exe icon made by Steffi -Tapu Lele quest has been changed: instead of backtracking to each Holiday Pokemon and placing them on all the panels in Isabelle's Gym, now the panels will take you to a small arena in the Distortion World where you battle each Holiday Pokemon and they have teams based on their holiday. (the second part of the quest with the Espurr is still the same) -Cresselia quest has been changed: it's still at Lunar Lake at night, but now interacting with it takes you to a dream with Delicia, Sushi, and Carol. There is no battle, and you get Cresselia after the dream -expanded on how Triston came upon Hoopa's bottle. Previously he said a guest gave it to him for decoration. Now, it was the sailor with the submarine that takes guests between Inoset Island and the Underwater Hotel. He found it in his submarine one day and didn't know how it got there, and gave it to Triston -Litwick has a small appearance sitting at a table in Gina's Gym. Speaking to Litwick is optional and it will be gone after the Gym battle with Gina Spork Fixes: -Rania's postgame rematch at her Training Gym now has a Yes/No option like the other postgame rematches There's a new batch of VS sprites! This time we have Ceolis and the Frontier Brains (aside from Felicia, who already had a VS sprite). I was especially amazed at how Ceolis turned out! The techniques that Palletite and Steffi used for his trainer sprite didn't seem to be available on Windows 11, so they experimented with new styles. The VS sprite definitely gives final battle vibes with all the effects, and that's probably close to the level of challenge it was to create it. I think it came out amazing! There's a batch of new shinies too! Farfecth'd is based on Hatsune Miku because they both have a leek (Galarian Farfetch'd and Sirfetch'd will be coming in the future!). Bidoof and Bibarel were inspired by cotton candy and Danganronpa. I forgot to ask what Articuno was based on (maybe the Galarian form?) but I like the purple! Finally for new graphics, Spork has its own Game.exe icon now! Previously it used the RPG Maker's default sun icon, now it has a spork icon! The Delicia sidegames also have it. I'd always wanted Spork to have its own icon before, and now it does! Here's what it looks like: Thanks to Palletite and Steffi for all the new art for this reupload! 5 VS Sprites, 3 custom shiny lines, and a new Game icon is a lot! Sidenote: I learned yesterday from a PM conversation where I was helping someone with the Crystal Caverns puzzle that Imgur images don't display in the UK anymore, so I've switched to using the snipping tool (thanks to that user for the recommendation!). I had heard about the UK having new policies with regards to Internet access and age verification recently, but didn't know the exact details or that Imgur was affected. I apologize if any of the images in the posts here weren't showing up for anyone. All the images on the first post for Spork and the Delicia sidegames threads have been redone with the snipping tool, and all of the images in this post use it too. I might also redo the images for all the previous reuploads from this year in the next few days. Starting on October 18, I'll be away again for a while, and I'm not sure for how long. Probably longer than the other two trips this year that were around a week, but I don't know the length of time for sure. I won't be able to help anyone with save file issues during that time, but I'll be able to log in occasionally on mobile. I'll see you when I can, and thanks for sticking around!
  2. Reuploaded: -Added VS sprites for Ceolis, Rania, Brutus, Kayla, and Natalie; made by Palletite -added new Spork game icon made by Steffi
  3. I got the same error as you just now when I set up a test trainer battle with Ogerpon vs Mudbray. Against a regular level 9 Mudbray all its moves were working fine, but when I set up a custom one that only knew Growl and Rototiller, it was skipped for the first couple turns and then the error popped up. So I think other stat changes are probably part of what causes the error. I might need to test out more scenarios to be completely sure and to know whether I'm able to fix it, but fortunately the error doesn't cause the game to crash. I did too! My starter was Sprigatito, and I kind of had Meowscarada and Ogerpon in rotation depending on which one would be better for who I was about to battle. It was the first time in any Pokemon game I switched between more team members, I've always stuck to the same team of 6 before then. Glad you like the updates! Lanturn Lighthouse was fun to make. The Pokemon available there weren't otherwise obtainable until really late in the game, so I wanted to give people the opportunity to use them earlier if they like those Pokemon. I have an idea in the future where the player and Emily will visit Lanturn Lighthouse after the Tourist Info Center, once we're finished with something we're working on now.
  4. It looks like the moves a level 9 Mudbray would have are Double Kick, Iron Defense, Rototiller, and Mud Sport. I tested each of these moves and they were working for me, but I think the issue is with Rototiller. Looking at the script lines mentioned in the error message, a lot of them seem to deal with how the AI chooses moves, and there's one that mentions Grass-types along with Attack and Special Attack, which lines up with Rototiller's effect. Piecing together the script lines, here was my interpretation of what could've happened. 1. Mudbray tried to use Rototiller, but Ogerpon's Attack was already at max, and this caused an error. Normally when a Pokemon's stats can't go any higher the move just doesn't work, but maybe there's something missing or wrong with Rototiller specifically. or 2. The AI was giving Mudbray mixed signals about whether it should use Rototiller, and it glitched out because it doesn't have a way to prioritize one decision over the other. Like in the first idea, maybe there's something missing to account for Rototiller specifically. I could've understood the scripts wrong and it could be something completely different, but if I had to guess based on what I can understand, I think it's something along those lines. I'll have to look into this more to see whether I'm able to figure it out. Thankfully the error message didn't crash the game at least. Thanks for the report!
  5. Do you remember what move the Mudbray used? And in case the issue was how the move interacted with an ability, what was your Pokemon's ability?
  6. Hi, I remember you from the thread on the Reborn reddit! I'll check if it's related to the Stamina ability, since I remember there was an issue with it before (it had a different ability's effect IIRC). In the meantime, in case it's not Stamina, would you happen to remember which move you were using when the error happened? Update: I just tested Stamina and it's working correctly for me, so it might be the move.
  7. Thank you for your kind words, I'm really glad you enjoyed Spork as much as you did! 200 videos is impressive! The Barking Lot will be added in the future! It'll work similarly to Amity Square from the Sinnoh games. You'll be able to walk around with any dog Pokemon. The reason it isn't in yet is just because it's difficult to script. After the map revamps for the final part of the main story are complete, Enigma has plans to go back for the maps here and there that we moved on without the first go round. (Ex: the Barking Lot needs time to figure out scripting, and Enigma did revamp Celium Park + the Sea Star Shrine but those maps got lost due to file corruption) I do think the Distortion World character-Pokemon tournament is an interesting idea. Although I'm attached to the current Distortion World where Giratina acts like a frog, that's not to say that there can't be multiple entrances. There are a few legendary sidequests that I have my sights on updating in the future, and I think I could use this for the Tapu Lele quest. Currently you need to activate all the panels in Isabelle's Gym as the Holiday Pokemon. I was already thinking of changing it because it's a lot of backtracking to have to go to each Holiday Pokemon and activate each of the panels, so what if each panel is an entrance to the Distortion World where you battle the Holiday Pokemon and they have a team themed around their holidays? EDIT: This has now been done in the new reupload! I hope you enjoy Delicia's Return to Dreamland!
  8. Reuploaded Spork to fix a game-breaking issue where entering the Battle Cloud would get the player stuck. The player now enters one space above the previous entrance on a passable tile. Additionally, Leafeon Sign autoheal has been added to Legend Dairy, the cave in Weather Wonderland, Norall Mountain Base, the part of Cool Cave where Kyurem is, the first Raila Jungle map from the Sea of Knowledge entrance, and Victory Road
  9. I've fixed the Battle Cloud and autoheal issues, and will prepare to make a reupload. In the meantime, if you happen to see this post before the reupload is ready, here's the map files that will allow you to enter the Battle Cloud! Map061 is the Battle Frontier; I changed the transfer to the Battle Cloud to be one tile up. And Map317 is the Battle Cloud; I changed the transfer back outside to the Battle Frontier one tile up as well so that it could be reached. Thanks again for the detailed reports and videos, it must have taken a lot of time to put that together! Did you catch the shiny Spheal you encountered in the video? Edit: The reupload is now up! Map061.rxdata Map317.rxdata
  10. Thank you for all the detailed reports with the video! Battle Cloud: I think I see what happened here. The tile passability might have been changed for some tiles for the Cloud Spire, as the Battle Cloud and Cloud Spire use the same tileset. I'll set the map transfer to be on the tile above. It looks like the tile you're transferred to is on the edge of the cloud instead of the first fully solid tile anyway. Leafeon autoheal: I think I overlooked maps that have wild encounters but not trainers. I'll add the autoheals to those maps! As for the others that were reported, those were intended and/or have explanations: Not being able to enter the Secret Playground during Grape's song: You need to speak to Grape on the bench in order to enter the playground at this specific part. I probably had a reason for making the event like this, but I don't remember what it was (I didn't even remember about needing to speak to Grape instead of entering normally until I checked the events just now). Temple of Time portals: The portals from Lightning Lounge onward use the original Temple of Time map, as the map revamps haven't reached there yet. In the room with all the portals to all the different areas of the Temple of Time, those last three will be added as the map revamps reach them. Nevermind option missing in some Planet Spork categories: This is a relic from before I knew how to have more than four choices show at once. RPG Maker shows four choices on the screen at once by default, but there's a way to have it show more. At the time, I used the "Nevermind" option if there were more than four choices, since you would have to scroll through different choice menus to get to them. It looks inconsistent nowadays when I've added the expanded choice menu to selections with more than four options. Not being able to obtain human character Pokemon: They exist for special circumstances like the Ditto quest and the Battle VR, and weren't meant to be obtained by the player. They have Pokedex data because they need to be defined as Pokemon in order to function, and defining them as Pokemon adds them to the Pokedex. If you've obtained everyone except for them, then your Pokedex is complete! The Party District gates in Olidroll City being closed: The Party District is no longer located there. This is explained in the story, but the Party District was moved from Olidroll City to the Yellow Sea and rebranded as Party City. I'm unsure how to script a Pokemon that has every type, but a Pokedex completion reward has been in consideration before. I'll be able to fix the Battle Cloud and add the autoheals later today, as I just woke up. I'll post again after I've done so along with your save file!
  11. Reuploaded Spork adding VS sprites for Kelani and Alexander made by Palletite! Also changed directions for Spade, Orange, Cherry, Strawberry, and Quinn's VS sprites, as Spade was facing away from the opponent and the others mentioned were facing away from the player. The screenshots in the previous post have been updated to reflect these changes
  12. Reuploaded changing the directions for Orange, Cherry, Strawberry, and Quinn's VS sprites
  13. DDDL: -added VS sprites for Delicia and Crolea -added item Jubilife Muffin (available at Olidroll Sweets Shop) -Frustration TM changed to Secret Power -fainting and herbs no longer lower a Pokemon's happiness Spork Updates: -added VS sprites for human player characters, rivals, Gym Leaders, Elite Four + Agne, Team Portal, and Smoothie; made by Palletite -new custom shiny Throh and Sawk; made by Steffi and based on Bert and Ernie from Sesame Street -added a way to keep track of guests you've already talked to at Crolea's birthday party -added item Jubilife Muffin (available at Olidroll Sweets Shop) -in some conversations, Raymond will now have dialogue acknowledging if the player has done any police quests -at starter selection, regional variants are now selectable both in the original form's region and in the region they're a variant in (ex: Alolan Vulpix was already in the Alola room, now it's also selectable through regular Vulpix in the Kanto room, etc.) -added a line of dialogue for Litwick at starter selection if you choose Buneary (wondering how it forgot since you and Emily both have one), and Staryu if you're playing as Sierran (referencing Sierran's Staryu hair clip) -added expanded choice menu to the Family Feud and Food Fight battle selection in Sushi's dream arena -added female Eevee sprites (made by Vince&Sylveon) -credits have been updated (VS sprites; Headphones Badge credit was missing for Steffi) -added the happiness changes from last reupload to the evomethodsandotherchanges notepad file Spork Fixes: -the Battle Frontier now unlocks when it's intended to; it's been inaccessible since the Serafew and Veyle map revamps because I used the wrong control switch for the door -Grim Neigh and Chilling Neigh now activate after an opponent faints instead of every time you attack -Belinda, Belladonna, and Ryoko's battles in Sushi's dream arena now play (they were still scripted with the Simulation trainer class from before they had their own sprites, and instead of activating the battles the game would ask if you wanted to add them as trainers) -player is no longer layered over the couches at the Ceolis Ranger Base -Feud is no longer misspelled as Fued for the Family Feud battles in Sushi's dream arena and when it's mentioned in the legendarysidequests notepad file -the display location data on the region map for Staryu Cove and Serenity Seaside is now correct (they were in the opposite places) It's exciting to have VS sprites in the public download now! They've been in the works for a while - the first batch was the Gym Leaders, which were started in February. Thanks to Palletite for making them, I really love how they all came out! The VS sprites I showed at the top of the post were a mix of some of my favorites and ones I thought would be fitting to place next to the players. In regards to the shiny Phanpy line I mentioned in the last post, it's still in development and has expanded beyond just shinies. Steffi wanted to do a post of her own when the time comes, so I won't go into many details about it here yet. However, Steffi did make shinies for Throh and Sawk this morning based on Bert and Ernie from Sesame Street! I was surprised to see them when I woke up, and I think it's a cute idea! Rejuvenation used to have Bert and Ernie shinies for Throh and Sawk too, but looking at the current version, it seems they've been changed. I guess we can keep the legacy going! While this is an emergency reupload to allow access to the Battle Frontier after the issue was reported yesterday, there's a ton of updates this time! Phanpy became more ambitious, and there are more VS sprites on the way (Enigma asked for Kelani and Alexander), but this still feels like a great spot to update on! Welcome to Spork Street!
  14. Reuploaded: -added VS sprites for Delicia, Emily, Crolea, Gym Leaders, the Elite Four + Agne, Team Portal, and Smoothie -fainting and herbs no longer lower a Pokemon's happiness -Frustration TM changed to Secret Power
  15. I'm glad you're able to go everywhere with no issues now! For Walt, you need to find him under the table (top right tile) first. He has an initial battle when you find him, and then you should be able to do his postgame rematch afterwards. Also, if you're interested, I just did a reupload. It fixes the Battle Frontier being inaccessible, and has other various bug fixes and additions like VS sprites and a couple shinies. Either way, I hope you continue to enjoy Spork!
  16. Here's your save file! For the Battle Frontier, the reason it was inaccessible is because I used the wrong switch for the door. I was using a switch that activates after a cutscene within the Battle Frontier, instead of the one that activates after the battle with Rania. I'm surprised this hadn't been reported yet, since this means the Battle Frontier hasn't been reachable for 4 months unless you already unlocked it on an upload from before then. For the Ninja Club, it was actually unlocked for me. I saved you inside of it. I also attached my file for the Crimson Path map that has the Battle Frontier door. If you put it in the game's Data folder, replacing the existing one, you should be able to enter the Battle Frontier now. I'll have to do a global reupload later to fix this for everyone, but for now, this should fix it for your file. If you're still unable to enter the Battle Frontier, or if you're unable to reenter the Ninja Club after leaving, please let me know and I'll do my best to assist further. Game.rxdata Map500.rxdata
  17. Hello, thank you for your detailed report listing the issues you're experiencing along with all the steps you've taken. From what you've mentioned having done, you've reached the requirements to open both the Battle Frontier and the Ninja Club. The Battle Frontier is meant to open after battling Rania's main team at her Training Gym after the post-Champion story, and the Ninja Club is meant to open after completing all of the police quests in Olidroll City. I'm going to download your save file now and see if I can find out what went wrong. While I'm doing that, I did have a question. You mentioned that the game looked a little different, and also that you first downloaded on April 1, 2025. The most recent map revamps were around a week before that. Would you happen to remember whether you downloaded from here or from a different site? There are other websites that have download links to Spork, but the ones here on Rebornevo are the only official ones. Other sites that have download links did so without my permission or prior knowledge, and many if not all of them are several years outdated. If you had an older episode from a different site, it's possible there were issues after updating, since a lot about the game has changed. I'll download your save file now, and I'll post back here once I've done some investigating! (edit: also, just remembered that you referred to Ceolis as her; Ceolis is male)
  18. Fixed for next reupload. It seems like the reason for this was that they were grouped together with As One. After I put all of them on separate lines and tested again, they were only activating when an opponent was KO'd. A lot of abilities with similar effects are grouped together with || in the scripts, but I've experienced times before where a script function will work in one section of the script but not another one (it's the reason I was able to script Wind Rider but not Wind Power). The next reupload isn't ready yet as we're working on a shiny Phanpy line (+Paradox Donphans) and VS sprites, so if you need this fixed now I attached my Scripts data file for you. Hopefully it works, please let me know if it doesn't Scripts.rxdata
  19. Probably not anything related to leaving then if it wasn't working before leaving. And I took another look at the save file you sent and didn't see anything else unusual with your data. I can't really think of any other ideas right now if there are additional errors, but I was at least able to fix what I did find yesterday and progress your save file to the Gym.
  20. Thanks for the information! That rules out almost everything I could think of. Episode 5 was before the birthday party, so it probably wouldn't have been complications from updating. One last thing I just thought of, did you stay at the party the whole time or did you leave at any point?
  21. Reuploaded Spork early to fix some issues at Crolea's birthday party that prevented it from progressing Updates: -herbs and fainting no longer lower a Pokemon's happiness; all Pokemon are now always at max happiness -the Frustration TM has been changed to Secret Power (it's still given by the same NPC in the Game Corner and his dialogue's been changed to match) -added an NPC at Bolaii Beach that sells Shell Bells (she sells seashells by the seashore!) Bug Fixes: -Speaking to Raymond now counts towards the party guests you've spoken to -the Fruit Squad/Smoothie and the birthday cake no longer appear two guests before the scene where they appear activates -the birthday cake scene now activates after all guest conversations instead of after the second to last guest you talk to (I think I forgot to update this when I added Sushi) This reupload comes following a report about not being able to progress at Crolea's birthday party even after talking to everyone, and these were the issues I found after testing as much as I could and making sure I could progress past it on a clean save file. I'm really perplexed about the Raymond one. The last time I edited anything at the birthday party was in March, and there have been players who've gotten past it since then. There might not be many updates in this reupload, but this isn't all we've been working on lately! This is just all that was ready to be in a public reupload, and I needed to reupload now to fix the birthday party issues. Aside from this, Steffi and I are currently working on a custom shiny Phanpy line, which will include Great Tusk and Iron Treads! Palletite has made VS sprites for the human player characters (including idol outfits), the Gym Leaders, and Smoothie! As the Phanpy line is currently in progress and a lot of the Gym Leader VS sprites need to be resized, they weren't included in this reupload. Enigma's also been revamping the next set of maps and is up to the outside of Party City! I got to explore it a couple weeks ago, and it made me hyped for when you all can too! Enigma's had plans for Party City for a long time, and those plans have continued to develop the closer we've gotten to it! The change to happiness was originally just going to be the herbs not lowering it. I got to thinking about how the reason Pokemon don't like them is apparently because of how bitter they are, but there are Pokemon that prefer bitter berries And from there I thought "Do I even want to give any incentive to make the player's Pokemon not like them?" Secret Power was the first move to come to mind as a Frustration TM replacement. It was a TM in the Hoenn games and hasn't become a tutor move in the newer gens, so it had an opening for the position. Hopefully this is all of the issues with the birthday party, please let me know in the bug reporting thread if you find anything else!
  22. This is a good idea, and I was thinking about it when I was going through the save file. With so many characters at the party, it's easy to lose track of who you've already spoken to, and almost all of the characters have the exact same dialogue if you speak to them again. In the near future I should definitely add some kind of indicator for characters the player's already spoken to.
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