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Ice Cream Sand Witch

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  1. DDDL: -added VS sprites for Delicia and Crolea -added item Jubilife Muffin (available at Olidroll Sweets Shop) -Frustration TM changed to Secret Power -fainting and herbs no longer lower a Pokemon's happiness Spork Updates: -added VS sprites for human player characters, rivals, Gym Leaders, Elite Four + Agne, Team Portal, and Smoothie; made by Palletite -new custom shiny Throh and Sawk; made by Steffi and based on Bert and Ernie from Sesame Street -added a way to keep track of guests you've already talked to at Crolea's birthday party -added item Jubilife Muffin (available at Olidroll Sweets Shop) -in some conversations, Raymond will now have dialogue acknowledging if the player has done any police quests -at starter selection, regional variants are now selectable both in the original form's region and in the region they're a variant in (ex: Alolan Vulpix was already in the Alola room, now it's also selectable through regular Vulpix in the Kanto room, etc.) -added a line of dialogue for Litwick at starter selection if you choose Buneary (wondering how it forgot since you and Emily both have one), and Staryu if you're playing as Sierran (referencing Sierran's Staryu hair clip) -added expanded choice menu to the Family Feud and Food Fight battle selection in Sushi's dream arena -added female Eevee sprites (made by Vince&Sylveon) -credits have been updated (VS sprites; Headphones Badge credit was missing for Steffi) -added the happiness changes from last reupload to the evomethodsandotherchanges notepad file Spork Fixes: -the Battle Frontier now unlocks when it's intended to; it's been inaccessible since the Serafew and Veyle map revamps because I used the wrong control switch for the door -Grim Neigh and Chilling Neigh now activate after an opponent faints instead of every time you attack -Belinda, Belladonna, and Ryoko's battles in Sushi's dream arena now play (they were still scripted with the Simulation trainer class from before they had their own sprites, and instead of activating the battles the game would ask if you wanted to add them as trainers) -player is no longer layered over the couches at the Ceolis Ranger Base -Feud is no longer misspelled as Fued for the Family Feud battles in Sushi's dream arena and when it's mentioned in the legendarysidequests notepad file -the display location data on the region map for Staryu Cove and Serenity Seaside is now correct (they were in the opposite places) It's exciting to have VS sprites in the public download now! They've been in the works for a while - the first batch was the Gym Leaders, which were started in February. Thanks to Palletite for making them, I really love how they all came out! The VS sprites I showed at the top of the post were a mix of some of my favorites and ones I thought would be fitting to place next to the players. In regards to the shiny Phanpy line I mentioned in the last post, it's still in development and has expanded beyond just shinies. Steffi wanted to do a post of her own when the time comes, so I won't go into many details about it here yet. However, Steffi did make shinies for Throh and Sawk this morning based on Bert and Ernie from Sesame Street! I was surprised to see them when I woke up, and I think it's a cute idea! Rejuvenation used to have Bert and Ernie shinies for Throh and Sawk too, but looking at the current version, it seems they've been changed. I guess we can keep the legacy going! While this is an emergency reupload to allow access to the Battle Frontier after the issue was reported yesterday, there's a ton of updates this time! Phanpy became more ambitious, and there are more VS sprites on the way (Enigma asked for Kelani and Alexander), but this still feels like a great spot to update on! Welcome to Spork Street!
  2. Reuploaded: -added VS sprites for Delicia, Emily, Crolea, Gym Leaders, the Elite Four + Agne, Team Portal, and Smoothie -fainting and herbs no longer lower a Pokemon's happiness -Frustration TM changed to Secret Power
  3. I'm glad you're able to go everywhere with no issues now! For Walt, you need to find him under the table (top right tile) first. He has an initial battle when you find him, and then you should be able to do his postgame rematch afterwards. Also, if you're interested, I just did a reupload. It fixes the Battle Frontier being inaccessible, and has other various bug fixes and additions like VS sprites and a couple shinies. Either way, I hope you continue to enjoy Spork!
  4. Here's your save file! For the Battle Frontier, the reason it was inaccessible is because I used the wrong switch for the door. I was using a switch that activates after a cutscene within the Battle Frontier, instead of the one that activates after the battle with Rania. I'm surprised this hadn't been reported yet, since this means the Battle Frontier hasn't been reachable for 4 months unless you already unlocked it on an upload from before then. For the Ninja Club, it was actually unlocked for me. I saved you inside of it. I also attached my file for the Crimson Path map that has the Battle Frontier door. If you put it in the game's Data folder, replacing the existing one, you should be able to enter the Battle Frontier now. I'll have to do a global reupload later to fix this for everyone, but for now, this should fix it for your file. If you're still unable to enter the Battle Frontier, or if you're unable to reenter the Ninja Club after leaving, please let me know and I'll do my best to assist further. Game.rxdata Map500.rxdata
  5. Hello, thank you for your detailed report listing the issues you're experiencing along with all the steps you've taken. From what you've mentioned having done, you've reached the requirements to open both the Battle Frontier and the Ninja Club. The Battle Frontier is meant to open after battling Rania's main team at her Training Gym after the post-Champion story, and the Ninja Club is meant to open after completing all of the police quests in Olidroll City. I'm going to download your save file now and see if I can find out what went wrong. While I'm doing that, I did have a question. You mentioned that the game looked a little different, and also that you first downloaded on April 1, 2025. The most recent map revamps were around a week before that. Would you happen to remember whether you downloaded from here or from a different site? There are other websites that have download links to Spork, but the ones here on Rebornevo are the only official ones. Other sites that have download links did so without my permission or prior knowledge, and many if not all of them are several years outdated. If you had an older episode from a different site, it's possible there were issues after updating, since a lot about the game has changed. I'll download your save file now, and I'll post back here once I've done some investigating! (edit: also, just remembered that you referred to Ceolis as her; Ceolis is male)
  6. Fixed for next reupload. It seems like the reason for this was that they were grouped together with As One. After I put all of them on separate lines and tested again, they were only activating when an opponent was KO'd. A lot of abilities with similar effects are grouped together with || in the scripts, but I've experienced times before where a script function will work in one section of the script but not another one (it's the reason I was able to script Wind Rider but not Wind Power). The next reupload isn't ready yet as we're working on a shiny Phanpy line (+Paradox Donphans) and VS sprites, so if you need this fixed now I attached my Scripts data file for you. Hopefully it works, please let me know if it doesn't Scripts.rxdata
  7. Probably not anything related to leaving then if it wasn't working before leaving. And I took another look at the save file you sent and didn't see anything else unusual with your data. I can't really think of any other ideas right now if there are additional errors, but I was at least able to fix what I did find yesterday and progress your save file to the Gym.
  8. Thanks for the information! That rules out almost everything I could think of. Episode 5 was before the birthday party, so it probably wouldn't have been complications from updating. One last thing I just thought of, did you stay at the party the whole time or did you leave at any point?
  9. Reuploaded Spork early to fix some issues at Crolea's birthday party that prevented it from progressing Updates: -herbs and fainting no longer lower a Pokemon's happiness; all Pokemon are now always at max happiness -the Frustration TM has been changed to Secret Power (it's still given by the same NPC in the Game Corner and his dialogue's been changed to match) -added an NPC at Bolaii Beach that sells Shell Bells (she sells seashells by the seashore!) Bug Fixes: -Speaking to Raymond now counts towards the party guests you've spoken to -the Fruit Squad/Smoothie and the birthday cake no longer appear two guests before the scene where they appear activates -the birthday cake scene now activates after all guest conversations instead of after the second to last guest you talk to (I think I forgot to update this when I added Sushi) This reupload comes following a report about not being able to progress at Crolea's birthday party even after talking to everyone, and these were the issues I found after testing as much as I could and making sure I could progress past it on a clean save file. I'm really perplexed about the Raymond one. The last time I edited anything at the birthday party was in March, and there have been players who've gotten past it since then. There might not be many updates in this reupload, but this isn't all we've been working on lately! This is just all that was ready to be in a public reupload, and I needed to reupload now to fix the birthday party issues. Aside from this, Steffi and I are currently working on a custom shiny Phanpy line, which will include Great Tusk and Iron Treads! Palletite has made VS sprites for the human player characters (including idol outfits), the Gym Leaders, and Smoothie! As the Phanpy line is currently in progress and a lot of the Gym Leader VS sprites need to be resized, they weren't included in this reupload. Enigma's also been revamping the next set of maps and is up to the outside of Party City! I got to explore it a couple weeks ago, and it made me hyped for when you all can too! Enigma's had plans for Party City for a long time, and those plans have continued to develop the closer we've gotten to it! The change to happiness was originally just going to be the herbs not lowering it. I got to thinking about how the reason Pokemon don't like them is apparently because of how bitter they are, but there are Pokemon that prefer bitter berries And from there I thought "Do I even want to give any incentive to make the player's Pokemon not like them?" Secret Power was the first move to come to mind as a Frustration TM replacement. It was a TM in the Hoenn games and hasn't become a tutor move in the newer gens, so it had an opening for the position. Hopefully this is all of the issues with the birthday party, please let me know in the bug reporting thread if you find anything else!
  10. This is a good idea, and I was thinking about it when I was going through the save file. With so many characters at the party, it's easy to lose track of who you've already spoken to, and almost all of the characters have the exact same dialogue if you speak to them again. In the near future I should definitely add some kind of indicator for characters the player's already spoken to.
  11. Update: strangely, I wasn't able to find any other issues after testing on my own. I talked to everyone, and accounted for the characters that have different dialogue depending on whether you've met them or not, or whether you've done certain quests, both winning and losing the double battle, etc., checking the variable after every interaction, and everything progressed correctly for me. If there are any other conversations that don't raise the variable besides Raymond's, these are the only ideas coming to mind right now: There's an extremely specific and rare order of events that caused this to happen, and replicating it would take a lot of luck without knowing the exact order. If this is the case, the best we could hope for is more reports in the future, and seeing if there's anything in common with all the save files it happens to. Is it possible you're playing on an older version? Do you remember when you downloaded the game, and was it from this site? Were you editing anything with debug at one point? It's actually really simple and obvious, and I'll figure it out 5 months from now and wonder why I didn't see it immediately (this has happened many times before) I'm glad I was able to at least get you unstuck and fix a few issues. I'll do a global reupload within a few hours, I just need to remove some things that aren't finished yet first
  12. So as an update to the last post, I talked to everyone and was able to figure out one (but not all) of the reasons it wasn't progressing. Speaking to Raymond doesn't up the variable for guests you've spoken to, because his second event page is missing a switch check, causing the first event page/conversation, which is the one that ups the variable, to be skipped. While going through, I also found a couple other issues with the birthday party event. One is that the variable to progress should actually be 48, not 47, because there are 48 guests that raise the variable. Another is that the Fruit Squad and the cake appear on the map before the event to progress activates (they show up when the variable's 46 instead of 48). But Raymond only accounts for one of four issues. There must be three other events that are supposed to up the variable but don't. I looked through everybody's events and couldn't find any other oddities, so in order to solve this, I'm going to need to do more thorough testing by making a new save file, warping to the birthday party, and keeping track of which characters don't raise the variable when spoken to. I have no idea how or when this could've happened The last time I changed anything at the birthday party was in March, and there are people who've gotten past it since then. About the double battle, did you win or lose? I don't believe winning would've led to one of the reasons preventing you from progressing, since other players have done the double battle while still having guests to talk to, and were able to progress. It seems like winning and losing both raise the variable, but there have been issues with Spork in the past with losing battles causing dialogue from the events to play after you got sent to the last place you healed at. For now, I got you past the birthday party and into Alumia's Gym manually, so you'll be able to continue. I'll have to do more testing on my own to find and resolve the issues and then upload for everyone else. Game.rxdata
  13. I checked the variable that keeps track of how many guests you've talked to at the party, and it seems like you've talked to 44 out of 47, so if the variable is working correctly, there should be 3 more to speak to. I'll talk to everyone at the party and see who raises the variable, and I'll post again with your save after either talking to everyone or getting the event to progress.
  14. Reuploaded Spork: -new custom shiny Flygon line; Trapinch made by me, Vibrava made by Steffi, and Flygon made by Palletite -on Orange's team, changed Hariyama to Pawmot (nickname Kiriko) -changed Carol's birthplace from Cianosa City to Ballonlea, Galar -expanded the conversation where Emily meets Crolea for the first time in Ocean Coast -added a few NPCs A shiny Flygon line with trans flag colors was Steffi's idea! Each of us worked on a different stage of the line, and had different references and inspirations for the shades. I'm not sure what Palletite's references were for Flygon, but for Trapinch, I used shades from an image I saw of a keyboard with trans colors that I thought looked cool, and Steffi's Vibrava was partly based on the Transpinch colors and also directly from the trans flag. I'm happy we were able to finish it for Pride Month! Aside from the new shiny line, there isn't as much content in this reupload because it comes between two short periods where I was/will be away (I got back on June 6, and I'll be away for around a week or two again starting July 3), and was also playing Deltarune. The change on Orange's team is because I suddenly started wondering if there are any orange Pokemon in Gen 9 that could fit Orange, and Pawmot seemed perfect with its friendly expression and Revival Blessing (although I wasn't able to add it to Spork) while Orange likes to help people. The nickname isn't a perfect match because Kiriko is a more sinister doctor, but I wasn't able to find much in the way of 100% Orange Juice characters with electric attacks, and Kiriko seemed the closest match to Pawmot with the doctor/Revival Blessing connection (maybe Double Shock could also be seen as a defibrillator?). Happy Pride Month!
  15. Reuploaded with Orange's Hariyama changed to Pawmot (nickname Kiriko)
  16. For now, Gimmighoul and Gholdengo are the only Pokemon that have shiny icons, as someone made them for their playthrough and posted them here on the forums. But there will be shiny icons for the other Pokemon in the future! There are probably resources out there for the canon shiny icons I could find, and it could be fun trying to make icons for Spork's custom ones.
  17. Reuploaded Spork; going down the waterfall at Clearwater Cascade now takes you to the original Quasar Bay map instead of a WIP of the revamped version. It was set that way so I could go through the WIP maps, and I completely forgot about changing them back before I did the reupload yesterday. Thankfully I happened to remember the night before I'll be away for a week or two Also, the battle sprites for the Pokemon Rangers, Martial Artists, and Maid in the Battle VR have been updated to the new sprites
  18. Reuploaded DDDL and Spork DDDL: -second half of Colorful Reupload Spork Updates: -second half of Colorful Reupload -added a nurse and Fly spot to Giggly Grove -did a rewrite of the BCC. Before, Quinn said that the BCC only returned what they had no use for, and that donations were made to undercover Team Portal agents. Now, the returns and donations were genuine. While the main purpose of the BCC was still to find the bottle, the volunteer work they did was now 100% real -added Eeveelution Zodiac signs to character section in Data Vault, in the stats/demographics part -the eeveelutionzodiacguide notepad file now mentions that the Espeon Sign automatically solves Angela's Gym puzzle -when speaking to Triston at the Underwater Hotel after it reopens, he now gives you a Room Service after he mentions the room service on the 4th floor room -added regional dialogue for Hoenn, Unova, Alola, Galar, and Paldea when the player meets up with Emily and Crolea at the entrance to Dyserean Desert; Emily mentions the deserts in those regions -added several NPCs Spork Fixes: -Belinda and Belladonna are no longer still in the Olidroll Department Store after Crolea's birthday party -can no longer walk through a plant in the back room of the Ceolis Ranger Base -can no longer walk up the Rap Battle House doors after exiting the building -fixed typo when Tomas gives you the Toxic TM after the Gym battle: "additon" -> addition -fixed typo when given the option for Wendy's postgame rematch: "(Postgame rematches?)" -> "(Postgame rematch?)" -fixed some incorrect and outdated information in the obtainablepokemon notepad file: the file said that Great Tusk is found in the Alumia's Appliances Temple of Time portal instead of the Mudslinger Pavilion portal the Paradox Pokemon found at the Mudslinger Pavilion portal still said the Marvelous Marsh portal, from before the Gym moved after the revamps I've mentioned the Colorful Reupload a couple times before. In 2021, I brought it up as a future plan where some regular trainer classes and NPCs would be getting new outfit and hair colors, and the first half was in a 2023 reupload. Now the Colorful Reupload is complete thanks to Palletite! Here are the trainers whose sprites got updated this time: Pokemon Ranger: their outfits are now different shades of green, green being a color associated with nature and matching Seamus's Grass-type specialization. Their hair colors also represent a different aspect of nature, with green (plants), brown (logs, trees, sand, and mud), pink (cherry blossoms), and blue (water) Lady: they have red hair for because they're rappers, and some of them have black dresses which I just thought looked cool with the red hair Maid: they have now the black and white colors usually associated with maid uniforms, and their hair is mint. I don't know if this was intended, but the hair color kind of reminds me of feather dusters which is fitting! Martial Artist: their uniforms are red and black Beauty: outfit and hair colors are based on Volcarona and Frosmoth Starting Wednesday May 28, I'll be away for an unknown amount of time. My understanding is that it seems like it'll be more than a week, but less than a month. And then I'll be away for some time at the start of July too. But it's possible for details to change. I only knew about this as of 2 days ago. During that time, I won't be able to be on as much to check if anyone needs help, and won't be able to do anything like fixing save files. I'm glad I was able to reupload before then. Thanks again to Palletite for the Colorful Reupload sprites, and I'll see you all again for the next reupload whenever I'm able!
  19. Reuploaded with second half of Colorful Reupload sprites
  20. Peach from Mario and Peach from Spork having a peach picnic! The hills have eyes like in the Mario games!
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