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Pokemon Reborn Development Blog
Pokemon Rejuvenation Development Blog
Posts posted by Ice Cream Sand Witch
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Google Drive link is now up to date!
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Reuploaded (mediafire) DDDL and Spork
DDDL Updates:
-revamped map added: Neon Temple
-added to Nosy Nosepass DJ Ultra Beats interviewDDDL Fixes:
-adjusted battler altitude for Stufful, Swirlix, Woobat, Geodude, Noibat, Tentacool, Finneon
-Lightning Lounge DJ booth countertop priority fix
-Shalour Sable blurry item icon graphic fixSpork Updates:
-shiny Inkay line has been revamped and Peach now has a shiny Malamar
-Peach's nickname theme changed from Spongebob to Splatoon
-shiny Gallade has been revamped to match shiny Ralts, Kirlia, and Gardevoir
-shiny banana Vivillon made for Inktober prompt ripe on Vivillon Pattern Creator
-revamped maps added: Virima Hotel, Virima Library, Sand Castle, Olidroll Underground, Vitamin Factory, Mysterious Mansion, Neon Temple, Rania's Training Gym
-added to Nosy Nosepass DJ Ultra Beats interview
-added human Lass tourists to Sea Star Society (the ones that appear match your chosen region/hometown)
-overworld sprites for Alolan Geodude (Steffi), Fomantis, Oricorio, Oranguru, Passimian, Drampa, Sandygast, Bruxish, Dhelmise, Stakataka, Blacephalon, Turtonator (larryturbo), Alolan Rattata (NicoMts), Alolan Diglett, Poipole (SweeperSnivy), Morelull, Minior, Togedemaru (SageDeoxys), Jangmo-o (princess-phoenix), new Celesteela (OldSoulja)
-added Slime Man Data Vault misc file (dream that led to the sidequest)
-in starter selection, can now choose form for: Oricorio, Furfrou, Rotom, Basculin, Deerling, Burmy, Shellos, Flabebe, Unown
-Flabebe line now have their canon flower colors
-Steffi made new map icons for Frank, Sierran, and Spade
-new Olidroll Underground and Vitamin Factory music: https://www.youtube.com/watch?v=QxK0-bLCW4g
-In Pokemon Centers, added Frank and Sierran as player options to switch to along with Spade, and removed outdated info about Spade being recently added in ep 2 when ep 2 was 3 years ago
-adjusted saturation + new colors for dentist battle and overworld sprites
-removed intro notice about Gen 7 and Mimikyu Shadow Shield since I felt it was kind of distractingSpork Fixes:
-Forest of Feeling Vespiquen bridge freeze fix
-shiny sunny Castform backsprite position fixed
-gen7movesandabilities notepad file: removed outdated info about legendaries not being obtainable yet and added the legendary moves that are in
-fixed unset countertop tile that prevented being able to talk to Seamus at the ranger base
-fixed a Pokemon Fan Club NPC being invisible
-added missing Misty Seed icon graphic
-Lightning Lounge DJ booth countertop priority fix
-Shalour Sable blurry item icon graphic fix
-Taillow now learns Reversal at level 45
-Swellow and Glalie now have their full levelup learnset
-adjusted battler altitude for Stufful, Mareanie, Salandit, Yungoos, Dragonite, Barboach, Carbink, Yamask, Swirlix, Dedenne, Shuppet, Duskull, Mimikyu, Sandygast, Amaura, Archen, Genesect, Wimpod, Pikipek, Baltoy, Foongus, Bounsweet, Excadrill, Pyukumuku, Lampent, Quilladin, Chesnaught, Honchkrow, Scraggy, Scrafty, Krookodile, Tirtouga, Carracosta, Geodude (both), Woobat, Swoobat, Noibat, Tyrunt, Tyrantrum, Froslass, Beldum, Pansear, Pansage, Panpour, Spoink, Bronzor, Roggenrola, Froakie, Frogadier, Greninja, Pawniard, Bisharp, Blitzle, Charjabug, Joltik, Togedemaru, Helioptile, Rufflet, Mudbray, Rockruff, Litleo, Deino, Cubchoo, Beartic, Aromatisse, Trevenant, Sylveon, Incineroar, Tentacool, Unfezant, Binacle, Seismitoad, Goldeen, Horsea, Finneon, Lumineon, Malamar, Morelull, Skrelp, Altaria, Goodra, Drampa, Seadra, Kingdra, Petilil, Lilligant, Beedrill, Butterfree, Frillish, Mienshao, Leavanny, Scolipede, Gorebyss, Vespiquen, Beautifly, Togekiss, Delphox, Florges, Heatmor, Sewaddle, Swadloon, Spewpa, Tranquill, Durant, Watchog, Herdier, Pancham, Deerling, Gothorita, Zoroark, MarshadowHopefully I didn't forget anything, there was a lot for this reupload.


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Reuploaded (mediafire)
UPDATES:
-shiny Inkay line has been revamped and Peach's Malamar is now shiny
-Peach's nickname theme changed from Spongebob to Splatoon
-revamped map added: Mysterious MansionFIXES:
-adjusted battler altitude for Dragonite, Mimikyu, Pyukumuku, Chesnaught, Honchkrow, Scrafty, Tyrantrum, Carracosta, Swoobat, Froslass, Bisharp, Aromatisse, Sylveon, Incineroar, Malamar, Altaria, Goodra, Drampa, Kingdra, Vespiquen, Beautifly, Mienshao, Leavanny, Scolipede, Togekiss, Florges, Zoroark, Marshadow
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Something that's recently been happening to some players that I was unable to replicate is getting stuck on the bridge at the Forest of Feeling when Vespiquen approaches the player for the Moltres/Mesprit sidequests. When loading up their save files I wasn't stuck and could reset the event and get them through the scene, and I tried testing it in my file too from both activation tiles multiple times but never got stuck.
Today Steffi and I were able to find the cause and fix it! There's a super specific set of circumstances that causes it to happen. Obtaining the Bulbasaur will cause an exclamation mark sound effect after the next wild encounter in the forest, and the ! sound effect from there causes the player to become stuck. I'm still not sure how those events are connected, but we were able to fix it by deleting some event commands from the Bulbasaur event that involved exit animations and the exclamation mark.
In the meantime until the next reupload is ready, I strongly recommend either not doing the Moltres/Mesprit quest yet or waiting to obtain Bulbasaur until after doing it. I apologize to everyone who was stuck because of this issue, and I've unlocked the save file troubleshooting thread to make it easier for people to have their save files fixed if there are others who are stuck.
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I liked the quest of getting all the Sticks. I feel like it ties into the theme of exploring more of nature and the rangers' actions that you wanted to focus on well. Plus seeing Lime doing more ranger activities too, since while a little of that was seen in Spork with dealing with the Tyrantrum along with the Genesect quest, there was more focus on the group's activities as a whole with the Battle Frontier and Smoothie than on any individual member's life outside of the group.
For mediafire, if basic is the default, then that should work. I don't think I have anything beyond the basic since I see recommendations in the corners like this:

And I've had space to fit multiple episodes of Spork (before I took down the links to older episodes), DDDL, and Delicia's Return to Dreamland at the same time. Looking at the storage space used, it seems like I still have a lot remaining too:

Also, I meant to say in the last post, it makes me really happy that you've enjoyed Spork enough to make drawings, a custom difficulty mode/run, and this project!
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20 minutes ago, Vince&Sylveon said:
Yes, that picture did come in mind when brainstorming this project. Tinder Village was almost never be visited in the original Pokémon Spork game if it weren’t for a NPC giving out HM01 Cut from the village. But even then, I don’t recall in various areas of Pokémon Spork that Cut is required to progress the story. So Tinder Village could still be skipped by the player. Another factor to making Tinder Village the focus is that I really missed the Pokémon Ranger spin off series. They only made three games and eventually disappeared after Gen 4. The concept of roaming around nature is a huge contrast of the modern days where there’s far more urbanization and much less of empty property.
The revamped Tinder Forest map (will be added the upload after the upcoming reupload) will make more use of Cut, I really like the revamped Tinder Forest + Village maps, they have a cozy atmosphere with more campfires!

Tinder Village + Forest are kind of bonus areas that weren't planned at first, and were added because I had a dream about a similar place. I do like the idea with your project of giving them more focus!
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I created an account when I uploaded Spork to mediafire, though I don't remember if it was for more file space. I think I tried to create an account for mega too but I didn't understand how to proceed from there? It's been a long time since Spork was first uploaded so I'm not clear on those details, sorry for not being able to help more there.
I'm not sure if you had this project in mind when you first made the title screen art of Lime at a campfire in Tinder Village, but it definitely fits perfectly and I'm very interested in seeing where this goes!
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くコ:彡

The shinies being added/updated for the next reupload are Inkay and Malamar! The shinies are based off the Inkling squid forms from Splatoon, with Inkay being based off the original and Malamar being based off Spla2oon. Inkay was finished today! Steffi did the ink splats, the
, and the raspberry gradients, and Palletite was the one to suggest using the squid form as inspiration.
Peach will have shiny Malamar, and his nickname theme will be changed from Spongebob to Splatoon to match.

When Enigma's map revamp project started, I made an announcement for it and showed the Virima Hotel, which is one of the revamped maps that'll be in the next reupload! A suggestion Enigma made is to add more NPCs to some of the maps, which I've had fun doing for the hotel. Here's an inter-regional tour group! I was happy to find another opportunity to add more of the regional Lasses introduced in the most recent upload at the Battle Factory. (I've also added some to the Sea Star Society!)
I also received an update on Norall map revamps earlier this month in the form of screenshots; I'm saving posting pictures of them for the announcement but the city looks very festive! While I'm saving screenshots until completion + Norall announcements, I did want to take this time to thank Michael and Josie, the creators of Pokemon Present, for allowing us to use some of their tiles and even putting together outside and interior tilesets for us to use. They're perfect for the atmosphere intended with Norall City!



There's also going to be two changes to starter selection.
One is that every available Pokemon now has an overworld sprite. Steffi made one for Alolan Geodude, and found artists who had made overworlds for the others who allow use of the sprites as long as credit is given and/or are informed in advance of any alterations. SageDeoxys made the ones for Morelull, Minior, and Togedemaru; larryturbo made Fomantis, Oricorio, Oranguru, Passimian, Drampa, Sandygast, Bruxish, Dhelmise, Stakataka, Blacephalon, and Turtonator; NicoMts made Alolan Rattata; princess-phoenix made Jangmo-o, SweeperSnivy made Alolan Diglett and Poipole; and OldSoulja made Celesteela.
The other change is that with Pokemon with multiple forms, you can choose which form you want. This applies both to Pokemon whose forms have a change in type, ability, etc. like Rotom and ones where the changes are cosmetic like Furfrou.
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Google Drive links are now up to date!
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Google Drive link is now up to date!
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Reuploaded DDDL and Spork (mediafire)
DDDL:
-Delicia's Pokemon are now given in Premier Balls; for older save files there's an NPC who can change the first Pokemon in Delicia's party's Poke Ball to a Premier Ball (can get all of them in Premier Balls by switching first party slot)
-along with the Premier Ball NPC, a few other of the NPCs from Return to Dreamland were added: the one that gives TMs, the one that gives healing items, and the move relearner (in maps where Felicia wasn't move relearner)
Spork:
-shiny Honedge line revamped and Kayla now has a shiny Aegislash named Annie
-Steffi made Frank, Sierran, and Spade Battle VR icons, and new icon for Vivillon (previous one was Reborn's)
-revamped maps added: Herb Shop, Berry Shop, Bolaii Bar, Lee's house
-Dreamer Musharna "Last Night's Dream" at Sushi & Darkrai's place in Dark Dungeon
-Battle Factory trainer updates: instead of Ladies, there are Lasses, and ones of the gen corresponding to the arena
-number of PC boxes increased from 24 to 36 (for new save files automatically, for older save files speak to Anthony at the Pokemon Research Institute and an event script will add the new boxes)
-added Furfrou trim stylist to Silk Studio
-Pokemon Research Institute: the boxes to change Rotom's form are now corresponding appliance graphics
-added Drifloon to Shiny Scouting
-fast-moving plant in Umira now has City Escape lyrics when spoken to
-Bulbasaur no longer faces up in starter selection
-selecting Burmy in starter selection now gives Burmy instead of Budew
-Forest of Feeling waterfall fixes
-added Turtonator to starter selection
-switched Shroomish and Slakoth's places in starter selection (they were opposite Pokedex order)
-when battled before Agne, Emily's Lilligant is now named Lily instead of Lana
-Skitty and Delcatty now have their full levelup learnset
-Black Kyurem and White Kyurem now have the correct backsprites (their filenames were switched around)
-Pink Bow item icon now visible (had wrong number in Graphics -> Icons)
-Astral Observatory countertop priority fixed

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Reuploaded (mediafire):
-Shiny Honedge line has been revamped and Kayla now has a shiny Aegislash named Annie
-Delicia's Pokemon are now given in Premier Balls; for older save files there's an NPC who can change the first Pokemon in Delicia's party's Poke Ball to a Premier Ball (can get all of them in Premier Balls by switching first party slot)
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Good whatever time of day it is for you, viewers!
This morning Enigma messaged me with an update on map revamp progress and Vince posted art of a side project he's doing, so I thought today might be a good day for me to post an update too.

Shiny Aegislash's blade form design is finished! Shield form is being worked on; was experimenting with color schemes for the top part of the sword earlier today. Palletite and Steffi made the blade form based on Annie's form here:

Although revamping the shiny Honedge line is the main part of the next reupload I've talked about here, there are a few other notable updates too. The number of PC boxes has been increased, since currently (in public release) there aren't enough PC boxes to store every Pokemon available in the game. 12 PC boxes have been added. When the reupload is ready, new save files will have them automatically, and older save files will be able to unlock the added boxes by speaking to Anthony at the Pokemon Research Institute.
The trainers in the Battle Factory have also been changed. Steffi suggested having different trainer sprites matching the gen of each arena. We weren't able to do this with the Ladies that were there, since the Lady class isn't in Johto or Alola, but changed to Lasses, who've been in every region. We found trainer sprites for the 3D model Lasses from Gen 6+ that allow use with credit and Steffi and I worked together to make overworld sprite sheets for each of them. Also, while in the current public release a win in one arena counts as a win in all of them, they all use separate variables now, since they all have unique dialogue and names instead of being the same trainers with different Pokemon.
There are other updates along with bug fixes in the upcoming reupload (no ETA, but Aegislash is the final part unless something else comes up), but those three (shiny Honedge line, added PC boxes, and Battle Factory update) are probably the most major.
As for the near future, after the next reupload:
-map revamps: after the Norall maps are completed, I'll be making an announcement for them. I'm really looking forward to seeing Norall City for reasons I'll explain in the announcement when it's time.
the upcoming reupload also has a few map revamps of smaller maps added (Aliora's herb and berry shops, Bolaii Bar, Lee's house).
-shinies: I have a few more ideas for custom shinies for the future. They won't be all added at once, probably one per reupload like with shiny Honedge line, since they take time to make and I want to take Steffi and Palletite's school schedules into consideration.
I think that's everything I was going to say for now.

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As of this time the Pokemon Spork club is locked.
I don't actually have the ability to lock an entire club. I locked each individual thread that wasn't archived. I can't lock archived threads, but I don't need to since archived threads can't be posted in. This means that it's still possible to create threads, but I'd rather it be quiet here for now.
There is no estimated time on when the club will be unlocked. Maybe it never will be. But development isn't halted. Everything else will continue as usual, and I'll be posting for reuploads and maybe announcements.
I've needed to do this for a while, but I kept second-guessing myself. What if there's people who need help with the game, they've searched all available resources (FAQ, notepad files, etc.) and didn't find an answer to their question, but they can't get help because the threads are locked and I mentioned preferring people not making new threads? Doing this also means people can't post feedback, and I enjoyed reading what people thought of the game. Plus, people can still make threads of their own, so whether the club lock is actually a club lock or not depends on whether people are okay with respecting this announcement.
I apologize for any inconveniences caused by this. I think for people who need help with something, Youtube playthroughs are an option, since there are complete playthroughs of the game (and for DDDL and Return to Dreamland).In next reupload info/development, shiny Doublade is complete! I think Aegislash will take a bit more time than the other two, brainstorming still ongoing + two forms.
I think this post was originally going to have more + be more professional but I wasn't able to at the time of posting, sorry

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17 minutes ago, RoyChaos said:
Can someone tell me about all mega ring locations in Pokemon Spork to remember because I want Charizardite X. (Only to remember)
There's a notepad file in the game folder named megastonelocations that lists where all the mega stones are, but also Charizardite X isn't in the game (which is also mentioned in the notepad file). I don't like that Charizard got two mega evolutions while all other starters with megas got one and Mega Charizard X just seems like fanservice to me so it doesn't exist in Spork.
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2 minutes ago, Raion said:
What's the name of Ceolis battle theme?
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10 minutes ago, Mewtwo Prime said:
What do you think of my explanation of how the player character can change genders, become different Pokemon, etc.? (not to mention the fact they can use most TMs without even having to teach them to their Pokemon)
I enjoyed reading the Mew idea. The game development reason for some of that is player convenience (players using HMs so a move slot doesn't need to be used for a Pokemon, being able to change gender if wanted without needing to start a new file), but I think it's cool that you've thought about this from an in-universe perspective, and I always like reading about peoples' ideas for how things happen or the backstory of their player character (which is also one of the reasons I gave the player choices on where they're from and what their parents do).
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10 minutes ago, Mewtwo Prime said:
I did use RPGXP and accessed the debug mode in this game's .rxproj file. I gave myself Mewtwo and Giratina (replacing Espurr and my starter, respectively). I also filled my bag with 99 of every item. I think the .rxproj file hasn't been updated to reflect the deletion of Sky Drop. That's how it got back into my game. I might consider using RPGXP to remove any stray typos that have so far escaped proofreading efforts. Trust me--mine are "laser eyes": hardly anything gets past my draconian grammar and spelling acumen.

Also, I remember when I was using an earlier version of your game where Espurr's overworld sprites were slightly..."off". That's been fixed now. I absolutely ADORE Espurr. Imagine an Espurr as a Pokemon trainer. I don't think any human (or Sea Star) trainer could keep up. Heck--it would be like facing a diminutive Crolea (she is completely in sync with her Pokemon, so she doesn't even have to say anything to them during battle).
My personal headcanon is that the player character is in fact a Mew in disguise, and decided to be Emily's adopted younger sibling. This would explain how they can become any gender they choose, or transform into various Pokemon throughout the game (Espurr, M/F Meowstic, Slowking, Cradily, Musharna and Corsola).
Oh, if it's with RPG Maker, that would still work, yes. I just deleted it from Pokemon learnsets but not the move itself from the game, since changes aren't retroactive. So if something is removed from the game, that wouldn't remove the move/item/etc. from people who got it from before it was removed. So deleting Sky Drop itself when someone could have it on their Pokemon might cause a paradox/error and I didn't want to risk that. Since the move itself still exists in moves.txt, it can be accessed in RPG Maker.
The Halloween Espurr overworld sprite placements were fixed thanks to Apro. I'm happy people are enjoying the Holiday Pokemon and being able to play as them!
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Just now, Mewtwo Prime said:
Actually, I started a new game on Episode 8.
Huh, I'm not really sure then. The only thing I can think of is if you had an earlier reupload of ep 8 and I removed it in a later reupload of the episode, but I thought I removed Sky Drop when ep 8 was first released. Or maybe that's some script section I'm not aware of or forgot about where Sky Drop can still be taught.
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6 minutes ago, Mewtwo Prime said:
That's the link I used to download the game, though.
Something I just realized, did your Pokemon know Sky Drop before ep 8, and/or did you get the TM before it was removed? I deleted it from Pokemon learnsets but I didn't remove the move itself from the game, because I didn't want to risk causing game-breaking errors for people who already taught it before it was removed from learnsets.
Edit: it seems like you thought of the same thing as me; that's correct
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Just now, Mewtwo Prime said:
Where can I download the latest version?
The first post of the thread, under Episode 8 Download Link.
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27 minutes ago, Mewtwo Prime said:
I may have found a bug regarding Natalie (the Bat Lady). When you use Sky Drop on her Gliscor, it will say the move doesn't affect it. Then EVERY attack afterward will miss (including sure-shot moves like Swift and Aura Sphere!). This bug will affect every single Pokemon in your party. In short, until this bug is fixed, do NOT use Sky Drop on ANY Gliscor (not sure if Natalie's is the only one bugged, so just...play it safe).
This is definitely a bug because there are no moves, type combos or abilities that render a Pokemon immune to flying-type moves...that I know of.
P.S. I think I know what causes the bug: due to Gliscor's glitched "immunity", Sky Drop never finishes, and is therefore considered "stuck in the air", and can't attack or be attacked.
I'm going to see if the bug affects any other flying-type moves (such as Fly, Acrobatics or Aerial Ace).
Update: It seems as though only Sky Drop is affected by this bug. Fly and Acrobatics work as intended.
Sky Drop was removed from the game several months ago for this reason. I also rechecked just now with control + F in trainers.txt and pokemon.txt and there are no mentions of Sky Drop, so you might be running an older download of the game.
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5 hours ago, Vince&Sylveon said:
Following up with your request, I changed Aegislash's nickname. Also, the shiny counterpart was found from the files of Pokémon Rejuvenation. A purple colored sword instead of a red one.
Also, I will eventually start my insane mode soon. I just gotta make a 1280x720 picture of Sierran before I begin.
I just checked the actual character of her, and trying to find a green color scheme for Aegislash is pretty hard.
I'm currently working on the shiny Honedge line with review/feedback from Steffi. So far Honedge is complete, and progress for the shinies is on hold right now until tonight at 5-7 PM EST.
I used this as a reference pic:

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3 hours ago, ISNorden said:
Stuck in front of the locked door on the second floor of the Mysterious Mansion ... how the [bleep] do I unlock that thing, if it's possible at all?
It unlocks after becoming Champion.
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Pokemon Spork Episode 8: Smoothie + Delicia's Delicious Dreamland
in Topics
Posted
Google Drive links are now up to date!