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Ice Cream Sand Witch

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Posts posted by Ice Cream Sand Witch

  1. 3 hours ago, IndigoFirefly said:

    I recently downloaded pokemon Spork and I have really been enjoying it. I noticed that when my lanturn reached level 28 he went back down to level 24 it happened right after I won again the second gym. Sorry if this bug has already been reported. I tried levelling him up again to see if he would then be on level 29. He is currently on level 25. I don't know if the issue will happen again when I get him back up to level 28 but I will let you know.

    I think I remember hearing of a similar EXP bug with Ralts, though I don't remember if it was Spork-specific or happens with the Essentials engine. 

     

    The next reupload is going to be within the next couple hours but I could do more research in the future for what causes it and how to fix. In the meantime if you go into your party, select Lanturn and then Debug, it should bring up a menu where you can change its level so you can get it to where it would've been normally.

    • Like 1
  2. 4 hours ago, PokefanPT said:

    I'm really amused to know that you are so worried about the player's health! I also thought that the game corner had that color tone because it was to simulate an arcade feel, and I must say that I find the idea cool! Maybe if Enigma added a bit of smoke it would be better(?), because the smoke could help with the brightness, and still maintain that arcade feel (I don't know, but I always imagine those areas a bit foggy, specially casinos, because many times people smoke in there). I can see why the thunderstorms could hurt some viewers (flashbacks to the Porygon episode of the anime), so I think you made the right decision!

     

    Wow, I'm sorry if I made you loose a lot of your time! But I understand you, because I also take a long time to write a post, because I don't know how to structure some sentences, and sometimes I don't know the exact word I should apply! That's why I repeat many times the same word in my posts (my vocabulary is a bit limited in english, I must train harder!). So thank you for your kind words!

     

    I wish the best for you and your team! If I remember of something else that I find that it could be even better, I will post it in the future! Also, I don't know if you have any idea yet, but do you know when the next update is going to be ready? It's just for me to plan out my "game schedule" (like, If I finished a game, but Pokémon Spork is receiving an update 3 days later, then I'm not starting any other game, since I don't like to play 2 games at the same time) and also to have an idea of when should I check this forum for updates more regularly!

    When you mentioned fog I personally thought of the fog machines that they have at places like concerts and similar events sometimes, that might work in an arcade too. Since the next reupload is close I've just changed it to a normal screen for now but I think it's worth experimenting with in the future!

     

    For the next reupload, although the content is almost done, I'm not able to determine a specific time frame for when it'll release. One reason is that amount of time able to spend working on the game can vary, or something can take more or less time than anticipated. 

     

    For update checking, there's usually an announcement + reupload every month or every other month, though sometimes can be shorter or longer. I think the most convenient way to know when updates happen is probably following the Spork thread, that way you'll get a notification whenever there's a post!

    • Upvote 1
  3. 1 hour ago, PokefanPT said:

    Thank you once again for taking your time with me!

     

    I didn't know about the story of the first one, so I'm a bit embaressed now. Sorry about that! Talking about that area, is it normal to the items to appear continuosly? Because I already have plenty of stones due to that. When I noticed that the map was randomized, I was really suprised! I think it is a really good idea (and also, the idea of not having to worry about evolutionary stones is so good, in case that the items are supposed to appear continuosly)!

    I'm glad that I helped with the 2nd one! You need to enter from the side though (like in that corner).

     

    Well, I'll give you an example. I recently found a little too bright the Game

     

     corner:

    1265850139_CoinCorner.png.b3d3885263f2a130d1aaf800d1593c6f.png

    If I stare too much time it even starts to hurt my eyes, and it's more noticeable when you enter it (since you are used to the "normal" brightness of the game). Maybe it's just me being dumb though, if no other person ever talked about this. I don't have any kind of problem with lights (like any kind of sickness), but maybe I'm sensitive with light. However I didn't have any kind of problem with other games, that I remember of, but probably it's just my problem, because surely if it was for some people like this too, they would have already told you!

    Well, as I said, I probably missed it.

     

    I'm glad I made my point of view clear! But probably I'm just a minority.

     

    I'm really relieved to know that you weren't hurt by my feedback! I know that you're going to make a fantastic game in the end, and I will be willing to play it! I have decided to wait for a new version of the game (as you recommended), but I will be looking forward to it (specially because you said that the story starts to develop after this part of the game). I was worried that my comment was going to be seen as bad, because I've seen some "constructive" opinions that just hate on the game so merciless, and I didn't want to hurt anyone's feelings! As I said, you are doing a great job with this game, it's just that I'm a bit perfectionist, so I point out very small details. Although I didn't feel connected with the beggining of the game , that doesn't mean I never will! So thank you for your kind words, and I'll be waiting for a new update! I know you will make a very good game, and I wish you the best!

     

    By the way, sorry for my english, it's just that my native language isn't english, so sorry for any mistakes!

    Items will reappear on each visit. In the Mystery Dungeon games item locations are randomized and reappear whenever you enter

     

    The Game Corner map has a different screen color tone, I think it was meant to simulate an arcade feel with the bright lights and energy and I think it was a cool way to do that (it's an Enigma revamp map). I haven't seen anyone mention it, but I can see how it might be too bright if someone is sensitive to light or has a similar condition, and I'm willing to change it if it could effect people. In a video playthrough someone mentioned epilepsy concerns about the thunderstorm overworld weather effect suggesting that viewers with epilepsy skip that part of the video, so I removed the thunderstorms. I also replaced the sunny overworld weather effect with a sun fog effect since I thought the bright flashing might cause similar issues. 

     

    That's ok @ English, I only speak English and still don't always know how to word things. It took around an hour and a half to make the post earlier

     

    PyukumukuThumbsUp - Discord Emoji

    • Upvote 1
  4. 1 hour ago, PokefanPT said:

    Here are the pictures (these ones were what I remembered, there may be more):

    The first one here is intentional. Bunnelby Burrows is set as a mystery dungeon map, meaning that the player's position and the layout of the map itself is randomized each time the player enters. In the past, there were issues with players getting stuck in the walls there and they would need to send me their save file to get unstuck. The wall tile was made passable so that people wouldn't get stuck when they entered. 

     

    The second one is unintended though, thank you for bringing it up. 

     

    For other post: I misread the comment about the sun. When I first read it I thought you were saying that a sprite was hard to see because the sun was next to it and both were bright, like for example if you're trying to read something outside on your phone but the sun is shining and it's making it hard to see anything on the phone's screen. For contrasting sprite colors and maps, that's something I never noticed or saw mentioned before and I'm unsure if you're meaning from a graphical perspective that it feels out of place or that it's uncomfortable for your eyesight (since you mentioned you could have been sensitive that day, that the bright colors were a bit harsh, and finding it hard to see at night)? 

     

    @ finding where to go after the hotel, Emily says for the player to meet her at the Tourist Info Center after the scene in the hotel room. 

     

    I can definitely understand how the beginning of the game feels like that. The player and Emily are just going on a summer vacation and there's not much more than that going on in the beginning. It's around the time where you played up to (with Team Portal in the Game Corner) that there start to be more story events and more characters introduced. 

     

    Early on when everything was still being planned out, there were a few early story scenes that didn't end up making it into the game or were shortened since I was cautious of setting up too much too soon and felt better about the beginning being more of an introduction, although if people think it feels like there's next to no story at all in the beginning, that isn't ideal either. 

     

    @ feedback, apologize if hurt/too harsh: Everyone has different reasons for playing games, different kinds of games that they like, etc. so it's okay to not enjoy a game, to think that some parts could use improvement, etc. 

     

    I take feedback and suggestions included in posts seriously. It's important to remember to be constructive and respectful when giving feedback since there are people behind the products and screens, so I also appreciate that you mentioned not trying to be harsh and about not giving up on hopes and dreams!

    • Upvote 1
  5. @PokefanPT I've moved your thread from Fan Game Expose to the Spork club


    I'm okay that people find the game easy because accessibility (like being able to choose any Pokemon as a starter) is something I was going for. I wanted to give players as many options as I could make available. Additionally, fighting/combat isn't what draws me to games personally, and I can't really follow along when I see people going in-depth about mechanical stuff like damage calculations, EV spreads, etc. I don't do well understanding technical things in general, and I'd be just as lost listening to someone explaining how to change a tire on a car or how to build a computer as I would reading about optimal strategies and movesets for characters in a game. Combat is one of the least interesting aspects in games to me (in part because of how technical they can get sometimes), I think I have the most fun exploring and learning about the world, or just doing relaxing activities (like in Animal Crossing). I've done testing for versions of Reborn and I'm on the Rejuv team where my role is to test versions, and most of what I point out is typos and tile errors, other unusual overworld happenings, and once in a while something that might be confusing in the dialogue. I pretty much never give feedback on battles or balancing, because I don't feel that I could give good advice on it. If I struggle with a battle, it might not be that the battle itself is a bit much, it could just be my lack of knowledge about balancing and strategy. I also set my teams' natures, EVs, and IVs in debug mode immediately when I play fangames.

     

    re: the synopsis, it wasn't my intention for "the story is more lighthearted than most other fangames and the official games" to be read as there not being a story. What I meant by that is that the story isn't dark or sad. The story is actually one of the main reasons I made Spork, although it's true that there are less story events early on, since the player is still being introduced to the region and such and I didn't want to overload with too much information or too many characters that early in. It's after the second gym that the story starts to pick up more. 

    I've wondered before if that part of the synopsis gave the impression you had, and I would be open to ways of wording it better so that when I say "the story is lighthearted", it doesn't come across as "the story is nonexistent". 

     

     Could you clarify or give some examples of these:

     

    "I also find this game so "confusing" sometimes, because you do a certain event, and then it seems like the game ended there, just to find out you're supposed to go somewhere for some reason."

     

    "a sprite that is absorving all the light, and the sprite right next to it is the sun itself. There are also a lot of tiles that are not "walls", and I'm kind of tired in running into walls."

     

    Specifically:

     

    for the first one, at which events did you feel like the game seemed to end? I usually try to be as straightforward as possible with directions on where to go next. Although I feel like for the story between the 5th-6th gym the instructions weren't specific enough in the past and players might have just wandered around the city until they found what they needed to do, so I made the dialogue there more specific a few reuploads ago. Early on I don't remember feeling that way about any events? In the beginning the player is told or hinted on where to go next most of the time. 

     

    for the second part I quoted, could you specify where the sprite next to the sun was? The earliest map that uses a sunny overworld would be past the point you've played to. And when you say tiles that aren't walls, I had a hard time understanding the sentence. Do you mean there were tile passability errors where you were able to walk through a wall you weren't supposed to or that you weren't able to walk through a tile that you should have been able to? 

     

    also, can I ask what version of the game you're playing? Did you download from here in the Spork club, or another site? The reason I ask is because of this:

     

    image.thumb.png.e8e1bc6b4a6e32d397ad545916f5e7c5.png

     

    and the issue you mentioned about Virima Trail being empty. Enigma Shot U, a member of this site, has been working on map revamps for Spork which I've been adding to the game across reuploads. If you have the most recent upload, then Virima Trail should have a cycling map and a Furret walk map. The older map and a lot of the maps I made in general had the issue of too much empty space, so I wanted to be sure of how recent your reupload is. 

     

    If you do decide to play again, I would recommend waiting until the next reupload though, since one is coming soon.

    • Like 4
    • Upvote 1
  6. 1 hour ago, AnCearnaighMor said:

    Is there anything I can do when it comes up? 

    I haven't seen any suggested solutions or fixes when people have mentioned it happening in fangames, unfortunately. The only thing I could think of is not having too many tabs/windows/programs running in the background while playing might reduce the chances of it happening

  7. So after asking in a few more places, this is the information I have now:

     

    Joiplay is also the app used on android that someone recently got Reborn and other RPG Maker games to play on mobile, although there still seem to be some errors to be worked out, as well as the issue of whether performance depends on device. The error in the first post seems identical to the error when trying to play Spork on mobile:

     

    image.png.b86dc56d911986230fe799203773e7e4.png

     

    Which could mean it's an issue with the Joiplay app. If that's the case than unfortunately I wouldn't be able to give any further help, but you could try contacting the creator of this thread: https://www.rebornevo.com/forums/topic/50982-pokemon-reborn-fully-working-on-android/ to see if you'd be able to get any assistance there. I apologize that I wasn't able to help more. 

  8. 49 minutes ago, Bryan Blackner said:

    I am using this app called joiplay on my Samsung Chromebook 3. In case you didn't know, Joiplay is an app that can run rpg maker games. I had to put my chromebook on developer mode to make this possible.

    I don't know what a Chromebook is, but I recall it being brought up in the staff channel some time ago in response to someone asking if it was possible to play Reborn on them.

    If it's Chromebook related I would probably have to ask someone, but did you try Vince&Sylveon's suggestion?

  9. The only other question I can think to ask at the moment to try to narrow down the issue is did you download on a PC or a Mac? (Macs have more difficulty running RPG Maker games, but there are workarounds to make it easier)

     

    edit: it's currently 1:13 AM here and going to sleep so if you reply it may be a few or several hours before I see it 

  10. I tried googling the error and didn't get any relevant results, but going from the import new maps part:

     

    Is this your first time downloading Spork, or are you updating from a previous version? If you're updating from a previous version, what map did you save in before updating, if you remember? 

  11. 42 weeks after seeding: The pineapple plant is carefully planted in the ground by hand.

    image.png.9a592381fd43917ba7641c82ec2e2c1f.png

    44th week: Purple flowers appear - about 6 petals grow every day.

    image.png.55296be4c6d7efa2d692fb72dbb40745.png

    58th week: The pineapple is ripe and ready for harvesting. The external colour of the fruit does not necessarily reflect the internal condition of the fruit. The fruit is always harvested at exactly the right point of ripeness because pineapples do not continue to ripen after harvest.

    image.png.f253f47e869acae53d10483cf2eef78d.png

    (source: http://www.dole.eu/dole-earth/farmtour/pineapple/hotspot/growing-stages.html )

     

    It's been a while since there's been any progress updates, but there's a lot to announce today! Starting with the above, the next custom shiny is the Gible line, resembling pineapples! Steffi and Palletite put in a lot of time and research with having them look like different stages of pineapple growth, and SilverAngelus/Solviera also helped with the shading and Garchomp's striped wings!

     

    They're also not the only shinies that have been updated for the next reupload. Palletite made revamps of the Holiday Pokemon too! 

     

    image.png.62a4070ab12009f9df36e90e68c6e854.pngimage.png.8334f2b0b560631dc79249b09031e830.pngimage.png.ac00aec586cf51f69ba05a6e50039aea.pngimage.png.8c47c4d0ce2ca5fd881b223eafb5ae4d.pngimage.png.427363a7b8110aecccd61d7d7b53c46b.png

     

    Halloween Espurr is in a halloween candy bag and has candy corn ears, Christmas Slowking is based on a yule log cake, Valentine Starmie is illuminated with hearts, and the Meowstic have pastel Easter tones! 

     

    There's a human character sprite that Steffi revamped too! Where before Anthony used the Techie overworld sprite from Reborn, he'll now have his own design!

     

    image.png.69eaf9d78bfedbc72eed9811c13e3aa8.png

     

    EEVEELUTION ZODIAC

     

    image.png.19caaa0495e6bb74fa021af9b143f569.png

     

    With the Eeveelution zodiac, you can choose a sign and receive some small benefits based on the sign you chose! Each Eeveelution has a month, and the months not covered by an Eeveelution are occupied by Eevee. With each Eeveelution sign, you'll get an evolution stone as a gift, the opportunity to obtain a specific legendary before the postgame (scaled down in level), and an overworld boost unique to each sign! I wrote a notepad file to help players choose before deciding. Info on each in below in spoiler box:

     

     

    Eevee: Eviolite gift. For the NPC in Liliech City who asks to see Eeveelutions, and the Regice quest when you need to gather Eeveelutions and Pyukumuku, the Eeveelutions will show up automatically for you. 

     


    Vaporeon: Water Stone gift. You'll be able to buy for free from the Sea Star vendors that sell items for Heart Scales. You can obtain Suicune before the postgame. 

    Jolteon: Thunder Stone gift. You can get Game Corner prizes without coins. You can obtain Raikou before the postgame. 

    Flareon: Fire Stone gift. For the ingredient mixing NPCs (Berry Juice, Rare Candy, Max Ether, Max Elixir) you can get the items without needing to gather the ingredients. You can obtain Entei before the postgame. 

    Espeon: Sun Stone gift. Hidden items in the overworld will be visible with a sparkle graphic. You can obtain Cresselia before the postgame. 

    Umbreon: Moon Stone gift. For the hide and seek sidequest, the character will be visible for you. You can obtain Darkrai before the postgame. 

    Leafeon: Leaf Stone gift. On every map that has wild encounters and/or trainers, you'll be healed as soon as you enter as well as after each battle. You can get Shaymin before the postgame. 

    Glaceon: Ice Stone gift. Access to the nature changer in the False Fortunes tent as soon as you choose this sign. You can obtain Articuno before the postgame.

    Sylveon: Shiny Stone gift. Access to the idol costumes in the False Fortunes tent as soon as you choose this sign. For the idol quest at the part where you sing songs by filling in the blanks, you won't need to fill in any blanks after the practice song with Chelsea and will sing them immediately. You can get Diancie before the postgame.
     

     

     

     

    image.png.9506b6607d1da7b4936dd8229e39bc18.png

     

    I also moved the questions about the player and Emily's home region and parents' occupations to the Tourist Info Center at the start of the game. I thought the Tourist Info Center would make more sense for this information to come up, and would let me do more with the concept. I also realized it was strange for Crolea to assume the player and Emily have parents plural, when Crolea herself has one parent. There's now some additional dialogue in some places depending on what you pick. If you're from Ecruteak City, this comes up when speaking to Ashley and Kayla. If you're from Malie City, this comes up when first meeting Chelsea. At the Pokemon Research Institute, there's a little extra dialogue when speaking to Crolea if your parents are scientists, and Seamus has extra dialogue at the Ranger Base if your parents are rangers. As of now there's no extra dialogue if your parents are chefs, since I'm saving that for the Applin sidequest when it's time for the Gen 8 reupload. 

     

    A NOTE ABOUT GEN 8

    At the end of the last reupload post, I mentioned that I'd be able to do more this reupload without having to worry about burnout from Gen 8 prep. The reupload currently being worked on was sort of the opposite. I had so much extra time that I was able to add in the Gen 8 Pokemon, the moves and abilities that I was able to script, set up a starter selection area for the Gen 8 Pokemon, and do the Battle Factory Galar Arena + trainer teams and dialogue in advance (Galar Lass trainer sprite made by mid117). However, Gen 8 Pokemon won't be in this reupload, since there's still a few things that need to be done that I need to follow Rejuv's schedule on. One is some of the shiny sprites, another is some of the Gigantamax sprites (which will be mega evolutions; will also use the stats decided on by Rejuv), and the battle cries. In Pokecommunity's Gen 8 scripting thread there's a link to all the battle cries from Gens 1-8, but when I tried to open the folder after downloading, it froze my laptop. The starter selection for Gen 8 and Battle Factory maps will exist in the game, but not be publicly accessible until everything for Gen 8 is ready. My goal is for the reupload after the upcoming one to be the Gen 8 reupload. I already have most of the Pokemon locations and quests planned out, as well as the character team changes. 

     

    Something I forgot to mention before is that the fossils won't be in Spork, because I feel bad about them being parts of different Pokemon mixed together. If we ever see what the original Pokemon looked like whole, those ones will be added, but the ones with mismatching heads and torsos won't. 

     

    Somewhat related, there will be some small updates to the Game Corner over time: 

     

    after the player reaches Gellene Town, Electabuzz employees are hired to replace the losses with the Team Portal members:

     

    D83PryCZCHkLAAAAAElFTkSuQmCC.png

     

    after the player becomes Champion, the Electabuzz have cleaned up Team Portal's mess and made the Game Corner neat and tidy!

     

    ejM9DnB2azkz4nj7RBAAIQgMCaE0DkOyxgRL5DuEQNAQhAAAJBAr0SWBqCQABCEAAAhCAgJkAIm9GRUAIQAACEIBAWQQQbLKi9RC.png

     

    For the next reupload, this will just be a small aesthetic change + some background info from the floor manager Electabuzz in Barker's seat. But the reason I mentioned it's somewhat related to Gen 8 is that Zacian and Zamazenta's quest will start here! 

     

    For the next reupload I'd like to thank Palletite and Steffi for all the amazing new sprites, SilverAngelus/Solviera for helping with the 🍍, and Vince&Sylveon for the new Victory Road (which is showcased on Vince's channel and mentioned in Moonblast run thread)! 

     

    For progress on the next reupload, currently Steffi and Palletite are in the process of making the Mega Garchomp pineapple shiny and the overworld sprites for the Holiday Pokemon. They're currently very busy with online classes, as well as adjusting to classes going from physical to online as a result of the COVID-19 situation, so it may be a while still before the next reupload is ready. Responsibilities and safety are top priority, and I hope everyone's been doing well considering recent events! 

    • Thanks 3
  12. Just finished the most recent chapter! It was neat seeing the battle backgrounds and the HP bar in battles!

     

    I think I might have missed one or two events at the beginning since I'm still using an old file from the first release (and didn't have the badge mentioned), but I do want to go back and start a new file sometime. 

     

    Here are some things I found: 

     

    These two trainers have the same dialogue after battling:

     

     

     


    mS_NBzWVR8mUFO774bif9A.png

     

    _msA16q0Rvu8dZSkzBHXgw.png
     

     

     

    Can walk through this sign:

     

     


    kCQSDoseFn0AAAAASUVORK5CYII.png
     

     

     

    /PN:

     

     


    BwK80QPHNZyRAAAAAElFTkSuQmCC.png
     

     

     

    Trainer altitude; this one is also in Spork with some of the Holiday Pokemon and other trainer battles where it's against Pokemon, though I don't know where to go to fix it:

     

     


    39Jfcjd9LEMhwAAAABJRU5ErkJggg.png
     

     

     

    Development of new areas vs preservation of existing ones was a fitting concept for Forest Guardian's focus of interacting with and exploring nature! Cyberse Sylveon is back from cleaning the meadow!

    • Thanks 1
  13. Reuploaded DDDL and Spork (mediafire)

     

    DDDL:

    -battles with ICSW, Natalie, and Crolea now continue whether Delicia wins or loses
    -removed French language option since Cybershell's French translation project was discontinued

    -removed leftover Essentials Route 2 map text
    -? and ! animations now appear over NPCs again

     

    Spork Updates:

    -the game now continues after several major battles whether the player wins or loses

    -added Vince&Sylveon monument to House of Gratitude

    -added Vince&Sylveon's Virima Hotel battle background

    -Quinn's trainer class changed from Portal Navigator to Portal Diver

    -Cycling Virima Trail and Furret Walk Virima Trail now have different Pokemon that appear

    -new Furret Walk Virima Trail music: https://soundcloud.com/pigeonthepigeon/accumula-town-gentle?in=pigeonthepigeon/sets/w-a-l-c-c-arrangements-for-furret-videos

    -Steffi adjusted hair color on Kalos Lass overworld sprite

    -removed French language option since Cybershell's French translation project was discontinued

    -added all SwSh TMs and TRs as TMs and tutor moves; Pokemon TM and tutor learnsets updated

    -Wendy's TM changed from Leech Life to Pollen Puff

    -the Pledge moves now have 80 power as they do after Gen 5

    -Pledge tutor moved to Trainer School; Terrain tutor takes his place in Battle Mall

    -added moves Breaking Swipe, Branch Poke, Steel Beam, Body Press

    -moved Battle Frontier move tutors to Bolaii Beach 

    -tmlocationlist notepad file renamed tmandtutorlocationlist and includes move tutor locations 

    -gen7movesandabilities notepad file renamed gen7and8movesandabilities and includes Gen 8 moves in the game (no abilities added yet)

     

    Spork bug fixes:

    -can no longer walk through cliff vines (and possibly skip the battle with Orange in the process) at Aliora Meadow

    -Jim now always faces the player's direction when noticing the player at Premoggin Canyon

    -sliding ice at Weather Wonderland snowy section now slides

    -adjusted battler altitude for Volcarona, Meowstic, Lanturn, Bunnelby

    -removed leftover Essentials Route 2 map text

    -set unset trainer battle with Scientist in VR Lab

    -? and ! animations now appear over NPCs again

    -Ocean Coast mailbox priority fix

    -Steffi fixed size of Giratina battle sprites

    -changed Stomping Tantrum (Frontier now Bolaii Beach move tutor move) to High Horsepower as Stomping Tantrum is not in the game

     

    updated TM & tutor learnsets currently does not include the list of Pokemon Home untransferrable Pokemon that was recently revealed. Since 200 of those Pokemon will end up being transferrable in the DLCs coming this summer, I'll wait until then in case any of them get any changed/updated learnsets from the list (+plus current exhaustion just from doing the ones that are in SwSh). However, I did give Amaura and Aurorus Aurora Veil and Power Gem, moves they don't get that would make perfect sense for them to have

     

    There were a few things I had planned for this reupload that were moved back to future reuploads due to how physically draining updating the TM & tutor learnsets was. On the other side of the coin, having major battles aside from the first one with Emily be win/lose optional was originally a distant future plan that was pushed earlier to this reupload

     

    the win/lose optional battles in Spork are: Virima Hotel Emily, Virima Trail Emily, Western Waterway Crolea, Gellene Town Emily, Olidroll City Crolea, Olidroll Sweets Shop Delicia, Weather Wonderland Emily, Premoggin Canyon Jim, Lovely Lake Emily, Silk Studio Pandora, Sea Star Shrine Ivan, Astral Observatory Quinn, Mt. Comet Felicia, Alumia's Appliances Ivan & Brutus, Melodic Mines Barker, Crystal Caverns Crolea, Party City Crolea, Team Portal HQ Pandora, Data Vault Guardian, Dentist's Office dentist during the last police sidequest, and all postgame rematches aside from the Frontier Brains

     

    sometimes dialogue is different depending on whether the player wins or loses and sometimes it's the same; usually if the dialogue doesn't mention the player winning then I kept it the same for losing, whereas if it did mention the player winning I changed it. In Emily and Pandora's cases, there are small dialogue differences later on as well depending on whether you win or lose certain battles, but there are no changes to the story itself. 

    an example for if the player wins the battle with Pandora at Silk Studio, but loses at Team Portal HQ:

    image.png.a0810ab8c2b54256cffe88ab5a78cfd9.png

     

    Quinn's trainer class was changed because navigator sounds more like a sailor than a diver

     

    I think the stage has been set for Gen 8 whenever the new Pokemon can be added, so next reupload I can spend more time making other updates to the game without needing to account for burnout from Gen 8 preparations!

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  14. Reuploaded (mediafire):

     

    -battles with Volcarona and Felicia now continue whether the player wins or loses

    -Quinn's trainer class changed from Portal Navigator to Portal Diver

    -removed French language option since Cybershell's French translation project was discontinued

    -adjusted battler altitude for Volcarona, Meowstic, Lanturn

    -? and ! animations now appear over NPCs again

  15. 43 minutes ago, junk-boy said:

    Alright, just another couple of bugs I've found during my walkthrough. Putting these under the spoilers, to keep things less messy.

      Reveal hidden contents

    Whenever my Pokemon fainted from Stealth Rock, I got the following error message:

    efeebddb7a1d6106a3d5c7708b68889a.png.7dd5c72eef468984f7d0f9fcecc01627.png 

    This didn't break my game (or even did anything, as far as I've noticed), but I thought it might be a good idea sharing it here.

      Reveal hidden contents

    When this Relicanth used Dive, the animation showed as if my Drifblim used the move, but on the second turn the animation played right (my Drifblim repearred without any animation, and Relicanth "resurfaced" as it should)

    a9d888f8d756a1a606b0429b38188276.png.f26b4744fcb343f62440eb551726e288.png

     

    I've never seen that happen with Stealth Rock before and added it to the list. For the second, this happens with all 2-turn moves where the Pokemon disappears on the first turn. I don't know anything about animation editing so I'm not sure if I can fix it, but thank you for your reports. 

  16. 3 hours ago, junk-boy said:

    Okay, I have no idea why, but when I got my game updated to the newest version (I was playing on an older one, and then downloaded the most recent one) all exclamation marks that appear above the trainers' heads when they see me stopped appearing at all. Also, is it normal that my starter pokemon (Blacephalon, if that matters) has its location I met it in shown as "Norall Mountain Base" (instead of "Your Dream", I suppose)? I don't know if it was like that before, because I've just noticed that.

    My best guess for both of these:

     

    for Norall Mountain Base starter display location, it's possible that when importing Enigma's revamped maps and deleting older ones, some of the map IDs changed. I also separated the starter selection into two different maps to reduce lag, so it's possible that Essentials reused a map ID number there. I tested this on an older file and also got Norall Mountain Base, and on a new file where the location was Your Dream. 

     

    Exclamation marks disappearing: I'm not sure which folder the exclamation mark animation is stored in, but I added Reborn's move animations from E18 and E18.2, and to do that I replaced Spork's Graphics -> Animations folder with Reborn's, and same for Audio -> SE and pkmnAnimations.rxdata. It's possible that Reborn's Animations folder if that's where the exclamation mark graphic is stored didn't have it, although this is the third time I've transferred over Reborn move animations (also did so for E16 and E17) so exclamation marks not appearing would be new. If I can find the animation in the clean copy of Essentials I have I would be able to add it back for the next reupload.

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  17. Reuploaded DDDL (mediafire) and Spork (both mediafire and Google Drive links up to date) again after discovering another map transfer issue

     

    DDDL:

    -added Reborn's move animations from E18 and E18.2

    -adjusted battler altitude for Sandile 

     

    Spork:

    -Vince&Sylveon made new E4 and Champion rooms

    -added Reborn's move animations from E18 and E18.2

    -a few more TM and tutor learnsets for SwSh TRs have been updated (everything up to 20 numerically)

    -fixed Hall of Fame transferring player to Virima Trail outside boundaries of main map when revisiting after becoming Champion (now goes to player's room in Virima Hotel as intended)

    -adjusted battler altitude for Sandile

    -fixed PC countertop priority in Pokemon League entrance

     

    It's thanks to Vince&Sylveon that I found the Hall of Fame issue, since I was checking all the map connections in the Pokemon League after adding the maps Vince made. Thanks to Vince&Sylveon for making the E4 + Champion rooms! I was confident I'd checked all the map transfers when importing the revamped maps and mentally double-checked to make sure everything that needed updating would be accounted for, but I forgot about the Hall of Fame completely. Hopefully this should be last quick succession reupload needed to fix a game-breaking issue.

     

    I've been meaning to add E18's new move animations since development of episode 8 began, and responded to someone asking at that time that I planned to add them, but I kept forgetting. I decided to add them just after I found and fixed the Hall of Fame issue since the animations resurfaced in my memory a few days ago. 

     

    EDIT: DDDL Google Drive link now up to date!

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  18. Early reupload to fix a game-breaking issue (both mediafire and Google Drive links are up to date) where the doors in Mysterious Mansion transfered the player to the houses in Tinder Village for some reason. I'm not sure why that was happening since it wasn't when I imported the revamped map, and I checked Return to Dreamland and all the doors led to the correct places there. Additionally:

     

    -Steffi added item graphics for the Frontier Pass and Clipboard

    -added Rock Polish TM to Sand Castle (was missing)

    -fixed Pokemon healing music playing right before battle preventing the battle music from playing in the Virima Trail battle with Emily and the second and third battles at the trainer school marble tournament

    -the learnsets for TMs and tutor moves in Spork that are TMs in SwSh are now up to date, as are a few TMs and tutor moves that are TRs in SwSh: Swords Dance, Flamethrower, Surf, Ice Beam, Blizzard, Low Kick, Thunderbolt, Thunder, and Earthquake (currently in the process of working on these)

    -updated the mountain wall in Tullborn City where the Dark Dungeon exit/entrance is to be like the one in Vince&Sylveon's Forest Guardian (also did so for DDDL; for DDDL currently mediafire link is up to date)

     

     

    6sZ6xnNlGnkPFEiVEfAhCAwEyf8SA8hCYEIACB9gnMMuOZO3Yynrl7CPsgAIE5E0B4CryD8BRAowkEIACBSwIIT0EoIDwF0GgCAQ.png

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