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Ice Cream Sand Witch

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Posts posted by Ice Cream Sand Witch

  1. 5 hours ago, AnimeMarsX said:

    Could it also happen after a single attack increase? Because the trainer I was fighting had two Pokemon and is located in north Virma City and I think the Pokemon before Mudbray used growl, which did trigger defiant. But that error is not something that can crash the game right? Because otherwise I would use one of the masks for Ogerpon so it gets sturdy and that error won't happen again. Also I am very happy that I can use Ogerpon. Fell in love with it during the Scarlet and Violet dlc and kept it on my team despite it overlapping with my starter. (My Nickname for it is always the same: Onigiri. Also! I love Lanturn tower and how good the game looks now! Hats off to you!)

    I got the same error as you just now when I set up a test trainer battle with Ogerpon vs Mudbray. Against a regular level 9 Mudbray all its moves were working fine, but when I set up a custom one that only knew Growl and Rototiller, it was skipped for the first couple turns and then the error popped up. So I think other stat changes are probably part of what causes the error. I might need to test out more scenarios to be completely sure and to know whether I'm able to fix it, but fortunately the error doesn't cause the game to crash.

     

    I did too! My starter was Sprigatito, and I kind of had Meowscarada and Ogerpon in rotation depending on which one would be better for who I was about to battle. It was the first time in any Pokemon game I switched between more team members, I've always stuck to the same team of 6 before then. 

     

    Glad you like the updates! Lanturn Lighthouse was fun to make. The Pokemon available there weren't otherwise obtainable until really late in the game, so I wanted to give people the opportunity to use them earlier if they like those Pokemon. I have an idea in the future where the player and Emily will visit Lanturn Lighthouse after the Tourist Info Center, once we're finished with something we're working on now. 

  2. 4 hours ago, AnimeMarsX said:

    Well the problem is that the move it was trying to use got completely cancelled and only my Ogerpon ended up attacking. Mudbray did not go down immediately and when I attacked again the error did not show up, so one of Mubrays moves at level 9 just did not work and it seemingly did not try using it again the next turn. The error showed up before either of the Pokemon had attacked  and since I went first the second turn I guess Ogerpon was faster. Ogerpons ability has been activating normally in other battles, which is defiant since I am not using a mask. And I have not touched Debug mode, because I don't have the urge to use it.

    It looks like the moves a level 9 Mudbray would have are Double Kick, Iron Defense, Rototiller, and Mud Sport. I tested each of these moves and they were working for me, but I think the issue is with Rototiller. Looking at the script lines mentioned in the error message, a lot of them seem to deal with how the AI chooses moves, and there's one that mentions Grass-types along with Attack and Special Attack, which lines up with Rototiller's effect. Piecing together the script lines, here was my interpretation of what could've happened. 

    1. Mudbray tried to use Rototiller, but Ogerpon's Attack was already at max, and this caused an error. Normally when a Pokemon's stats can't go any higher the move just doesn't work, but maybe there's something missing or wrong with Rototiller specifically. 

    or 

    2. The AI was giving Mudbray mixed signals about whether it should use Rototiller, and it glitched out because it doesn't have a way to prioritize one decision over the other. Like in the first idea, maybe there's something missing to account for Rototiller specifically.

     

    I could've understood the scripts wrong and it could be something completely different, but if I had to guess based on what I can understand, I think it's something along those lines. I'll have to look into this more to see whether I'm able to figure it out. Thankfully the error message didn't crash the game at least. Thanks for the report!

  3. Hi, I remember you from the thread on the Reborn reddit! I'll check if it's related to the Stamina ability, since I remember there was an issue with it before (it had a different ability's effect IIRC). In the meantime, in case it's not Stamina, would you happen to remember which move you were using when the error happened? 

    Update: I just tested Stamina and it's working correctly for me, so it might be the move. 

  4. 10 hours ago, Ines said:

    Hi, once again thank you so much for your help.

    About the Grape thing – I totally missed her sitting on that bench. My bad, I was blind to it.

    Don’t worry, making the video didn’t take me that much time. When I play Pokémon games I have a habit of writing down everything I come across, like important shops, move tutors, or bugs. So going back through my notes to find the points was actually pretty easy.

    And yes, I did see and catch the Shiny Spheal. I’m glad to hear it made you smile.

    To sum it all up, the game is truly enjoyable right from the first click. I first launched it several years ago (back when the whole adventure ended in Umira City). Since then, every few months until this April I kept checking whether it was finally completed. Then I saw the message that the game was finished and refreshed, and thanks to you I had the honor of completing it 100%. What’s more, I recorded around 200 videos of my journey as a keepsake. I’ll probably upload them to YouTube someday so others can also use them as a kind of guide.
    Of course, I’m a bit sad that Party District in Olidroll and The Barking Lot in Serafew aren’t used, but I’ll be waiting for future updates. The first one would be a perfect fit for a Distortion World of Giratina and human-Pokémon. As for the second location, I don’t have any ideas… maybe just a farewell scene with Smoothie/Idol at the airport and a short parade through the regions?

    P.S. I played through Delicia’s Delicious Dreamland over the weekend and now I understand everything about Party District. Tonight after work I’ll dive into Delicia’s Return to Dreamland. I can already tell it’s worth it.

    Thank you for your kind words, I'm really glad you enjoyed Spork as much as you did! 200 videos is impressive! 

     

    The Barking Lot will be added in the future! It'll work similarly to Amity Square from the Sinnoh games. You'll be able to walk around with any dog Pokemon. The reason it isn't in yet is just because it's difficult to script. After the map revamps for the final part of the main story are complete, Enigma has plans to go back for the maps here and there that we moved on without the first go round. (Ex: the Barking Lot needs time to figure out scripting, and Enigma did revamp Celium Park + the Sea Star Shrine but those maps got lost due to file corruption) 

     

    I do think the Distortion World character-Pokemon tournament is an interesting idea. Although I'm attached to the current Distortion World where Giratina acts like a frog, that's not to say that there can't be multiple entrances. There are a few legendary sidequests that I have my sights on updating in the future, and I think I could use this for the Tapu Lele quest. Currently you need to activate all the panels in Isabelle's Gym as the Holiday Pokemon. I was already thinking of changing it because it's a lot of backtracking to have to go to each Holiday Pokemon and activate each of the panels, so what if each panel is an entrance to the Distortion World where you battle the Holiday Pokemon and they have a team themed around their holidays? 

     

    I hope you enjoy Delicia's Return to Dreamland!

  5. Reuploaded Spork to fix a game-breaking issue where entering the Battle Cloud would get the player stuck. The player now enters one space above the previous entrance on a passable tile. Additionally, Leafeon Sign autoheal has been added to Legend Dairy, the cave in Weather Wonderland, Norall Mountain Base, the part of Cool Cave where Kyurem is, the first Raila Jungle map from the Sea of Knowledge entrance, and Victory Road

    • Like 4
  6.  

    I've fixed the Battle Cloud and autoheal issues, and will prepare to make a reupload. In the meantime, if you happen to see this post before the reupload is ready, here's the map files that will allow you to enter the Battle Cloud! Map061 is the Battle Frontier; I changed the transfer to the Battle Cloud to be one tile up. And Map317 is the Battle Cloud; I changed the transfer back outside to the Battle Frontier one tile up as well so that it could be reached. 

     

    Thanks again for the detailed reports and videos, it must have taken a lot of time to put that together! Did you catch the shiny Spheal you encountered in the video? 

     

    Edit: The reupload is now up!

    Map061.rxdata Map317.rxdata

  7. 6 hours ago, Ines said:

    Hi, it’s me again, Ines.
    I found a few additional bugs in the game that make it impossible to finish 100%. Below I’ll list two key ones and a few smaller ones. I also recorded a video showing these bugs in case my description isn’t clear enough. If you could at least unlock/fix the first two, I’d really appreciate it.

    Key bugs:

    1. In the “Battle Frontier” location, “Battle Cloud” doesn’t work – right after entering the building, the path forward is blocked by an invisible wall, so it’s impossible to battle and to rematch Natalie.

    2. In the “Technicolor Forest” location, it’s impossible to enter the Playground belonging to the Grape family — therefore the Smoothie singing quest can’t be completed.

    Bugs that don’t block progress:
    3. In “Temple of Time” at “Marvelous Marsh,” it’s possible to catch Dialga without activating all the colored portals. The portals in “Lighting Lounge,” “The Soap Room,” and “The Pokémon League” can’t be activated. The others are fine.
    4. In the “Planet Spork” battle choices, in some places the “Nevermind” option is missing.
    5. When choosing Leafeon at the False Fortune tent, the player receives automatic healing after every battle. However, this healing doesn’t work in every location. The places where it doesn’t work are:
    a) “Legend Dairy”
    b) Cave in “Weather Wonderland” between the Sunny and Rainy zones (the one with Duraludon)
    c) “Noral Mountain Base”
    d) “Cool Cave” – specifically the place where Kyurem is
    e) “Raila Jungle,” first map from the “Sea of Knowledge” entrance
    f) the entire “Victory Road”
    6. It’s not possible to complete the full Pokédex — several character-Pokémon are unobtainable. These are: Hex Maniac, Kayle (appears twice in the Pokédex), Hiker, Maid, Swimmer, MartialArtist, AromaLady, Scientist, PokemonRange, PortalAgent, U-Cradily, U-Musharna, U-Corsola, U-Ludicolo, U-Meowstic (both genders), Ampharos (Candy), Sylveon (Ceopix), Ribombee (with the long neck), Alakazam (blue variant), Sawsbuck (with tie), Missingno.
     

    Extra ideas (optional, from me):
    7. There are no trainers on Victory Road, and the entire cave journey feels a bit empty. Maybe you could add a few very strong trainers? For example 3–4 per map?
    8. The “Party District” area in “Olidrol City” is still closed — maybe the missing character-Pokémon could be placed there? This location could use Giratina’s Distortion World. For example: after completing the Slime-Man quest, Raymond goes to Party District (and tells the player). Then, when the player approaches one of the passages blocked by guards, something happens — Raymond disappears there. The player enters this part of the city against the guards’ orders. They encounter Giratina, who isn’t frightening here, but swaps the player’s body with one of their Pokémon (the first in the party or the starter). From this moment, the roles are reversed: the Pokémon sends the trainer (the player character) into Giratina’s tournament against other Character-Pokémon, who are controlled by Pokémon. The winner takes the opponent’s Character-Pokémon. This way, by winning, the player can complete the rest of the Pokédex, and Giratina joins the player as a partner — but in human form with Pokémon. After winning, the player receives Giratina itself. At the end, maybe the player character could even create their own song there (since I felt like my character never had their own singing moment in the Smoothie quest).

    The remaining unobtainable Pokémon could also be given as rewards for rematch battles — for example, since some characters could own duplicates and give one to the player. Alternatively, they could be removed from the Pokédex.

    These U-Pokémon could be rewards for completing all the battles in the Battle Frontier. Missingno, on the other hand, could be a reward for completing all the battles on Planet Spork.

    And I had one more thought: if someone completes 100% of the Pokédex, maybe they could obtain a third Terapagos form? An “All-type” form — a Terapagos with all 18 types, with matching resistances and weaknesses.

     

    Sorry for the long message!
     

     

    Game.rxdata 356.97 kB · 0 downloads

    Thank you for all the detailed reports with the video! 

     

    Battle Cloud: I think I see what happened here. The tile passability might have been changed for some tiles for the Cloud Spire, as the Battle Cloud and Cloud Spire use the same tileset. I'll set the map transfer to be on the tile above. It looks like the tile you're transferred to is on the edge of the cloud instead of the first fully solid tile anyway. 

    Leafeon autoheal: I think I overlooked maps that have wild encounters but not trainers. I'll add the autoheals to those maps!

     

    As for the others that were reported, those were intended and/or have explanations: 

     

    Not being able to enter the Secret Playground during Grape's song: You need to speak to Grape on the bench in order to enter the playground at this specific part. I probably had a reason for making the event like this, but I don't remember what it was (I didn't even remember about needing to speak to Grape instead of entering normally until I checked the events just now). 

    Temple of Time portals: The portals from Lightning Lounge onward use the original Temple of Time map, as the map revamps haven't reached there yet. In the room with all the portals to all the different areas of the Temple of Time, those last three will be added as the map revamps reach them. 

    Nevermind option missing in some Planet Spork categories: This is a relic from before I knew how to have more than four choices show at once. RPG Maker shows four choices on the screen at once by default, but there's a way to have it show more. At the time, I used the "Nevermind" option if there were more than four choices, since you would have to scroll through different choice menus to get to them. It looks inconsistent nowadays when I've added the expanded choice menu to selections with more than four options. 

    Not being able to obtain human character Pokemon: They exist for special circumstances like the Ditto quest and the Battle VR, and weren't meant to be obtained by the player. They have Pokedex data because they need to be defined as Pokemon in order to function, and defining them as Pokemon adds them to the Pokedex. If you've obtained everyone except for them, then your Pokedex is complete! 

    The Party District gates in Olidroll City being closed: The Party District is no longer located there. This is explained in the story, but the Party District was moved from Olidroll City to the Yellow Sea and rebranded as Party City. 

     

    I'm unsure how to script a Pokemon that has every type, but a Pokedex completion reward has been in consideration before. 

     

    I'll be able to fix the Battle Cloud and add the autoheals later today, as I just woke up. I'll post again after I've done so along with your save file!

     

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    Reuploaded Spork adding VS sprites for Kelani and Alexander made by Palletite! Also changed directions for Spade, Orange, Cherry, Strawberry, and Quinn's VS sprites, as Spade was facing away from the opponent and the others mentioned were facing away from the player. The screenshots in the previous post have been updated to reflect these changes

    • Like 2
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    DDDL: 

    -added VS sprites for Delicia and Crolea

    -added item Jubilife Muffin (available at Olidroll Sweets Shop)

    -Frustration TM changed to Secret Power

    -fainting and herbs no longer lower a Pokemon's happiness 

     

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    Spork Updates:

    -added VS sprites for human player characters, rivals, Gym Leaders, Elite Four + Agne, Team Portal, and Smoothie; made by Palletite

    -new custom shiny Throh and Sawk; made by Steffi and based on Bert and Ernie from Sesame Street

    -added a way to keep track of guests you've already talked to at Crolea's birthday party

    -added item Jubilife Muffin (available at Olidroll Sweets Shop)

    -in some conversations, Raymond will now have dialogue acknowledging if the player has done any police quests

    -at starter selection, regional variants are now selectable both in the original form's region and in the region they're a variant in (ex: Alolan Vulpix was already in the Alola room, now it's also selectable through regular Vulpix in the Kanto room, etc.)

    -added a line of dialogue for Litwick at starter selection if you choose Buneary (wondering how it forgot since you and Emily both have one), and Staryu if you're playing as Sierran (referencing Sierran's Staryu hair clip)

    -added expanded choice menu to the Family Feud and Food Fight battle selection in Sushi's dream arena

    -added female Eevee sprites (made by Vince&Sylveon)

    -credits have been updated (VS sprites; Headphones Badge credit was missing for Steffi)

    -added the happiness changes from last reupload to the evomethodsandotherchanges notepad file

     

    Spork Fixes:

    -the Battle Frontier now unlocks when it's intended to; it's been inaccessible since the Serafew and Veyle map revamps because I used the wrong control switch for the door 😅

    -Grim Neigh and Chilling Neigh now activate after an opponent faints instead of every time you attack

    -Belinda, Belladonna, and Ryoko's battles in Sushi's dream arena now play (they were still scripted with the Simulation trainer class from before they had their own sprites, and instead of activating the battles the game would ask if you wanted to add them as trainers)

    -player is no longer layered over the couches at the Ceolis Ranger Base

    -Feud is no longer misspelled as Fued for the Family Feud battles in Sushi's dream arena and when it's mentioned in the legendarysidequests notepad file

    -the display location data on the region map for Staryu Cove and Serenity Seaside is now correct (they were in the opposite places)

     

    It's exciting to have VS sprites in the public download now! They've been in the works for a while - the first batch was the Gym Leaders, which were started in February. Thanks to Palletite for making them, I really love how they all came out! The VS sprites I showed at the top of the post were a mix of some of my favorites and ones I thought would be fitting to place next to the players. 

     

    In regards to the shiny Phanpy line I mentioned in the last post, it's still in development and has expanded beyond just shinies. Steffi wanted to do a post of her own when the time comes, so I won't go into many details about it here yet. However, Steffi did make shinies for Throh and Sawk this morning based on Bert and Ernie from Sesame Street! I was surprised to see them when I woke up, and I think it's a cute idea! Rejuvenation used to have Bert and Ernie shinies for Throh and Sawk too, but looking at the current version, it seems they've been changed. I guess we can keep the legacy going! 

     

    While this is an emergency reupload to allow access to the Battle Frontier after the issue was reported yesterday, there's a ton of updates this time! Phanpy became more ambitious, and there are more VS sprites on the way (Enigma asked for Kelani and Alexander), but this still feels like a great spot to update on! 

     

    Welcome to Spork Street! 

     

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    • Like 2
    • Upvote 1
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    Reuploaded:

    -added VS sprites for Delicia, Emily, Crolea, Gym Leaders, the Elite Four + Agne, Team Portal, and Smoothie

    -fainting and herbs no longer lower a Pokemon's happiness

    -Frustration TM changed to Secret Power

    • Like 2
  11. 6 hours ago, Ines said:

    I did everything as you advised, thank you — the game works now.
    I can enter and exit the Ninja Club without any problems.
    And I was also able to enter the Battle Frontier, even though the guard still says it’s under construction. But I’m not worried about that anymore.

    I just wanted to ask, do you happen to remember where the rematch with Walt is? In the game files it says it should be in the Ninja Club building, but he isn’t there. It’s not that I really need it (I just wanted to complete the game 100%), but I’m asking for the future, since maybe it’s another bug?

    Thanks again and best regards!

    I'm glad you're able to go everywhere with no issues now! For Walt, you need to find him under the table (top right tile) first. He has an initial battle when you find him, and then you should be able to do his postgame rematch afterwards. 

     

    Also, if you're interested, I just did a reupload. It fixes the Battle Frontier being inaccessible, and has other various bug fixes and additions like VS sprites and a couple shinies. Either way, I hope you continue to enjoy Spork! 

  12. Here's your save file! 

     

    For the Battle Frontier, the reason it was inaccessible is because I used the wrong switch for the door. I was using a switch that activates after a cutscene within the Battle Frontier, instead of the one that activates after the battle with Rania. I'm surprised this hadn't been reported yet, since this means the Battle Frontier hasn't been reachable for 4 months unless you already unlocked it on an upload from before then. 

     

    For the Ninja Club, it was actually unlocked for me. I saved you inside of it. I also attached my file for the Crimson Path map that has the Battle Frontier door. If you put it in the game's Data folder, replacing the existing one, you should be able to enter the Battle Frontier now. I'll have to do a global reupload later to fix this for everyone, but for now, this should fix it for your file. If you're still unable to enter the Battle Frontier, or if you're unable to reenter the Ninja Club after leaving, please let me know and I'll do my best to assist further. 

    Game.rxdata Map500.rxdata

  13. Hello, thank you for your detailed report listing the issues you're experiencing along with all the steps you've taken. From what you've mentioned having done, you've reached the requirements to open both the Battle Frontier and the Ninja Club. The Battle Frontier is meant to open after battling Rania's main team at her Training Gym after the post-Champion story, and the Ninja Club is meant to open after completing all of the police quests in Olidroll City. 

     

    I'm going to download your save file now and see if I can find out what went wrong. While I'm doing that, I did have a question. You mentioned that the game looked a little different, and also that you first downloaded on April 1, 2025. The most recent map revamps were around a week before that. Would you happen to remember whether you downloaded from here or from a different site? There are other websites that have download links to Spork, but the ones here on Rebornevo are the only official ones. Other sites that have download links did so without my permission or prior knowledge, and many if not all of them are several years outdated. If you had an older episode from a different site, it's possible there were issues after updating, since a lot about the game has changed. 

     

    I'll download your save file now, and I'll post back here once I've done some investigating! 

     

    (edit: also, just remembered that you referred to Ceolis as her; Ceolis is male)

  14. 10 hours ago, redcellbestcell said:

    Hello, I just downloaded the game for a replay and try out the Galar Legendary horses, and it seem like their ability are bugged? They always proc and buff the horses on any attack they do, not on KO'd like in the canon game. Hope you fix it.

    Fixed for next reupload. It seems like the reason for this was that they were grouped together with As One. After I put all of them on separate lines and tested again, they were only activating when an opponent was KO'd. A lot of abilities with similar effects are grouped together with || in the scripts, but I've experienced times before where a script function will work in one section of the script but not another one (it's the reason I was able to script Wind Rider but not Wind Power). 

     

    The next reupload isn't ready yet as we're working on a shiny Phanpy line (+Paradox Donphans) and VS sprites, so if you need this fixed now I attached my Scripts data file for you. Hopefully it works, please let me know if it doesn't

    Scripts.rxdata

  15. 4 hours ago, CaptainJ said:

    I left after talking to everyone several times to see if that would get things to work.

    Probably not anything related to leaving then if it wasn't working before leaving. And I took another look at the save file you sent and didn't see anything else unusual with your data. I can't really think of any other ideas right now if there are additional errors, but I was at least able to fix what I did find yesterday and progress your save file to the Gym. 

  16. 34 minutes ago, CaptainJ said:

    On my first attempt of the double battle, I lost which sent me all the way back to Carol’s gym so I closed the game without saving. On my second attempt I won. I am on the latest version of the game which I downloaded from this site, though I did recently update from the version that went up to episode 5. I have never used debug mode as far as I can remember. Thanks for the help.

    Thanks for the information! That rules out almost everything I could think of. Episode 5 was before the birthday party, so it probably wouldn't have been complications from updating. One last thing I just thought of, did you stay at the party the whole time or did you leave at any point? 

  17. Reuploaded Spork early to fix some issues at Crolea's birthday party that prevented it from progressing

     

    Updates:

    -herbs and fainting no longer lower a Pokemon's happiness; all Pokemon are now always at max happiness

    -the Frustration TM has been changed to Secret Power (it's still given by the same NPC in the Game Corner and his dialogue's been changed to match)

    -added an NPC at Bolaii Beach that sells Shell Bells (she sells seashells by the seashore!)

     

    Bug Fixes:

    -Speaking to Raymond now counts towards the party guests you've spoken to

    -the Fruit Squad/Smoothie and the birthday cake no longer appear two guests before the scene where they appear activates

    -the birthday cake scene now activates after all guest conversations instead of after the second to last guest you talk to (I think I forgot to update this when I added Sushi)

     

    This reupload comes following a report about not being able to progress at Crolea's birthday party even after talking to everyone, and these were the issues I found after testing as much as I could and making sure I could progress past it on a clean save file. I'm really perplexed about the Raymond one. The last time I edited anything at the birthday party was in March, and there have been players who've gotten past it since then. 

     

    There might not be many updates in this reupload, but this isn't all we've been working on lately! This is just all that was ready to be in a public reupload, and I needed to reupload now to fix the birthday party issues. Aside from this, Steffi and I are currently working on a custom shiny Phanpy line, which will include Great Tusk and Iron Treads! Palletite has made VS sprites for the human player characters (including idol outfits), the Gym Leaders, and Smoothie! As the Phanpy line is currently in progress and a lot of the Gym Leader VS sprites need to be resized, they weren't included in this reupload. Enigma's also been revamping the next set of maps and is up to the outside of Party City! I got to explore it a couple weeks ago, and it made me hyped for when you all can too! Enigma's had plans for Party City for a long time, and those plans have continued to develop the closer we've gotten to it! 

     

    The change to happiness was originally just going to be the herbs not lowering it. I got to thinking about how the reason Pokemon don't like them is apparently because of how bitter they are, but there are Pokemon that prefer bitter berries 🤔 And from there I thought "Do I even want to give any incentive to make the player's Pokemon not like them?" Secret Power was the first move to come to mind as a Frustration TM replacement. It was a TM in the Hoenn games and hasn't become a tutor move in the newer gens, so it had an opening for the position. 

     

    Hopefully this is all of the issues with the birthday party, please let me know in the bug reporting thread if you find anything else! 

    • Like 2
  18. 10 minutes ago, VinceAndSylveon said:

    Would there be an indication of whether said characters inside the birthday party have already been interacted with? Kinda like another line of text after the conversation such as (i.e. Raymond interacted) moments before the variable increases? And if talked to again, (i.e. Raymond interacted) won't be there, just the conversation.

    This is a good idea, and I was thinking about it when I was going through the save file. With so many characters at the party, it's easy to lose track of who you've already spoken to, and almost all of the characters have the exact same dialogue if you speak to them again. In the near future I should definitely add some kind of indicator for characters the player's already spoken to. 

    • Like 1
  19. 1 hour ago, Ice Cream Sand Witch said:

    So as an update to the last post, I talked to everyone and was able to figure out one (but not all) of the reasons it wasn't progressing. Speaking to Raymond doesn't up the variable for guests you've spoken to, because his second event page is missing a switch check, causing the first event page/conversation, which is the one that ups the variable, to be skipped.

     

    While going through, I also found a couple other issues with the birthday party event. One is that the variable to progress should actually be 48, not 47, because there are 48 guests that raise the variable. Another is that the Fruit Squad and the cake appear on the map before the event to progress activates (they show up when the variable's 46 instead of 48). 

     

    But Raymond only accounts for one of four issues. There must be three other events that are supposed to up the variable but don't. I looked through everybody's events and couldn't find any other oddities, so in order to solve this, I'm going to need to do more thorough testing by making a new save file, warping to the birthday party, and keeping track of which characters don't raise the variable when spoken to. 

     

    I have no idea how or when this could've happened 😵 The last time I changed anything at the birthday party was in March, and there are people who've gotten past it since then.

     

    About the double battle, did you win or lose? I don't believe winning would've led to one of the reasons preventing you from progressing, since other players have done the double battle while still having guests to talk to, and were able to progress. It seems like winning and losing both raise the variable, but there have been issues with Spork in the past with losing battles causing dialogue from the events to play after you got sent to the last place you healed at. 

     

    For now, I got you past the birthday party and into Alumia's Gym manually, so you'll be able to continue. I'll have to do more testing on my own to find and resolve the issues and then upload for everyone else. 

    Game.rxdata 132.22 kB · 0 downloads

    Update: strangely, I wasn't able to find any other issues after testing on my own. I talked to everyone, and accounted for the characters that have different dialogue depending on whether you've met them or not, or whether you've done certain quests, both winning and losing the double battle, etc., checking the variable after every interaction, and everything progressed correctly for me.

     

    If there are any other conversations that don't raise the variable besides Raymond's, these are the only ideas coming to mind right now:

    • There's an extremely specific and rare order of events that caused this to happen, and replicating it would take a lot of luck without knowing the exact order. If this is the case, the best we could hope for is more reports in the future, and seeing if there's anything in common with all the save files it happens to. 
    • Is it possible you're playing on an older version? Do you remember when you downloaded the game, and was it from this site? 
    • Were you editing anything with debug at one point?
    • It's actually really simple and obvious, and I'll figure it out 5 months from now and wonder why I didn't see it immediately (this has happened many times before)

    I'm glad I was able to at least get you unstuck and fix a few issues. I'll do a global reupload within a few hours, I just need to remove some things that aren't finished yet first

    • Like 1
  20. 3 hours ago, CaptainJ said:

    I am stuck at Crolea's birthday party. I definitely talked to everyone, but I feel the issue is that I did the double battle before doing so. 

    Game.rxdata 197.12 kB · 1 download

    So as an update to the last post, I talked to everyone and was able to figure out one (but not all) of the reasons it wasn't progressing. Speaking to Raymond doesn't up the variable for guests you've spoken to, because his second event page is missing a switch check, causing the first event page/conversation, which is the one that ups the variable, to be skipped.

     

    While going through, I also found a couple other issues with the birthday party event. One is that the variable to progress should actually be 48, not 47, because there are 48 guests that raise the variable. Another is that the Fruit Squad and the cake appear on the map before the event to progress activates (they show up when the variable's 46 instead of 48). 

     

    But Raymond only accounts for one of four issues. There must be three other events that are supposed to up the variable but don't. I looked through everybody's events and couldn't find any other oddities, so in order to solve this, I'm going to need to do more thorough testing by making a new save file, warping to the birthday party, and keeping track of which characters don't raise the variable when spoken to. 

     

    I have no idea how or when this could've happened 😵 The last time I changed anything at the birthday party was in March, and there are people who've gotten past it since then.

     

    About the double battle, did you win or lose? I don't believe winning would've led to one of the reasons preventing you from progressing, since other players have done the double battle while still having guests to talk to, and were able to progress. It seems like winning and losing both raise the variable, but there have been issues with Spork in the past with losing battles causing dialogue from the events to play after you got sent to the last place you healed at. 

     

    For now, I got you past the birthday party and into Alumia's Gym manually, so you'll be able to continue. I'll have to do more testing on my own to find and resolve the issues and then upload for everyone else. 

    Game.rxdata

    • Like 1
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