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Everything posted by NickCrash
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1999.99
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There is no need for the Fire/Grass/Water triangle to be broken. If you don't want to use your starter any longer, the box is always there for you. What we need are better and more original type combinations for our starters. Remember how in Gen1 you got your first dual typed starter in Bulbasaur? Grass/Poison was good, until you realized that almost all other grass types in the game had that exact combination, so Venusaur could be easily Substituted for Vileplume (example). Grass/Poison, Fire/Flying and Water/Ground were never revisited by starters, as there are also other wild pokemon with those combinations. However Fire/Fighting was made 3 consecutive times without wild pokemon of the typing, effectively forcing you to choose it against your will because of the nice offensive presense the pokemon would have in the game. In an ideal world where Wormadam does not exist, Grass/Ground has also not been revisited, and I hope it won't. Same goes for Water/Steel for Empoleon. The Gen6 starters have type counterparts here and there so they get a pass. Normally, a starter should be a reliable pokemon that reflects your growth within the game. The levels they evolve are representative of the basic changes in a person's life; 16-18 entering maturity, and 30-36 no longer being considered 'young' . So it is good they remain that way, even though some final evolutions seem too sudden like Chesnaught's and Samurott's. They should not be found in the wild, as they are supposed to be special both as a means to get you started, but also as a companion that is helping you through life (here game) and will be there both in the good and the bad. That can be said for almost any pokemon in your party (bar HM slaves), but this one is your very first pokemon, and your choice entirely, so it's higher on the emotional bond scale. Therefore it must be powerful. As you grow, so must it, and as you fail, it must be there to help you stand back on your own legs. A weak pokemon like Bibs wouldn't do, and probably be discarded. For the same reason, it must be unique in the way it battles, and if possible, have special characteristics that define a role for it. Sure, when you enter the competitive scene you find many different sets for the same pokemon, but in-game, you don't have the patience to try them all out. Yet some are more profound than others, and this is also the game trying to tell you to organize your team not only by type, but also by roles. I'm not sure I've covered your questions, since that's mostly my opinion. I would be surprized however if the starters at some point become huge threats for everything, like a Steel/Dragon/Fairy triangle.
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The game was made based on those characters. I doubt Ame would make drastic changes to them. If you are not convinced by his place in the lineap for the Reborn League, look at the picture. This battle is obviously taking place in the factory field, which boosts electric (and ghost) type moves. Good place for Arc, wouldn't you agree? Of course not. You have to use Waterfall where Amaria fell. You'll find Titania down there and help her. After you're done in the WTC you might want to return to battle Ciel for a badge.
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If you could make your own mega evolution...
NickCrash replied to Lord Chespin's topic in Pokémon Fan Club
You are right. I was focused on the sets and EV spread that I didn't notice I put Poison Point or Serious Nature I fixed it there. I'll have to admit this mega is a bit harder to play than others. The logic behind it is that blowfish are average at first, when not threatened. After a turn or two, when it gets to KO something or set-up, it instantly becomes a huge threat for unprepared teams, and a hard opponent for prepared ones. Priority with good attack and possible moxie boosts may even decimate the enemy team. Speed is an issue, but it would become broken even if I just gave it another +10. Right now, its bulk allows for different sets to be used, and I personally prefer that. -
Welcome to the forums. I see you have already lurked a bit around, so you know where to go in case you have problems with your game, or want to show us your art. If the creators of fangames need help, I am sure they will not hesitate to use your abilities. If there are any questions or problems, contact the auth, use the search bar (the one over your avatar), or ask around. Have fun and don't ask why we locked the doors. It's... for the warmth not to get out, yes, that's right, no questions.
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If you could make your own mega evolution...
NickCrash replied to Lord Chespin's topic in Pokémon Fan Club
Hey, this has been poisoned and fainted for a while. So, I came back to burst your S&M bubble with a super special awesome mega evolution that will make your mouth water. Pop up on the thread and bring it back to life. Make sure not to blow this out of proportions. Sooooooo... what better way to revive this other than a BLOWFISH? Type: Water / Poison Ability: Moxie HP: 65 Atk: 95 --> 125 (+30) Def: 75 --> 110 (+25) SpA: 55 --> 55 (+0) SpD: 55 --> 85 (+30) Spe: 85 --> 100 (+15) Sample Sets Offensive Qwil No Ability Needed Silent yet Deadly I hope you enjoy this and I'll waiting for your comments :-D -
Praise The Sun... and Moon - Pokemon Sun and Pokemon Moon
NickCrash replied to Godot's topic in Pokémon Fan Club
Muk feeds on trash to survive, and apparently integrates it in its body. This means Alola is a frightening region; Who throws a rainbow in the trash? -
Praise The Sun... and Moon - Pokemon Sun and Pokemon Moon
NickCrash replied to Godot's topic in Pokémon Fan Club
I'm getting Kirlia and Gardevoir vibes for some reason... -
What I am planning to do is make a series of basic guides for teambuilding. Everyone is welcome to contribute to the guides in the comments, and I welcome all feedback, suggestions for additions or subtractions from the main comment. So @Cool Girl, feel free to pm me if you like with your ideas. I do not have OU specific guides here, but since this is the tier I play the most, my main examples will derive from it. There are plans for playstyle/archetype specific threads. @Viri , the purpose is to make simple guides that everyone understands without getting bored. I would rather we kept the current meta in mind in this one, but that other thread also means to include teambuilding and all sorts of comments on the previous metas. It's a thread supposed to cover all aspects of them, just due to the limited contribution it won't be as heavy. I am well aware that smogon has various guides and is certainly ages ahead of what I do, but these are only the beginning. The base idea is to make teambuilding open for anyone in the Reborn Community so they get a good grasp of why things are the way they are. Smogon is usually not so friendly to people who recently took an interest to the game and wish to get started, so this basic knowledge and thought-process in dealing with things and/or organizing your various teambuilding and battling strategies are key in integrating them to the game without frustrating them too much for being inexperienced. The Tier Discussion thread is supposed to address the more experienced members, because it has tiering as it's main point, and newer players do not have enough experience or knowledge of the meta to provide many serious arguments on the matter. This particular thread assumes the reader knows few things about the game, but as I move forward, the newer threads will steadily address the peripherals; the deeper parts of the game that one should know if they want to become the very best like no-one ever was, one day. We have to start somewhere, so I believe this guide does the job. There are more to come, so after the next one or two, and since the point is for the community to interact with the competitive scene a bit more, you guys could ask of propose threads about more specific facets of the big umbrella called Competitive Battling.
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Why are some people so persistent in getting surgery when they don't need it?
- Show previous comments 2 more
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I promised to avoid every discussion surgery-related when i saw a man paying a lot of money just to look like Superman
Long story short: in the end he didn't look like Superman at all
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There are easier ways to harm oneself. When the doctor denies to do the surgery, stop bothering them.
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Praise The Sun... and Moon - Pokemon Sun and Pokemon Moon
NickCrash replied to Godot's topic in Pokémon Fan Club
I can't help but laugh at the thought that this badass looking behemoth will be instakilled by puny things like Wigglytuff. -
If you cannot immediately see the path, make a quick route on a piece of paper. When Hoehn came out, I remember dropping into the basement on purpose to mine exp from the trainers because of all the ridiculous pokemon I wanted to use.
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Ahem
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Didn't Charlotte use the same puzzle? edit: ninja'd
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Flash??
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[i need this comment]
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Obligatory Introductory Paragraphs Greetings Ladies, Gentlemen, and people of unidentifiable gender! My name is Nick, and this is the first of a series of teambuilding guides. I wanted to make them relatively short, like separate courses on the matter, so people to not get lost behind huge walls of text. The thematic division will help generate discussion and improve the guide(s) as the metagame progresses. This aims to address the basics of teambuilding, so it should always be useful for newer players, no matter what the state of the metagame at any given point is. My battling experience started a while back, but I decided to enter the twilight zone of competitive battling in late BW2 - early XY. I personally enjoy teambuilding and believe I have steadily become good at it. The reason I am making this guide is the current decrease in RMTs from the community, and the fact that every time a workshop thread appears, people massively gather and make requests. Thus I've come to the conclusion that many of you are just shy of your teambuilding skills and may just need a little bit of guidance to get a confidence boost. So, if a person like me, who started out as a horrible battler but learned with hours on the ladder, can do it, so can you. And you'll do well. Generally speaking, teambuilding is simple. One needs to choose a tier to start from, have a general understanding of the metagame, and begin building with pokemon of their liking. One good idea is to know what you want your team to do, and not just enter mindlessly into battle. But we'll come back to that later in detail. When teambuilding, first comes the pokemon or core of interest, then the supporting pokemon, and finally the pieces of the puzzle that provide balance to the team, may that be type synergy or simply offensive capabilities. When done with the prototype, the builder tweaks the team. This includes movesets, EV spreads, held items and abilities, or even changes in particular secondary pokemon. Any change can be made, but one should not panic. The more care you put into your teambuilding at first, the easier it will become later to build more efficiently. Therefore, battling versus a variety of teams is absolutely necessary to put your team to the test. Gaining first hand experience on the ladder is essential to find out your team's flaws, and make possible changes. Sometimes said changes are extensive because switching a single pokemon around may not be enough and a large group may need to shift to cover up the weaknesses of the team. Naturally one should not make changes at the first sign of trouble, because at the same time, we'll be honing our prediction and general battling skills. Patience, Observation and Experience are qualities that can be improved over time and are important in becoming a good battler, and consequently a good teambuilder. Why Should You Build Certainly, you may go to the RMT threads or steal one of Skitty's teams, however there are several important factors that should urge you to start building on your own: Understanding the team. If someone snatches another person's team, they might not understand it fully because they haven't gone through exactly how it works. The sets, choice of pokemon, or EV spreads may confuse them, and thus they will not enjoy using the team as much. Even if you are new at pokemon, and want to improve as fast as possible, it's better to build your own team, because understanding everything in it will help better tackle possible problems it will have and improve your choice of pokemon, sets, EVs, items in future teams or versions of the current one. Improving your battle skills. Teambuilding and Battling are closely connected. Having a deeper understanding of teambuilding leads to a better grasp at concepts such as momentum, and core synergy. In fact it works as a way to plan ahead, as you will indirectly train in how plays work, which is always better than on-the-fly critical thinking. It is fun. Creating pokemon teams can be as fun as using them to battle. Making a good pokemon team takes time and effort, but many people like myself find the process of building so much fun, and is quite rewarding in the end. This includes experimentation, and the surprize factor is always nice. Furthermore, building with friends also a possibility; they make building more fun, and perhaps even more effective (as two heads are better than one). Important Note Before you start building, you need to understand that there is no perfect team. ORAS is a very diverse metagame with many possible team archetypes and threats that you cannot simply cover each and every one of them. Naturally some teams will be better prepared than others, but that's all a matter of experience in teambuilding. That said, threat-coverage should not be your only focus, as the general function of the team comes first. How do you want your team to win, and by extension what are your win conditions? Those should be questions you could ask yourself while building the team, as it will help construct solid cores and remind yourself of your objective, thus focusing on your strategy. Generally, how many threats your team addresses is based on how diverse the metagame is. If it's broad enough, there are more pokemon to counter, while overcentralizing pokemon limit your opponents (and yours) choices in pokemon used, thus making the game simpler to predict, yet not so healthy as you'd see the same ones over and over again. So, focus on your team being good to address anything without fretting too much about certain threats themselves. To improve that, you could check the Usage Stats, Viability Rankings (coming soon) and of course check Smogon's strategy pokedex for ideas for your team-members. That of course does not necessarily mean you should copy them, as they are mere examples and might not fit on your team. Yet it is still a good point of reference to improve your teambuilding. Build, check, collide with others, tweak, re-build, battle again. It's all a big experiment, and that's what's compelling about teambuilding. Your Basic Objective Every team should try to accomplish something in battle, whether that is eliminating checks and counters of your sweeper(s) or by halting your opponent's strategy. Every pokemon on the team should contribute to this objective one way or another. You cannot simply pick 6 individually strong pokemon and call it a team. Even in team archetypes like Hyper Offense (HO), where individual powerhouses are prefered, they should work together either offensively or defensively, either by type or moves. This is the concept of synergy, which will be discussed in further detail in the next installment of the series. The most basic objective of a team is to prepare a single sweeper to KO the remaining pokemon of your opponents team. Usually said pokemon has a boosting move, but that is no prerequisite. What is needed however, is the existence of backup win conditions in case your sweeper falls onto a bad matchup, your opponent's strategy manages to prevent the execution of your own, or something goes wrong, either in terms of bad plays or hax. There is no perfect player just like there is no perfect team, and of course nobody is exempt from bad luck. So, we try to manage our luck with a better build. Another type of objective is to have a core of pokemon, or an established group of pokemon with good (or even exceptional) synergy. A core is basicaly a couple or group of pokemon that deal with each other's threats or compliment one another offensively. The core serves as a good starting point for a team, since the pokemon themselves work pretty well with each other to begin with. However, the core must have a purpose. If it is offensive, it must break up the opponent's team, or even secure the win. If it is defensive, it's main focus is to wall or otherwise inhibit the opponent's strategy. Finally, an objective can be conceptual, which means the strategy does not revolve around a specific pokemon or two, but the team as a whole. The primary archetype that falls under this category is stall. Teams that are based on pivoting either with Volt/Turn or Baton Pass (boosted or wish pass) may also belong here, yet their usage is not restricted to defensive builds. To stall by walling all the opponent's pokemon and chipping their damage off requires coming in on threats, check or counter them, possibly heal and/or pass status, and move around. Therefore it is a team effort, with the team condition being the team itself. Similarly Volt/Turn employs switching around to force your opponent into unfavorable matchups and steadily weaken their pokemon in the process. Naturally there are pokemon and team archetypes designed to destroy said strategies. Remember what we said about the metagame; you can't prepare for everything. In summary, there are 3 main categories of a team objective: to pave the way for a sweeper, to support a core, or to conform to a concept. The objective of a team usually defines the style or archetype of the team (offense, defense, balance, etc). Then the rest of the team has to be build accordingly, supporting the center of the team, and contributing to the general objective. ~~ That's all for now folks ~~
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As Gen4 stall does not seem a very widely known or liked topic, we shall move on to the weather wars of Gen5. AS you all know, every new generation brought something new to the meta. However, we all felt we backtracked a bit in Gen5 because everything was focused on beating the other team's weather. Naturally GameFreak opted for diversity in their games, including using anything in your arsenal to win the game. However, the permanent weather mechanic made it certain that Sun and Rain and Sand were fighting over whose weather boosted sweepers would dominate. From teams with Ninetales or Politoed, to the sand combo of Hippowdon and Tyranitar, weather was everywhere and boosted both HO and stall teams alike. Pokemon like Mandibuzz were OU because of their nice niche with sand, while others like Excadrill were deemed too powerful to be let loose. Thus weirdos like Sandslash and Venusaur appeared for a while, whereas others like the generic defensive pokemon had less usage on the field. Then Gen6 changed the rules of the game, balancing weather and introducing fields (so to speak), Mega evolutions and a greater distribution of Knock Off and Defog, both helping and harming regular weather inducers, who in fact bar sand became less used, or used in mixed weather teams. Do you believe that the weather wars of Gen5 were better or worse than the current situaton in Gen6? Would you be interested in a tier in which Gen5 rules apply, yet all pokemon from Gen6 (and onwards?) are included? What's your view on the current state of weather teams? Which pokemon did you use or think could be useful for a weather team both in Gen5 and Gen6? Do you like my hair? Do you believe the Aegislash or Deoxys bans could be removed if permanent weather was in place?
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Praise The Sun... and Moon - Pokemon Sun and Pokemon Moon
NickCrash replied to Godot's topic in Pokémon Fan Club
It just seems off to me to depend that much in trading pokemon, when people are asking for less exclusives so they'd get the full 'pokemon gathering experience'. It is the first time since Hoehn that I am seriously considering to buy a pokemon game, so perhaps I am a bit picky on what features I'll enjoy having. -
Reverse psychology, I guess.
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Do you guys think this game needs more gender-confusing characters?
NickCrash replied to aGoodCabinet's topic in Reborn City
Gender-neutral characters are not that common in any media. Adrienn is a nice exception that introduces us to the topic, and with Radomus's apparent universal fourth-wall breaking knowledge, xyr inclusion is well-made. If they introduce another gender-confused or gender-neutral character at this point, all they would do is remove focus from Adrienn's unique traits. Besides that, as mentioned before me, there is no reason to include said character into the plot, as they would create more problems than they would solve. What position would they have? What would their presence in the league be? Their connection to the other characters? Therefore, a major character would not do. Especially if their arc is focused on their gender identity. We've had that before, twice. We also have Shade but aparently nobody cares enough about their gender. Reborn has other more serious issues to fix, and increasing the screentime of the already implemented cast is one of them. We need to get more information about their background, and their relations to each other (friendly or otherwise). Backtracking to check certain spots like the cemetary or notes from GG and even the diaries provide such information, and choosing certain paths in the story reveals a bit more, pretty much like in Tanzan Cove with Sigmund getting Hyper Beamed or in Mt Pyrrhon with the defeat of Solaris. Now, if we were to implement an NPC connected to a side-quest, who is gender fluid, that's a completely different story. It could revolve around xyr gender identity, possible bullying, and a handsome reward for saving xem. It could also include our beloved Adrienn and provide a bit more screentime, but if we delve into further speculation of the implementation of a forum-based idea, which was nowhere mentioned to actually be inside Ame's head, we might just get ahead of ourselves and be disappointed when it does indeed never happen. -
Praise The Sun... and Moon - Pokemon Sun and Pokemon Moon
NickCrash replied to Godot's topic in Pokémon Fan Club
Out of all pokemon, why choose Grimer and by extension Muk? How can sludge have possibly adapted in a different manner? Unless nukes ofc. -
As Ikaru explained, the basic process is playing through the whole game once, and making sure nothing crashes too hard. Then the beta testers check the sidequests, the individual tiles, the dialogue, problems with moves and/or abilities, and try to find as many mistakes as possible. In general, it's detailed playthroughs, but if Ame wants something extra that she cannot find or do herself, we are more than happy to. Usually there are nice surprizes like Techie Jonathan's sudden rise in power or certain wards disappearing from the map.
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Two types of people in the world, which are you?
NickCrash replied to Deleted User's topic in General Discussion
Probably kek or heh -
There is nothing cheap about : You should form a strategy either with bulky enough pokemon that can counterattack or cripple the Arceus , or with fast sweepers and revenge killers. It is much easier to beat than Garchomp. You might need to catch or breed pokemon you haven't used so far. There are ways to do it.