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Timber Dragon

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  1. I've been waiting a week to ask this: did the Murkrow event move/disappear? Aqua Gang hideout on a windy night, right? It's not there.

    1. Cowtao

      Cowtao

      Might be a glitch because it shows on the thread that it's still there.

    2. Lost Lore

      Lost Lore

      It is still there- you just can't access it until later. When, exactly, I don't know.

  2. Spiritomb is on my to-get list, as well as Drapion. I'm on the fence with Umbreon, though. It looks like a pretty good wall but it doesn't seem to have enough moves available to it to compliment its role, whether from its natural moveset or the currently available TMs. Drapion might make the better wall. Its Poison-typing means it resists Dark's usual weaknesses, so all I need to worry about is Ground. I'm nowhere near Noel and I'm freaking out about him. I'm already entertaining strategies for beating Aya, but I really should be worrying about Shelly since I'm about to face her soon. Stunky (hopefully soon-to-be Skuntank) will probably be my shining mon in that fight.
  3. When all you have is Mightyenas, even Corey becomes a squeaky toy.

    1. Magus

      Magus

      Shit that is so metal

    2. Chase
  4. Corey (Alt Header: Crobat Must Die) I realized my usual strategy of poison stalling wouldn't exactly be effective against a Poison-type leader, so I had altered my tactics to focus on Howl buffs and Screech debuffs. I got off to a rocky start, but my second attempt went surprisingly well--in retrospect, I was very lucky. Things could've gotten complicated if Trubbish or Stunktank spammed Acid Spray instead of their other moves, lowering my team's sp.atk; or if Croagunk got in more than one super effective Drain Punch; or if Grimer's Minimize let me hit it or not. But things went well. I didn't need to be too conservative. I had plenty of openings to heal or get in a buff/debuff. Aside from two or so super effectives, most of my team was neutral to or resistant towards Corey's moves--Poison-types tend to have some Dark-type attacks, and usually just minor annoyances like Sucker Punch. There didn't seem to be much threat. I should have learned by now that that's just Reborn's way of lulling you into a false sense of security, so the subsequent sweeping is all the more humiliating. Crobat came out, got in a Nasty Plot, and OHKO'd each of my front liners and my supports. It even got two critical Venoshocks in a row--and none of my team was even poisoned! Needless to say, that was a disappointing turn of events, and I realized any subsequent strategy I used would revolve around preparing for that unholy Crobat. My updated strategy basically hinged on a Mightyena getting in five or six Howls to faint Crobat in one or two hits--it's too dangerous to let it stay on the field for any longer than that. I figured that one Nasty Plot and it was over--as the sweeping during the previous battle demonstrated, literally none of my team was strong enough to survive it. It was Death or Glory, and my front liner needed to remain healthy to make it happen. I opened with Stunky to combat Trubbish. I couldn't risk Trubbish getting in an Acid Spray on Mightyena--the lowered sp.def would be pretty much the same as a Nasty Plot from Crobat, and Mightyena needed to survive at least two of Crobat's attacks. I got in about two Screeches to help offset Trubbish's Stockpile spamming. Stunky resisted its offensive moves, and Toxic Spikes were easily countered with my Backup Stunky. Since Stunky isn't exactly a heavy-hitter, I got Corey to use up all his Super Potions here. Then it was just a matter of Slashing until it fainted. I switched to Backup Stunky to absorb the Toxic Spikes Trubbish had set up, and got in about two Screeches on Croagunk before it fainted. I switched to Intimidate Mightyena, which offset its super effective Drain Punch a bit. I managed to get in a Howl, the first in the line of buffs, and OHKO'd it with Bite despite the resistance. Skunktank is a wall, so I switched to Stunky to get in a Screech or two to make things easier for Mightyena. I figured it was either going to be Skunktank or Grimer where I would set up Mightyena's Howls--I was leaning towards Grimer since Skunktank has Acid Spray as well (and though Grimer has Mud Bomb, between lowered accuracy and lowered sp.def, Mud Bomb was the lesser of two evils). Setting up buffs on Skunktank rather than Grimer was actually a risky move on my part. If at any point Skunktank used Acid Spray on Mightyena, that Mightyena would be worthless against Crobat. Luckily, Skunktank was more inclined to spam Slash and Pursuit. Though that, I was able to Howl Mightyena's attack to its max, and proceeded to OHKO it as well as Grimer. Crobat time! I was hoping to OHKO it as well, but Crobat truly is a sturdy fellow. It took two Bites to faint it, and that was after it used two Venoshocks to put Mightyena into the reds--and that was without being debuffed or poisoned. It'd have been a guaranteed faint if Mightyena had taken an Acid Spray previously. But lo and behold, Crobat fainted, thereby eliminating the main threat and leaving me a blessed mon that's actually weak to my attacks, Haunter. It used Confused Ray on Mightyena, Mightyena attacked itself, and fainted. My other Mightyena finished it off, but it was still embarrassing. Overall, Corey was a fight that relied on a lot of things going well. There were many more attempts in this fight that failed simply because of too many Acid Sprays, too much damage, too many misses, etc. I wish I could have thought of a strategy that relied on more guarantees, but that's the price to pay when all you have is a hammer Mightyena and Skunktank army.
  5. Poor Mr. Bigglesworth, Team Meteor just left him there and totally forgot about him. All he wanted was to be loved. ;_;
  6. Wow, I totally didn't know some of those doors existed. I don't remember one being in a Meteor Base. Where's the one in the third-to-last picture, in the dark cave? I don't even recognize the area.
  7. And then when they see everyone gravitating to Azumarill, it'll get (re)moved as well. Then we move down to the next decent Water-type, then the next, then the next.
  8. I was doing great against Corey, and then his Crobot totally demolished me with constant OHKO's. D:

    1. Show previous comments  6 more
    2. Shushup

      Shushup

      THAT'S WHY YOU GET FREAKIN' EMOLGA!!!!!!

    3. Timber Dragon

      Timber Dragon

      This is a mono Dark-type run. Emolga is illegal.

  9. Then I'll just take a page from my Dark-type mono run and sweep Julia with one or two Mightyenas. I hope you won't (re)move those, too.
  10. I actually kind of buy Laura as having OCD. Having sets of eight really seems important to her. I wonder what Saphira was.
  11. Heh, I wouldn't say it's easier. Julia gave me more trouble than in a normal playthrough, and the strategy I cooked up for Florinia took how many attempts of trial and error before I figured something out. The only way I can consider this run "easier" is that your strategies are limited with a limited team, so it's just a matter of making due with what you have. When you think about it, in a normal playthrough, you have the burden of choosing which Pokemon out of how many will work, and only a few of them will get you what you need.
  12. Haha, probably. The main idea is that I'll always have two Pokemon pounding on one, as well as backups. One advantage to having a huge team of doubles is that, even though it's boring, if one faints, your strategy doesn't really change. Lileep is relatively safe compared to Taka's other team. Confuse Ray was a nuisance, but it's better to deal with that rather than a buffed up Tangrowth. As for the Eeveelutions, neither Espeon nor Umbreon would use any of their dangerous STAB moves, because my team is all Dark-type--Espeon and Umbreon were pretty much stuck with Swift and Quick Attack, and those are easily managed. Actually, I think this fight was easier for me than in a normal playthrough. o.o
  13. Internet is spotty. Boo.

  14. Taka and ZEL Beat on my first try with only one casualty. I was warned about how awful this fight was, so I planned a strategy before I even faced them. The main idea was isolating that Chatot so it'd be manageable. I opened with Stunky and Intimidate Mightyena, and focused completely on ZEL's team. Taka's Lileep was annoying with its Confuse Ray, but I did my best to deal with it and attacked ZEL's Eeveelutions. With both Taka and ZEL's team on the field, I mainly used another Poison stall. Stunky used Poison Gas, and Mightyena kept Biting Glaceon while Stunky assisted with Slash. With both Mightyena and Stunky hammering it, combined with poison damage, ZEL didn't seem to get a chance to use Super Potions. Glaceon fainted, Stunky used Poison Gas on Espeon (just in case), and Mightyena used a super effective Bite to faint it fast. Umbreon was a little trickier since it resisted Bite. I switched to Frogadier (and forgetting Taka's Lileep had Storm Drain, whoops) and pummeled Umbreon with Quick Attack. It didn't do much damage, so I was relying on Stunky's Poison Gas to wear it down. It eventually fell, though, and with ZEL's team gone, it was two against one. From there, it was just a matter of double-team Biting. Taka got in his Super Potions on his Lileep and the Tangrowth, but my glorious Mightyena army just kept pounding everything. I didn't even need to rely on Poison Gas or anything. Chatot hits hard, but it's also fragile. Even if it did manage to faint a Mightyena, I had more waiting in the wing, and it wouldn't stop the second Mightyena currently on the field from finishing the job. Self-damage from confusion made it a close call, but poor Chatot just couldn't take a hit. Maybe that's why its chatter is so powerful: it's compensating for something. You guys scared me. D: Because I'm too lazy to grind something else. Also, when I first started out, Purrloin was too weak to bother with, and with more varied Pokemon coming up soon, I'm not bothering. Plus I guess my heart is too calloused to give it a chance.
  15. AKA the "Throw Mightyenas at it until it dies" run, or the "Timber you suck enough at Reborn in a normal playthrough, why make it even harder?" run. This isn't any kind of how-to guide so much as it is a log of my own experiences in this challenge, which may help anyone who wishes to try it themselves. Arceus only knows why you would, though. (Also feel free to move this if it's in the incorrect section.) The rules I've set for myself are: -Only Dark-type Pokemon are allowed (naturally). All other Pokemon are illegal. -Dual-typing is permitted. If a Pokemon is not Dark-type, or never gains that typing, it is illegal. -If a Pokemon is not Dark-type, but gains that typing in a higher evolution, it can be used. That means Froakie/Frogadier, Skorupi, etc. are permitted even though they are technically not Dark-types. Mega Evolutions do not count, as we'll probably never be able to use them, so sorry Vinny. No Gyarados. -Illegal Pokemon may be caught and trained for breeding purposes, but they may only battle wild Pokemon i.e. battles with no bearing on game progression. If an illegal Pokemon is in my party and I run into a trainer, that Pokemon may not participate in the battle for any reason, not even switch training. If illegal Pokemon are my only surviving mons, I'll consider the fight lost. If I accidentally enter a fight with an illegal Pokemon as my lead, I must restart regardless of when/where I last saved. -HM slaves are allowed, but they must abide by the above rule. Those rules are probably very lenient. I'm sure some hardcore players probably wouldn't permit the use of illegal Pokemon for breeding or HM slaves, or allow the use of Pokemon that don't initially have a Dark-typing, but I am far from hardcore. In fact, I am so un-hardcore that it's counterproductive put myself through something to make Reborn even harder. I'd like to say it's for the sake of doing something different to keep myself occupied, but I think the real reason is that I just plain hate myself. So! Why Dark-types? Good question, actually--I guess they're just cool. Of course, even before I actually started, I was already planning on which (currently available) Pokemon I could use. Dark-types offer a decently wide range of dual-typing to cover plenty of situations, which is good news for me because just Biting everything to death will get boring after a while. Unfortunately, Biting will be all the rage for the first chunk of the game. I'll probably only talk about battles I found particularly notable or difficult. I'll definitely discuss the gym leaders, but I'll only discuss rival and Meteor battles if I needed to go out my way and strategize to beat them. Starting out I was strong-armed into picking Froakie since it eventually gains the Dark-typing. Of course, if I didn't have the spine of a Tentacool, I'd have abandoned the poor thing the second I got a Stunky or Poochyena. Because really, those two Pokemon were my only options. Them and Purrloin, but Purrloin is... yeah. I figured Froakie's Protean ability would be key to winning many battles, but honestly, as of this typing, Froakie/Frogadier hasn't done me much good. My front liners so far have been Mightyenas. Fighting Fern and storming Team Meteor's factory was a little tedious, but nothing terrible. Bite is a decent STAB move and its Flinching side effect helped me out at times. They didn't truly come in handy until they evolved into Mightyenas and gaining Intimidate/Moxie. Julia So far I've been relying mainly on Poison stalling strategies with Stunkies, but Julia's team can't be stalled for long without them becoming dangerous. Her team spams Charge Beam, which raises Sp.Atk with each use. That means Intimidate does little good, since they mainly use special moves. I managed to sweep her whole team with just a decently-leveled Mightyena. It didn't have Moxie, but I used Howl enough times where it could faint her mons in one or two hits. Her Electrode was dangerous, but manageable. Really, it was a fight I just had to brute force. I had to be economical with my moves, too. Sonic Boom could knock my mons into the yellows or reds, and each Charge Beam used meant greater and greater danger. Many of her team had Static to boot, meaning each time I used Bite was a chance I could get paralyzed. I couldn't find any safe openings for my Stunky to get in any Poison Gasses or Screeches. I had to hit hard and fast and pray for a little luck. I'd discuss this fight more in depth, except I don't remember everything that happened and honestly, it really was just me throwing a Mightyena at her and hoping for the best. But I will say that it was the first time I fought Julia that took multiple attempts, since I was testing the waters to see what could handle what. And it turned out Mightyena could handle everything. Fern (before Florinia) Of all the Fern fights, this one always seems to give me the most problems, because his team is very meaty and cheap for this stage in the game. I had trouble with him when I had Pokemon with an advantage, let alone all Dark-types. This is the time where I obtained multiple Migthyenas, as a single one couldn't cut it. Some of them had Intimidate, some had Moxie. I opened with Intimidate Mightyena to cut Lombre's attack a bit. Lombre's Tri-Attack hurts and can cause status changes, and many of my restarts came from it spamming that move twice in a row. Hope that it uses Fury Swipes or Absorb instead, as they don't particularly hurt--the former tends to miss a lot or not connect many hits, and the latter doesn't do much damage. Fake Out is a minor annoyance at best. Use this chance to stock up a Howl or two, and a Bite should be enough to one- or two-shot it. Try to make Fern waste his Super Potions here. You do not want him to use them on his Servine or Roselia. Servine was very meaty and annoying, and Intimidate was pointless since all its attacks were special. I had to pray it didn't have Contrary and switched to Stunky for one or two Screeches. Stunky didn't survive long enough for me to do more. Two Leaf Tornadoes was enough to faint it, and that's without Servine spamming Growth. Sometimes I had to make do with one Screech and one Poison Gas, although I had to hope both of them connected, as they don't have 100 percent accuracy. I waited for Stunky to faint since I couldn't risk a turn switching it out, and hammered with Servine's defense lowered (and poisoned, ideally), I hammered it with Mightyenas. If I found an opening, I risked a Howl to raise its attack further. A Howl served me well since Roselia was fragile in comparison. Since it was part Poison-type, I couldn't rely on a Poison stall strategy, so brute force saved the day. Florinia Hoo boy, Flobot was a hell of a brick wall. Surprisingly, it wasn't her infamous Cradily that gave me problems, but her part Fighting-type Breloom. This fight took me multiple attempts to see which Pokemon could handle what, for how long. I got another Stunky as backup, because no one Pokemon could last forever in this fight. I relied mostly on Poison stalling, Screeches, and Intimidates, and enough luck to get those attacks in before fainting. I opened with Intimidate Mightyena to lower Cacnea's attack. I immediately switched to Stunky to get in a Screech (one was enough). Cacnea usually uses Sandstorm, a minor annoyance at best, though Pin Missle can hurt if it connects enough times. Luckily, Stunky's part Poison-type means Bug-type attacks are neutral against it, and neither it nor Grass Knot will do significant damage with Cacnea's attack lowered. When Stunky got in a Screech, I switched back to an Intimidate Mightyena and one-shot it with Bite. When Flobot switched to Maractus, I switched to a different Intimidate Mightyena to lower its attack. It's quite important because Maractus has Pin Missle as well, which is super effective against Mightyenas, though not against Stunky. After the Intimidate, I switched to Stunky for a Screech. Since it most likely took damage from Cacnea previously, it'll most likely only last long enough to get in a single Screech, which should be enough. You can either wait until Stunky faints, or you could switch it out without wasting a turn (I managed to switch it out with 1 HP left), and switch back to Intimidate Mightyena, lowering its attack further. Bite wasn't enough to OHKO it, and I didn't want to risk setting up a Howl, so I used this mon to waste Florinia's Super Potions. After that, it was only a matter of one final Bite. Then it was Breloom. God damn it, Breloom, with its priority super effective Mach Punch. Even Stunky, who isn't weak to Fighting-type, can't survive too many of those. I got in a Screech (though it'll probably faint by that point, but that's what your backup Stunky is for!) and then I switched to another Intimidate Mightyena (I had, like, three btw), and the first thing I did was Roar it out of the battle. I needed to whittle down its strength and defense before I was ready to fight it. After Roar, Florinia will either send out Cradily, Phantump, or Grotle. If it's Phantump, congratulations on encountering one of the blessed few Pokemon you're super effective towards. Bite that thing and move on. Grotle isn't bad, either. It will probably summon a Sandstorm to buffet itself, the poor dear, and two or three Bites will be enough to down it. Be wary of Razor Leaf. If you didn't get Florinia to waste her Super Potions on Maractus, Grotle is another safe option. If it was Cradily, I immediately switched to my backup Stunky for Poison gas. I didn't bother with Intimidate or Screech since Cradily likes to spam Curse. Its only offensive move, Smack Down, will hurt, especially with multiple Curses in place. I found it was a matter of me outlasting it. I healed after each Smack Down, and when I thought I had an opening, I used Bite. Be glad if it causes Flinching, or that Cradily doesn't use Recover. Eventually, it'll fall to Poison damage. After beating Cradily, Phantump, or Grotle, Florinia might send Breloom back out again. If she tries, send out an Intimidate Mightyena and Roar it back out. Mach Punch hurts and there's no safe time to set up Howl. After about two Intimidates, it should be safe to send out Stunky for Screech. The Screeches are very necessary since Bite, which Breloom resists, is Mightyena's strongest attack. With enough Screeches in place, though, even Bite will take a huge chunk out of its HP. Take your time, whittle down their stats, and pray for the RNG to be on your side, and take sweet sweet victory. Taka fight #1 I beat this guy on one try. Not easily, mind you. That Chatot brought some casualties, but another Poison stalling was enough. A Howl or two from my Mightyenas was enough for Lileep and Tangrowth. Off to play moar!
  16. Here's the strategy that Magus told me, and all you need is Blaziken: -Speed Boost Blaziken with Blaze Kick, Double Kick, and Bulk Up. The last can be anything. -Opening with Cinccino, pray it doesn't get crits and spam Bulk Up four or five times. Heal when necessary. -Blaze Kick the birds to death. Double Kick everything else. With Speed Boost, Blaziken should outspeed everything. -Wreck Noel's shit. After the hell Noel gave me, it was honestly embarrassing how smoothly this went. Speed Boost is another key factor, but even if it doesn't have it, it should be meaty enough to survive most anything. With all those Bulk Ups, my Blaziken took Staraptor's Brave Bird to the face and lived.
  17. I'm thinking of starting a blog about video game creepypastas. Pokemon creepypastas will probably be common targets of mine.

  18. His field effect gives attacks like Psychic an additional Rock-typing, which beat down my Magmar (I switched to Ep 11 halfway through my first game). I'm not saying you relied exclusively on Magmar, but a lot of other players did, including myself. I turned down Arcanine and Vulpix precisely because, well my Magmar is already awesome... don't really need them.
  19. The changes are mainly meant to make the game more balanced, not necessarily easier or harder. There's been a few minor nerfs, like with Florinia and Aya, but there's also been some removals. Magmar is no longer available, for instance, because with it around and introduced so early, many players didn't bother getting other Fire-types. The field effects aren't all bad (Florinia actually doesn't get one), although Radomus's gym caught me off guard the first time I fought him.
  20. I gotta be honest. I haven't even SEEN Florinia's Cradily since I started this challenge, but at least I'm getting a better of sense of a strat...

    1. Show previous comments  10 more
    2. Vinny

      Vinny

      Pray

      Hax

      Maybe it might explode or something.

      Buy attract or something.

    3. Lost Lore

      Lost Lore

      Use Frogadier's Protean to your advantage- that's how I beat Breloom. Spam Lick + get it paralyzed.

    4. Timber Dragon

      Timber Dragon

      So far Frogadier hasn't been much help in this fight. I tried doing just that, and Breloom just spammed Sleep Powder + Leech Seed. And even if I get a berry that cures Sleep, Breloom will just do it again. I'm thinking of using Stunky for it.

  21. If potential changes in Ep 12 are making you hesitate, you might as well wait however long for Reborn to finish before making a guide (and even then there are always patches after completion). But if you really want to do it, then go for it. Things like Gyarados or Gardevoir might be removed, but other good, common Pokemon will probably still stay the same. It's not like you need Gyarados to beat Florinia or something. If you do it, you can always make it an ongoing guide, tweaking strategies here and there in the case of changes.
  22. I personally refused to side with El even if it meant progressing. I got impatient and got a Gastly, leveled it until it learned Curse, equipped it with a Focus Band (and hoped it kicked in), and let the rest of my team faint while the Curse wailed on Arceus.
  23. I don't remember when exactly, but there will eventually be a crowd in front of the Grand Staircase near Lapis Ward that will sell a Link Stone for I think 4000. I also recall a guy atop the slum rooftop in Obsidia Ward that will give one to you in exchange for a Rare Candy (well, he really wants a "Rare Candy" but what you give him will do.), but I don't know precisely when he appears. I also recall a hidden one you can find on the floor in front of the Yureyu(?) Building. You don't necessarily need the Item Finder to pinpoint its exact location since it's a small area, but I think it's closer to the place you exit the Railnet than the building itself.
  24. Is it bad that I honestly got kind of excited at the thought that I could find a Pancham legitimately for Florinia?
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