Since the last time, I think enough time and events have passed by for an update. The false god felt the world crashing upon him after three EQs from Tho and Flyogn (which outsped it, quite amazing). So I pretty much followed wytch's strategy. Thanks for that! Currently, I've added three new members since last time. Because I'm now at the point of entering Agate, I want to know what to adjust/breed/train before that long trip. So, without further ado, the even better squad now: Cataclysm (Blaziken), level 63 Speed Boost, Adamant, max IVs, 252 Atk, 5 Def, 252 Spe. -High Jump Kick -Flare Blitz -Brave Bird -Bulk Up Nefertiti (Cofagrigus), level 64 Mummy, Relaxed, (poor IVs,) 252 HP, 252 Def, 4 SpD -Hex -WoW -Destiny Bond -Curse Floroar (Roserade), level 64 Natural Cure, Timid, Special IV-spread, 252 SpA, 4SpD, 252 Spe -Giga Drain -Toxic Spikes -Extrasensory -HP Fire Tho (Diggersby), level 65 Huge Power, Adamant, Max IVs, 252 Atk, 4 Def, 252 Spe -Strength -Quick Attack -Bounce -EQ
Meos (male Meowstic), level 56 Prankster, Quirky -Light Screen -Reflect -Psychic -Sucker Punch (Mainly there to set up screens for survival) And the new members: Nightcrawler (Galvantula), level 65 Compoundeyes, Timid, Max IVs, 252 SpA, 4 SpD, 252 Spe -Bug Buzz -Discharge (doubts between this and Electro Ball...Consistency vs possible massive damage) -T-wave -Sticky Web Elemental (Flygon), level 64 Levitate, Jolly, Max IVs, 252 Atk, 4 Def, 25 Spe -EQ -Rock Slide -Dragon Claw -Superpower Stratus (Noivern), level 54 (still in training) Telepathy, Timid, Max IVs, 252 Spa, 4SpD, 252 Spe -Roost -Tailwind -Air Slash -HP Dark (needed a good move to train against those Woobats...not desiring to stick with it) Post your thoughts below what needs to be adjusted. (No, I missed the plume fossil, so no Archeops ) (P.S. I especially want to know about mons I can still catch now that do really well in future gym/important battles against which my team at this moment would have a very tough time...)