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Tomas Elliot

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Everything posted by Tomas Elliot

  1. You know, I was thinking that it makes perfect sense for Steel-type Pokemon to be impossible to poison, because you obviously cannot poison a piece of metal... But can you poison a piece of rock?

    1. Show previous comments  7 more
    2. Flux

      Flux

      A Poison buff is what we need. Even with fairies in Gen 6, Poison is just such a bad type offensively and defensively.

    3. Tomas Elliot

      Tomas Elliot

      Well I don't necessarily agree. Poison DID get not just an important role, but also a few new pretty powerful mons (and quite a few buffs to existing ones), to the point that I rarely see a team without a Poison-type nowadays.

    4. dragoniteborntacoz

      dragoniteborntacoz

      Going to the original topic here's how I see it: pokemon no matter what type have a blood stream and poison can get in even if they have rock armor around them

      Steel types however have a skin that can't be broken through with any form of toxic

      It's not perfect I know but at least it makes some sense

  2. http://i.imgur.com/bksjNDl.png This right here is the reason why Redcloak i my fav character in this webcomic
    1. zimvader42

      zimvader42

      Which one is redcloak, the skeleton with a red cloak, or the green man with a red cloak?

    2. Tomas Elliot

      Tomas Elliot

      Considering that my post was meant to highlight how awesome the punchline of the gag was, I think "the guy who does get to say the punchline" would be a safe assumption, Zim.

    3. zimvader42

      zimvader42

      Don't get me wrong, I just didn't find it that much of a great gag. I'm assuming the green guy, so cool.

  3. You know, I have never actually played D&D in my entire life, but whenever I read the Order of the Stick (which is hilarious, you hould give it a shot), I feel like trying... Except I don't know anyone to play with ;-;

    1. Show previous comments  1 more
    2. Tomas Elliot

      Tomas Elliot

      If some people could get some people to form a group of people to play with people, I would be happy to join such people :P

    3. Shamitako

      Shamitako

      I completely second this status (OMG FELLOW OOTS FAN HAI WHY DID YOU NOT TELL ME SOONER TOMAS?!)

    4. Tomas Elliot

      Tomas Elliot

      I had no idea, I too wish we had found out about this common interest sooner. Well, now we know! Shall we do something about it?

  4. Nope. We have a very strict policy of not revealing what a given Pokemon is about in terms of, you know, what it can do for a team. You'll have to find out for yourself.
  5. I really don't know what to say about this kind of stuff because, my best friend's illness nonwithstanding (and even then, it should still be a long way before it gets to the point of no return, so I'll deal with that when the time comes), my experience in this field is quite limited. The only death in the family I have ever experienced was my gandmother, who died of old age at 98, so... Yeah, that wasn't really shocking or traumatic. Nothing that can seriously compare to what you are going through right now. So yeah, I wish I could do more than posting a rather shallow message of condolences on a forum but... Yeah, I'm sorry. I have no words of wisdom for you, I am afraid.
  6. I see now that many, MANY people around the world have difficulties grasping this simple concept: "mildly inconveniencinga guy" is VERY different from "beating a guy". In Pokemon, in YGO, and in pretty puch everything in general.

    1. Commander

      Commander

      Probably because they don't know what inconveniencinga means.

    2. Tomas Elliot

      Tomas Elliot

      Spacebar malfunctioning, you perfectly got the point <.<

    3. Maelstrom

      Maelstrom

      I'm sorry that my fist inconvenienced his face but his mouth was asking for it.

  7. I put together a RU team that works well without a Regen core! What's bet, I get to use Mega Steelix, which is probably the only mega Pokemon that I genuinely like...

    1. Show previous comments  6 more
    2. NickCrash

      NickCrash

      M-Audino and M-Bro do the same but nobody likes them.

    3. Shamitako

      Shamitako

      ...Who doesn't like M-Slowbro?

    4. Tomas Elliot

      Tomas Elliot

      I don't. Slowbro is too good with Regenerate to go waste a stat boost (not to mention the held item) on some silly Shell Armor.

  8. And yet, it still manages to look cute in all pictures somehow...
  9. Well the lack of interest is something that cannot be fixed tho. I mean either people are interested in a roleplay, or they aren't. We cannot sit here and engineer for people to suddenly become insterested if they aren't. It is up to the skills of the host to make sure his roleplay stays interesting throughout its entire natural life (something I did fail at long before Dobby took over, I'll be the first to admit it), but it is also up to the maturity of the roleplayer to evaluate carefully a given RP, as to avoid joining it only to then be like "oh sorry, changed my mind". It's an effort we should all make together.
  10. What you are seeing stays exactly the same as it evolves. I know this statement makes no sense for now but don't worry, it will eventually.
  11. Ok screw it, I am just too bad at names. Is there a charitable soul in this forum who is good at coming up with names, has at least a superficial knowledge of Jap names, and is willing to help me with a fanfic? If so, please send me a PM, I am desperate ;-;

    1. TimTim

      TimTim

      If it is all Kanji, i can help, not so with katakana or hitagana~

    2. Chevaleresse

      Chevaleresse

      Shoot me a PM or visit the Acquiescent room on the server, Acqui or myself can help.

    3. Raindrop Valkyrie

      Raindrop Valkyrie

      I'm crap at english names... let alone Japanese ones... though pretty sure I told you that when you were talking to me aobut the previous iteration of this fanfic... if it's still the same one.

  12. Glad to hear that. The reason why I am insisting so much in saying that, somehow, we need to make it possible for people to interact one-on-one in topics separated from the main IC topics is that, when I launched the YGO roleplay, I tried to do specifically this: I tried to get experienced people to lead by example, I asked some of the veterans, who had relevant roles in the roleplay (Commander might remember this) to interact with less experienced users in order to help them improve, and I even tried to do so myself... But it didn't work out. It didn't work out because we are all busy people: when you come home after a long day of stress, and you decide to just roleplay for a bit in order to relax, you don't like having to dig through the posts of 15 other people in order to find the one post made by the one person you promised you'd help. If you and the person you promised you'd help are the only two in the topic, that makes things considerably easier, I think.
  13. Well but this is the crux of the issue here, I think. How do we make sure that everyone, so called "noobs" and so called "veterans", are equally involved into a project, as much as we are into this very discussion right now? I am fully aware of the fact that you can lead a horse to the water, but you cannot force it to drink, but... Let's start by leading it to the water, something that, as the very existance of this problem demonstrates, we are not doing right now. Or as my grandfather would put it: you need to do the building before you can complain about the lack of paying (he was a mason). That is why I am so hell-bent in bringing the possibility of personal roleplays, with just two people interacting with one another, to this forum. Regardless of the change in layout, regardless of which solutions are actually adopted, I do believe that having "veterans" engaging in one-on-one interactions with "noobs" would greatly help matters. If I am a decent roleplayer, I owe it mainly to the fact that, when I first started roleplaying (which means that I was a "noob" back then: remember, we have all been "noobs" at some point), it was on communities that offered such options, and "veterans" of the time helped me improve by going through my own roleplays with me, pointing out the flaws and providing suggestions and insight. Of course, I am fully aware that, if we were to tutor 10 people this way, maybe 3 would turn out to actually learn something, while 7 would stick to their old ways out of laziness... But this is no excue to do nothing at all and lose those 3. It's the same problem I have IRL with people who say "what can you change on your own?" : if everyone say that nobody will act, and then of course nothing will change. But try and actually do something, and if everyone do something, eventually things WILL change: of course, they won't become exactly what you wanted, and there are good chances that the change will be minor, compared to the effort you put in it... But that is no excuse for putting no effort at all. In short: as long as we keep on saying "No point in leading the horse to the water, because you cannot force to drink anyway" things will NOT improve. But if we start by leading, say, 10 horses to the water, then who knows? Maybe 3 or 4 might actually drink. It beats doing nothing IMO.
  14. I stand by my point: let's create 3 sub-sections usable by everyone. Easy to do, doesn't create confusion (if the "renting sub-sections" idea catches up, the amount of sub-sections could rapidly and needlessly escalate), and is a service for the whole community, as the 3 sub-sections remain there for everyone to use even if one individual roleplay ends. Welp, I believe I have explained/defended/expanded on my instances enough. If I were to further post I would end up repeating stuff I have already said, and that would be rather pointless, so I shall drop out for now (also because it's past 1 AM and I need some sleep). Murdoc/Huk please do read my posts on page 2 if you haven't yet, and let me know what you think.
  15. Hey, you are the one who complained about all the Pokemon we announced so far being cute, so you should be happy we announced something you don't find cute at all
  16. Those are not relevant examples, Dobby, as those were events that interested the whole community. Or at least a relevant part of it: this is a Pokemon-themed forum, so you'd think that the majority of people here would be interested in, oh I don't know, a competitive Pokemon event maybe? So yeah, if I were Ame, who is already a rather busy person, I'd find it worth it to go through the chore of eliminating unused sections if it is for the sake of having a Pokemon event many people are interested in. But a roleplay about something other than Pokemon, that started out with big plans and then went nowhere? Uh... Not so much. On the other hand, with my original idea Ame would simply create 3 sub-forums and leave them there for everyone to use. It requires a MUCH smaller amount of work on her part and, because of this, it has the highest chance of getting approved IMO. And as far as the "only a limited amount of veterans ever do relevant stuff" thing goes, I stand by my point: LET'S CREATE MORE VETERANS. There must be something we can do about it... You know what? After an initial moment of confusion and "I don't really know how to use this", which is to be expected whenever something you is implemented, I actually think that the idea of the 3 sub-forums would help us in helping noobs to stop being noobs. I mean, think about it: you are a noob. You have the chance to engage in a character-developing roleplay, just you and a veteran, in a separated topic in a separated section, without the time constraints and without the posts of 15 more people to go through. And the mentioned section is full of such topics from many other veterans you can read as an example. Leading by example is all we good roleplayers can do. Let's get ourselves the best tools and the best circumstances to do it.
  17. A friend of mine's point of view in regards to Arc-V's plot: "I'm still mad that tan lesbo tsundere didn't get to yuzu Yuzu's yuzus".

    1. zimvader42

      zimvader42

      >lesbo tsundere

      >yuzu yuzu's yuzus

      Tell your friend to teach me his ways of life

    2. Tomas Elliot

      Tomas Elliot

      Uh... Unless I completely misunderstood your comment, I think you need to know that "Yuzu" is a feminine name in Jap...

    3. Hiss13

      Hiss13

      My point of view about Arc-V:

      "Look! A Ruri-Copter in the new ED!"

      and "Why is Ruri so pretty?"

  18. But the act of implementing a system that makes sub-sections available for purchasing is, IMO, way too complicated. On the other hand, with my idea you just make 3 sub-forums and that's it. Also, with my idea the 3 sub-forums would be there for everyone to use, meaning that, even if a roleplay that exploits them regularly (on the account of having many roleplayers) suddenly fails or has a loss of activity or simply reaches its intended end and is closed, those sub-sections still remain there for new roleplays to use. They are a service to the community as a whole. But your purchased sub-sections are a service exclusively for one roleplay: what will happen to them if the roleplay fails/is suspended/ends?
  19. Leave it to Dobby to jump the gun. IMO the idea of purchasable sub-sections would be much more complex and more difficult to implement than, you know, just having 3 sub-sections in this forum that everyone can make use of...
  20. Yes, I do understand this concern. In my view, it all depends on how things start: I mean, if we were to introduce this solution at a time when many large RPs are being active, then many people would immediately make use of the new feature, which in turn would encourage even the roleplayers of the small RPs to make use of it, which in turn would improve our roleplaying community as a whole. But if this solution is introduced at a time when activity is dwindling, then it would probably result in a massive failure and a waste of time... So yeah, it's a gamble. I understand what Stratos is saying: we need to provide convincing arguments to the people in charge to have this feature implemented... But quite honestly, I don't have such arguments. It's a gamble, it can turn out very good or very bad depending on the timing. Heck if someone accepted to be my co-host, I'd actually be willing to revive the YGO roleplay just for the sake of having one RP with over 15 members, so that this new feature could be put to good use right off the bat... In short: with this kind of stuff, the first impact is everything. If such a new feature sees regular usage within its first week of existance, then we can rest assured that it will turn into a long-term success. But if it doesn't, then it is doomed to fail... And as far as Commander's point goes, I did mention that people not being used to roleplaying, or not being good at it, is also an issue, and I am well aware that implementing the feature I am suggesting without solving that issue first could set up a potential disaster. But well, how about we work on that too? It's what I always say to noobs: have you tried, I don't know, NOT BEING A NOOB? By definition, people are inexperienced because they lack experience. But if we help them gain such experience with guides, more precise rules, maybe even a bunch of volunteers willing to provide step-by-step assistance, then the problem is solved, isn't it?
  21. JESUS CHRIST YOU GUYS. Remember when this topic was about improving the roleplay section? Can we PLEASE go back to that for two seconds? I actually made a serious suggestion and, guess what, I would like to hear people's opinion on that, instead of watching Dobby and Alexus quarrel over unrelated stuff. So, allow me to repeat: To clarify, here is a quick scheme of ho I envision the roleplay section ROLEPLAY SECTION All the topics we currently know as "OOC topics" would be posted here. For example, Ymora's OOC would be here. Plot-advancing sub-section All the topics currently known as "IC topics", i.e. the topics started by hosts, in which all roleplayers post in order to, you guessed it, advance the plot, are posted here. For example, the latest Ymora's IC topic would go here. Personal interaction sub-section Let's just say myself and Dobby want to get our characters in Ymora to know each other better. We start a topic in this section (CLEARLY LABELED in both its title and its tags to make it clear it is part of Ymora, we would need strict rules about this point) where it's just the two of us interacting, without having to cope with 15 more people doing their stuff at the same time. IMO this would encourage player independance more than anything else. Combat sub-section You know how posts dedicated to describe combat slow down a roleplay considerably, and generally feel out of place in the same topic in which other people are just having a random chat? Well, to remove this problem, anything combat-related would go into dedicated topics posted in thi sub-section. For example, if I were to have a Pokemon battle with Dobby as part of Ymora, we'd start a topic here (again, with specific labels to make it clear it belongs to Ymora). But Tomas, wouldn't this overwork the hosts, by forcing them to go back and forth between many different sub-sections? Well, not necessarily: all it takes is a clever use of the tags. If all the topics related to a roleplay have the same exact tag(s), then all the host has to do is to use the "search by tag" function, and just like that, they'll see all the topics they need to see in just one page. Without an excessive waste of resources, roleplays in this community can be greatly improved this way. Or at least, this is my opinion.
  22. Every time he's asked about that, Azery says a later date. I suggest we all stop asking before he gets to 2018...
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