Jump to content

Tomas Elliot

Veterans
  • Posts

    2462
  • Joined

  • Last visited

  • Days Won

    14

 Content Type 

Profiles

Forums

Events

Reborn Development Blog

Rejuvenation Development Blog

Desolation Dev Blog

Everything posted by Tomas Elliot

  1. Well but it IS resisted by something, so it is not typeless... You didn't mention Fairy, but that should have been SE on Voodusk, so... I dunno :/
  2. I find it difficult to believe that HP would become typeless on some mons, and retain its old type on others. Couldn't it simply be of a tpe that you cannot test, simply on the account of there not being enough types for you to face ATM?
  3. Would you believe this is the opening of a NDS game?
    1. Ojama Yellow

      Ojama Yellow

      Somehow this reminds me of Dragon Quest IX's opening, except it's a lot more anime-ish.

    2. Felicity

      Felicity

      Yes. The animation is right on par with what the system could handle. Lost magic had a pretty good opening cinmatic too

    3. Tomas Elliot

      Tomas Elliot

      Incidentally, the quality of the game is on par with that of its opening :P

  4. Weird, nothing like that happened to me... As mentioned in the other topic, Azery is taking time off to prepare an exam, so yeah, I cannot think of a possible explanation for this, and I don't know if/when he will drop by to try and figure it out... Although I gotta say, I was expecting much more and much worse issues to be reported. If this is the only issue with 1.5... Well, we will simply make sure to figure out how to prevent this from happening again when we release Ep 2. EDIT: oh look, Az is here lol.
  5. A few important service communications: 1) Version 1.5 is out, so please do check the updated OP of the other topic. 2) Starting now and untill december the 10th, some of us are going to take some time off. You see, the fact is that Azery and Zim are going to have exams starting on that day, so they need to focus on studying. And I myself am going to have some business at university to take care of. So yeah, while we do appreciate your feedback and bug reports as usual, do expect our replies to be delayed more often than not. We apologize for the inconveniences this might cause, but well, real life is important too, we have all been neglecting our respective lives to work on this, now we have some serious catching up to do. 3) Starting on december the 10th and untill Christmas, we will be resuming regular duties, albeit at a slower pace. Nova and Azery will be working on the project during festivities as well, because they do not celebrate Christmas, so yeah, by the end of the year work on Ep 2 will have kicked into next gear already. You can expect Ep 2 to come out the last few days of february, give or take a week. This is all. Thank you for your continued support, please stick with us going forward as well
  6. So, the pros in Luminous Arc so far: the characters are straightforward but fun, and the plot, albeit a bit predictable, is well written. The battle system is simple and intuitive, and the difficulty seems about right. Cons: YOU CANNOT CHANGE THE DAMN CAMERA ANGLE.

    1. Raindrop Valkyrie

      Raindrop Valkyrie

      Ah, the eternal struggle against that thing called... the Camera.

    2. Tomas Elliot

      Tomas Elliot

      This is a SRPG. Meaning, positioning of your characters is the single most vital element of gameplay. But how are you supposed to see WHERE you are placing your characters, and which direction they are facing, if an obstacle is in the way? By rotating the camera. Except in this game you can't...

  7. 1) Cursed Body and Low Sweep will be removed, so don't worry. 2) "I don't want to use them" is not something you should be saying IMO. Firstly, Magpy has Pick Up, why would you NOT want to use it? Secondly, as mentioned many times, the game as a whole has been built to encourage you to capture and use as many mons as possible, so sticking to one or two early on might prove a bad idea. I should also mention that, unless I am forgetting something, it IS possible to skip the area where the trainer with Mouroot is, so that is an option too. 3) Elftik's rarity is the one thing we will not change. It is supposed to be one of the rarest mons in the region, so yeah...
  8. Eh. Don't get me wrong, I would be the first to be happy about putting more lines in the first episode but... We have only a limited amount of those. Reborn has more variety because it has over 700 mons to chose from, we have maybe a third of those... And dividing them into episodes (as in, deciding "this should appear in this area, this should appear in this other") was VERY difficult, and we are still arguing over some choices... So I am personally scared about what could happen if we were to discuss such matters over from scratch. So yeah, now we are in the middle of a heated discussion about something else: once that is over, I will bring up the possibility of adding more lines to Ep 1, but I cannot promise such an idea will be approved.
  9. Well, but the "only 11 lines are available by now" point really does not help your cause, does it? I mean, the fact that there are so few means that, well, most people would probably use those 3 that are advantageous against Mary anyway. While you are right in saying that we should not penalize those you don't, there is also the fact that Mary doe have counters for the Ebounny/Sinisect/Mouroot trio, so this is hardly a situation in which the gym, by design, forces you to use those to win. A full team of 6 would most certainly be recommended, for example Elftik (and Magpy) helps immensely against Voodusk and Oppossite helps against Miseerye. This is to say that Mary does NOT force you to rely you on specific mons, much like the first gym in B/W does NOT force you to use the elemental monkey. But having those mons is advised, yes. And let's be frank here, what Mary does do is force you to run a full team of 6. And if you are to make a full team of 6 out of 11 possible choices, I think chances are you WILL pick at least one of the mons that help against her (which is why the majority appears to be happy with her, or at least I think so). Again, this is not to say that changes will not happen, because some most certainly will: for example, I am the first to admit that Low Sweep on Voodusk allows it to bust its counters via speed drop (Magpy is hit particularly hard by this), so that is one move that most likely will be given the boot. All I am saying is that, there was a precise logic behind making this gym the way it is and I, for once, defend that logic. Although I do hear your instances, and changes that keep them into consideration WILL happen.
  10. ZImvader has no access to the server. Zimvader is my best friend here, and the person who made this project possible. So I made that communication on the server because I want to be sure that things are discussed where Zim can express his opinion. Now, on the high level some wild mons are at: frankly that surprised me too. In theory, anything past level 5 should be in the terminal part of Route 2 or in Mouroot's cove. It was either a mistake, or something we neglected to address. On Ebounny: as mentioned, its first ability was supposed to be Aftermath, so the dreaded Cursed Body is NOT here to stay. And since people are worried about Aftermath as well, we will most likely change the first ability into something completely different. This is something I had mentioned even before you posted. On the gym leader, the situation is currently being discussed among the staff. I must however remind everyone that, historically, it is normal for early game gyms to require players to use crutch mons, in canon games and fangames alike. This is true in basically every gym in Reborn, this is true for B/W (what with the elemental monkey for the first gym and the martial arts duo for the second), and it is probably be true for all gyms of all Pokemon games in secula seculorum amen. So I personally find the whole "this gym forces this Pokemon on me" point to be moot. You can just use that Pokemon specifically as a crutch for the gym and then drop it for something else afterwards. This is NOT to say that changes will not occur. In fact, they most likely will (and that despite the fact that there is a poll here, and the majority is currently for keeping Mary the way she is). I just wanted to go on record and express my own opinion which, mind you, in no way matches that of the rest of the team.
  11. As for what Pokemon shall stay useful and what shall become obsolete, play and see. Although we did try our best to give each and every line a niche or trick of some sort, so in the end it should be perfectly possible to play the game with the mons you like the most (as part of our quest to go back to the roots of Pokemon, remember when in RBY you'd make team based almost exclusively on what looked/sounded cool?). As for Bunnerd's typing, we are not changing it. No amount of reasoning or arguments can make us drastically change a Pokemon, if it comes from just one person. If anything we are going to change Ebounny's first ability, and even that only because we received complaints from a LARGE GROUP of people. "Large group" being the key words here. In version 1.5 Aftermath is going to be fixed, meaning that it should reclaim its position as Ebounny's first ability over Cursed Body, which was there only as a placeholder anyway and that was something that ruined the early game experience for many people. However, the same people have expressed worry about the fact that Aftermath might not be any better, and in fact it could even be worse to face when your only offensive move is Tackle/Scratch/Pound, so we might go for something else entirely. And even then, the overall role we designed the line to fit is not impacted by changing Ebounny's first ability, so that is still a relatively easy change to make. Typings are another story: we designed our Pokedex with a specific balance between types in mind, and we are not disrupting it for the sake of one person.
  12. And speaking of the OP: I found a moment to log in from my computer, so I updated it with the "Eufur glitch" fix. With this, my job here is done for now, I better go prepare my luggages to go back to Bologna. Please enjoy the game, and stay tuned for 1.5 (which should come on monday).
  13. http://replay.pokemonshowdown.com/oususpecttest-298718518 Before ORAS came and made me hate the Mega concept, I used to like MegaChomp, and to think it was unfair it would be overlooked in favor of other things. Now, thanks to my improved double sand strategy, I finally get to use it.
  14. For all those who suffered from the Eufur glitch (like Tacos and some other guy), Azery made a fix for it. I cannot add it to the OP right now, it is on page 7 of Ep 1 official topic!

    1. Show previous comments  8 more
    2. Azeria

      Azeria

      false, you can't ping me the entire time :[

    3. Tomas Elliot

      Tomas Elliot

      Is that a challenge? :P

    4. Azeria

      Azeria

      please don't

  15. I cannot add the fix to the OP while I am in my hometown, I am posting from a phone... Let's try and give this as much visibility as possible ok?
  16. Everyone is talking about recently released games for the latest consoles, as well as Undertale. Meanwhile, I am further and further expanding my library of PSX/PSP/GBA/DS emus...

    1. Show previous comments  5 more
    2. The5ilverback

      The5ilverback

      Well this is exactly what I do I use a GBA,DS,PS1,PS2,PSP and Gamecube/Wii Emulator for alot of my gaming needs as I feel I missed out on alot of old gems on past systems.

    3. Tomas Elliot

      Tomas Elliot

      I hve WinDS Pro, which is basicall a collection of all Nintendo emulators. I pick the one that works better with the specific GBA/DS game I am playing, depending on the needs of the moment.

    4. Skeleton
  17. Welp, if Az is remaking the whole event from scratch, 1.5 should fix this for good. Yet, I don't get how comes some people could start with Eufur without issues...
  18. What makes this confusing is that there isn't a pattern, it is happening to random people, with other people being able to get their Eufur just fine...
  19. I can only repeat my previous point: everything THAT EVOLVES has the potential to be a walking nuke by endgame. I don't understand how this line of mine would make you think that most Ep 1 mons will be useless: you have evolved most of them by now, haven't you? On the other hand, Pokemon that don't evolve are stronger right off the bat, but then struggle to keep up with the evolving ones on the account of taking longer to level up, and of having a more limited bag of tricks. Meaning, it takes an exceptionally powerful standalone Pokemon to match the power of a final evolution (yeah even of an early-game final evolution like Monochromoth). Mouroot is not an exceptionally powerful standalone Pokemon. This is literally all there is to it. And "improving a game" means "fixing the things about it that are objectively wrong". There being something wrong about Bunnerd's typing is your personal opinion, not an objective fact. There is going to be a big surprise for you in Ep 4 (or 5, the top part of the region's map is very spacious and deciding how to split it into episodes is proving harder than expected)..
  20. Both things regarding Magpy were intentional, to make up for Magpy evolving so late (YOU WERE NOT SUPPOSED TO EVOLVE IT IN EP 1 <.< ) and to keep Pick Up from beeing too broken (sorry, no full restores for you), respectively.
×
×
  • Create New...