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Zetaark

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  1. Regardless of the name of the maneuver, a single shot was able to slip by and take down the soldier, clearing the path. As the soldier falls, a set of keys slides towards Belros, who picks them up. Cheat Sheet:
  2. (literally what is this meme magic) Selia's first strike of magic strikes the soldier dead on. As she prepares her finishing strike however, her tome crumbles in her hand, no longer able to function. Cheat Sheet:
  3. [Enemy Phase] Soldier 1 Moves to C9 and attacks Myrdwyn Moving forward to confront the escapees, the soldier and Myrdwyn trade blows, with Myrdwyn coming out of it the better. Soldier 2 Moves to D10 and attacks Myrdwyn The second soldier also moves in to trade blows, and Myrdwyn responds in kind. Though the two deal similar damage to each other, Myrdwyn's injuries begin to show. Reinforcements Arrive [Ally Phase] Helena Moves to B14 Madante Moves to C19 Karik Moves to C18 Turn 15 Karik Heals 3HP Cheat Sheet:
  4. Cadence's attack splinters the door, causing it to show wear, but not break just yet. Cheat Sheet:
  5. Selia's blast leaves a noticeable mark in the door, though it still holds for now. Cheat Sheet:
  6. [Enemy Phase] For the first time in a while, all the group could hear was silence on their floor, though a few rumblings could be felt underneath them. [Ally Phase] Helena Moves to C17 Karik Moves to E21 Madante Moves to F21 Turn 14 Emilee Heals 3 HP Karik Heals 3 HP Anthropomancy Fully Fades Cheat Sheet:
  7. "No, though I've lived here some time ago with Anna Clara," Ecquis responds. "What about yourself?"
  8. "I'm not sure grabbing the first person around is the best idea all things considered," Ecquis tells Clara before turning to the woman who got dragged into this. "I'm sorry about my friend, she likely only wanted us to socialize with the others here...even if her methods were questionable to a degree. My name is Ecquis, who might you be?"
  9. "Well that explains a lot. You also could have found a better way to test the candy than feeding it to me in my sleep, but I'm not too surprised honestly," Ecquis shrugs. "I'm just glad my work for that day didn't go awry because of that stunt. Not as bad as the time you were drunk when a major client came in to pick up an order. What was it you tried to give him instead of his order?" Ecquis asked in a teasing tone.
  10. "Well not many people ask for my stories, so I don't tend to tell them. That's all," Ecquis remarks before chuckling at Meredith's last statement. "I'm half interested in what may happen on a trek to Yukihana with all the snow, but I don't mind the desert myself. Anywho, as for the story," Ecquis clears his throat before starting. "After I had said my goodbyes in Yukihana, I ended up traveling to Caelum. The heat was something to get used to, but we managed. I'm not sure how close I was to any major towns, but I noticed some cart out in the desert. I had figured it was either an illusion, some abandoned cart, or just some object stuck in the sand. As it turns out, it was a merchant who's cart got stuck in the sand. The wyverns and I managed to dislodge it, and we ended up traveling together a bit to make sure any other snags didn't happen. And that's how I came to meet Anna Clara."
  11. "Haha, yes, it has been quite some time. And I would certainly hope I'd grown somewhat considering how long it's been," Ecquis remarks, returning the hug. "Yes, these are some of my companions. The woman in the black dress is Meredith, and the woman in the robes is Mayanna. The younger ones are Dash and Cherry. And yes, we ran into Anna Marie and Ian along the way. Everyone, this is Anna Clara. Back when I was here in Caelum, she helped me get settled in. Well, after I dragged her cart out of the desert," Ecquis chuckles at the last part.
  12. "So this is what happens when they're all together," Ecquis mutters, chuckling a bit before interrupting. "While I can't say for sure how many people she killed on her way here, I can confirm that at least one was a guard for a noble house who made an offhanded comment about her appearance which caused quite a scene."
  13. "I think I'll do that. Any idea where your sisters might be around here?" Ecquis asks Anna as he surveys the area for any food or familiar faces. It had been quite some time since he had been at a gathering like this, and though it felt a little strange, he retained his calm demeanor while he listened to the music.
  14. Name: Sasha Estevez Age: 33 Gender: Female Appearance: Tall and slender, Sasha is much taller than the average lady, sitting well over 6 feet. Her hair is a crimson color and reaches slightly past her shoulders. Background: Sasha Esteves was never the type to do what people expected. Born from a family of doctors, one expected her to join her family in the field. While she displayed some minor interest, her focus always went back to mechanics. She took apart anything she could find and tried to put it back together, much to the ire of her family. However, she eventually went into surgery after some time, though she did repair work on the side on the cheap. One day during a routine operation, she blacked out for a moment and Awakened. When she came to, the "patient" she was operating on wasn't a person, but an android with all manner of damage. Her initial concerns were met with strange looks and one of the other operators calling her mad, but she soon found that "operating" wasn't much harder than her repair work she always did. The operation was a success, and while the work wasn't something she minded, she wasn't sure how to handle the disconnect between what she saw and what those around her saw. So instead, she traded her doctor's coat for a toolbox and became a full time mechanic. After some time, she eventually built the motorcycle that she now uses day to day, along with a rather unique weapon to fight off any unwanted visitors. Throwing most of her reservations to the wind, she rides as fast as she wants wherever she wants; after all, space manipulation makes anything a road. Preferred Location: Sendo City Preferred Quest(s): Knight Errant/Capitalism Ho Preferred Modifier(s): Form Shift Current Regalia: Scarlet Lucereizen Scarlet Heat is a heavily modified crimson colored motorcycle Sasha uses as her method of transportation and attack. The motorcycle can reach speeds racecars wish they could experience. Though not fully armored, it is specced to withstand increadibly high speed collisions and some degree of explosions, though maintenance tends to need to be done after the fight. Luceria and Zerreizen, meanwhile, are the twin pistols she wields in combat. Each one can individually fire out a volley of shots rapidly, and the two can be fused together to form a sniper rifle capable of high powered shots. Stats: Ranged: 2-Her gun, in either form, can deliver a barrage of smaller shots or larger and more powerful plasma shots. High speeds tend to limit the accuracy of her ranged shots, though she cheats using Spacial Rend to bypass aiming difficulties. As a result, her ranged attacks are all Hypers. Close Quarters: 4-While her physical strength is decent, her main method of close combat involves ramming into them with her bike. Mobility: 10-Her motorcycle moves at incredibly high speeds, making her an evasive target. She herself is quite dexterous, and even without the bike can be a hard target to hit. Defense: 3-Her bike is designed to withstand the abuse from the high speeds and plasma shots she fires, and offers some protection to Sasha during her more reckless stunts. Excel Hyper: 0-none Requiem: Spacial Rend: Sasha can warp space, allowing her to ride her bike in ways that defy physics and more frequently warp her shots directly to the enemy, among other things. Hypers: Accel Crash [6]: Sasha rams an enemy with her bike and fires a high-powered plasma shot, which she rams her enemy into at an extreme amount of speed. What's safety? Plasma Shot [4]: In the gun's rifle form, Sasha fires a large and powerful, but slightly slower high-energy shot that creates an explosion on contact. Rapid Shot [3]: Switching her gun to its dual pistol form, Sasha fires off a barrage of smaller shots onto her enemies. Explosive Shot [5]: Sasha fires a shot at the enemy that sticks onto them. On command, the shot explodes, dealing more damage depending on how long it lingered.
  15. Hmm...I'll have to look through it, but it's a solid possibly at the moment. Will respond with choice/sheet once I've finished reading the stuffs.
  16. Searching through the nearly empty corridor, Belros sees what appeared to be the beginnings of a staircase that was never quite finished. Though he initially doesn't find anything of note, his eye catches a glimmer of some armor. Trying to grab it, Belros finds that it is quite heavy, but that it also slightly resembles a set of armor he had seen not that long ago. Belros finds Null Armor! Two quick shots were all that were needed to remove the mercenary from the path forward. Cheat Sheet:
  17. [Enemy Phase] Mercenary 11 Moves to C17 and attacks Rayne Though the mercenary tries to strike the pegasus rider to prevent the group's passage, he only succeeds in getting a spear to the chest, taking him out. Mercenary 4 Moves to C17 and attacks Rayne (rip in rip him) Mercenary 3 Moves to C17 and attacks Rayne With a lighter weapon, the mercenary manages to strike the pegasus rider, doing a heavy amount of damage. Unfortunately for him, he quickly ends up in a similar position after a spear to the gut. Mercenary 9 Moves to J22 and attacks Karik Moving in to finish his earlier assault, the mercenary strikes Karik, injuring him greatly. Karik's retaliation however was too much for the mercenary, who was swiftly dispatched in a swing of Karik's axe. Mercenary 10 Moves to J21 and attacks Madante Alone, but not undeterred, the lone mercenary attacks Madante, who strikes back in return. Both sustain some injuries, though Madante came out worse for wear. [Ally Phase] Karik Attacks Mercenary 10 with Francisca Using range to his advantage, Karik strikes the lone merc with a heavy axe blow, which brings him to an inch of his life. Madante Gets his Weight on and Attacks Mercenary 10 Putting his back into one last strike, Madante defeats the mercenary with a modest blow. Turn 13 Anthropomancy Wanes Further Cadence Heals 11 HP Emilee Heals 5 HP Cass Heals 11 HP Karik Heals 3 HP Cheat Sheet:
  18. Ritsu: 37/50 Shaking off the lighter damage she sustained, Ritsu turns her attention to Lancer. Seeing what happened to Samantha, she decided to take measures to lessen the impact of any future attacks. Taser Tail on Lancer for 1d4 + 1/2INT[5] and shocks Lancer for 3 turns (target's attacks and abilities have a 40% chance of having 50% reduced effectiveness) Ritsu Stats:
  19. The last chest contained more swords, though none of the magical variety. Belros Inventory obtained!
  20. Flying towards one of the mercenaries, Rayne tosses two spears, each one dealing a significant amount of damage and leaving the mercenary on his last legs. Cheat Sheet:
  21. [Enemy Phase] Mercenary 9 Moves to O22 and attacks Karik Moving to catch the stragglers from the escapee group, the mercenary delivers a solid hit to Karik, who retaliates with an even stronger blow, catching the mercenary off guard. Mercenary 10 Moves to P22 Mercenary 11 Moves to C14 [Ally Phase] Karik Moves to J21 Helena Moves to D20 Madante Moves to K21 Turn 12 Karik Heals for 3 HP Emilee Heals for 4 HP Shield of Agony fades away Anthropomancy wanes Cheat Sheet:
  22. Opening the chest, Belros finds another group of weapons, primarily swords. One such sword exudes a while glow, and appears to be enchanted. Madante's Inventory obtained!
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