The Bark of Zoroark
Zoroark (M) @ Choice Scarf / Life Orb
Trait: Illusion
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk) / Jolly Nature (+Spd, -SAtk)
- Night Slash
- Return
- Low Kick
- U-turn / Sucker Punch / Agility / Swords Dance
With the changes to Dark-type's effectiveness in Gen VI, Zoroark's STABs are better than ever. Normal / Dark has almost unresisted STAB coverage (as far as I know, only Fairy / Rock resists both, a.k.a only one Pokemon in the game) thus making Dark-types much more potent. Zoroark, a denizen of the Pokemon Village, deserves more love as a result. Night Slash is the STAB move, and its partner in crime is Return. Low Kick is a Fighting-type move that can help deal with other threats and can help Zoroark masquerade as a Fighting-type better in tandem with Illusion. The last move is a whatever slot; you should only take Agility or Swords Dance if you're using the Life Orb, otherwise this Zoroark does just fine packing some unexpected physical power with a Choice Scarf.