Braum + Draven bot lane. Gee.
Also patch 4.6 came out yesterday! While Braum's a bit of a ways away, the patch is not. For those of you too lazy to look at the site, this is what the rather small patch had to offer.
Skins (all priced 750 RP unless otherwise stated)
SKT T1 Jax
SKT T1 Lee Sin
SKT T1 Zed
SKT T1 Vayne
SKT T1 Zyra
Atlantean Syndra - 975 RP
Champions - Visuals
Twitch got a visual upgrade! Also he got changes to some of his abilities' names.
Champions - General
Gragas got follow up buffs to his rework; he's no longer slowed while channeling Drunken Rage, and his Body Slam cooldown is now equal at all ranks.
Kassadin got a series of buffs to his base stats, Null Sphere and Nether Blade.
Rengar got some buffs to his Savagery, and his Thrill of the Hunt now only alerts enemies if they would be able to see him had he not been stealthed.
Rumble got buffs to his Danger Zone Scrap Shield and Electro-Harpoon.
Champions - Insignificant Stuff
Minor changes, mainly fixes, were made to these champs:
Aatrox
Maokai
Twitch
Items
Wriggle's Lantern got the nerf people were waiting for. More expensive, more stacks needed to transform.
Hextech Sweeper has been reworked to function more as a tanky sweeper item; ability power gives way to armor.
Blackfire Torch no longer grants Movement Speed.
Summoner Spells
Heal's heal debuff has returned.
Twisted Treeline
"Now that we've hit the middle of the 2014 season, we were able to safely assess how to update Twisted Treeline to the new game flow mechanics."
With that in mind, here are the changes to the 3v3 map:
Inhibitors respawn after 4 minutes instead of 5
Destroying an inhibitor only buffs the minions in that lane
Jungle camps now grant additional gold and experience
Health relic now spawns at 3:00 instead of 1:55
Bots
As a follow up to the "botfix" that came out a week or two ago, here are some more changes to the bots:
Bots now use wards (including trinkets and sightstones)
They place wards in lane as they're laning, as they're roaming through the jungle, and in brushes during chases to prevent facechecking
Some other bug fixes
In addition, the bots in Co-op vs AI now have a 50% chance to start on the blue side with the players on the other side (as opposed to bots constantly being on purple side).
That's it, I think...
I should head back to 3v3. It's going to be quite the different game now. Anyone else who cares to join me on my endeavors is welcome - you all should become more acquainted with Twisted Treeline!
EDIT: Corrected Atlantean Syndra's price