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Everything posted by neroondisc
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Hey! Thank you for your reply can you show me in the dms what you change?? It might also help me to change and improve the mod of course i will credit you to it :D
- 68 replies
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- fakemon
- rejuvenation
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Hi This is just a simple mod for rejuvenation v14 that will restore your Pokemon's HELD ITEMS in the end of any battles. To install just drop the file in patch/mods, if there's no mods inside the patch folder just create a folder and name it "mods" ItemRestore.rb Also try my other mods
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Ohhh i will look into it thanks for reporting it
- 68 replies
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- fakemon
- rejuvenation
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Hi! I looked into it and fixed the issue sorry for the inconvenience it may caused. Please redownload the new version
- 68 replies
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- fakemon
- rejuvenation
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The edit stats version in rejuvenation has been fixed.. well technically it's my upload error it's not working sorry for the inconvenience. Please redownload if you use the edit stats version in rejuvenation.
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Hi this is my official port of my pokemon reborn mod that grants Gardevoir a battlebond like ability and transform into celestial form (that i called) + enhancement on moonblast(effective against fire and steel type) To get the ability just give gardevoir blue moon ice cream. Original mod link: patch.zip thanks to: Katstifer(Discord) for the front sprite and Fervis. I have also created a mod for Silvally (my favorite pokemon) Changes : more bst across stats + shift gear as a relearn-able move + more crest feature(dynamic resistance) nero_silvally.rb *To note you can mega multiple pokemon in Pokemon Rejuvenation All my custom mega ability evolution stone will be available on ordinary mart or shop for 150k nero_martevostone.rb New: Mega Froslass Eternal winter ability Eternal winter: permanent hail + snowcloack and boost for freeze chance(~~even if it doesn't have freeze it will~~) nero_froslass.rb New: Mega Delphox Ability : Arcane Mastery - Levitate +Serene Grace + Prankster(without it's weakness) 20% chance to lower sp.def. Signature Move: Mystical Fire lowering Attack+SpAtk nero_delphox.rb New: Mega Chesnaught Ability: Bastion Shell - Filter + Stamina, Immune to critical hit above 50% hp. Signature move : Spiky Shield increasing def+spdef +1 nero_chesnaught.rb New: Mega Drampa Ability - Draconic Dominion - Turns the field to Dragon Den, immunity to dragon type if hit by a dragon type move raise +2 sp.atk Signature Move: Dragon Breath - Buffed to 90 base power sp.atk nero_drampa.rb New - Mega Barbanacle Ability : Divine Mockery - Retains Water stab, Scrappy + Hits dark and ghost type super effective if the move is a water type, increase damage 5 to 15% max per hit(6times to achieve the max) On 40% less hp gain +1atk and speed but losing health in the end of the turn Signature Move - Cross chop -> Mocking Mudra(water/rock/fighting) 40bp physical attack nero_barbanacle.rb New - Mega Malamar Ability - Inversion Dominion : Turns field to inverted, Retain Contrary, 10% to sleep chance when damaging the target Signature Move - Tipsy Turvy - same effect gains +1 priority and lowering pokemon highest stat by one stage nero_malamar.rb New - Mega Sceptile Ability - Verdant Blitz : physical attack move is calculated by sp attack stat, Special attack type move both factor spatk and speed stats, Immune to speed drops and +1 priority to grass and dragon type moves when full hp. Signature Move - Dragon Pulse -> Verdant Pulse both hits for Dragon and Grass OR it can hit twice with each seperate typing pulse(Dragon,Grass) (It should handle the immunities as well if dragon can't hit then grass, if grass can't hit then dragon) nero_sceptile.rb New - Mega Garchomp Ability - Sand Tyrant : Summons Dessert field and Sandstorm for 3 turns, all flying and levitating foes are grounded. Signature Move - Dragon Rush -> Apex Ambush : Ground type move 100 accuracy 110bp physical, raise speed +1 nero_garchomp.rb New - Mega Houndoom - Doom Bringer : Fire and Dark type damage is increased, Fire and Dark type burns the target, Burn status deal twice the damage, Pokemon that has burn cannot heal while mega hounddoom is in the field Signature Move - Inferno -> Doom Inferno 120bp 100acc deals 50% more if the target has burn status nero_houndoom.rb New - Mega Pidgeot Ability - Sky Sovereign : Increase damage for flying type move, All flying type move never misses,speed is contributes on damage by 20%, All physical attack type move recieved is half, Immune to Hazards, raise +1 speed everytime it hits a damage type move. Signature Move : Hurricane -> Sovereign Tempest - 110x1.3 bp nero_pidgeot.rb New: Mega Banette Ability - Eternal Grudge : Ghost type move damage is increased, all contact move will curse the target, heal banette if the target is cursed(leftoever heal) Immune to trapping moves. When banette faints a target, Curse the next pokemon, When banette itself faints, Curse the attacker Signature Move - Shadow Claw -> Grudge Claw 80bp if the target is cursed heal equal to the damage. MORE COMING SOON Please also check out my other rejuvenation compatible mod:
- 68 replies
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- fakemon
- rejuvenation
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Updated it to allow same turn mega for player side, idk i had to figure it out that's why it took so long
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Did you use it with multiple pokemon with mega stone held? This mod works to remove the 1 limit in mega.
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Added an allgen learnapatch putting gen 1 to 9 tms.. and adding generation 1-7 tms to the vanilla version
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Celestial/Harbringer Gardevoir (19.5) + Pokemon Rejuvenation V14
neroondisc replied to neroondisc's topic in The Mod Market
After a long time of hiatus this mod is now fixed. -
Eh wrong forum
- 2030 replies
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- custom
- mega evolution
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The file is right there??
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Celestial/Harbringer Gardevoir (19.5) + Pokemon Rejuvenation V14
neroondisc replied to neroondisc's topic in The Mod Market
Yes -
Hmmmm you just switch them because it just turns off the limit of one if it's in double battle you will wait for turns.