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neroondisc

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  1. Hey guys i updated the menu it will have the same features but i just added Fixed joiplay crashes* and new and improved code. New*(ability changer) only legal abilities 1. Edit EVs & IVs Accessed from a new command in the Pokémon menu. Lets you: Set individual EVs Set individual IVs (0–31 per stat). Randomize all IVs. 2. Nature Changer Part of the same "Edit EVs" command. Lets you: Choose any nature from the full list. Remove a forced nature override to revert to the Pokémon’s natural one. 3. You can now also choose the ability (Legal/Available to the pokemon) Again this update just adds something and won't matter unless you want the new features. nero_learnmenu.rb
  2. [MOD] Unlimited Mega Evolutions This mod removes the one-time-per-battle Mega Evolution restriction from Pokémon Reborn. Both the player and the AI can Mega Evolve as many times as they want during a battle—as long as their Pokémon have compatible Mega forms and Mega Rings. It preserves toggle control via the :No_Mega_Evolution switch, so you can easily re-enable the restriction in challenge modes or special events. Works well with randomizer. (Imagine the shenanigans that would happen) --- Features Unlimited Mega Evolutions for both player and AI in a single battle Modular approach so it will work regardless with any other new megas added by other mods. Respects the Mega Ring check: Pokémon must still be capable of Mega Evolving Optional Toggle: Use in-game switch :No_Mega_Evolution to disable this behavior dynamically No crashes or aliases: Built modularly to avoid compatibility issues with other mods Safe failover logic for both player and AI logic Battle-neutral: Doesn’t affect teams, stats, or damage calculations beyond removing the limit --- Installation Guide 1. Download the Mod File Save or copy the nero_unlimitedmega.rb file to your device. 2. Locate Your Game Folder Open the folder where your Pokémon Reborn game is installed. This is usually the folder that contains Game.exe. 3. Find patch>mods Look for a folder named Mods inside patch folder in reborn file dictionary If it doesn’t exist, create a new folder and name it Mods. 4. Place the Mod File Move or copy nero_unlimitedmega.rb into the Mods folder. 5. Launch the Game Start Pokémon Reborn normally. The mod will automatically load with the game. Also check out my other mods: nero_unlimitedmega.rb
  3. [Mod] Nero Learn Menu – Advanced Move Relearner Integration Overview: This mod significantly upgrades the default Move Relearner system by making it more powerful, flexible, and user-friendly. It introduces a new “Learn Moves” option directly in the party screen and tracks a wide range of move types beyond just level-up moves. (Optional) Added change EVs/IVs/Nature/Ability in party menu See the comment below. --- Features: New: Added menu for (Optional)Edit EV/IV/NATURE/Ability See the comment below. Improved code of the learnpatch and util Significantly reduced the redundancy. *added comments in the code * Adds a Learn Moves command to the party menu for quick access to move relearning. Includes relearnable moves from multiple sources: Level-up moves up to the current level. Starter / first moves. Egg moves (learned or compatible). Tutor moves previously taught to the Pokémon. Any unlocked tutor moves from a global trainer list ($Trainer.tutorlist), filtered by compatibility. Supports pre-evolution level-up moves by referencing the immediate pre-evolution species. Avoids listing moves already known or duplicates. Modular and form-aware — designed to integrate cleanly with custom tutor/egg systems. --- Dependency Handling: Requires nero_learnmenu.rb and nero_util.rb to function correctly. If either is missing, nero_learnpatch.rb will crash the game with a clear error message, prompting you to install the missing file(s). --- Installation: 1. Drop nero_learnmenu.rb, nero_learnpatch.rb, and nero_util.rb into your Patch/Mods folder. 2. Launch the game — no additional configuration required. --- Check out my other mods: nero_learnmenu.rb nero_learnpatch.rb nero_util.rb
  4. Hi this is my first mod that i made and just wanted to share. This makes pokeballs from Gen1-Gen7(all reborn pokeballs) pokeballs to have absolute catch rate. It doesn't work with custom(modded) pokeballs Tested with All Gen beta(works completely fine) Check out my other mods: AllCatch_Reborn.rb
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