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Everything posted by neroondisc
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Maybe tomorrow or the next day? XD who knows..
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I'm also thinking about porting over since a lot of people is still looking for it but hey we'll see i need more people to confirm it
- 133 replies
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Fix the bug in pidgeot reported by @RandoTrainer
- 133 replies
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Fix the bug in pidgeot reported by @RandoTrainer
- 133 replies
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Ohhh wow thanks for catching the bug! Thanks it should have been the switch-in triggering as well
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It does work with the current patch just put all the files inside the patch folder.
- 133 replies
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Fixed the bug in garchomp reported by @RandoTrainer Fixed the typo in martevostone reported by @jinkuaikankan_09731
- 133 replies
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Added 3 new mega abilities for - Houndoom,Garchomp,Pidgeot Updated and fixed the bug reported by @Pryde for Silvally Updated the martevostone to add the 3 new mega stone.
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I think i have an idea as to why thanks for reporting i will upload the new silvally shortly, I'm sorry for the hassle
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No it should work everytime it recieves damage like it will transform to another form just to make the damage not effective.. have you downloaded the latest version of it??
- 133 replies
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Updated both sceptile and barbanacle to make sure they won't throwing a random errors Improved the sceptile verdant pulse logic
- 133 replies
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Sceptile Adjustments: the based cap is 150 Raise the cap by 10 every positive stat raise Verdant Pulse - Can hit twice Dragon Then Grass same 80bp each hit
- 133 replies
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Added Mega Sceptile Ability Updated martevostone to add sceptilite Updated malamar(no bug just edge polishing)
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It will transform to other forms to make the damage not effective
- 133 replies
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Fixed the bug on drampa reported by @RandoTrainer Fixed the typo reported by @Constances
- 133 replies
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It requires silvally crest for it to recieve a ability depending on the form and a dynamic resistances
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