Jump to content

Felix~

Supporter
  • Content count

    7,972
  • Joined

  • Last visited

  • Days Won

    11

Felix~ last won the day on April 19 2017

Felix~ had the most liked content!

Community Reputation

205 Benefactor

About Felix~

  • Rank
    the best

Profile Information

  • Alias
    Felix, wobbs
  • Gender
    Male
  • Location
    a smart place
  • Interests
    Animu, gams, reding

Recent Profile Visitors

140,223 profile views
  1. Felix~

    Pokemon Reborn Pentaop is Here

    Idk, In nappy's case at least, I'm only gonna consider him for now as the only one not to have lost, he has Monferno, he can probably pick up a flying type like Emolga between now and then and there's a decent chance they'll pick up a rock type before heading in from the grand staircase crack. It's another case where there's a lot of options beforehand. Shade on the other hand gives you one possible ghost type in the gym itself and then idk, the event Nuzleaf near Beryl and the Beryl cemetery ghosts. Those're advantages but they ain't likely to tank the high damage team (i think) Shade has, not when they're going in blind to boot.
  2. Felix~

    Pokemon Reborn Pentaop is Here

    Given what I've seen of Nappy and co play other games, I didn't expect them to be much for the story, just doesn't seem up their alleyway. Especially the 'darker' parts of the story that, uh, kinda don't come off the right way in a pixel sprite game. The aesthetics of the game make getting invested in the story and suspending your disbelief harder rather than easier most of the time. Makes for an easy point to pick at. At worst, I can see why people might cringe at Corey even if it's not a good thing to mock. But yeah, they're learning, that's cool. I think the next big hurdle they're most likely to flop on will be Shade. Corey gets a lot of options to fight before the gym and there's a damn good chance they'll get something to resist his stuff. Maybe the ZEL/Taka fight will trip em up. The real question is if their rate of deaths is too high, they've barely scraped by with the abuse of shiny clause but they've set a limit on it now. After a point they'l just not have enough mons to sustain the run.
  3. Ok, hi, hello, I decided I wanted to talk about rainbow six siege. I have 300+ hours on the game and i'm barely mediocre, I hit gold 3 in ranked last season and haven't looked back since. Specifically this is a beginners guide of sorts, maybe a orientation to get you in the right mindset to learn the details of the game that you can only really learn by playing. So let's start with a little bit of context for those who don't know RS6. RS6 is an FPS game with a bit of a checkered past. As an entry into the Tom Clancy series it has a notable weight as part of the franchise and when it came out was met with a mixed reception. On the one hand a slow, strategic FPS based on unique operators who get one life round to round is a fantastic concept that leads to some of the tensest most exciting situations you can get in a multiplayer game. Add onto the unique characters the unique maps and destructibility of said maps, you get a very complex game. On the other unfortunate hand, the game was as broke as a dropped china plate. Bugs were, and some might argue are, prevalent and caused much frustration for the fanbase for a good chunk of the games lifespan. Until the game went through Operation Health, a time period where many of the games issues were focused and attempted to be solved. Fast forward in time, now we're in year 3, new operators and maps come out every few months and a very diverse cast of operators has led to the rise of a fascinating if obtuse meta. This is to me a bit of ancient lore since I started playing during Operation blood Orchid, major content updates being framed as different Operations. So how can you get into this complex game as smoothly as possible? The first and most important thing I'm gonna try and impress on you is the necessity of information and communication. The typical learning curve starts with understanding the abilities of the different operators. 40 characters in total, 20 on attack, 20 on defence. I'm not going to describe all of them, information on who is who is easily available and I daresay you'll find out what they do when you're subjected to a particular ops shtick. They can be sorted into different roles per se though there's no official sorting. Defenders: Anchors: People who stay in the room. Whether it's to hold a line of sight and watch for rushes into the room or hiding to utilise remote devices such as drones or cameras, these ops are largely stationary. Echo and the most recent op Maestro are examples of solid anchors. Roamers: The exact opposite of Anchors, Roamers roam the map. They keep their eyes and ears peeled for anyone moving around the map whilst trying to flank the enemy and take them by surprise. You will hate these people. Examples include Lesion and the infamous and incredibly fun Caveira. Attackers: Rushers: On the attackers side there's people who excel at getting in quick, fucking up anyone they can see and then running forward to do the damn thing. A departure to the typical slow and steady approach, these characters aim to take the enemy off guard. They are vulnerable to an alert enemy or traps. Examples include Ash and Ying. Breachers: Ops who destroy the environment to offer new lines of sight or circumvent the enemies defensive gadgets. It can be as destructive as a thermite breaching charge to melt through metal reinforcements or as simple as a big fuck off sledge hammer to break through wooden walls. Hibana and Thermite are the king and queen of breaching metal walls. The next steep rise in the learning curve and easily the biggest will be map knowledge. Understanding where the enemy can and might approach is the most important aspect of this game. Learn entry ways, alternate routes to get around the map, figure out which windows and doorways lead to the outside, learn where destructible hatches are in the floor and ceiling. The quicker you get used to the maps the better. There are custom game modes and single player terrorist hunts you can use to explore the maps. The last aspect of the game is a vague one. Once you know who is who and where is where, you get to practice the application of that knowledge. This is where you find lines of sight, innovative uses of your gadget, use your map knowledge to rotate around behind the enemy and take em out, sound whore to determine where the enemy is coming from, so on and so forth. Once you get to this point it's hard to call you a beginner. So with this mindset, you might be "Ok, who should I play at first? who's easy to play? Who's available at the start?" Well first, there's an important distinction to draw now between which version of the game you bought. If you bought the £15~ or so version then you'll be in for a grind. After being given six operators, 3 for attack and defence from the first year of the game, you'll have to grind the ingame currency to purchase a new operator. If you bought the full game you'll have much less of a grind, but you'll still have to purchase people. In which case I don't think there's much advice to be had since it'll be much easier to pick up ops. Stand out choices though are: Glaz: The sniper of the game. With a thermal scope he can see through smoke from a distance to see the bright yellow body of the enemy. His weapon is single shot, requiring accuracy and he is best utilised by finding long lines of sight that use his scope to make it easier to get those kills. Very good to hone your mechanics, so long as you can transfer what you learn to other operators. Rook: A simple defender whose gadget gives the whole team an armoured vest. His gadget is simple and can be put down without a thought at the start of the round allowing you too focus on the gunplay. Good for beginners who don't want to tackle a complex operator. Caveira: If you want to dive into the deep end, pick Cav. As mentioned before she is a roamer whose ability is a silent step that allows her to run around the map full speed without fear of alerting the enemy. Very mobile and very dangerous with her other ability, her interrogation. Go up to a downed enemy and interact with them to interrogate. A successful interrogate reveals every surviving member of the enemy team. You can use this knowledge to snowball the game and chain interrogations to dominate the round. Learning Cav requires map knowledge, communication to find the enemy and intuition as to when you can get an interrogation off. If you can learn Cav you'll find the game much easier for all the fundamentals you need to get good with her. Finally my last recommendation is to get a team. Communication is so important to winning games and so having a team of friends who know what to do will make your games far, far better. So there you go. Hopefully this might make things a bit easier for getting into this bitch of a game.
  4. Felix~

    Pokemon Reborn Pentaop is Here

    Those people strike me as sycophants trying to justify the frustration that is so clearly evident in the locke for the squad and tbh growth without them is better than growth with. I reckon they should switch to a regular playthrough, use the mons they want and will need for the tougher fights and then have fun learning the tricks and tidbits that the enemy trainers use. This will at a guess happen whenever Jay wipes for the umpteenth time and they say "fuck it." As it is, working with so few mons puts him at such a fat disadvantage that as you can see, he keeps wiping and putting himself in a bad place again.
  5. Felix~

    Dear past myself..

    Dear Felix Stay away from the drugs, the gatchas and university. P.S Don't forget to pick up milk. P.S.S Get discord as soon as it comes out it's great for friends. P.S.S.S invest in bitcoin.
  6. Felix~

    Group finder

    Since Marc NEGLECTED to post this obvious topic in a DnD club, I'll do it. Common sense, you want to find a group or want to try DMing and need people, try here who knows at least everyone here likes DnD, innit fam bro homie my dude.
  7. Felix~

    Homebrew Content

    OK i'm gonna share a super quick homebrew I picked up a while ago that's super useful to ease a group into the idea of playing without mechanics, it just requires a decent amount of improv or planning on the GMs part. I tried ti with my friends and it ended with Hodor running through the walls of Arkham Asylum, breaking them as he went. So the setting is Gotham city. The players are a small band of would-be copycat jokers. They are invited to a party held by other larger copycat groups. They are then handed the challenge to commit the most audacious 'spit-in-the-face' of the law joker stunt they can imagine and get away with it. Mechanics are simple as hell. Four stats, 10 points. Strength, intelligence, Endurance (which in my game also governed resistance to hallucinogenic drugs as well as general tougness) and Luck, which just gives someone a free roll per point. Then you just roll for each depending on what they wanna do according to the GM. It's easy as hell, allows for a lot of cheese and stupid rolls and is super laid back. Give ti a go if you want a pallet cleanser from a super long campaign.
  8. Give me a DM. I will exasperate you. Edit: I have minor experience with roleplay, next to none of the mechanics, most of the atmosphere and interaction. I once tried DMing my own DnD game, got bored trying to understand every mechanic detail and jsut made the players roll d20s all the time whilst i made up what i thought was funny to react to teh players.
  9. Felix~

    Summer Social 2018! (=0)

    I nominate Ikaru for the king dude, Marcello for Queen and Commander for the sovereign idk man
  10. I've said what I think needs to be said to the people I care about. What I find fascinating and cool is the fact that there's so many new faces in this topic that I don't recognise, the community is growing and branching out even now. That's damned cool to see after 4 odd years of being here.So hello to the new faces, I appreciate the fact that you're here making a good time of it for yourselves.
  11. Felix~

    The Life Sentence

    Take that ban hammer and
  12. Hi, Felix here for new forum goers. I migrated to discord so I'm not much of a forum presence, so if this by chance catches a new eye, hi. Posting here for a more thought out post. So something I have been noticing on twitter and here on the forums for months and years is people's tendencies to offer support and well-wishes. This, at face value, is a good thing, right? I have for a long time been a strong, strong believer in people's capacity to be kind to strangers, I believe it's as close to altruism as you're going to find in the world and that is something I consider valuable. The thing is, and my point with this whole post, I'm finding myself questioning some of the methodology that people are using to try and get this support across, these nice sentiments that may or may not help a stranger to feel better about the world or adjust their viewpoint or whatever you want to do with your posts. I feel like approaches such as the topic Reborn Support Group are flawed, and I'll explain that further in a moment and then maybe if someone wants to offer their view on the topic, you can go ahead. At this point I want to be clear that I'm not out to disparage anyone who wants to put any well meaning messages out into the internet. If you genuinely just want to make someone feel better about their day, that's a great thing to aspire to. You hold onto that, it's great, just consider the how first. So, what specifically is standing out as a flaw with occasional messages of well wishing? The issue I believe is one of repetition. At first glance, consistently putting out good vibes seems like it would naturally lead to a general positive upswing in the people who look at what you put out and so repeating these sentiments in varied formats or phrasings is a good way to bring about that consistency and achieve what you want, right? Well, maybe not. This is where things get subjective for me, I believe that the repetition of an idea or a sentiment erodes the power that sentiment has. It's like currency in its basic sense, if there's a lot of a currency out in the world then the currency will lose value because there's so much of it out there. Conversely, fi that currency is hard to come by, the value correspondingly goes up. If all your life, you're beaten down and then you're told things will be OK, you're either going to refuse to believe it because it's too good to be true or you're going to latch onto it like a life preserver. On the other hand, if you're surrounded by people who promise you things will go your way, when someone says things will turn out well for you, you're not going to fuss so much over what they're saying. So what does that mean for putting out positive vibes on social media? What I've gathered is that it is best to be precise in when and where you share a sentiment to get the best effect, the best bang for your buck to continue to currency metaphor. But of course I'm human, I can be wrong and it's not like the way we interact with social media isn't nuanced, so I was wondering if anyone else had thoughts, or maybe had thoughts in favour of constant, low effort posts encouraging feeling good. At the very least, maybe you think twice about what you're putting out into the world.
  13. Felix~

    Guilty Pleasures

    Those times when I break the law and like it. Piracy is so cool xd lmaoam. Actually yeah Maoams are pretty good. Sweets in general.
  14. How to farm posts

    1. Felix~

      Felix~

      wait.... THIS ISN'T THE SEARCH BAR?!?!?!?!?!?!!?!?

    2. Morshu

      Morshu

      good shit.

×