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  1. In order to view the #emotional-support channel on our community discord, users will need to have the Trusted role on the server. In order to get the trusted role, users must be verified, have less than 3 active warning points, and must read the following:
    4 points
  2. Very early Spork reupload to fix an issue where you couldn't get the Starminite if you chose the Vaporeon Sign Updates: -custom shiny Scorbunny line made by me -changed Nova's Key Stone item to Mega Ribbon Fixes: -the Starminite is now available at the Mega Stone vendor if you have the Vaporeon Sign -when changing Deoxys forms with the meteorites at Area S1, there's no longer a chance that they'll say "-1" changed form instead of Deoxys -the Paldea arena at the Battle Factory now has the factory battle background like the other arenas -the Planet Spork simulation categories with four trainers now have a "Nevermind" option in order to opt out like all the others The shiny Scorbunny line are based on Waraby, which from what I've read was a scrapped starter! I don't know whether Waraby would eventually become repurposed into Scorbunny, or if they're two separate ideas, but I've seen fanart of them together and I thought it would be cute to have the shiny fire bunnies be like the water bunny! Thanks to Marianito for all the bug reports recently, they've been very helpful! The earlier than planned reupload could be fitting since the shiny bunnies get to debut in April, when Easter is! So Spork has been visited by the Easter Bunny!
    3 points
  3. Reuploaded DDDL and Spork DDDL: -Steffi updated Isaac's DDDL trainer sprite to match overworld and VS sprites (is the one in Steffi's post above!) Spork Updates: -Nova's design is finalized (trainer sprite made by Palletite) and she can be battled at the Contest Hall after becoming Champion -new custom shiny Bombirdier made by Steffi -new shiny Mega Victreebel made by me that matches the rest of our shiny Bellsprout line -revamped shiny Articuno made by Steffi -finished the icons for all of Spork's custom shinies (includes the ones added this reupload) -added Spork Art Gallery in South Virima City -the Bombirdier you get in the quest is now shiny -Seamus team changes: Victreebel is now shiny and his Mega, and Venusaur changed to Shaymin Sky (nickname Siobhan) -ZA Mega Evolutions now have their canon abilities (all the ones I was able to script) -added Dragonize ability -added a Milotic musical performance at Dyserean Oasis -the Battle Tower trainers' teams now have set moves, abilities, items, and natures (formulated by Vince&Sylveon), as well as nickname themes -added cameos for the Battle Tower trainers across the maps -Toxtricitite is now given by listening to Eva's song at Party City and donating any of the listed amounts -Steffi added a third skin tone for Hikers and female Tourists -all Pokemon that can be male or female now have a 50/50 chance (meaning for example, instead of having a higher chance of getting a male Eevee than a female Eevee, there's now an equal chance of getting either) -new clown sprite made by Steffi -the berry and herb shops in Aliora City now have more imaginative names: the berry shop is called Tropius Trove, and the herb shop is called Pure Powder -Isaac's favorite color mentioned in the Data Vault changed to slate blue at Steffi's request -added some new NPCs and trainers for the new skin tones -added text to the photo frame in the Contest Hall lobby Spork Fixes: -Burn Up and Double Shock now have a single selected target instead of hitting everyone on the field -the waterfall in Mt. Comet can no longer be surfed through without using the HM -the Fruit Squad's overworld sprites now show again at Victory Road for the 7 battle gauntlet -part of a tree no longer clips through a house in Veyle -can no longer walk through the building behind the Contest Hall -added missing Mega Meowstic icon -the tmandtutorlocationlist notepad file no longer mentions the removed Legendary Quizzes -Isaac is no longer missing from the postgamerematches notepad file You might remember Nova being mentioned as the next in line Dark-type Gym Leader, and also from the Chi-Yu quest. She now makes her battling debut in Spork! In the postgame, you can find doppelgangers of Nova (her Zoroark) at each contest stage, and then you can battle her! Nova was planned for earlier in the year (she was originally going to be in 2 reuploads ago), but I was struggling a bit with the head ribbons in the rough draft, as they ended up looking more like horns or cat ears when I tried. Thankfully, Palletite stepped in and offered assistance, updating the entire design! Nova's dress is based on Spork's shiny Gothitelle! While a postgame battle and an appearance in one Legendary quest still isn't much for screentime, I'd like to add her to more places over time just like I've done with Isaac across reuploads. Enigma also has an idea for Nova when Victory Road is revamped in the future! It's thanks to Enigma's idea that we're expanding on Nova! I've seen a few other fangames have galleries where they showcase art people have made of their characters and settings, and I've wanted to add one to Spork for a while! The Spork Art Gallery is in South Virima City, in the building that was the name-changing office a long time ago before I learned that using it to change your name was erasing players' progress. It doesn't cover every single piece of art made of Spork, as I didn't want to add anything without artists' permission. The first room is commissions and drawing requests that various artists have done for us, along with Steffi's Ashley drawing. The second room is for Vince&Sylveon and Yoru91, who've both made a lot of art. If you've made anything you'd like me to add there, please let me know! You can also let me know if there's something you no longer want there, or if you've changed your name and need me to update it in the picture credit. Steffi made the shiny Bombirdier using the same technique for Carol's Gym tiles! At first Steffi's idea was to save this shiny for Pride Month in June, but then realized that it could work for Autism Acceptance Month in April too, as the autism spectrum symbol is infinity with rainbow colors: We do have a new idea for a Pride Month shiny; 2 of them, in fact! For April, happy Autism Acceptance Month! Steffi made a shiny Articuno for Spork last year, and recently wanted to redo it. Steffi's message for the new shiny Articuno: "I wasn't entirely happy with this sprite. So, I revamped it. I did another trick: Invert Color. Which came out a surprising green! A certain battle effect can cause the Articuno to look how it previously did with a glow. Please enjoy!" A handful of new Megas in ZA belong to lines that have custom shinies in Spork. Before now, I only did Mega Meowstic's, but we haven't forgotten about the others! Mega Victreebel follows the Sprout Tower coloring and patterns of the rest of our shiny Bellsprout line, with the mouth now being gold like the pillar at the very top of the tower. Steffi and I have also been chipping away at a shiny Mega Malamar that will continue the line's theme by having Splatoon 3 colors! Just like Seamus, Peach's Mega will change to Malamar when it's ready. I thought the custom shiny icons would be done a few per reupload like I mentioned before, but I ended up finishing all of them since they weren't as difficult as I imagined they'd be! Some of them took more time than others, but the only ones that were so hard that I didn't enjoy making them were the Abra line. I'm not sure if the technique used to make their battle sprites back in 2019 is still available in modern Paint versions, but I did my best at manually recreating the patterns. This reupload is the one I've had the most fun with so far this year! I always like making Spork livelier and more colorful! Thanks to Steffi and Palletite for the new sprites (and Uma's nicknames) and Vince&Sylveon for the Battle Tower team details!
    3 points
  4. Reuploaded: Updates: -added Nova to the game -Steffi updated Isaac's Return to Dreamland trainer sprite to match overworld and VS sprites (is the one in the post above!) -new shiny Mega Victreebel made by me that matches the rest of our shiny Bellsprout line -Seamus team changes: Victreebel is now shiny and his Mega, and Venusaur changed to Shaymin Sky (nickname Siobhan) -ZA Mega Evolutions now have their canon abilities (all the ones I was able to script) Fixes: -Double Shock and Burn Up now have a single selected target instead of hitting everyone on the field
    3 points
  5. Isaac Patch: Please save this and add it to the "Characters" Folder.
    3 points
  6. Delicia's Delicious Dreamland Isaac Patch: Please save this and add it to the "Characters" Folder.
    3 points
  7. Axio Kachineena05 By ruedotsuki on dA
    3 points
  8. I just wanted to announce @Ice Cream Sand Witchis back, and much progress in being made. We are currently collaborating on the next shiny monster. She is also making adorable icons for all the custom shinnies. Please enjoy!
    3 points
  9. STORY AND CHARACTERS The Arpegia Region is back from an entirely new perspective. A land built on unity and strength, the Arpegian Archipelago reimagines Pokemon in a semi-medieval setting. By facing the Arpegia League Gauntlet, anyone has the chance to rise to the throne and rule over the land however they see fit. You play as a young girl named Faria and her Tinkatink from the desert island of Garmere. Her father, a former Gauntlet Crest Bearer, left the island years ago for reasons you aren't aware of. When you finally get the chance to leave the island and go looking for him, something happens that changes the course of your life and journey forever. Faria will be joined by a unique cast of characters as she goes on her journey to find her missing father. Kelvin is someone you've known since childhood, but the events of the game cause you to become close friends as he chases his own dreams away from Garmere Island. Mathu is a traveling bard who appears in Chapter 2; he's eccentric, outlandish, and too much almost all of the time, but he is a very powerful trainer with a lot of knowledge about myths, religion, and history. The new and current release has you challenging 2 Crest Bearers (Gym Leaders). FEATURES Gen 1-9 Pokemon, Anti-Grinding measures (Audino trainers, Set IV Event Pokemon), HM removal, Manually Allocated EVs Field Effect System from Pokemon Reborn and Rejuvenation Boss Battle System from Pokemon Rejuvenation Advanced Battle AI Custom Regional Forms SCREENSHOTS DOWNLOAD I recommend joining the Official Diadem Discord Server for the most up to date downloads Dropbox: https://www.dropbox.com/scl/fi/p98nm0m19k5uhd53jggt9/Diadem-2.0.rar?rlkey=jvse80rdji61bih09kjis29ff&st=7fzh90f9&dl=0 Google Drive: https://drive.google.com/file/d/1_nLcE0qa8OzkLE-snvJuwjtnG1JBTGoC/view?usp=sharing Developed by Matt/Puff Heavily inspired by Pokemon Reborn, Rejuvenation, and Desolation CREDITS
    2 points
  10. Reuploaded: -changed Nova's Key Stone item to Mega Ribbon -changed Ashley's Key Stone item to Mega Tutu; seems like I forgot to give Ashley her Key Stone from Spork in Return to Dreamland before
    2 points
  11. INTRODUCTION "The year is 202X. The world has seen countless innovations and quality of life improvements since the dawn of the new millennium. This rapid abundance of prosperity is all owed to the continued symbiotic relationship between humans and Pokémon. Together, we live, we learn and we grow and eventually... we understand one another and form the most powerful of connections. Through this bond, my father's dream of everlasting utopia may finally become a reality. However... There are others who use Pokémon to aid in their nefarious goals. It's profoundly sad that there are some who have no moral boundaries... But... Thankfully... There are those who choose to stand up to the wicked and cherish the ideal of peace just like us. Though my time here draws closer to its end... I know deep within the inner confines of my heart that you will crystalize a new, brighter reality for us all." The peaceful region of Omeyria is in danger of being compromised by unknown invaders... Cities and towns all across the region have been locked down without any explanation... Citizens have been disappearing left and right... The city of Asteria has been hit with a brutal crime spike... With townspeople and government officials paralyzed by fear, the region needs a lionheart who can liberate it... The clock has started ticking and the stage is set... All that's left is for our heroes to take the spotlight. Will you heed the call in Omeyria's time of need, or will you ignore the people's pleads for help? Pokémon Ar:Syncronía is developed using Pokémon Essentials v20.1 and RPG Maker XP. FEATURES Doubles Battle Format: Most of the battles in game will be doubles-centric. Only a handful of battles will be in singles format, and most of them are at the beginning to ease the player into the format change! An ever-expanding new region comprised of 5 districts, filled with secrets, side quests and optional areas! Reasonably big regional Pokédex consisting of Pokémon from Generations 1 through 8. Various QoL improvements for a more refined Pokémon experience, both in the OW and in-battle. (e.g. an easily accessible hub area for various Pokémon optimization services/EXP All/Pokémon Storage System accessible from the field/Hidden Abilities being able to be acquired in normal wild encounters/etc.) The Omeyria League Circuit, consisting of 18 optional gyms! Acquisition of all 18 Omeyrian Gym Badges allows the player to participate in the Nexus Circuit Cup with a chance to dethrone the Circuit King. Increased Shiny Rate, up to 1/100, with the idea to have fully custom shinies for each available Pokémon. KNOWN ISSUES Miscellaneous animation bugs. Miscellaneous tile bugs. Miscellaneous text bugs. SCREENSHOTS DOWNLOADMEGA: Mirror 1Google Drive: Mirror 2 SOCIAL MEDIA Ar:Syncronía Twitter Ar:Syncronía Discord
    2 points
  12. Pokémon AllGen Reborn! (19.5 ready) Hi Everyone!~ This is the Forum Thread from the previously named "Eeveelution mod"! This is a mod that implements (almost) all the Gen 8 / 9 / Hisui content, as well as a lot of optional custom features! The story is almost entirely unaltered, so you get the usual Reborn experience story-wise with the opportunity to encounter new Pokemon. Note for Self-Modders: Modding a mod became a bit more complex with 19.5. If anyone wants to mod the mod, ideally contact me (or our mod community in general) via Discord! If the demand is high, I might decide to make a short guide on this page later. Features: All Pokémon up to Generation 9 (including Hisui and Z-A Megas) Gigantamax forms introduced as Mega forms G-Max moves for their respective Gigantamax Pokémon A separate save folder to easier distinguish between your saves New Abilitiy distributions to suitable Pokemon from older Generations Custom Pokemon and Forms! Special Feature: Sunkern Switches! - Replaced by a toggle option in the menu! You will find Sunkern sitting around certain place all across Reborn City! - You can talk to a Sunkern and choose the mode you want to play with: You can now toggle the difficulty in the ingame options: Reborn: You will experience the typical Reborn experience without any changes to Trainers, events, etc. AllGen: Battles against Trainers are updated to include Gen 8 / 9 content. AnyGo: A different approach of "Casual Difficulty": Trainer teams will include Custom content, Legendaries, and Gym Leaders are not restricted to only one type! Also difficulty is ramped up a tad bit. Additionally, you cannot overlay field effects with Surge Abilities when a field already existed (e.g. on julia's gym battle grassy surge wouldn't work) Optional Custom features: Custom Megas: Currently over 70 new Custom Megas are added (ever-increasing) Custom Mega Stones are added which can be accessed in "Marble Maniacs" in Calcenon City after beating Adrienn. It's the house left to the Poké Center. Many of them also get signature Abilities (can be checked with the Guide) 2. Ability Changes: A handful of Abilities got buffed or changed, mainly he ones that are heavily underused/underperforming Changes can be activated by talking to an NPC in Grand Hall OR in Agate Circus (Green-clothed NPC) A book is added for all recorded changes (also in the docs) 3. Eeveelutions: Eevee has now custom Eeveelutions for all types (see at the end of this post) They are not considered necessary for Pokedex completion or similar achievements You may encounter these when evolving eevee under very specific circumstances (evolution methods are listed below and in the docs 4. Custom Forms: Several Custom forms have been added Custom Fusions have been added These may be encountered independent of the game mode chosen, they are completely optional though (except for AnyGo mode) All custom forms are documented in the Guide that comes withinh the patch folder download Some examples: Special Notes: Terastalization will not be added - mainly due to balancing issues The Protean change (that it only activates once per battle) is not included Movesets may still be missing some move compatibilities (reports are welcome!) Check out the Important Notes below for a specific issue NOT compatible with these mods: Pokemon Nightmare Mod Pokemon Memeborn Reborn Sandbox mode Pokemon Reborn Yang / Reatomized / other full-overhaul mods Other mods that change ingame scripts Randomizer is not working and is a WIP Compatible mods (ONLY IF they are updated to 19.5): Aironfaar's Mod Box SWM Modular Modpack Pyrolusitium's UI Overhaul Ash-Greninja Mod -> This mod has been incorporated and fused with the Battle Bond Password! Pristine Accuracy mod Battle Music Pack -> This mod as been integrated as well (see a bit below) Important Note: Save file location For anyone wondering why the game cannot find you save file, AllGen uses its own save file directory! The New directory is usually in savedgames/AllGen Reborn, just copy contents of the original directory over there! Side Note: People from earlier versions than 0.8.0 need to transfer their save files from the previous /savedgames/Pokemon AllGen to the new savedgames/AllGen Reborn directory! The renaming happened due to conflicts between legacy AllGen version causing corruptions and errors. (The new name is also just better) How to Download / Installation Even though 19.5 AllGen is technically in a beta, it is already more stable than the legacy version! This still means, if any inconsistencies were found, please do report it here or on our Reborn Discord! In contrast to the legacy version, 19.5 mods only work via patches. Download a clean 19.5 Reborn game, OR download the specific Joiplay version for your Phone Update the main game vie the ingame updater (on the save file choosing screen) Download the patch.zip from the Link below Unzip the folder For Joiplay - empty the game's patch folder before adding the mod drop the whole folder into the main directory of your 19.5 Reborn game If you update between patches, remove the previous folder and put the new one in the folder! Profit Do NOT apply the patches' content to the folder, you do not overwrite any files. If you get asked to overwrite any, you did something wrong! Here is a small Gif for demonstration: AllGen Reborn patch 0.9.2 (Last updated 04/24/26) Important note: Some Items were removed/swapped around (mainly Mega Stones), if you have any of the following items in your bag, remove them before updating from pre 0.8.0 versions! Belliboltite, Granbullite, Linoonite, Sevipite, Azumarite, Magmortite, Crobatite, Primordial Orb https://mega.nz/file/K8p3jQLL#rJBxshw44-uAN75WTFrW-6xmsXhdf60TN6Vs2cOb3eo Google spreadsheet https://docs.google.com/spreadsheets/d/1JFgeB3OJEadA2E0nC4t0ISUQeNYmRIpq/edit?usp=sharing&ouid=117014621059890777493&rtpof=true&sd=true Battle Music Pack Compatibility patch The compatiblity patch has been removed due to the integration of a custom music pack! Thanks to all contributors, especially @Ashzure, @Karvanha and @Dreamy for their inspiration and parts of their Music Packs! https://mega.nz/file/zw4jBDrJ#y-oCW1ISSsMxJ1mKfpWg1fGsHHJY15abeeCMqoRU-a4 You can toggle the Music Pack ingame in the options menu. Note: The AllGen Reborn 19.5 Guide (Excel) comes directly with the patch download as well! Changelog: Bug Report: Please report all bugs you can find related to abilities, incompatibilities, crashes etc. in the comment section or by contacting me in the Reborn Discord in the #Reborn-Mods or #Pokemon AllGen Reborn Channel For the Eeveelutions: Sneak peeks for the eeveelutions! More details can be found in the docs! Eeveon - Normal Type Credits to Starwolff Braveon- Fighting Type Credits to Starwolff Nimbeon - Flying Type Credits to Starwolff Hawkeon - Alternative Flying Type Credits to Eleanor Brick (Design), Me and Baraayas (Sprite and polish, Discord) Dusteon - Ground Type Credits to Starwolff Basaleon - Rock Type Credits to Starwolff Titaneon - Steel Type There were no names associated with this design, if anyone may know from where please tell me! Front Sprite Credit goes to Badman#6291 form our Reborn Community (Back by me) Ephemeon - Bug Type Also no associated name for credit, however I found it here Toxeon - Poison Type Credits: Dazed Flame Sprite Credits go to The archived Eeveelution Thread Kitsuneon - Ghost Type Awesome Design Credited to OnyxBlock Sprite Credits: Kriyanceldt Drekeon - Dragon Type Design by Mykel Ryan (Sprites by me) 2 NEW additions to the Eeveelution Family! Eevee Deities~ Published under the Creative Commons Attribution-ShareAlike 3.0 License https://creativecommons.org/licenses/by-sa/3.0/ Found on Deviant Art Abysseon - Underworld Deity Sprite: Dracoyan Artwork: Eysselia Concept: Eysselia Divineon - Heavenly Deity Sprite: Dracoyan Artwork: Eysselia Concept: Eysselia Credits go to their respective creators/artists/designers. Legacy Version (19.0.16) and Doublebattle mod With the advancement of 19.5 AllGen, I took down the legacy version. If anyone still needs/wants a link for it you can contact me. Credits (contact me for missing names, they are all appreciated):
    1 point
  13. Hi, there! Very small thing I noticed, but Cosmog's backsprite has a white space between its horn(?) and its crest.
    1 point
  14. It seems like I find you everywhere, this games looks awesome!
    1 point
  15. For Jim, it was the Farigiraf, yes. I must have not been thinking clearly and added another Staraptor to his team instead of just giving his existing one the Staraptite. For the Elite Four, it seems that I changed their theme to the newer one in the trainertypes file, but forgot to actually add the new music to the Audio folder. I'll create a new trainer class for the Delicia at the True Arena so the VS sprite for the opponent Delicia can face the player Delicia Isaac's base VS sprite is Falkner, and it seems that Falkner is facing the opposite direction of Isaac: For this one, I'll ask Steffi if the intent was to change direction. Thanks for all the bugs you've reported, you were very thorough with finding and documenting them! I'll start on fixing these and then do another reupload for Delicia's Return to Dreamland.
    1 point
  16. This will be my last contribution to bug reports with three minor ones from Delicia's Return to Dreamland: Jim has two Staraptors (I think he is missing a Farigiraf?). The Elite Four (Seamus, Arnalda, Triston and Peach) do not have their own battle music. The VS Sprite of Delicia should be inverted (Isaac's too?).
    1 point
  17. Thanks for replying. Regarding the Mega Stones shop, I imagined it was due to the Vaporeon Sign and I should have mentioned it. Yes, it was already in the Normal Form, so that's probably the root of the typo.
    1 point
  18. Thank you for all of these reports! That's strange for the rocks, since they all look the same in the event pages aside from which form they change. For where the -1 is, they have this: I believe \v[1] is a variable that stores the name of the Pokemon. If it correctly stores the others, I wonder why this one is an exception. The only possibility that's immediately coming to mind: Was Deoxys already in the form that the rock changes it to? For the idol outfits, there are certain player activities that don't have sprite sheets for them yet (I believe surfing, surfing while fishing, and biking are the ones missing, going off a glance in the Graphics folder). I think that Palletite may have made them just with performances in mind, and didn't imagine I'd have them as full-time outfits. However, it's been brought up and they're a future project! It seems like I forgot to add the Starminite for the Vaporeon Sign The Sea Star Society shops have two event pages. One for regular buying, which does have the Starminite, and one for the Vaporeon Sign which doesn't need to purchase with Heart Scales. I'll probably want to do a reupload soon to fix this, since that means if you have the Vaporeon Sign, you can't get the Starminite at all I'll set the battle background for the Paldea Factory! I may have forgotten that I changed the others from the default to the factory background The four options are a relic from before I knew how to expand the menu to show more choices. I kept them at the time because they showed all the options on the screen, but hadn't considered that for Planet Spork, there wouldn't be an opt out option for the battles, so I'll go back and update those. That one is just Isabelle's shenanigans, yeah. The stones that Angela gives you are just decorative. I'm not sure what kind I could make from the descriptions, but I do think it would be really neat if they did effects!
    1 point
  19. Some other minor bugs I found (I do not know if they have been corrected in the last version): Small typo (-1) when you interact with the leftmost rock to change Deoxys form (the other ones are correct). When surfing wearing the Idol Outfit, the sprite runs above the water instead of on a Pokémon. The Mega Stones shop in Sea Star Society does not sell the Starminite. The battle background of the Paldea trainers in the Battle Factory is different from the other regions' trainers. When selecting a trainer in the Simulation Room, some sets (I think all are of four trainers) do not show the option "Nevermind", forcing you to battle one of them or reset the game. I do not know if this is a bug, but in Planet Spork, does the 5-letter word question have an answer? Accidentally I found that you can present an Unown (I do not know why), but it displays the same answer. Isabelle's shenanigans? And just out of curiosity, does the stone that Angela gifts you (Amethyst, Rose Quartz or Lapis) have any in-game effect, or is it simply decorative?
    1 point
  20. Miles's sister, Rose Keetal!! Been working on her story a lot so I'm very happy with her recently.
    1 point
  21. Hi, I've been loving the mod so far for my second ever playthrough though there may be some discrepancies between the doc and the game. My apologies if these have been mentioned previously So far I've noticed: I cant seem to use the [pokephial] password using a data chip. G-Max Eevee's on the doc is listed as fluffy though in game it says fur coat (not that im complaining) I cannot seem to be able to see Eevee's G-Move (cuddle) from the summary in or out of battle (no selection option to switch between the two). This also extends to not having access of Eevee's G-Move in battle. Also some of the listed "All Eeveelutions can learn these as well" moves are not able to be learned by all Eeveelutions (for example last resort).
    1 point
  22. Thanks, fixed! This seems to be because I forgot to update their event switches after Waterfall was moved from here to after Angela when Veyle was added. I'm surprised no one has reported this before, since it would have been in the game for a year by this point. I did a reupload a couple hours ago, but decided to take a nap before making the post because it can take a long time to type everything out. So I can reupload again now and have all the fixes in one post when it's ready!
    1 point
  23. Another bug I remembered: the Fruit Squad's sprites at Victory Road did not appear, but the scene proceeded as intended.
    1 point
  24. Fixed, thanks! This particular waterfall has been climbable earlier than intended a couple times before. It used to be because I forgot to set some Waterfall-related data, this time it seems like it was just because the tiles themselves were passable.
    1 point
  25. Nice. Another bug I forgot to mention was that you can walk up (literally) the waterfall at Mt. Comet, thus letting you feed the Lunatone the first time you visit the place without having Waterfall.
    1 point
  26. Thanks! I removed the mention of the Legendary Quizzes tutor in the tmandtutorlocations notepad file. For the wiki, I'll keep the quiz answers there in case he comes back in the future, so that it doesn't need to all be typed out again; however, I added a note above the answers that they're not currently available. For the extra Marble after Mulder, this was to ensure that someone on a file before Serafew was added could still get it. Serafew is an entirely new location in the revamped maps (originally there was just Marvelous Marsh here, and that's where you battled Mulder), so someone with a save file older than Serafew who had already battled Mulder on the older maps would have permanently missed the Marble from the Serafew story events.
    1 point
  27. Thanks for replying. I did not know about the removal of that NPC; the Legendary quizzes are mentioned in the "tmandtutorlocationlist.txt" file and in the Party City article of the Spork Wiki. On another note, in Serafew, inside the Thirsty Mudsdale appears a second Marble (besides the one given to you by the owner after returning from the Legend Dairy) after defeating Mulder that is not mentioned in the "marblelocations.txt" file, bringing the total number of Marbles to 101 instead of 100. Is this intended or is it a bug?
    1 point
  28. 1 point
  29. I'm happy you enjoyed the game! For the NPC who gives the Legendary quizzes, I removed him a long time ago. I originally believed that Relic Song, Secret Sword, and Dragon Ascent were tutor moves, and later learned that those moves are learned naturally now, and so I did away with those quizzes. I kept the NPC around, out of bounds, in case I wanted to bring back the Legendary quizzes someday. Out of curiosity, it sounds like you knew about him before you found him; is there a mention of him somewhere I forgot to remove? That's strange about Double Shock, I'll look into it today. Your timing is perfect since there's only one thing left for the next reupload. Thank you for the reports! Edit: Fixed Double Shock! It was set to target everyone on the field instead of a single selected target. The same happened with Burn Up.
    1 point
  30. Hello. I just wanted to tell you that I enjoyed your game (although it is a pity that there are still some maps left to be revamped) and to report a couple of minor bugs: - Even after fulfilling the conditions, the NPC in Party City's Pokémon Center with the Legendary quizzes was not there. At first I thought he was just missing, but I found him off-limits, in the lower right corner (see image attached). If you talk to him using the Debug mode, he gives you the quizzes as intended. - In a double battle, the move Double Shock (exclusive to Pawmot, I think) automatically targets the ally Pokémon instead of the enemy ones.
    1 point
  31. Hi there! Sorry for the late reply. I have: Charmander Chikorita Torchic Mudkip Larvitar Bagon Beldum
    1 point
  32. 1 point
  33. will update it! also, 0.8.9 is out, you can get your jirachi now, i hope you are satisfied!
    1 point
  34. Hi @lightkun0603 Which Pokémon are you looking for exactly? I have some bred starters and pseudo legendary in my boxes which I'm willing to give you, no need for anything in return.
    1 point
  35. Just want to pop in and say this mod is amazing and appreciate all your hard work.
    1 point
  36. there's often no problem in wonder trading pokémon, so long as they're not one of the following: used for quests (such as linda's igglybuff or certain of the 7nd street pokémon) larry's lillipup, sweet co's swirlix, or kelly's kricketot (wt is not starving for those) giratina, rayquaza, zygarde, or arkoos (for technical reasons) if you want a specific pokémon, i can trade it here, or just flood the wt pool myself with random good shit :flooshed:
    1 point
  37. Love Live! Hasunosora Jogakuin School Idol Club TRAILER MyAnimeList Listing Crunchyroll Article
    1 point
  38. Every update has been incredible! You're really making a long time dream of mine a reality :OO Thank you for the amazing work, I can't wait to use this mod when v14 drops :))
    1 point
  39. UPDATE – 3/25/26 - v1.0 In preparation for V14 coming sometime soon this year, this update is a major step forward for the follower system, focusing on performance, control, and overall polish. Performance & Stability Fixed a console/memory leak in debug mode again → The mod should no longer cause any frame drops while running in RPG Maker General code optimizations → Smoother performance and more stable behavior overall Movement Improvements Follower movement has been refined even further for smoother, more natural trailing Improved spacing and positioning between followers More consistent behavior across all situations, especially with larger groups Up to 6 Followers You can now have up to 6 Pokémon following you at once Not just a number increase; the system has been improved to handle larger groups smoothly and reliably. New Follower Selection System Followers are no longer controlled by cycling modes You can now directly choose how many followers you want and which Pokémon will follow you This makes managing followers much faster and more intuitive. Interaction Animations Followers now have animated reactions when interacted with (Some of the animations will probably need to be freshened and polished up in the future. Just wanted to get it working in the code first.) Combined with the existing happiness system, interactions feel more lively and expressive
    1 point
  40. I have used this and it is peak :nod:
    1 point
  41. Welcome to the Battle Polish Project! A battle polish mod for Reborn/Rejuvenation that adds clearer hit feedback, better animation flow, and stronger audiovisual impact without changing gameplay. Reborn and Rejuvenation are amazing games, but have you ever noticed how the battle scene is missing some small details that could make it feel so much more alive? This mod is my ongoing attempt to fix all of that, bit by bit. Right now I'm starting with sound effects, but the plan is to keep growing this audio, visuals, and whatever else makes battles feel better. Think of it as a long-term passion project for making Reborn/Rejuvenation battles feel as polished as they deserve to be. New features will keep coming, so stay tuned! Download link for Pokemon REBORN: Download link for Pokemon REJUVENATION V13.5: Download link for Pokemon REBORN (ALLGEN MOD 0.8.6): !!!!! It is recommended to backup your save file before installing any mod. !!!!!! FEATURES: NEW Animation Overhaul: (ADDED IN V1.2!) Moves now animate properly even when they miss, fail or are blocked. Battles feel more responsive and alive. No more "dead" turns where nothing happens. NEW screen shake when hit by a supereffective moves. (ADDED IN V1.2!) NEW Low HP warning sound NEW sound effect when blocking moves (After using moves like protect) NEW sound effect when moves miss NEW message for 4× super effective hits: When a move deals 4× damage, the text will display: "It's EXTREMELY effective!" NEW sound effect for critical hits. NEW special audio change for "extreme" situations. NEW MOVE ANIMATION OVERHAUL: This feature improves how moves feel in battle by making animations play more consistently. Moves will now animate even when they miss, fail, or are blocked, reducing “dead turns” where nothing happens on screen. The result is a smoother and more responsive battle experience that feels more dynamic overall. NEW SCREENSHAKE FOR SUPEREFFECTIVE HITS: The feature adds small screenshake whenever a super effective hit happens. NEW EXTREMELY EFFECTIVE TEXT: lowhp.ogg NEW LOW HP SOUND EFFECT Crit_Slap.ogg NEW CRITICAL HIT SOUND EFFECT Extremesuperdamage.ogg NEW 4X SUPEREFFECTIVE SOUND EFFECT Whoosh.ogg NEW "MISSED!" SOUND EFFECT Shield.ogg NEW "ATTACK BLOCKED!" SOUND EFFECT A Small Note About the Sound Effects: You can edit the sound effect files however you want. You can put a different sound effect of your own or don't replace some of the sound effects you don't like. The sound files you chose not to swap will not play in the game. The mod will still work. Just make sure the sound file you are replacing has the same file names as in the mod. INSTALLATION (REBORN): 1. Put "Battle_Sound_Effects.rb" into: "patch/Mods" (Create the folders if they do not exist.) 2. Put the included .ogg sound files into: "Audio/SE" 3. Launch the game. INSTALLATION (REJUVENATION): 1. Copy "Battle_Sound_Effects - Rejuvenation.rb" into: Pokemon Rejuvenation 13.5\Data\Mods (Create the folders if they don't exist.) 2. Copy the included .ogg sound files into: Pokemon Rejuvenation 13.5/Audio/SE/ 3. Launch the game. COMPATIBILITY: Tested with: Pokemon Reborn 19.5 Pokemon Reborn 19.5 (ALLGEN mod) Pokemon Rejuvenation v13.5 This mod only changes battle feedback and does not affect gameplay or save files. CREDITS: The sound effect used for "EXTREMELY effective" hits was taken from Pokémon Insurgence. Full credit goes to the Pokémon Insurgence development team. Full credit goes to the original AllGen developers for their work. I have used and modified parts of their scripts to create this mod. This is a personal modification and is not affiliated with the original AllGen project. VERSIONS: Version 1.0: Added message for 4× super effective hits Added sound effect for 4× super effective hits. Added sound effect for critical hits. Version 1.1: Added Low HP warning sound . Added sound effect when blocking moves (After using moves like protect) . Added sound effect when moves miss. Version 1.2: Added Move Animation Overhaul: Added screen shake for supereffective hits. Reduced the loudnees of the lowhp sound effect and reduced its effect to 4 beeps.
    1 point
  42. Valentine's day? WRONG! Shelly Citra's Birthday!!
    1 point
  43. One newer addition to the community's rulebook is this-- Moderation is left to be at the discretion of the moderating team. While we would love to be able to list and objectively outline every potential infraction and misstep one could make for the clarity and comfort of the community, this is obviously impossible. Even major world governments haven't figured out how to do that in a meaningful way yet, and we are but a humble gaming website. As such, we reserve the right to moderate the community and handle issues case by case with the understanding and faith that we as a team continue to do so in as fair of a manner to all parties as is possible. Consequences and warnings are typically agreed upon by the team at large before enacted, particularly if there is any ambiguity involved. Therefore, consequences and such should not be considered as coming from one singular person, but from the team itself, and personal biases need not apply. If you feel like you have been wronged by a mod, you are welcome to submit feedback to myself as an admin directly. Private messages are an option, as is the contact form. The contact form can be used anonymously by logging out or using an incognito window, and entering a fake email. It is not appropriate to raise a public issue over it; please discuss it with us directly and maturely and accept the consequences. We recognize that as a small team of people in a large community we cannot catch every issue, and so we always appreciate getting reports from users who see something that might be wrong or that has caused them or others personal discomfort. You can use the Report button for this on the forum, or if it's on Discord, message us with screenshots of the incident. We ask that you do this instead of "mini-modding", i.e contributing to an in progress disturbance by calling it out. Rather than telling problematic users not to do certain things directly, or suggesting what the consequences of it will be, please just bring the attention to a moderator so that we can resolve it quietly and efficiently. Suggesting courtesy or a better channel for a discussion is okay, but when it comes to trying to enforce the rules, please leave that to the team. If you have any questions, you are always free to contact us on the staff team.
    0 points
  44. Like any relatively public-facing community, we have to ask you guys to keep things appropriate. Historically this has meant a focus on prohibiting overtly sexual content, but recently we have expanded the rule to cover other aspects as well. This includes over-sharing, being 'horny on main', bathroom humor, gore and other gross topics. This may be the internet, but let us at least try to pretend to be polite company, no? What qualifies as "overtly" sexual content is something scientists have debated for centuries, but in general we ask people to use their best judgment as to when things are no longer appropriate. As people are compelled to be increasingly creative in their sexual metaphors, is infeasible to outline a specific list of where each innuendo falls in terms of overtness, and so as a staff team, we have to execute similar discretion. In general, a passing innuendo should be okay, but topics should not linger on inappropriate humor enduringly. Let it come and go. Such jokes should also never come at the expense of making someone else uncomfortable. Clearly explicit sexual jokes and memes are prohibited. Clearly pornographic material is extremely prohibited. We typically determine if images qualify as that based on if they show The Bits but even other images may be inappropriate if they are clearly suggestive or fall into the 'horny on main' category. An exception to this rule is made if users are discussing these topics in mature depth. As a community, we believe it's important that people can talk about, share and learn from each other even when it comes to heavy topics, and we are welcome to be a place to do so. However, these conversations need to stay mature, and stay in the appropriate environments and contexts as dictated by the moderation team (such as the Atrium on Discord). Please respect the staff's decision if you're asked to move the discussion elsewhere or to a private setting. We will stress again that no comments should be made at the expense of others users. Any form of sexual harassments will be taken very seriously. If you're making others feel unsafe, you will be asked to stop or leave. There is no tolerance for this. As always, if you have questions, please feel free to contact the staff team.
    0 points
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